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author | aap <aap@papnet.eu> | 2021-02-06 16:49:52 +0100 |
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committer | aap <aap@papnet.eu> | 2021-02-06 16:49:52 +0100 |
commit | 425f360363419bef0c7bed0df5d79798408e6cf0 (patch) | |
tree | 8a8d558bc4e83147ed517231d5201faf1ad09937 /src/extras/shaders/obj/colourfilterVC_frag.inc | |
parent | Merge branch 'miami' of github.com:GTAmodding/re3 into miami (diff) | |
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Diffstat (limited to 'src/extras/shaders/obj/colourfilterVC_frag.inc')
-rw-r--r-- | src/extras/shaders/obj/colourfilterVC_frag.inc | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/extras/shaders/obj/colourfilterVC_frag.inc b/src/extras/shaders/obj/colourfilterVC_frag.inc new file mode 100644 index 00000000..1f9bf6d8 --- /dev/null +++ b/src/extras/shaders/obj/colourfilterVC_frag.inc @@ -0,0 +1,29 @@ +const char *colourfilterVC_frag_src = +"uniform sampler2D tex0;\n" +"uniform vec4 u_blurcolor;\n" + +"FSIN vec4 v_color;\n" +"FSIN vec2 v_tex0;\n" +"FSIN float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" float a = u_blurcolor.a;\n" +" vec4 doublec = clamp(u_blurcolor*2.0, 0.0, 1.0);\n" +" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" vec4 prev = dst;\n" +" for(int i = 0; i < 5; i++){\n" +" vec4 tmp = dst*(1.0-a) + prev*doublec*a;\n" +" tmp += prev*u_blurcolor;\n" +" tmp += prev*u_blurcolor;\n" +" prev = clamp(tmp, 0.0, 1.0);\n" +" }\n" +" vec4 color;\n" +" color.rgb = prev.rgb;\n" +" color.a = 1.0f;\n" + +" FRAGCOLOR(color);\n" +"}\n" + +; |