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authoraap <aap@papnet.eu>2019-08-28 12:58:42 +0200
committerGitHub <noreply@github.com>2019-08-28 12:58:42 +0200
commit792893df594b8cd09d7e9e8486148aa0126eef3a (patch)
treef775059bd6cd968b096f989243e496bea776ae4f /src/peds/Ped.cpp
parentMerge pull request #197 from Nick007J/master (diff)
parentAudio fixes (diff)
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Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r--src/peds/Ped.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 53d94d86..a590c1ed 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -3172,7 +3172,7 @@ CPed::CheckIfInTheAir(void)
CEntity *foundEntity;
float startZ = pos.z - 1.54f;
- bool foundGround = CWorld::ProcessVerticalLine(pos, startZ, foundColPoint, foundEntity, true, true, false, true, false, false, false);
+ bool foundGround = CWorld::ProcessVerticalLine(pos, startZ, foundColPoint, foundEntity, true, true, false, true, false, false, nil);
if (!foundGround && m_nPedState != PED_JUMP)
{
pos.z -= 1.04f;
@@ -4622,7 +4622,7 @@ CPed::LoadFightData(void)
// Actually GetLocalDirectionTo(Turn/Look)
int
-CPed::GetLocalDirection(CVector2D const &posOffset)
+CPed::GetLocalDirection(const CVector2D &posOffset)
{
float direction;