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authorNikolay Korolev <nickvnuk@gmail.com>2020-08-15 17:56:52 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-08-15 17:56:52 +0200
commit1d5e3c74256038c763bbe8d1369715bc47f99dd8 (patch)
treeee2a1dac538b95ddb92d7744a6821917e7dd3056 /src/skel/win/win.cpp
parentsubmodules (diff)
parentDon't react if player's targeting with melee (diff)
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Diffstat (limited to 'src/skel/win/win.cpp')
-rw-r--r--src/skel/win/win.cpp26
1 files changed, 25 insertions, 1 deletions
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 5c5c7ece..a064788c 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -241,6 +241,23 @@ psCameraShowRaster(RwCamera *camera)
/*
*****************************************************************************
*/
+RwImage *
+psGrabScreen(RwCamera *pCamera)
+{
+#ifndef LIBRW
+ RwRaster *pRaster = RwCameraGetRaster(pCamera);
+ if (RwImage *pImage = RwImageCreate(pRaster->width, pRaster->height, 32)) {
+ RwImageAllocatePixels(pImage);
+ RwImageSetFromRaster(pImage, pRaster);
+ return pImage;
+ }
+#endif
+ return nil;
+}
+
+/*
+ *****************************************************************************
+ */
RwUInt32
psTimer(void)
{
@@ -1851,7 +1868,11 @@ void PlayMovieInWindow(int cmdShow, const char* szFile)
MultiByteToWideChar(CP_ACP, 0, szFile, -1, wFileName, sizeof(wFileName) - 1);
// Initialize COM
+#ifdef FIX_BUGS // will also return S_FALSE if it has already been inited in the same thread
+ CoInitialize(nil);
+#else
JIF(CoInitialize(nil));
+#endif
// Get the interface for DirectShow's GraphBuilder
JIF(CoCreateInstance(CLSID_FilterGraph, nil, CLSCTX_INPROC,
@@ -2223,9 +2244,10 @@ WinMain(HINSTANCE instance,
case GS_INIT_INTRO_MPEG:
{
+#ifndef NO_MOVIES
CloseClip();
-
CoUninitialize();
+#endif
if ( CMenuManager::OS_Language == LANG_FRENCH || CMenuManager::OS_Language == LANG_GERMAN )
PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg");
@@ -2259,8 +2281,10 @@ WinMain(HINSTANCE instance,
case GS_INIT_ONCE:
{
+#ifndef NO_MOVIES
CloseClip();
CoUninitialize();
+#endif
#ifdef FIX_BUGS
// draw one frame because otherwise we'll end up looking at black screen for a while if vsync is on