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author | aap <aap@papnet.eu> | 2020-12-18 13:50:37 +0100 |
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committer | aap <aap@papnet.eu> | 2020-12-18 13:50:37 +0100 |
commit | 55cf1a37cbce81db5b32264cfb4ebfa0a9793017 (patch) | |
tree | 9273d77a5fdffc4bc70cf7439fedb7935da024d6 /src/peds/PedIK.h | |
parent | little cleanup and synch on templates and config (diff) | |
parent | Merge pull request #889 from aap/miami (diff) | |
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Diffstat (limited to 'src/peds/PedIK.h')
-rw-r--r-- | src/peds/PedIK.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index 7dcf0ef3..ee719fea 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -52,7 +52,6 @@ public: bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch); bool PointGunAtPosition(CVector const& position); void GetComponentPosition(RwV3d &pos, uint32 node); - void GetComponentPosition(CVector &pos, uint32 node) { GetComponentPosition(*(RwV3d*)pos, node); } void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll); void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch); void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch); |