diff options
author | Fire_Head <Fire-Head@users.noreply.github.com> | 2020-07-29 11:20:02 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-29 11:20:02 +0200 |
commit | 52e77c66345399f7f1064b80676a2495e299bb46 (patch) | |
tree | 358b7762beb8809084c65358087d5899e4546f18 /src/render/Sprite2d.cpp | |
parent | miami shadows (diff) | |
parent | some fakerw additions for shadows; update librw (diff) | |
download | re3-52e77c66345399f7f1064b80676a2495e299bb46.tar re3-52e77c66345399f7f1064b80676a2495e299bb46.tar.gz re3-52e77c66345399f7f1064b80676a2495e299bb46.tar.bz2 re3-52e77c66345399f7f1064b80676a2495e299bb46.tar.lz re3-52e77c66345399f7f1064b80676a2495e299bb46.tar.xz re3-52e77c66345399f7f1064b80676a2495e299bb46.tar.zst re3-52e77c66345399f7f1064b80676a2495e299bb46.zip |
Diffstat (limited to 'src/render/Sprite2d.cpp')
-rw-r--r-- | src/render/Sprite2d.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp index bf39d15e..cba64e7a 100644 --- a/src/render/Sprite2d.cpp +++ b/src/render/Sprite2d.cpp @@ -432,7 +432,7 @@ void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, void CSprite2d::AddToBuffer(const CRect &r, const CRGBA &c, float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2) { - SetVertices(&TempVertexBuffer[nextBufferVertex], r, c, c, c, c, u0, v0, u1, v1, u3, v3, u2, v2); + SetVertices(&TempVertexBuffer.im2d[nextBufferVertex], r, c, c, c, c, u0, v0, u1, v1, u3, v3, u2, v2); RwImVertexIndex *pIndexList = &TempBufferRenderIndexList[nextBufferIndex]; pIndexList[0] = nextBufferVertex; pIndexList[1] = nextBufferVertex + 1; @@ -449,7 +449,7 @@ CSprite2d::AddToBuffer(const CRect &r, const CRGBA &c, float u0, float v0, float bool CSprite2d::IsVertexBufferFull() { - return (nextBufferVertex > ARRAY_SIZE(TempVertexBuffer)-128-4 || nextBufferIndex > ARRAY_SIZE(TempBufferRenderIndexList)-6); + return (nextBufferVertex > TEMPBUFFERVERTSIZE-128-4 || nextBufferIndex > ARRAY_SIZE(TempBufferRenderIndexList)-6); } void @@ -457,7 +457,7 @@ CSprite2d::RenderVertexBuffer() { if (nextBufferVertex > 0) { RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempVertexBuffer, nextBufferVertex, TempBufferRenderIndexList, nextBufferIndex); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempVertexBuffer.im2d, nextBufferVertex, TempBufferRenderIndexList, nextBufferIndex); nextBufferVertex = 0; nextBufferIndex = 0; } |