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authorSergeanur <s.anureev@yandex.ua>2020-11-20 00:18:37 +0100
committerSergeanur <s.anureev@yandex.ua>2020-11-20 00:18:37 +0100
commitfe40f65703052e4fb4f54fd8a2eec08b26e4313a (patch)
treee64f666fa49a815012cbb1f9facc465d7131a64e /src/vehicles/Automobile.cpp
parentFix mouse lock/high-dpi (diff)
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Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r--src/vehicles/Automobile.cpp137
1 files changed, 137 insertions, 0 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 8d95bcd9..e5caa483 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -48,6 +48,7 @@
#include "PlayerPed.h"
#include "Object.h"
#include "Automobile.h"
+#include "Bike.h"
//--MIAMI: file done
@@ -5109,6 +5110,142 @@ CAutomobile::HasCarStoppedBecauseOfLight(void)
return false;
}
+// --MIAMI: Done
+void
+CPed::DeadPedMakesTyresBloody(void)
+{
+ int minX = CWorld::GetSectorIndexX(GetPosition().x - 2.0f);
+ if (minX < 0) minX = 0;
+ int minY = CWorld::GetSectorIndexY(GetPosition().y - 2.0f);
+ if (minY < 0) minY = 0;
+ int maxX = CWorld::GetSectorIndexX(GetPosition().x + 2.0f);
+ if (maxX > NUMSECTORS_X-1) maxX = NUMSECTORS_X-1;
+ int maxY = CWorld::GetSectorIndexY(GetPosition().y + 2.0f);
+ if (maxY > NUMSECTORS_Y-1) maxY = NUMSECTORS_Y-1;
+
+ CWorld::AdvanceCurrentScanCode();
+
+ for (int curY = minY; curY <= maxY; curY++) {
+ for (int curX = minX; curX <= maxX; curX++) {
+ CSector *sector = CWorld::GetSector(curX, curY);
+ MakeTyresMuddySectorList(sector->m_lists[ENTITYLIST_VEHICLES]);
+ MakeTyresMuddySectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP]);
+ }
+ }
+}
+
+// --MIAMI: Done
+void
+CPed::MakeTyresMuddySectorList(CPtrList &list)
+{
+ CAutomobile *car = nil;
+ CBike *bike = nil;
+ for (CPtrNode *node = list.first; node; node = node->next) {
+ CVehicle *veh = (CVehicle*)node->item;
+ if (veh->m_scanCode != CWorld::GetCurrentScanCode()) {
+ veh->m_scanCode = CWorld::GetCurrentScanCode();
+
+ if (Abs(GetPosition().x - veh->GetPosition().x) < 10.0f && Abs(GetPosition().y - veh->GetPosition().y) < 10.0f) {
+ if (veh->IsCar()) {
+ bike = nil;
+ car = (CAutomobile*)veh;
+ } else if (veh->IsBike()) {
+ bike = (CBike*)veh;
+ car = nil;
+ }
+ if (veh->m_vecMoveSpeed.MagnitudeSqr2D() > 0.05f) {
+ if (car) {
+ for (int wheel = 0; wheel < 4; wheel++) {
+ if (!car->m_aWheelSkidmarkBloody[wheel] && car->m_aSuspensionSpringRatio[wheel] < 1.0f) {
+
+ CColModel* vehCol = car->GetModelInfo()->GetColModel();
+ CVector approxWheelOffset;
+ switch (wheel) {
+ case 0:
+ approxWheelOffset = CVector(-vehCol->boundingBox.max.x, vehCol->boundingBox.max.y, 0.0f);
+ break;
+ case 1:
+ approxWheelOffset = CVector(-vehCol->boundingBox.max.x, vehCol->boundingBox.min.y, 0.0f);
+ break;
+ case 2:
+ approxWheelOffset = CVector(vehCol->boundingBox.max.x, vehCol->boundingBox.max.y, 0.0f);
+ break;
+ case 3:
+ approxWheelOffset = CVector(vehCol->boundingBox.max.x, vehCol->boundingBox.min.y, 0.0f);
+ break;
+ default:
+ break;
+ }
+
+ // I hope so
+ CVector wheelPos = car->GetMatrix() * approxWheelOffset;
+ if (Abs(wheelPos.z - GetPosition().z) < 2.0f) {
+
+ if ((wheelPos - GetPosition()).MagnitudeSqr2D() < 1.0f) {
+ if (CGame::nastyGame) {
+ car->m_aWheelSkidmarkBloody[wheel] = true;
+ DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_SPLATTER, 0.0f);
+ }
+ if (car->m_fMass > 500.f) {
+ car->ApplyMoveForce(CVector(0.0f, 0.0f, 50.0f * Min(1.0f, m_fMass * 0.001f)));
+
+ CVector vehAndWheelDist = wheelPos - car->GetPosition();
+ car->ApplyTurnForce(CVector(0.0f, 0.0f, 50.0f * Min(1.0f, m_fTurnMass * 0.0005f)), vehAndWheelDist);
+ if (car == FindPlayerVehicle()) {
+ CPad::GetPad(0)->StartShake(300, 70);
+ }
+ }
+ }
+ }
+ }
+ }
+ } else if (bike) {
+ for (int wheel = 0; wheel < 2; wheel++) {
+ if (!bike->m_aWheelSkidmarkBloody[wheel] && bike->m_aSuspensionSpringRatio[wheel] < 1.0f) {
+
+ CColModel* vehCol = bike->GetModelInfo()->GetColModel();
+ CVector approxWheelOffset;
+ switch (wheel) {
+ case 0:
+ approxWheelOffset = CVector(0.0f, 0.8f * vehCol->boundingBox.max.y, 0.0f);
+ break;
+ case 1:
+ approxWheelOffset = CVector(0.0f, 0.8f * vehCol->boundingBox.min.y, 0.0f);
+ default:
+ break;
+ }
+
+ // I hope so
+ CVector wheelPos = bike->GetMatrix() * approxWheelOffset;
+ if (Abs(wheelPos.z - GetPosition().z) < 2.0f) {
+
+ if ((wheelPos - GetPosition()).MagnitudeSqr2D() < 1.0f) {
+ if (CGame::nastyGame) {
+ bike->m_aWheelSkidmarkBloody[wheel] = true;
+ DMAudio.PlayOneShot(bike->m_audioEntityId, SOUND_SPLATTER, 0.0f);
+ }
+ if (bike->m_fMass > 100.0f) {
+ bike->ApplyMoveForce(CVector(0.0f, 0.0f, 10.0f));
+
+ CVector vehAndWheelDist = wheelPos - bike->GetPosition();
+ bike->ApplyTurnForce(CVector(0.0f, 0.0f, 10.0f), vehAndWheelDist);
+
+ if (bike == FindPlayerVehicle()) {
+ CPad::GetPad(0)->StartShake(300, 70);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+
void
CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type)
{