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authorSergeanur <s.anureev@yandex.ua>2021-01-18 20:06:59 +0100
committerSergeanur <s.anureev@yandex.ua>2021-01-18 20:06:59 +0100
commit91093305d65305722e380c0087c71469363a8396 (patch)
treeb589257deee2ecccf0617601da97c82fbb8385f5 /src/math/Vector.cpp
parentsync milessdk with re3mss (diff)
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Diffstat (limited to 'src/math/Vector.cpp')
-rw-r--r--src/math/Vector.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/math/Vector.cpp b/src/math/Vector.cpp
index 42e1828e..3bc395d8 100644
--- a/src/math/Vector.cpp
+++ b/src/math/Vector.cpp
@@ -23,24 +23,24 @@ CVector
Multiply3x3(const CMatrix &mat, const CVector &vec)
{
// TODO: VU0 code
- return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z,
- mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z,
- mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z);
+ return CVector(mat.right.x * vec.x + mat.forward.x * vec.y + mat.up.x * vec.z,
+ mat.right.y * vec.x + mat.forward.y * vec.y + mat.up.y * vec.z,
+ mat.right.z * vec.x + mat.forward.z * vec.y + mat.up.z * vec.z);
}
CVector
Multiply3x3(const CVector &vec, const CMatrix &mat)
{
- return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.right.y * vec.y + mat.m_matrix.right.z * vec.z,
- mat.m_matrix.up.x * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.up.z * vec.z,
- mat.m_matrix.at.x * vec.x + mat.m_matrix.at.y * vec.y + mat.m_matrix.at.z * vec.z);
+ return CVector(mat.right.x * vec.x + mat.right.y * vec.y + mat.right.z * vec.z,
+ mat.forward.x * vec.x + mat.forward.y * vec.y + mat.forward.z * vec.z,
+ mat.up.x * vec.x + mat.up.y * vec.y + mat.up.z * vec.z);
}
CVector
operator*(const CMatrix &mat, const CVector &vec)
{
// TODO: VU0 code
- return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z + mat.m_matrix.pos.x,
- mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z + mat.m_matrix.pos.y,
- mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z + mat.m_matrix.pos.z);
+ return CVector(mat.right.x * vec.x + mat.forward.x * vec.y + mat.up.x * vec.z + mat.pos.x,
+ mat.right.y * vec.x + mat.forward.y * vec.y + mat.up.y * vec.z + mat.pos.y,
+ mat.right.z * vec.x + mat.forward.z * vec.y + mat.up.z * vec.z + mat.pos.z);
}