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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-12-07 19:50:18 +0100 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-12-07 19:50:18 +0100 |
commit | 87bca997a45c3364b3994fddb40230ef20a56d90 (patch) | |
tree | 1a4c6997451d097141386bf246dfeef97dd2794c /src/extras/shaders/screenDroplet.frag | |
parent | ps2 hud, restore original code (diff) | |
parent | Fixing the Ghost vehicle name. (diff) | |
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Diffstat (limited to 'src/extras/shaders/screenDroplet.frag')
-rw-r--r-- | src/extras/shaders/screenDroplet.frag | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/extras/shaders/screenDroplet.frag b/src/extras/shaders/screenDroplet.frag new file mode 100644 index 00000000..84d30bd5 --- /dev/null +++ b/src/extras/shaders/screenDroplet.frag @@ -0,0 +1,18 @@ +uniform sampler2D tex0; +uniform sampler2D tex1; + +FSIN vec4 v_color; +FSIN vec2 v_tex0; +FSIN vec2 v_tex1; +FSIN float v_fog; + +void +main(void) +{ + vec4 color; + color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + color *= texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)); + + FRAGCOLOR(color); +} + |