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authorSergeanur <s.anureev@yandex.ua>2021-07-15 17:19:32 +0200
committerSergeanur <s.anureev@yandex.ua>2021-07-17 23:04:26 +0200
commitd0404cbdb77bd82abf578ce28093990db94743f2 (patch)
tree1a7232c3dcdd6c371ab5fbde0fc6bf04c5bc7005 /src/render/Timecycle.cpp
parentMerge pull request #1217 from Nopey/master (diff)
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Diffstat (limited to 'src/render/Timecycle.cpp')
-rw-r--r--src/render/Timecycle.cpp317
1 files changed, 0 insertions, 317 deletions
diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp
deleted file mode 100644
index 0d94dbd6..00000000
--- a/src/render/Timecycle.cpp
+++ /dev/null
@@ -1,317 +0,0 @@
-#include "common.h"
-
-#include "main.h"
-#include "Clock.h"
-#include "Weather.h"
-#include "Camera.h"
-#include "Shadows.h"
-#include "ZoneCull.h"
-#include "CutsceneMgr.h"
-#include "FileMgr.h"
-#include "Timecycle.h"
-
-int32 CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
-int16 CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS];
-int16 CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
-int16 CTimeCycle::m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
-int32 CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fBlurAlpha[NUMHOURS][NUMWEATHERS];
-
-float CTimeCycle::m_fCurrentAmbientRed;
-float CTimeCycle::m_fCurrentAmbientGreen;
-float CTimeCycle::m_fCurrentAmbientBlue;
-float CTimeCycle::m_fCurrentDirectionalRed;
-float CTimeCycle::m_fCurrentDirectionalGreen;
-float CTimeCycle::m_fCurrentDirectionalBlue;
-int32 CTimeCycle::m_nCurrentSkyTopRed;
-int32 CTimeCycle::m_nCurrentSkyTopGreen;
-int32 CTimeCycle::m_nCurrentSkyTopBlue;
-int32 CTimeCycle::m_nCurrentSkyBottomRed;
-int32 CTimeCycle::m_nCurrentSkyBottomGreen;
-int32 CTimeCycle::m_nCurrentSkyBottomBlue;
-int32 CTimeCycle::m_nCurrentSunCoreRed;
-int32 CTimeCycle::m_nCurrentSunCoreGreen;
-int32 CTimeCycle::m_nCurrentSunCoreBlue;
-int32 CTimeCycle::m_nCurrentSunCoronaRed;
-int32 CTimeCycle::m_nCurrentSunCoronaGreen;
-int32 CTimeCycle::m_nCurrentSunCoronaBlue;
-float CTimeCycle::m_fCurrentSunSize;
-float CTimeCycle::m_fCurrentSpriteSize;
-float CTimeCycle::m_fCurrentSpriteBrightness;
-int32 CTimeCycle::m_nCurrentShadowStrength;
-int32 CTimeCycle::m_nCurrentLightShadowStrength;
-int32 CTimeCycle::m_nCurrentTreeShadowStrength;
-float CTimeCycle::m_fCurrentFogStart;
-float CTimeCycle::m_fCurrentFarClip;
-float CTimeCycle::m_fCurrentLightsOnGroundBrightness;
-int32 CTimeCycle::m_nCurrentLowCloudsRed;
-int32 CTimeCycle::m_nCurrentLowCloudsGreen;
-int32 CTimeCycle::m_nCurrentLowCloudsBlue;
-int32 CTimeCycle::m_nCurrentFluffyCloudsTopRed;
-int32 CTimeCycle::m_nCurrentFluffyCloudsTopGreen;
-int32 CTimeCycle::m_nCurrentFluffyCloudsTopBlue;
-int32 CTimeCycle::m_nCurrentFluffyCloudsBottomRed;
-int32 CTimeCycle::m_nCurrentFluffyCloudsBottomGreen;
-int32 CTimeCycle::m_nCurrentFluffyCloudsBottomBlue;
-float CTimeCycle::m_fCurrentBlurRed;
-float CTimeCycle::m_fCurrentBlurGreen;
-float CTimeCycle::m_fCurrentBlurBlue;
-float CTimeCycle::m_fCurrentBlurAlpha;
-int32 CTimeCycle::m_nCurrentFogColourRed;
-int32 CTimeCycle::m_nCurrentFogColourGreen;
-int32 CTimeCycle::m_nCurrentFogColourBlue;
-
-int32 CTimeCycle::m_FogReduction;
-
-int32 CTimeCycle::m_CurrentStoredValue;
-CVector CTimeCycle::m_VectorToSun[16];
-float CTimeCycle::m_fShadowFrontX[16];
-float CTimeCycle::m_fShadowFrontY[16];
-float CTimeCycle::m_fShadowSideX[16];
-float CTimeCycle::m_fShadowSideY[16];
-float CTimeCycle::m_fShadowDisplacementX[16];
-float CTimeCycle::m_fShadowDisplacementY[16];
-
-
-void
-CTimeCycle::Initialise(void)
-{
- int w, h;
- int li, bi;
- char line[1040];
-
- int ambR, ambG, ambB;
- int dirR, dirG, dirB;
- int skyTopR, skyTopG, skyTopB;
- int skyBotR, skyBotG, skyBotB;
- int sunCoreR, sunCoreG, sunCoreB;
- int sunCoronaR, sunCoronaG, sunCoronaB;
- float sunSz, sprSz, sprBght;
- int shad, lightShad, treeShad;
- float farClp, fogSt, lightGnd;
- int cloudR, cloudG, cloudB;
- int fluffyTopR, fluffyTopG, fluffyTopB;
- int fluffyBotR, fluffyBotG, fluffyBotB;
- float blurR, blurG, blurB, blurA;
-
- debug("Intialising CTimeCycle...\n");
-
- CFileMgr::SetDir("DATA");
- CFileMgr::LoadFile("TIMECYC.DAT", work_buff, sizeof(work_buff), "rb");
- CFileMgr::SetDir("");
-
- line[0] = '\0';
- bi = 0;
- for(w = 0; w < NUMWEATHERS; w++)
- for(h = 0; h < NUMHOURS; h++){
- li = 0;
- while(work_buff[bi] == '/'){
- while(work_buff[bi] != '\n')
- bi++;
- bi++;
- }
- while(work_buff[bi] != '\n')
- line[li++] = work_buff[bi++];
- line[li] = '\0';
- bi++;
-
- sscanf(line, "%d %d %d %d %d %d %d %d %d %d %d %d "
- "%d %d %d %d %d %d %f %f %f %d %d %d %f %f %f "
- "%d %d %d %d %d %d %d %d %d %f %f %f %f",
- &ambR, &ambG, &ambB,
- &dirR, &dirG, &dirB,
- &skyTopR, &skyTopG, &skyTopB,
- &skyBotR, &skyBotG, &skyBotB,
- &sunCoreR, &sunCoreG, &sunCoreB,
- &sunCoronaR, &sunCoronaG, &sunCoronaB,
- &sunSz, &sprSz, &sprBght,
- &shad, &lightShad, &treeShad,
- &farClp, &fogSt, &lightGnd,
- &cloudR, &cloudG, &cloudB,
- &fluffyTopR, &fluffyTopG, &fluffyTopB,
- &fluffyBotR, &fluffyBotG, &fluffyBotB,
- &blurR, &blurG, &blurB, &blurA);
-
- m_nAmbientRed[h][w] = ambR;
- m_nAmbientGreen[h][w] = ambG;
- m_nAmbientBlue[h][w] = ambB;
- m_nDirectionalRed[h][w] = dirR;
- m_nDirectionalGreen[h][w] = dirG;
- m_nDirectionalBlue[h][w] = dirB;
- m_nSkyTopRed[h][w] = skyTopR;
- m_nSkyTopGreen[h][w] = skyTopG;
- m_nSkyTopBlue[h][w] = skyTopB;
- m_nSkyBottomRed[h][w] = skyBotR;
- m_nSkyBottomGreen[h][w] = skyBotG;
- m_nSkyBottomBlue[h][w] = skyBotB;
- m_nSunCoreRed[h][w] = sunCoreR;
- m_nSunCoreGreen[h][w] = sunCoreG;
- m_nSunCoreBlue[h][w] = sunCoreB;
- m_nSunCoronaRed[h][w] = sunCoronaR;
- m_nSunCoronaGreen[h][w] = sunCoronaG;
- m_nSunCoronaBlue[h][w] = sunCoronaB;
- m_fSunSize[h][w] = sunSz;
- m_fSpriteSize[h][w] = sprSz;
- m_fSpriteBrightness[h][w] = sprBght;
- m_nShadowStrength[h][w] = shad;
- m_nLightShadowStrength[h][w] = lightShad;
- m_nTreeShadowStrength[h][w] = treeShad;
- m_fFarClip[h][w] = farClp;
- m_fFogStart[h][w] = fogSt;
- m_fLightsOnGroundBrightness[h][w] = lightGnd;
- m_nLowCloudsRed[h][w] = cloudR;
- m_nLowCloudsGreen[h][w] = cloudG;
- m_nLowCloudsBlue[h][w] = cloudB;
- m_nFluffyCloudsTopRed[h][w] = fluffyTopR;
- m_nFluffyCloudsTopGreen[h][w] = fluffyTopG;
- m_nFluffyCloudsTopBlue[h][w] = fluffyTopB;
- m_nFluffyCloudsBottomRed[h][w] = fluffyBotR;
- m_nFluffyCloudsBottomGreen[h][w] = fluffyBotG;
- m_nFluffyCloudsBottomBlue[h][w] = fluffyBotB;
- m_fBlurRed[h][w] = blurR;
- m_fBlurGreen[h][w] = blurG;
- m_fBlurBlue[h][w] = blurB;
- m_fBlurAlpha[h][w] = blurA;
- }
-
- m_FogReduction = 0;
-
- debug("CTimeCycle ready\n");
-}
-
-void
-CTimeCycle::Update(void)
-{
- int h1 = CClock::GetHours();
- int h2 = (h1+1)%24;
- int w1 = CWeather::OldWeatherType;
- int w2 = CWeather::NewWeatherType;
- float timeInterp = CClock::GetMinutes()/60.0f;
- // coefficients for a bilinear interpolation
- float c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue);
- float c1 = timeInterp * (1.0f-CWeather::InterpolationValue);
- float c2 = (1.0f-timeInterp) * CWeather::InterpolationValue;
- float c3 = timeInterp * CWeather::InterpolationValue;
-
-#define INTERP(v) v[h1][w1]*c0 + v[h2][w1]*c1 + v[h1][w2]*c2 + v[h2][w2]*c3
-
- m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed);
- m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen);
- m_nCurrentSkyTopBlue = INTERP(m_nSkyTopBlue);
-
- m_nCurrentSkyBottomRed = INTERP(m_nSkyBottomRed);
- m_nCurrentSkyBottomGreen = INTERP(m_nSkyBottomGreen);
- m_nCurrentSkyBottomBlue = INTERP(m_nSkyBottomBlue);
-
- m_fCurrentAmbientRed = INTERP(m_nAmbientRed);
- m_fCurrentAmbientGreen = INTERP(m_nAmbientGreen);
- m_fCurrentAmbientBlue = INTERP(m_nAmbientBlue);
- m_fCurrentAmbientRed /= 255.0f;
- m_fCurrentAmbientGreen /= 255.0f;
- m_fCurrentAmbientBlue /= 255.0f;
-
- m_fCurrentDirectionalRed = INTERP(m_nDirectionalRed);
- m_fCurrentDirectionalGreen = INTERP(m_nDirectionalGreen);
- m_fCurrentDirectionalBlue = INTERP(m_nDirectionalBlue);
- m_fCurrentDirectionalRed /= 255.0f;
- m_fCurrentDirectionalGreen /= 255.0f;
- m_fCurrentDirectionalBlue /= 255.0f;
-
- m_nCurrentSunCoreRed = INTERP(m_nSunCoreRed);
- m_nCurrentSunCoreGreen = INTERP(m_nSunCoreGreen);
- m_nCurrentSunCoreBlue = INTERP(m_nSunCoreBlue);
-
- m_nCurrentSunCoronaRed = INTERP(m_nSunCoronaRed);
- m_nCurrentSunCoronaGreen = INTERP(m_nSunCoronaGreen);
- m_nCurrentSunCoronaBlue = INTERP(m_nSunCoronaBlue);
-
- m_fCurrentSunSize = INTERP(m_fSunSize);
- m_fCurrentSpriteSize = INTERP(m_fSpriteSize);
- m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness);
- m_nCurrentShadowStrength = INTERP(m_nShadowStrength);
- m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength);
- m_nCurrentTreeShadowStrength = INTERP(m_nTreeShadowStrength);
- m_fCurrentFarClip = INTERP(m_fFarClip);
- m_fCurrentFogStart = INTERP(m_fFogStart);
- m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness);
-
- m_nCurrentLowCloudsRed = INTERP(m_nLowCloudsRed);
- m_nCurrentLowCloudsGreen = INTERP(m_nLowCloudsGreen);
- m_nCurrentLowCloudsBlue = INTERP(m_nLowCloudsBlue);
-
- m_nCurrentFluffyCloudsTopRed = INTERP(m_nFluffyCloudsTopRed);
- m_nCurrentFluffyCloudsTopGreen = INTERP(m_nFluffyCloudsTopGreen);
- m_nCurrentFluffyCloudsTopBlue = INTERP(m_nFluffyCloudsTopBlue);
-
- m_nCurrentFluffyCloudsBottomRed = INTERP(m_nFluffyCloudsBottomRed);
- m_nCurrentFluffyCloudsBottomGreen = INTERP(m_nFluffyCloudsBottomGreen);
- m_nCurrentFluffyCloudsBottomBlue = INTERP(m_nFluffyCloudsBottomBlue);
-
- m_fCurrentBlurRed = INTERP(m_fBlurRed);
- m_fCurrentBlurGreen = INTERP(m_fBlurGreen);
- m_fCurrentBlurBlue = INTERP(m_fBlurBlue);
- m_fCurrentBlurAlpha = INTERP(m_fBlurAlpha);
-
- if(TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE)
- TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, m_fCurrentBlurAlpha, MOTION_BLUR_LIGHT_SCENE);
-
- if(m_FogReduction != 0)
- m_fCurrentFarClip = Max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f);
- m_nCurrentFogColourRed = (m_nCurrentSkyTopRed + 2*m_nCurrentSkyBottomRed) / 3;
- m_nCurrentFogColourGreen = (m_nCurrentSkyTopGreen + 2*m_nCurrentSkyBottomGreen) / 3;
- m_nCurrentFogColourBlue = (m_nCurrentSkyTopBlue + 2*m_nCurrentSkyBottomBlue) / 3;
-
- m_CurrentStoredValue = (m_CurrentStoredValue+1)&0xF;
-
- float sunAngle = 2*PI*(CClock::GetMinutes() + CClock::GetHours()*60)/(24*60);
- CVector &sunPos = GetSunDirection();
- sunPos.x = Sin(sunAngle);
- sunPos.y = 1.0f;
- sunPos.z = 0.2f - Cos(sunAngle);
- sunPos.Normalise();
-
- CShadows::CalcPedShadowValues(sunPos,
- &m_fShadowFrontX[m_CurrentStoredValue], &m_fShadowFrontY[m_CurrentStoredValue],
- &m_fShadowSideX[m_CurrentStoredValue], &m_fShadowSideY[m_CurrentStoredValue],
- &m_fShadowDisplacementX[m_CurrentStoredValue], &m_fShadowDisplacementY[m_CurrentStoredValue]);
-
- if(TheCamera.GetForward().z < -0.9f ||
- !CWeather::bScriptsForceRain && (CCullZones::PlayerNoRain() || CCullZones::CamNoRain() || CCutsceneMgr::IsRunning()))
- m_FogReduction = Min(m_FogReduction+1, 64);
- else
- m_FogReduction = Max(m_FogReduction-1, 0);
-}