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authoreray orçunus <erayorcunus@gmail.com>2020-06-20 19:26:27 +0200
committereray orçunus <erayorcunus@gmail.com>2020-06-20 19:26:27 +0200
commitcc60ad1946794bfa8cc8ae86e62829035ff6f360 (patch)
tree2710ee93888a29547e66887e3977a4fb2f375dc4 /src/peds
parentmore weapon fixes (diff)
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Diffstat (limited to 'src/peds')
-rw-r--r--src/peds/Ped.cpp11
-rw-r--r--src/peds/PlayerPed.cpp54
2 files changed, 42 insertions, 23 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 6f969c5c..8f7e02b7 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -1098,8 +1098,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
return;
}
- // Not for unarmed, it's for weapons using unarmed anims
- if (currentWeapon->m_bUse2nd && ped->bIsAttacking && currentWeapon->m_AnimToPlay == ASSOCGRP_UNARMED) {
+ if (currentWeapon->m_bUse2nd && ped->bIsAttacking && currentWeapon->m_AnimToPlay != ASSOCGRP_THROW) {
AnimationId groundAnim = GetFireAnimGround(currentWeapon);
CAnimBlendAssociation *groundAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), groundAnim);
if (!groundAnimAssoc || groundAnimAssoc->blendAmount <= 0.95f && groundAnimAssoc->blendDelta <= 0.0f) {
@@ -11392,14 +11391,6 @@ CPed::ProcessControl(void)
if (m_nWaitState != WAITSTATE_FALSE)
Wait();
- if (m_nPedState != PED_IDLE) {
- CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_ARMED);
- if(idleAssoc) {
- idleAssoc->blendDelta = -8.0f;
- idleAssoc->flags |= ASSOC_DELETEFADEDOUT;
- }
- }
-
switch (m_nPedState) {
case PED_IDLE:
Idle();
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 7933cc1e..887ebc11 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -348,7 +348,7 @@ CPlayerPed::SetRealMoveAnim(void)
RestoreHeadingRate();
if (!curIdleAssoc) {
- if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
+ if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
nil, true, false, false, false, false, false)) {
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 8.0f);
@@ -362,7 +362,7 @@ CPlayerPed::SetRealMoveAnim(void)
} else if (m_fMoveSpeed == 0.0f && !curSprintAssoc) {
if (!curIdleAssoc) {
- if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
+ if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
nil, true, false, false, false, false, false)) {
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
@@ -373,11 +373,11 @@ CPlayerPed::SetRealMoveAnim(void)
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000);
}
- if (m_fCurrentStamina > 0.0f && curIdleAssoc->animId == ANIM_IDLE_TIRED) {
+ if ((m_fCurrentStamina > 0.0f || bIsAimingGun) && curIdleAssoc->animId == ANIM_IDLE_TIRED) {
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
} else if (m_nPedState != PED_FIGHT) {
- if (m_fCurrentStamina < 0.0f && curIdleAssoc->animId != ANIM_IDLE_TIRED
+ if (m_fCurrentStamina < 0.0f && !bIsAimingGun && curIdleAssoc->animId != ANIM_IDLE_TIRED
&& !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, nil, true, false, false, false, false, false)) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
@@ -623,6 +623,7 @@ CPlayerPed::IsThisPedAttackingPlayer(CPed *suspect)
return false;
}
+// --MIAMI: Done
void
CPlayerPed::PlayerControlSniper(CPad *padUsed)
{
@@ -637,15 +638,23 @@ CPlayerPed::PlayerControlSniper(CPad *padUsed)
bCrouchWhenShooting = false;
}
- if (!padUsed->GetTarget()) {
+ if (!padUsed->GetTarget() && !m_attachedTo) {
RestorePreviousState();
TheCamera.ClearPlayerWeaponMode();
}
- if (padUsed->WeaponJustDown()) {
+ int firingRate = GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE ? 333 : 266;
+ if (padUsed->WeaponJustDown() && CTimer::GetTimeInMilliseconds() > GetWeapon()->m_nTimer) {
CVector firePos(0.0f, 0.0f, 0.6f);
firePos = GetMatrix() * firePos;
GetWeapon()->Fire(this, &firePos);
+ m_nPadDownPressedInMilliseconds = CTimer::GetTimeInMilliseconds();
+ } else if (CTimer::GetTimeInMilliseconds() > m_nPadDownPressedInMilliseconds + firingRate &&
+ CTimer::GetTimeInMilliseconds() - CTimer::GetTimeStepInMilliseconds() < m_nPadDownPressedInMilliseconds + firingRate && padUsed->GetWeapon()) {
+
+ if (GetWeapon()->m_nAmmoTotal > 0) {
+ DMAudio.PlayFrontEndSound(SOUND_WEAPON_AK47_BULLET_ECHO, GetWeapon()->m_eWeaponType);
+ }
}
GetWeapon()->Update(m_audioEntityId, nil);
}
@@ -1405,9 +1414,16 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
}
}
+ if (m_nPedState == PED_ANSWER_MOBILE) {
+ SetRealMoveAnim();
+ return;
+ }
+
if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy)
&& padUsed->GetSprint()) {
- m_nMoveState = PEDMOVE_SPRINT;
+
+ if (!m_pCurrentPhysSurface || !m_pCurrentPhysSurface->bInfiniteMass || m_pCurrentPhysSurface->m_phy_flagA08)
+ m_nMoveState = PEDMOVE_SPRINT;
}
if (m_nPedState != PED_FIGHT)
SetRealMoveAnim();
@@ -1499,11 +1515,11 @@ CPlayerPed::ProcessControl(void)
m_nMoveState = PEDMOVE_STILL;
if (bIsLanding)
RunningLand(padUsed);
- if (padUsed && padUsed->WeaponJustDown() && m_nPedState != PED_SNIPER_MODE) {
+ if (padUsed && padUsed->WeaponJustDown() && !TheCamera.Using1stPersonWeaponMode()) {
// ...Really?
eWeaponType playerWeapon = FindPlayerPed()->GetWeapon()->m_eWeaponType;
- if (playerWeapon == WEAPONTYPE_SNIPERRIFLE) {
+ if (playerWeapon == WEAPONTYPE_SNIPERRIFLE || playerWeapon == WEAPONTYPE_LASERSCOPE) {
DMAudio.PlayFrontEndSound(SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM, 0);
} else if (playerWeapon == WEAPONTYPE_ROCKETLAUNCHER) {
DMAudio.PlayFrontEndSound(SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM, 0);
@@ -1518,8 +1534,12 @@ CPlayerPed::ProcessControl(void)
case PED_ATTACK:
case PED_FIGHT:
case PED_AIM_GUN:
- if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK)) {
- if (TheCamera.Cams[0].Using3rdPersonMouseCam()) {
+ case PED_ANSWER_MOBILE:
+ if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK) && !m_attachedTo) {
+ if (TheCamera.Using1stPersonWeaponMode()) {
+ if (padUsed)
+ PlayerControlFighter(padUsed);
+ } else if (TheCamera.Cams[0].Using3rdPersonMouseCam()) {
if (padUsed)
PlayerControl1stPersonRunAround(padUsed);
} else if (m_nPedState == PED_FIGHT) {
@@ -1529,7 +1549,7 @@ CPlayerPed::ProcessControl(void)
PlayerControlZelda(padUsed);
}
}
- if (IsPedInControl() && padUsed)
+ if (IsPedInControl() && m_nPedState != PED_ANSWER_MOBILE && padUsed)
ProcessPlayerWeapon(padUsed);
break;
case PED_LOOK_ENTITY:
@@ -1553,8 +1573,13 @@ CPlayerPed::ProcessControl(void)
case PED_INVESTIGATE:
case PED_STEP_AWAY:
case PED_ON_FIRE:
+ case PED_SUN_BATHE:
+ case PED_FLASH:
+ case PED_JOG:
case PED_UNKNOWN:
case PED_STATES_NO_AI:
+ case PED_ABSEIL:
+ case PED_SIT:
case PED_STAGGER:
case PED_DIVE_AWAY:
case PED_STATES_NO_ST:
@@ -1646,7 +1671,7 @@ CPlayerPed::ProcessControl(void)
BeingDraggedFromCar();
break;
}
- if (padUsed && IsPedShootable()) {
+ if (padUsed && IsPedShootable() && m_nPedState != PED_ANSWER_MOBILE && m_nLastPedState != PED_ANSWER_MOBILE) {
ProcessWeaponSwitch(padUsed);
GetWeapon()->Update(m_audioEntityId, this);
}
@@ -1697,6 +1722,9 @@ CPlayerPed::ProcessControl(void)
m_bSpeedTimerFlag = false;
}
+ if (m_nPedState != PED_SNIPER_MODE && (GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING || m_nPedState == PED_ATTACK))
+ m_nPadDownPressedInMilliseconds = CTimer::GetTimeInMilliseconds();
+
#ifdef PED_SKIN
if (!bIsVisible && IsClumpSkinned(GetClump()))
UpdateRpHAnim();