summaryrefslogtreecommitdiffstats
path: root/src/weapons/WeaponInfo.cpp
diff options
context:
space:
mode:
authoreray orçunus <erayorcunus@gmail.com>2020-05-19 16:39:19 +0200
committereray orçunus <erayorcunus@gmail.com>2020-05-19 16:43:16 +0200
commita6972714b7ce5b7834e55a3b23acf28cf51a78ff (patch)
tree8d74d2f68371cdfca7b6ef9336502bf6ebae254e /src/weapons/WeaponInfo.cpp
parentMerge branch 'miami' of https://github.com/GTAmodding/re3 into miami (diff)
downloadre3-a6972714b7ce5b7834e55a3b23acf28cf51a78ff.tar
re3-a6972714b7ce5b7834e55a3b23acf28cf51a78ff.tar.gz
re3-a6972714b7ce5b7834e55a3b23acf28cf51a78ff.tar.bz2
re3-a6972714b7ce5b7834e55a3b23acf28cf51a78ff.tar.lz
re3-a6972714b7ce5b7834e55a3b23acf28cf51a78ff.tar.xz
re3-a6972714b7ce5b7834e55a3b23acf28cf51a78ff.tar.zst
re3-a6972714b7ce5b7834e55a3b23acf28cf51a78ff.zip
Diffstat (limited to 'src/weapons/WeaponInfo.cpp')
-rw-r--r--src/weapons/WeaponInfo.cpp15
1 files changed, 12 insertions, 3 deletions
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
index 420171f2..d5e759b9 100644
--- a/src/weapons/WeaponInfo.cpp
+++ b/src/weapons/WeaponInfo.cpp
@@ -11,7 +11,7 @@
// Yeah...
int32 CWeaponInfo::ms_aMaxAmmoForWeapon[WEAPONTYPE_TOTALWEAPONS] = {
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
};
CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
@@ -19,7 +19,17 @@ CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
// --MIAMI: Todo
static char ms_aWeaponNames[][32] = {
"Unarmed",
+ "BrassKnuckle",
+ "ScrewDriver",
+ "GolfClub",
+ "NightStick",
+ "Knife",
"BaseballBat",
+ "Hammer",
+ "Cleaver",
+ "Machete",
+ "Katana",
+ "Chainsaw",
"Grenade",
"DetonateGrenade",
"Molotov",
@@ -61,8 +71,7 @@ CWeaponInfo::Initialise(void)
ms_apWeaponInfos[i].m_fLifespan = 0.0f;
ms_apWeaponInfos[i].m_fSpread = 0.0f;
ms_apWeaponInfos[i].m_vecFireOffset = CVector(0.0f, 0.0f, 0.0f);
- // TODO(Miami): ASSOCGRP_UNARMED
- ms_apWeaponInfos[i].m_AnimToPlay = ASSOCGRP_STD;
+ ms_apWeaponInfos[i].m_AnimToPlay = ASSOCGRP_UNARMED;
ms_apWeaponInfos[i].m_fAnimLoopStart = 0.0f;
ms_apWeaponInfos[i].m_fAnimLoopEnd = 0.0f;
ms_apWeaponInfos[i].m_fAnimFrameFire = 0.0f;