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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-12-25 10:12:09 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-12-25 10:12:09 +0100 |
commit | 5f98b4fdca54ed6e97b91481af99c44063d2e2ae (patch) | |
tree | 34fbc38fe288a637ce2f62886ffc3491e4153487 /src/render | |
parent | fix garage (diff) | |
parent | cMusicManager::ServiceGameMode fix (diff) | |
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Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Weather.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index 3f242362..52e93951 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -139,7 +139,7 @@ void CWeather::Init(void) ForcedWeatherType = WEATHER_RANDOM; SoundHandle = DMAudio.CreateEntity(AUDIOTYPE_WEATHER, (void*)1); if (SoundHandle >= 0) - DMAudio.SetEntityStatus(SoundHandle, 1); + DMAudio.SetEntityStatus(SoundHandle, true); } void CWeather::Update(void) |