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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-23 19:07:30 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-23 19:07:30 +0200
commit2966be41ba98906126b68cd780ff81bdf644c72f (patch)
tree04f057aea609a4a36f744aa77324626a592ef010 /src/peds/PedIK.h
parentset pieces (diff)
parentMerge branch 'miami' of https://github.com/GTAmodding/re3 into miami (diff)
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Diffstat (limited to 'src/peds/PedIK.h')
-rw-r--r--src/peds/PedIK.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h
index b5f895cd..ee719fea 100644
--- a/src/peds/PedIK.h
+++ b/src/peds/PedIK.h
@@ -51,7 +51,7 @@ public:
bool PointGunInDirection(float targetYaw, float targetPitch);
bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch);
bool PointGunAtPosition(CVector const& position);
- void GetComponentPosition(RwV3d *pos, uint32 node);
+ void GetComponentPosition(RwV3d &pos, uint32 node);
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch);