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authorFire-Head <Fire-Head@users.noreply.github.com>2019-10-27 04:17:30 +0100
committerFire-Head <Fire-Head@users.noreply.github.com>2019-10-27 04:17:30 +0100
commit537aaca5c200cb61928674303f7a24e3af29ad54 (patch)
tree6107f1e30d2392fb11df36d4902605810b4a6998 /src/render/Shadows.cpp
parentCGame::FinalShutdown (diff)
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Diffstat (limited to 'src/render/Shadows.cpp')
-rw-r--r--src/render/Shadows.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 4d2e4605..5b6bb976 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -532,8 +532,8 @@ CShadows::StoreCarLightShadow(CAutomobile *pCar, int32 nID, RwTexture *pTexture,
float fDistToCamSqr = (*pPosn - TheCamera.GetPosition()).MagnitudeSqr2D();
- bool bSpecialCam = TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1
- || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED
+ bool bSpecialCam = TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN
+ || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED
|| CCutsceneMgr::IsRunning();
float fDrawDistance = 27.0f;