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author | Fire_Head <Fire-Head@users.noreply.github.com> | 2020-06-29 08:37:53 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-29 08:37:53 +0200 |
commit | 860f75d66ce51f2f5f3ea2b4b2b582f6d161a2bb (patch) | |
tree | 6a8f83b0d46e97b198f095b7624deecca75051e7 /src/vehicles/Automobile.h | |
parent | restore Text.cpp (diff) | |
parent | Merge remote-tracking branch 'upstream/master' (diff) | |
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Diffstat (limited to 'src/vehicles/Automobile.h')
-rw-r--r-- | src/vehicles/Automobile.h | 17 |
1 files changed, 4 insertions, 13 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index a3e8ac17..604bed17 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -30,15 +30,6 @@ enum eCarNodes NUM_CAR_NODES, }; -enum eCarPositions -{ - CAR_POS_HEADLIGHTS, - CAR_POS_TAILLIGHTS, - CAR_POS_FRONTSEAT, - CAR_POS_BACKSEAT, - CAR_POS_EXHAUST = 9, -}; - // These are used for all the wheel arrays // DON'T confuse with VEHWHEEL, which are vehicle components enum { @@ -77,23 +68,23 @@ public: float m_aSuspensionSpringRatio[4]; float m_aSuspensionSpringRatioPrev[4]; float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented - float field_49C; + float m_auto_unused1; bool m_aWheelSkidmarkMuddy[4]; bool m_aWheelSkidmarkBloody[4]; float m_aWheelRotation[4]; float m_aWheelPosition[4]; float m_aWheelSpeed[4]; - uint8 field_4D8; + uint8 m_auto_unused2; uint8 m_bombType : 3; uint8 bTaxiLight : 1; - uint8 bHadDriver : 1; // for bombs + uint8 bDriverLastFrame : 1; // for bombs uint8 bFixedColour : 1; uint8 bBigWheels : 1; uint8 bWaterTight : 1; // no damage for non-player peds uint8 bNotDamagedUpsideDown : 1; uint8 bMoreResistantToDamage : 1; CEntity *m_pBombRigger; - int16 field_4E0; + int16 m_auto_unk1; uint16 m_hydraulicState; uint32 m_nBusDoorTimerEnd; uint32 m_nBusDoorTimerStart; |