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authoreray orçunus <erayorcunus@gmail.com>2020-06-03 15:16:31 +0200
committereray orçunus <erayorcunus@gmail.com>2020-06-03 16:01:11 +0200
commit5dc410a999f02f1e90c991c9de617bb2b1dc6bbc (patch)
tree4ad32e600c365326d721db8d3d6359e7b4d7f00d /src/peds/Ped.h
parentget rid of III code (diff)
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Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r--src/peds/Ped.h29
1 files changed, 21 insertions, 8 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index bbc5334b..0ac6f930 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -245,6 +245,7 @@ enum eObjective : uint32 {
enum {
RANDOM_CHAR = 1,
MISSION_CHAR,
+ TODO_CHAR, // TODO(Miami)
};
enum PedLineUpPhase {
@@ -281,7 +282,7 @@ enum PedState
PED_PURSUE,
PED_FOLLOW_PATH,
PED_SNIPER_MODE,
- PED_ROCKET_ODE,
+ PED_ROCKET_MODE,
PED_DUMMY,
PED_PAUSE,
PED_ATTACK,
@@ -301,12 +302,17 @@ enum PedState
PED_INVESTIGATE,
PED_STEP_AWAY,
PED_ON_FIRE,
+ PED_SUN_BATHE,
+ PED_FLASH,
+ PED_JOG,
+ PED_ANSWER_MOBILE,
PED_UNKNOWN, // Same with IDLE, but also infects up to 5 peds with same pedType and WANDER_PATH, so they become stone too. HANG_OUT in Fire_Head's idb
PED_STATES_NO_AI,
- // One of these states isn't on PS2 - start
+ PED_ABSEIL,
+ PED_SIT,
PED_JUMP,
PED_FALL,
PED_GETUP,
@@ -317,7 +323,6 @@ enum PedState
PED_ENTER_TRAIN,
PED_EXIT_TRAIN,
PED_ARREST_PLAYER,
- // One of these states isn't on PS2 - end
PED_DRIVING,
PED_PASSENGER,
@@ -332,6 +337,7 @@ enum PedState
PED_EXIT_CAR,
PED_HANDS_UP,
PED_ARRESTED,
+ PED_DEPLOY_STINGER
};
enum eMoveState {
@@ -518,7 +524,6 @@ public:
uint16 m_nPathNodes;
int16 m_nCurPathNode;
int8 m_nPathDir;
-public:
CPathNode *m_pLastPathNode;
CPathNode *m_pNextPathNode;
float m_fHealth;
@@ -559,6 +564,7 @@ public:
float m_fleeFromPosY;
CEntity *m_fleeFrom;
uint32 m_fleeTimer;
+ CEntity* pThreatEx; // TODO(Miami): What is this?
CEntity* m_collidingEntityWhileFleeing;
uint32 m_collidingThingTimer;
CEntity *m_pCollidingEntity;
@@ -825,6 +831,15 @@ public:
void RequestDelayedWeapon();
void AddInCarAnims(CVehicle* car, bool isDriver);
bool CanBeDamagedByThisGangMember(CPed*);
+ void AnswerMobile(void);
+ void BuyIceCream(void);
+ void CheckThreatValidity(void);
+ void ClearAnswerMobile(void);
+ void SetAnswerMobile(void);
+ void AttachPedToEntity(CEntity*, CVector, uint16, float, eWeaponType);
+ void DettachPedFromEntity();
+ void PedShuffle();
+ void DriveVehicle();
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@@ -908,11 +923,7 @@ public:
void UpdatePosition(void);
CObject *SpawnFlyingComponent(int, int8);
void SetCarJack_AllClear(CVehicle*, uint32, uint32);
-#ifdef VC_PED_PORTS
bool CanPedJumpThis(CEntity*, CVector*);
-#else
- bool CanPedJumpThis(CEntity*);
-#endif
void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
void ClearWaitState(void);
@@ -1063,6 +1074,8 @@ public:
#endif
};
+void FinishTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg);
+void StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg);
void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);
// TODO(Miami): Change those when Ped struct is done