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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-17 23:03:57 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-17 23:03:57 +0200 |
commit | c937bdbfea8f522d14d7a41f24372bddf5bdafcc (patch) | |
tree | eb8f97f6cf9fac31d7ab90388af232d51cc9c137 /src/renderer/Font.h | |
parent | Merge pull request #1219 from withmorten/miami-ini (diff) | |
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Diffstat (limited to 'src/renderer/Font.h')
-rw-r--r-- | src/renderer/Font.h | 217 |
1 files changed, 217 insertions, 0 deletions
diff --git a/src/renderer/Font.h b/src/renderer/Font.h new file mode 100644 index 00000000..42eb7b4c --- /dev/null +++ b/src/renderer/Font.h @@ -0,0 +1,217 @@ +#pragma once + +#include "Sprite2d.h" + +void AsciiToUnicode(const char *src, wchar *dst); +void UnicodeStrcpy(wchar *dst, const wchar *src); +void UnicodeStrcat(wchar *dst, wchar *append); +int UnicodeStrlen(const wchar *str); +void UnicodeMakeUpperCase(wchar *dst, const wchar *src); + +struct CFontDetails +{ + CRGBA color; + float scaleX; + float scaleY; + float slant; + float slantRefX; + float slantRefY; + bool8 justify; + bool8 centre; + bool8 rightJustify; + bool8 background; + bool8 backgroundOnlyText; + bool8 proportional; + bool8 bIsShadow; + bool8 bFlash; + bool8 bBold; + float alphaFade; + CRGBA backgroundColor; + float wrapX; + float centreSize; + float rightJustifyWrap; + int16 style; + bool8 bFontHalfTexture; + uint32 bank; + int16 dropShadowPosition; + CRGBA dropColor; + bool8 bFlashState; + int nFlashTimer; + bool8 anonymous_23; + uint32 anonymous_25; +}; + +struct CFontRenderState +{ + uint32 anonymous_0; + float fTextPosX; + float fTextPosY; + float scaleX; + float scaleY; + CRGBA color; + float fExtraSpace; + float slant; + float slantRefX; + float slantRefY; + bool8 bIsShadow; + bool8 bFontHalfTexture; + bool8 proportional; + bool8 anonymous_14; + int16 style; +}; + +class CSprite2d; + +enum { + FONT_BANK, + FONT_STANDARD, + FONT_HEADING, +#ifdef MORE_LANGUAGES + FONT_JAPANESE, +#endif + MAX_FONTS = FONT_HEADING +}; + +enum { + ALIGN_LEFT, + ALIGN_CENTER, + ALIGN_RIGHT, +}; + +#ifdef MORE_LANGUAGES +enum +{ + FONT_LANGSET_EFIGS, + FONT_LANGSET_RUSSIAN, + FONT_LANGSET_POLISH, + FONT_LANGSET_JAPANESE, + LANGSET_MAX +}; + +#define FONT_LOCALE(style) (CFont::IsJapanese() ? FONT_JAPANESE : style) +#else +#define FONT_LOCALE(style) (style) +#endif + +#ifdef BUTTON_ICONS +enum +{ + BUTTON_NONE = -1, + BUTTON_UP, + BUTTON_DOWN, + BUTTON_LEFT, + BUTTON_RIGHT, + BUTTON_CROSS, + BUTTON_CIRCLE, + BUTTON_SQUARE, + BUTTON_TRIANGLE, + BUTTON_L1, + BUTTON_L2, + BUTTON_L3, + BUTTON_R1, + BUTTON_R2, + BUTTON_R3, + BUTTON_RSTICK_UP, + BUTTON_RSTICK_DOWN, + BUTTON_RSTICK_LEFT, + BUTTON_RSTICK_RIGHT, + MAX_BUTTON_ICONS +}; +#endif // BUTTON_ICONS + + +class CFont +{ +#ifdef MORE_LANGUAGES + static int16 Size[LANGSET_MAX][MAX_FONTS][210]; + static uint8 LanguageSet; + static int32 Slot; +#else + static int16 Size[MAX_FONTS][210]; +#endif + static int16 NewLine; +public: + static CSprite2d Sprite[MAX_FONTS]; + static CFontDetails Details; + static CFontRenderState RenderState; + +#ifdef BUTTON_ICONS + static int32 ButtonsSlot; + static CSprite2d ButtonSprite[MAX_BUTTON_ICONS]; + static int PS2Symbol; + + static void LoadButtons(const char *txdPath); + static void DrawButton(float x, float y); +#endif // BUTTON_ICONS + + + static void Initialise(void); + static void Shutdown(void); + static void InitPerFrame(void); + static void PrintChar(float x, float y, wchar c); + static void PrintString(float x, float y, wchar *s); +#ifdef XBOX_SUBTITLES + static void PrintStringFromBottom(float x, float y, wchar *str); + static void PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor); +#endif + static int GetNumberLines(float xstart, float ystart, wchar *s); + static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s); +//#ifdef MORE_LANGUAGES +// static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX); +//#else + static void PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth); +//#endif + static void PrintStringFromBottom(float x, float y, wchar *str); + static float GetCharacterWidth(wchar c); + static float GetCharacterSize(wchar c); + static float GetStringWidth(wchar *s, bool spaces = false); +#ifdef MORE_LANGUAGES + static float GetStringWidth_Jap(wchar* s); +#endif + static uint16 *GetNextSpace(wchar *s); +//#ifdef MORE_LANGUAGES +// static uint16 *ParseToken(wchar *s, bool japShit = false); +//#else + static uint16 *ParseToken(wchar *s); + static uint16 *ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold); +//#endif + static void DrawFonts(void); + static void RenderFontBuffer(void); + static uint16 character_code(uint8 c); + + static void SetScale(float x, float y); + static void SetSlantRefPoint(float x, float y); + static void SetSlant(float s); + static void SetJustifyOn(void); + static void SetJustifyOff(void); + static void SetRightJustifyOn(void); + static void SetRightJustifyOff(void); + static void SetCentreOn(void); + static void SetCentreOff(void); + static void SetWrapx(float x); + static void SetCentreSize(float s); + static void SetBackgroundOn(void); + static void SetBackgroundOff(void); + static void SetBackGroundOnlyTextOn(void); + static void SetBackGroundOnlyTextOff(void); + static void SetPropOn(void); + static void SetPropOff(void); + static void SetFontStyle(int16 style); + static void SetRightJustifyWrap(float wrap); + static void SetAlphaFade(float fade); + static void SetDropShadowPosition(int16 pos); + static void SetBackgroundColor(CRGBA col); + static void SetColor(CRGBA col); + static void SetDropColor(CRGBA col); + static wchar FindNewCharacter(wchar c); + static void FilterOutTokensFromString(wchar*); +#ifdef MORE_LANGUAGES + static void ReloadFonts(uint8 set); + + // japanese stuff + static bool IsAnsiCharacter(wchar* s); + static bool IsJapanesePunctuation(wchar* str); + static bool IsJapanese() { return LanguageSet == FONT_LANGSET_JAPANESE; } + static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE); } +#endif +}; |