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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-06 00:11:18 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-06 00:11:18 +0200 |
commit | e5da4c2b4de20397d52837ddaf6e482d88819757 (patch) | |
tree | d76515de66ca5d119dc8c7dce7fc99746c734831 /src/render/Renderer.cpp | |
parent | script colstore stuff (diff) | |
parent | getting the vice city map to work (diff) | |
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Diffstat (limited to 'src/render/Renderer.cpp')
-rw-r--r-- | src/render/Renderer.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index c0cd4c21..219cc8c0 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -375,7 +375,8 @@ CRenderer::SetupEntityVisibility(CEntity *ent) // Simple ModelInfo -// TODO(MIAMI): area + if(!IsAreaVisible(ent->m_area)) + return VIS_INVISIBLE; dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude(); @@ -469,7 +470,8 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) CTimeModelInfo *ti; int32 other; -// TODO(MIAMI): area + if(!IsAreaVisible(ent->m_area)) + return VIS_INVISIBLE; bool request = true; if(mi->GetModelType() == MITYPE_TIME){ |