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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-16 00:50:45 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-16 00:50:45 +0200 |
commit | 21329b8440ef87bbb34e02bffacacbe35b0f632d (patch) | |
tree | 6fc11fcadb5b04ba7309f32cc64eba6d14611287 /src/vehicles | |
parent | ped attractors done (diff) | |
parent | Merge pull request #550 from erorcun/miami (diff) | |
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Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/Automobile.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 11 |
2 files changed, 9 insertions, 4 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 6fc0436c..6e88b997 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -3018,7 +3018,7 @@ CAutomobile::DoDriveByShootings(void) { CAnimBlendAssociation *anim; CWeapon *weapon = pDriver->GetWeapon(); - if(weapon->m_eWeaponType != WEAPONTYPE_UZI) + if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5) return; weapon->Update(pDriver->m_audioEntityId); diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index b6045062..4149fe6c 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -18,6 +18,7 @@ #include "Radar.h" #include "Fire.h" #include "Darkel.h" +#include "Streaming.h" bool CVehicle::bWheelsOnlyCheat; bool CVehicle::bAllDodosCheat; @@ -596,11 +597,14 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage break; case WEAPONTYPE_COLT45: case WEAPONTYPE_UZI: + case WEAPONTYPE_TEC9: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: case WEAPONTYPE_SHOTGUN: case WEAPONTYPE_AK47: case WEAPONTYPE_M16: case WEAPONTYPE_SNIPERRIFLE: - case WEAPONTYPE_TOTAL_INVENTORY_WEAPONS: + case WEAPONTYPE_HELICANNON: case WEAPONTYPE_UZI_DRIVEBY: if (bBulletProof) return; @@ -1078,9 +1082,10 @@ CVehicle::SetDriver(CPed *driver) FindPlayerPed()->m_fHealth = Min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f); else if(GetModelIndex() == MI_TAXI) CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25; - else if(GetModelIndex() == MI_POLICE) + else if (GetModelIndex() == MI_POLICE) { + CStreaming::RequestModel(WEAPONTYPE_SHOTGUN, STREAMFLAGS_DONT_REMOVE); driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5); - else if(GetModelIndex() == MI_ENFORCER) + } else if (GetModelIndex() == MI_ENFORCER) driver->m_fArmour = Max(driver->m_fArmour, 100.0f); else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA) // TODO(MIAMI): check zebra CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25; |