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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-07 15:59:40 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-07 15:59:40 +0200
commit5780b4503eb7172a1beee05de9513374306c26ec (patch)
tree71503475e494e238d9fcb725a23f8f75e8150ea7 /src
parentcar control and friends (diff)
parentMerge branch 'miami' of github.com:GTAmodding/re3 into miami (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/audio/AudioCollision.cpp143
-rw-r--r--src/audio/AudioManager.cpp202
-rw-r--r--src/audio/AudioManager.h10
-rw-r--r--src/audio/MusicManager.cpp3
-rw-r--r--src/audio/PoliceRadio.cpp64
-rw-r--r--src/control/CarCtrl.cpp32
-rw-r--r--src/control/CarCtrl.h11
-rw-r--r--src/control/Garages.cpp11
-rw-r--r--src/control/Replay.cpp3
-rw-r--r--src/control/RoadBlocks.cpp10
-rw-r--r--src/control/Script.cpp39
-rw-r--r--src/core/Cam.cpp2
-rw-r--r--src/core/FileLoader.cpp59
-rw-r--r--src/core/PlayerInfo.cpp2
-rw-r--r--src/core/Streaming.cpp9
-rw-r--r--src/core/config.h2
-rw-r--r--src/core/re3.cpp30
-rw-r--r--src/entities/Physical.cpp7
-rw-r--r--src/fakerw/fake.cpp20
-rw-r--r--src/modelinfo/ModelIndices.h97
-rw-r--r--src/modelinfo/VehicleModelInfo.cpp97
-rw-r--r--src/modelinfo/VehicleModelInfo.h17
-rw-r--r--src/peds/Gangs.cpp14
-rw-r--r--src/peds/Ped.cpp4
-rw-r--r--src/peds/Population.cpp3
-rw-r--r--src/render/Fluff.cpp4
-rw-r--r--src/render/Skidmarks.cpp42
-rw-r--r--src/render/Timecycle.h5
-rw-r--r--src/render/WaterLevel.cpp13
-rw-r--r--src/skel/win/win.cpp2
-rw-r--r--src/vehicles/Automobile.cpp22
-rw-r--r--src/vehicles/Boat.cpp4
-rw-r--r--src/vehicles/HandlingMgr.cpp86
-rw-r--r--src/vehicles/HandlingMgr.h1
-rw-r--r--src/vehicles/Heli.cpp18
-rw-r--r--src/vehicles/Vehicle.cpp25
-rw-r--r--src/vehicles/Vehicle.h2
37 files changed, 637 insertions, 478 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index 0e060568..ecd0299c 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -117,58 +117,54 @@ cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
}
uint32
-cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision)
+cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision)
{
- uint8 surface1 = audioCollision->m_bSurface1;
- uint8 surface2 = audioCollision->m_bSurface2;
+ uint8 surface1 = audioCollision.m_bSurface1;
+ uint8 surface2 = audioCollision.m_bSurface2;
int32 vol;
float ratio;
if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
surface2 == SURFACE_HEDGE) {
- ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
vol = 50.f * ratio;
+ } else if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
+ ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
+ m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
+ vol = 30.f * ratio;
+ } else if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
+ surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
+ ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
+ m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
+ vol = 50.f * ratio;
+ } else if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) {
+ return 0;
} else {
- if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
- ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
- m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
- vol = 30.f * ratio;
-
- } else {
- if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
- surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
- ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
- m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
- vol = 50.f * ratio;
- } else {
- if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; }
- ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
- m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
- vol = 40.f * ratio;
- }
- }
+ ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
+ m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
+ vol = 40.f * ratio;
}
- if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2;
+ if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2;
return vol;
}
void
-cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
+cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
{
- if(col->m_fIntensity2 > 0.0016f) {
+ if(col.m_fIntensity2 > 0.0016f) {
uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
if(emittingVol) {
- m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
+ m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = counter;
- m_sQueueSample.m_vecPos = col->m_vecPosition;
+ m_sQueueSample.m_vecPos = col.m_vecPosition;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
@@ -189,22 +185,43 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
}
}
}
+static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
+ SFX_COL_TARMAC_1,
+ SFX_COL_GRASS_1,
+ SFX_COL_GRAVEL_1,
+ SFX_COL_MUD_1,
+ SFX_COL_TARMAC_1,
+ SFX_COL_CAR_1,
+ SFX_COL_GRASS_1,
+ SFX_COL_SCAFFOLD_POLE_1,
+ SFX_COL_GARAGE_DOOR_1,
+ SFX_COL_CAR_PANEL_1,
+ SFX_COL_THICK_METAL_PLATE_1,
+ SFX_COL_SCAFFOLD_POLE_1,
+ SFX_COL_LAMP_POST_1,
+ SFX_COL_HYDRANT_1,
+ SFX_COL_HYDRANT_1,
+ SFX_COL_METAL_CHAIN_FENCE_1,
+ SFX_COL_PED_1,
+ SFX_COL_SAND_1,
+ SFX_SPLASH_1,
+ SFX_COL_WOOD_CRATES_1,
+ SFX_COL_WOOD_BENCH_1,
+ SFX_COL_WOOD_SOLID_1,
+ SFX_COL_GRASS_1,
+ SFX_COL_GRASS_1,
+ SFX_COL_VEG_1,
+ SFX_COL_TARMAC_1,
+ SFX_COL_CONTAINER_1,
+ SFX_COL_NEWS_VENDOR_1,
+ SFX_TYRE_BUMP,
+ SFX_COL_CARDBOARD_1,
+ SFX_COL_TARMAC_1,
+ SFX_COL_GATE};
void
-cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
+cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
{
- static const int32 gOneShotCol[] = {
- SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1,
- SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1,
- SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1,
- SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1,
- SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1,
- SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1,
- SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1,
- SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1,
- SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1,
- SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP,
- SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE};
int16 s1;
int16 s2;
@@ -216,21 +233,21 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
for(int32 i = 0; i < 2; i++) {
if(i) {
- s1 = col->m_bSurface2;
- s2 = col->m_bSurface1;
+ s1 = col.m_bSurface2;
+ s2 = col.m_bSurface1;
} else {
- s1 = col->m_bSurface1;
- s2 = col->m_bSurface2;
+ s1 = col.m_bSurface1;
+ s2 = col.m_bSurface2;
}
- ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1);
- if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio;
+ ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1);
+ if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio /= 4.0f;
if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
s1 = SURFACE_BILLBOARD;
ratio = Min(1.f, 2.f * ratio);
}
emittingVol = 40.f * ratio;
if(emittingVol) {
- m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
+ m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
@@ -288,7 +305,7 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nCounter = counter++;
if(counter >= 255) counter = 28;
- m_sQueueSample.m_vecPos = col->m_vecPosition;
+ m_sQueueSample.m_vecPos = col.m_vecPosition;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 11;
@@ -311,13 +328,13 @@ void
cAudioManager::ServiceCollisions()
{
int i, j;
- bool someArr1[NUMAUDIOCOLLISIONS];
- bool someArr2[NUMAUDIOCOLLISIONS];
+ bool abRepeatedCollision1[NUMAUDIOCOLLISIONS];
+ bool abRepeatedCollision2[NUMAUDIOCOLLISIONS];
m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
- someArr1[i] = someArr2[i] = false;
+ abRepeatedCollision1[i] = abRepeatedCollision2[i] = false;
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
@@ -327,17 +344,17 @@ cAudioManager::ServiceCollisions()
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
) {
- someArr1[index] = true;
- someArr2[j] = true;
+ abRepeatedCollision1[index] = true;
+ abRepeatedCollision2[j] = true;
m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
- SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
+ SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
break;
}
}
}
for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
- if (!someArr2[i]) {
+ if (!abRepeatedCollision2[i]) {
m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
@@ -351,9 +368,9 @@ cAudioManager::ServiceCollisions()
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
int index = m_sCollisionManager.m_bIndicesTable[i];
- if (!someArr1[index]) {
+ if (!abRepeatedCollision1[index]) {
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
- if (someArr2[j]) {
+ if (!abRepeatedCollision2[j]) {
m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
@@ -362,8 +379,8 @@ cAudioManager::ServiceCollisions()
break;
}
}
- SetUpOneShotCollisionSound(&m_sCollisionManager.m_asCollisions1[index]);
- SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
+ SetUpOneShotCollisionSound(m_sCollisionManager.m_asCollisions1[index]);
+ SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
}
}
@@ -393,7 +410,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
v2 = entity2->GetPosition();
}
CVector pos = (v1 + v2) * 0.5f;
- distSquared = GetDistanceSquared(&pos);
+ distSquared = GetDistanceSquared(pos);
if(distSquared < SQR(CollisionSoundIntensity)) {
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index ec520eaa..f2babf75 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -100,13 +100,13 @@ enum eVehicleModel {
LINERUN,
PEREN,
SENTINEL,
- PATRIOT,
+ RIO,
FIRETRUK,
TRASH,
STRETCH,
MANANA,
INFERNUS,
- BLISTA,
+ VOODOO,
PONY,
MULE,
CHEETAH,
@@ -115,11 +115,11 @@ enum eVehicleModel {
MOONBEAM,
ESPERANT,
TAXI,
- KURUMA,
+ WASHING,
BOBCAT,
MRWHOOP,
BFINJECT,
- CORPSE,
+ HUNTER,
POLICE,
ENFORCER,
SECURICA,
@@ -128,42 +128,83 @@ enum eVehicleModel {
BUS,
RHINO,
BARRACKS,
- TRAIN,
+ CUBAN,
CHOPPER,
- DODO,
+ ANGEL,
COACH,
CABBIE,
STALLION,
RUMPO,
RCBANDIT,
- BELLYUP,
- MRWONGS,
- MAFIA,
- YARDIE,
- YAKUZA,
- DIABLOS,
- COLUMB,
- HOODS,
+ ROMERO,
+ PACKER,
+ SENTXS,
+ ADMIRAL,
+ SQUALO,
+ SEASPAR,
+ PIZZABOY,
+ GANGBUR,
AIRTRAIN,
DEADDODO,
SPEEDER,
REEFER,
- PANLANT,
+ TROPIC,
FLATBED,
YANKEE,
- ESCAPE,
- BORGNINE,
- TOYZ,
- GHOST,
- CAR151,
- CAR152,
- CAR153,
- CAR154,
- CAR155,
- CAR156,
- CAR157,
- CAR158,
- CAR159,
+ CADDY,
+ ZEBRA,
+ TOPFUN,
+ SKIMMER,
+ PCJ600,
+ FAGGIO,
+ FREEWAY,
+ RCBARON,
+ RCRAIDER,
+ GLENDALE,
+ OCEANIC,
+ SANCHEZ,
+ SPARROW,
+ PATRIOT,
+ LOVEFIST,
+ COASTG,
+ DINGHY,
+ HERMES,
+ SABRE,
+ SABRETUR,
+ PHEONIX,
+ WALTON,
+ REGINA,
+ COMET,
+ DELUXO,
+ BURRITO,
+ SPAND,
+ MARQUIS,
+ BAGGAGE,
+ KAUFMAN,
+ MAVERICK,
+ VCNMAV,
+ RANCHER,
+ FBIRANCH,
+ VIRGO,
+ GREENWOO,
+ JETMAX,
+ HOTRING,
+ SANDKING,
+ BLISTAC,
+ POLMAV,
+ BOXVILLE,
+ BENSON,
+ MESA,
+ RCGOBLIN,
+ HOTRINA,
+ HOTRINB,
+ BLOODRA,
+ BLOODRB,
+ VICECHEE,
+
+// HACK so this compiles
+// TODO(MIAMI): check it out
+DODO = -1
};
enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING = 1, PLAY_STATUS_FINISHED = 2 };
@@ -2951,10 +2992,10 @@ cAudioManager::GetCurrent3DProviderIndex() const
}
float
-cAudioManager::GetDistanceSquared(CVector *v) const
+cAudioManager::GetDistanceSquared(const CVector &v) const
{
const CVector &c = TheCamera.GetPosition();
- return sq(v->x - c.x) + sq(v->y - c.y) + sq((v->z - c.z) * 0.2f);
+ return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f);
}
int32
@@ -3625,14 +3666,14 @@ cAudioManager::ProcessActiveQueues()
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
}
}
- for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
+ for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
--sample.m_nLoopsRemaining;
sample.m_nReleasingVolumeDivider = 1;
} else {
- for (int32 j = 0; j < m_nActiveSamples; ++j) {
+ for (uint8 j = 0; j < m_nActiveSamples; ++j) {
if (!m_asActiveSamples[j].m_bIsProcessed) {
if (sample.m_nLoopCount) {
v28 = sample.m_nFrequency / m_nTimeSpent;
@@ -3747,7 +3788,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
default:
return;
}
- float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@@ -3970,7 +4011,7 @@ cAudioManager::ProcessBridge()
if (CBridge::pLiftRoad) {
m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
- dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (dist < 202500.0f) {
CalculateDistance(distCalculated, dist);
switch (CBridge::State) {
@@ -4206,7 +4247,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
default:
return;
}
- float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
rand = m_anRandomTable[0] % 90 + 30;
@@ -4246,7 +4287,7 @@ cAudioManager::ProcessCrane()
if (crane->m_nCraneStatus == CCrane::ACTIVATED) {
if (crane->m_nCraneState != CCrane::IDLE) {
m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition();
- distSquared = GetDistanceSquared(&this->m_sQueueSample.m_vecPos);
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(intensity)) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
@@ -4306,7 +4347,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
default:
return;
}
- distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
rand = m_anRandomTable[0] % 60 + 40;
@@ -4510,7 +4551,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
}
pos = CExplosion::GetExplosionPosition(i);
m_sQueueSample.m_vecPos = *pos;
- distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@@ -4541,7 +4582,7 @@ cAudioManager::ProcessFireHydrant()
static const int intensity = 35;
m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
- distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(intensity)) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
@@ -4611,7 +4652,7 @@ void cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
- distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@@ -4875,7 +4916,7 @@ cAudioManager::ProcessGarages()
continue;
m_sQueueSample.m_vecPos = entity->GetPosition();
distCalculated = false;
- distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < 6400.f) {
state = CGarages::aGarages[i].m_eGarageState;
if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
@@ -5021,7 +5062,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
default:
return;
}
- dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (dist < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(dist);
rand = m_anRandomTable[0] % 30 + 40;
@@ -5173,7 +5214,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
default:
return;
}
- float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@@ -5804,7 +5845,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
return;
}
- distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@@ -5914,7 +5955,7 @@ cAudioManager::ProcessMissionAudio()
if (m_sMissionAudio.m_bPredefinedProperties) {
SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
} else {
- distSquared = GetDistanceSquared(&m_sMissionAudio.m_vecPos);
+ distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos);
if (distSquared >= 2500.f) {
emittingVol = 0;
pan = 63;
@@ -6017,14 +6058,14 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
male.m_pPed = nil;
male.m_bDistanceCalculated = false;
- male.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
return;
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
female.m_pPed = nil;
female.m_bDistanceCalculated = false;
- female.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
return;
case SCRIPT_SOUND_GATE_START_CLUNK:
@@ -6186,7 +6227,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
emittingVolume = m_anRandomTable[2] % 20 + 30;
- distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@@ -6231,7 +6272,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
return;
}
- distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@@ -6261,7 +6302,7 @@ cAudioManager::ProcessPed(CPhysical *ped)
// params.m_bDistanceCalculated = false;
params.m_pPed = (CPed *)ped;
- params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (ped->GetModelIndex() == MI_FATMALE02)
ProcessPedHeadphones(&params);
ProcessPedOneShots(&params);
@@ -7103,7 +7144,8 @@ struct tVehicleSampleData {
uint8 m_bDoorType;
};
-const tVehicleSampleData aVehicleSettings[70] = {{SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
+// TODO(MIAMI): this is bogus. get the real data in here!
+const tVehicleSampleData aVehicleSettings[110] = {{SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, 1},
{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 2},
@@ -7172,6 +7214,46 @@ const tVehicleSampleData aVehicleSettings[70] = {{SFX_CAR_REV_2, 2, SFX_CAR_HORN
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}};
void
@@ -7458,7 +7540,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
default:
return;
}
- distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
if (m_FrameCounter & 1)
@@ -7545,7 +7627,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
default:
return;
}
- distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
@@ -7622,7 +7704,7 @@ cAudioManager::ProcessProjectiles()
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
- float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@@ -7762,7 +7844,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
default:
return;
}
- distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@@ -7835,7 +7917,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
default:
return;
}
- distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@@ -7980,7 +8062,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
m_sQueueSample.m_vecPos = veh->GetPosition();
params.m_bDistanceCalculated = false;
- params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
params.m_pVehicle = veh;
params.m_pTransmission = nil;
params.m_nIndex = 0;
@@ -7989,7 +8071,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
if (handling)
params.m_pTransmission = &handling->Transmission;
- params.m_nIndex = veh->GetModelIndex() - 90;
+ params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE;
if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE)
velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
else
@@ -8990,7 +9072,7 @@ void cAudioManager::ProcessWaterCannon(int32)
for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
if (CWaterCannons::aCannons[i].m_nId) {
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
- float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SOUND_INTENSITY) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
@@ -9136,7 +9218,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
default:
return;
}
- distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index ccef42ff..0d0c5d91 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -317,7 +317,7 @@ public:
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
float GetCollisionOneShotRatio(int32 a, float b) const;
float GetCollisionRatio(float a, float b, float c, float d) const;
- float GetDistanceSquared(CVector *v) const;
+ float GetDistanceSquared(const CVector &v) const;
int32 GetJumboTaxiFreq() const;
bool GetMissionAudioLoadingStatus() const;
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
@@ -438,15 +438,15 @@ public:
void SetEffectsFadeVolume(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const;
void SetEntityStatus(int32 id, uint8 status);
- uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision);
+ uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
void SetMissionAudioLocation(float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const;
void SetMonoMode(uint8); // todo (mobile)
void SetMusicFadeVolume(uint8 volume) const;
void SetMusicMasterVolume(uint8 volume) const;
void SetSpeakerConfig(int32 conf) const;
- void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter);
- void SetUpOneShotCollisionSound(cAudioCollision *col);
+ void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
+ void SetUpOneShotCollisionSound(const cAudioCollision &col);
bool SetupCrimeReport();
bool SetupJumboEngineSound(uint8 vol, int32 freq);
bool SetupJumboFlySound(uint8 emittingVol);
@@ -468,6 +468,8 @@ public:
// only used in pc
void AdjustSamplesVolume();
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
+
+ void DebugShit();
};
//dstatic_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index fd02691e..841573a9 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -66,7 +66,8 @@ cMusicManager::PlayerInCar()
case MI_TRAIN:
case MI_SPEEDER:
case MI_REEFER:
- case MI_GHOST: return false;
+// case MI_GHOST:
+ return false;
default: return true;
}
}
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp
index f7c27515..abacb425 100644
--- a/src/audio/PoliceRadio.cpp
+++ b/src/audio/PoliceRadio.cpp
@@ -541,39 +541,41 @@ cAudioManager::SetupSuspectLastSeenReport()
color_pre_modifier = gCarColourTable[color1][0];
color_post_modifier = gCarColourTable[color1][2];
switch (veh->GetModelIndex()) {
+// TODO(MIAMI): just making this compile
#ifdef FIX_BUGS
- case MI_COLUMB:
- main_color = SFX_POLICE_RADIO_BLUE;
- color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
+ // case MI_COLUMB:
+ // main_color = SFX_POLICE_RADIO_BLUE;
+ // color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
#endif
case MI_LANDSTAL:
- case MI_BLISTA: sample = SFX_POLICE_RADIO_CRUISER; break;
+ // case MI_BLISTA:
+ sample = SFX_POLICE_RADIO_CRUISER; break;
#ifdef FIX_BUGS
- case MI_YARDIE:
- color_pre_modifier = TOTAL_AUDIO_SAMPLES;
- main_color = SFX_POLICE_RADIO_RED;
- color_post_modifier = SFX_POLICE_RADIO_YELLOW;
- sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
- case MI_DIABLOS:
- main_color = SFX_POLICE_RADIO_BLACK;
+ // case MI_YARDIE:
+ // color_pre_modifier = TOTAL_AUDIO_SAMPLES;
+ // main_color = SFX_POLICE_RADIO_RED;
+ // color_post_modifier = SFX_POLICE_RADIO_YELLOW;
+ // sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
+ // case MI_DIABLOS:
+ // main_color = SFX_POLICE_RADIO_BLACK;
#endif
case MI_IDAHO:
case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
#ifdef FIX_BUGS
- case MI_YAKUZA:
- color_pre_modifier = TOTAL_AUDIO_SAMPLES;
- main_color = SFX_POLICE_RADIO_SILVER;
- color_post_modifier = SFX_POLICE_RADIO_RED;
+ // case MI_YAKUZA:
+ // color_pre_modifier = TOTAL_AUDIO_SAMPLES;
+ // main_color = SFX_POLICE_RADIO_SILVER;
+ // color_post_modifier = SFX_POLICE_RADIO_RED;
#endif
case MI_STINGER:
case MI_INFERNUS:
case MI_CHEETAH:
case MI_BANSHEE: sample = SFX_POLICE_RADIO_SPORTS_CAR; break;
#ifdef FIX_BUGS
- case MI_MAFIA:
- color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
- main_color = SFX_POLICE_RADIO_GREY;
- case MI_KURUMA:
+ // case MI_MAFIA:
+ // color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
+ // main_color = SFX_POLICE_RADIO_GREY;
+ case MI_WASHING:
#endif
case MI_PEREN:
case MI_SENTINEL:
@@ -588,21 +590,18 @@ cAudioManager::SetupSuspectLastSeenReport()
case MI_TRASH:
case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break;
case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break;
-#ifdef FIX_BUGS
- case MI_CORPSE:
-#endif
case MI_MANANA:
case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break;
#ifdef FIX_BUGS
- case MI_HOODS:
- color_pre_modifier = TOTAL_AUDIO_SAMPLES;
- main_color = SFX_POLICE_RADIO_BLUE;
- color_post_modifier = SFX_POLICE_RADIO_GREEN;
- case MI_BELLYUP:
+ // case MI_HOODS:
+ // color_pre_modifier = TOTAL_AUDIO_SAMPLES;
+ // main_color = SFX_POLICE_RADIO_BLUE;
+ // color_post_modifier = SFX_POLICE_RADIO_GREEN;
+ // case MI_BELLYUP:
case MI_YANKEE:
- case MI_TOYZ:
- case MI_MRWONGS:
- case MI_PANLANT:
+ case MI_TOPFUN:
+ // case MI_MRWONGS:
+ // case MI_PANLANT:
#endif
case MI_PONY:
case MI_MULE:
@@ -613,7 +612,8 @@ cAudioManager::SetupSuspectLastSeenReport()
case MI_AMBULAN: sample = SFX_POLICE_RADIO_AMBULANCE; break;
case MI_TAXI:
case MI_CABBIE:
- case MI_BORGNINE: sample = SFX_POLICE_RADIO_TAXI; break;
+ case MI_ZEBRA: sample = SFX_POLICE_RADIO_TAXI; break;
+ case MI_KAUFMAN: sample = SFX_POLICE_RADIO_TAXI; break;
case MI_MRWHOOP:
sample = SFX_POLICE_RADIO_ICE_CREAM_VAN;
break;
@@ -622,7 +622,7 @@ cAudioManager::SetupSuspectLastSeenReport()
#ifdef FIX_BUGS
case MI_SPEEDER:
case MI_REEFER:
- case MI_GHOST:
+ // case MI_GHOST:
#endif
case MI_PREDATOR: sample = SFX_POLICE_RADIO_BOAT; break;
case MI_BUS:
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 6818cd19..e8bc977c 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -329,9 +329,14 @@ CCarCtrl::GenerateOneRandomCar()
case RICH:
case EXEC:
case WORKER:
- case SPECIAL:
case BIG:
case TAXI:
+ // TODO(MIAMI): check this
+ case MOPED:
+ case MOTORBIKE:
+ case LEISUREBOAT:
+ case WORKERBOAT:
+ //
case MAFIA:
case TRIAD:
case DIABLO:
@@ -522,7 +527,12 @@ CCarCtrl::GenerateOneRandomCar()
case RICH:
case EXEC:
case WORKER:
- case SPECIAL:
+ // TODO(MIAMI): check this
+ case MOPED:
+ case MOTORBIKE:
+ case LEISUREBOAT:
+ case WORKERBOAT:
+ //
case BIG:
case TAXI:
case MAFIA:
@@ -602,16 +612,17 @@ CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
int32 model = -1;
while (model == -1 || !CStreaming::HasModelLoaded(model)){
int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
+ // TODO(MIAMI): new car classes
if (rnd < pZone->carThreshold[0])
- model = CCarCtrl::ChooseCarModel((*pClass = POOR));
+ model = CCarCtrl::ChooseCarModel((*pClass = NORMAL));
else if (rnd < pZone->carThreshold[1])
- model = CCarCtrl::ChooseCarModel((*pClass = RICH));
+ model = CCarCtrl::ChooseCarModel((*pClass = POOR));
else if (rnd < pZone->carThreshold[2])
- model = CCarCtrl::ChooseCarModel((*pClass = EXEC));
+ model = CCarCtrl::ChooseCarModel((*pClass = RICH));
else if (rnd < pZone->carThreshold[3])
- model = CCarCtrl::ChooseCarModel((*pClass = WORKER));
+ model = CCarCtrl::ChooseCarModel((*pClass = EXEC));
else if (rnd < pZone->carThreshold[4])
- model = CCarCtrl::ChooseCarModel((*pClass = SPECIAL));
+ model = CCarCtrl::ChooseCarModel((*pClass = WORKER));
else if (rnd < pZone->carThreshold[5])
model = CCarCtrl::ChooseCarModel((*pClass = BIG));
else if (rnd < pZone->copThreshold)
@@ -649,7 +660,12 @@ CCarCtrl::ChooseCarModel(int32 vehclass)
case RICH:
case EXEC:
case WORKER:
- case SPECIAL:
+ // TODO(MIAMI): check this
+ case MOPED:
+ case MOTORBIKE:
+ case LEISUREBOAT:
+ case WORKERBOAT:
+ //
case BIG:
case TAXI:
{
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index 53ada8ca..1ef2fed7 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -23,14 +23,19 @@ enum{
class CCarCtrl
{
+public:
enum eCarClass {
- POOR = 0,
+ NORMAL = 0,
+ POOR,
RICH,
EXEC,
WORKER,
- SPECIAL,
BIG,
TAXI,
+ MOPED,
+ MOTORBIKE,
+ LEISUREBOAT,
+ WORKERBOAT,
TOTAL_CUSTOM_CLASSES,
MAFIA,
TRIAD,
@@ -53,7 +58,7 @@ class CCarCtrl
CLASS20,
COPS_BOAT
};
-public:
+
static void SwitchVehicleToRealPhysics(CVehicle*);
static void AddToCarArray(int32 id, int32 vehclass);
static void UpdateCarCount(CVehicle*, bool);
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 249b91ef..1b670dbe 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -106,8 +106,9 @@
const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] =
{
- { MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTA, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY },
- { MI_SENTINEL, MI_CHEETAH, MI_BANSHEE, MI_IDAHO, MI_INFERNUS, MI_TAXI, MI_KURUMA, MI_STRETCH, MI_PEREN, MI_STINGER, MI_MANANA, MI_LANDSTAL, MI_STALLION, MI_BFINJECT, MI_CABBIE, MI_ESPERANT },
+ // TODO(MIAMI): bogus
+ { MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTAC, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY },
+ { MI_SENTINEL, MI_CHEETAH, MI_BANSHEE, MI_IDAHO, MI_INFERNUS, MI_TAXI, MI_WASHING, MI_STRETCH, MI_PEREN, MI_STINGER, MI_MANANA, MI_LANDSTAL, MI_STALLION, MI_BFINJECT, MI_CABBIE, MI_ESPERANT },
{ MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }
};
@@ -1612,8 +1613,6 @@ bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id)
bool CGarage::DoesCraigNeedThisCar(int32 mi)
{
- if (mi == MI_CORPSE)
- mi = MI_MANANA;
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
if (mi == gaCarsToCollectInCraigsGarages[ct][i])
@@ -1624,8 +1623,6 @@ bool CGarage::DoesCraigNeedThisCar(int32 mi)
bool CGarage::HasCraigCollectedThisCar(int32 mi)
{
- if (mi == MI_CORPSE)
- mi = MI_MANANA;
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
if (mi == gaCarsToCollectInCraigsGarages[ct][i])
@@ -1636,8 +1633,6 @@ bool CGarage::HasCraigCollectedThisCar(int32 mi)
bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi)
{
- if (mi == MI_CORPSE)
- mi = MI_MANANA;
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
int index;
for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) {
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 707f1d87..92cadab7 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -835,13 +835,14 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
CStreaming::RequestModel(mi, 0);
}
else {
+// TODO(MIAMI): don't hardcode model indices
if (mi == MI_DEADDODO || mi == MI_AIRTRAIN) {
new_v = new(vp->index << 8) CPlane(mi, 2);
}
else if (mi == MI_TRAIN) {
new_v = new(vp->index << 8) CTrain(mi, 2);
}
- else if (mi == MI_CHOPPER || mi == MI_ESCAPE) {
+ else if (mi == MI_CHOPPER) {
new_v = new(vp->index << 8) CHeli(mi, 2);
}
else if (CModelInfo::IsBoatModel(mi)){
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index 3a271170..0261cd4a 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -82,8 +82,8 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
if (copType == COP_STREET)
pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
CPedPlacement::FindZCoorForPed(&posForZ);
- pCopPed->m_matrix.GetPosition() = posForZ;
- CVector vecSavedPos = pCopPed->m_matrix.GetPosition();
+ pCopPed->SetPosition(posForZ);
+ CVector vecSavedPos = pCopPed->GetPosition();
pCopPed->m_matrix.SetRotate(0.0f, 0.0f, -HALFPI);
pCopPed->m_matrix.GetPosition() += vecSavedPos;
pCopPed->m_bIsDisabledCop = true;
@@ -137,8 +137,8 @@ CRoadBlocks::GenerateRoadBlocks(void)
float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
int16 radius = (int16)(fMapObjectRadius / fModelRadius);
if (radius > 0 && radius < 6) {
- CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->m_matrix.GetPosition();
- float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->m_matrix.GetUp());
+ CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->GetPosition();
+ float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->GetForward());
float fOffset = 0.5f * fModelRadius * (float)(radius - 1);
for (int16 i = 0; i < radius; i++) {
uint8 nRoadblockType = fDotProduct < 0.0f;
@@ -178,7 +178,7 @@ CRoadBlocks::GenerateRoadBlocks(void)
pVehicle->bExtendedRange = true;
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
pVehicle->m_bSirenOrAlarm = true;
- if (pVehicle->m_matrix.GetForward().z > 0.94f) {
+ if (pVehicle->GetForward().z > 0.94f) {
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
CWorld::Add(pVehicle);
pVehicle->bCreateRoadBlockPeds = true;
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 0c3806a3..58222317 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -5346,8 +5346,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
- int mi = pVehicle->GetModelIndex();
- UpdateCompareFlag(mi == MI_TAXI || mi == MI_CABBIE || mi == MI_BORGNINE);
+ UpdateCompareFlag(pVehicle->IsTaxi());
return 0;
}
case COMMAND_UNLOAD_SPECIAL_CHARACTER:
@@ -8159,7 +8158,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case MI_FBICAR:
case MI_MRWHOOP:
case MI_BFINJECT:
- case MI_CORPSE:
+ // case MI_CORPSE:
case MI_POLICE:
case MI_ENFORCER:
case MI_SECURICA:
@@ -8172,27 +8171,27 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case MI_DODO:
case MI_COACH:
case MI_RCBANDIT:
- case MI_BELLYUP:
- case MI_MRWONGS:
- case MI_MAFIA:
- case MI_YARDIE:
- case MI_YAKUZA:
- case MI_DIABLOS:
- case MI_COLUMB:
- case MI_HOODS:
+ // case MI_BELLYUP:
+ // case MI_MRWONGS:
+ // case MI_MAFIA:
+ case MI_VOODOO:
+ // case MI_YAKUZA:
+ // case MI_DIABLOS:
+ // case MI_COLUMB:
+ // case MI_HOODS:
case MI_AIRTRAIN:
case MI_DEADDODO:
case MI_SPEEDER:
case MI_REEFER:
- case MI_PANLANT:
+ // case MI_PANLANT:
case MI_FLATBED:
case MI_YANKEE:
- case MI_ESCAPE:
- case MI_BORGNINE:
- case MI_TOYZ:
- case MI_GHOST:
- case MI_MIAMI_RCBARON:
- case MI_MIAMI_RCRAIDER:
+ // case MI_ESCAPE:
+ case MI_ZEBRA:
+ case MI_TOPFUN:
+ // case MI_GHOST:
+ case MI_RCBARON:
+ case MI_RCRAIDER:
model = -1;
break;
case MI_IDAHO:
@@ -8202,13 +8201,13 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case MI_PATRIOT:
case MI_MANANA:
case MI_INFERNUS:
- case MI_BLISTA:
+ // case MI_BLISTA:
case MI_PONY:
case MI_CHEETAH:
case MI_MOONBEAM:
case MI_ESPERANT:
case MI_TAXI:
- case MI_KURUMA:
+ case MI_WASHING:
case MI_BOBCAT:
case MI_BANSHEE:
case MI_CABBIE:
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index e33e6bb0..2a147350 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -4907,7 +4907,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
bool correctAlpha = true;
// if (SA checks if we aren't in work car, why?) {
- if (!isCar || car->GetModelIndex() != MI_YARDIE) {
+ if (!isCar || car->GetModelIndex() != MI_VOODOO) {
correctAlpha = false;
}
else {
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index b42cd0a2..ee429806 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -781,21 +781,22 @@ CFileLoader::LoadVehicleObject(const char *line)
{
int id;
char model[24], txd[24];
- char type[8], handlingId[16], gamename[32], vehclass[12];
+ char type[8], handlingId[16], gamename[32], anims[16], vehclass[12];
uint32 frequency, comprules;
int32 level, misc;
float wheelScale;
CVehicleModelInfo *mi;
char *p;
- sscanf(line, "%d %s %s %s %s %s %s %d %d %x %d %f",
+ sscanf(line, "%d %s %s %s %s %s %s %s %d %d %x %d %f",
&id, model, txd,
- type, handlingId, gamename, vehclass,
+ type, handlingId, gamename, anims, vehclass,
&frequency, &level, &comprules, &misc, &wheelScale);
mi = CModelInfo::AddVehicleModel(id);
mi->SetName(model);
mi->SetTexDictionary(txd);
+ // TODO(MIAMI): anims
for(p = gamename; *p; p++)
if(*p == '_') *p = ' ';
strncpy(mi->m_gameName, gamename, 32);
@@ -826,34 +827,52 @@ CFileLoader::LoadVehicleObject(const char *line)
mi->m_handlingId = mod_HandlingManager.GetHandlingId(handlingId);
// Well this is kinda dumb....
- if(strncmp(vehclass, "poorfamily", 11) == 0){
- mi->m_vehicleClass = VEHICLE_CLASS_POOR;
+ if(strncmp(vehclass, "normal", 7) == 0){
+ mi->m_vehicleClass = CCarCtrl::NORMAL;
while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_POOR);
+ CCarCtrl::AddToCarArray(id, CCarCtrl::NORMAL);
+ }else if(strncmp(vehclass, "poorfamily", 11) == 0){
+ mi->m_vehicleClass = CCarCtrl::POOR;
+ while(frequency-- > 0)
+ CCarCtrl::AddToCarArray(id, CCarCtrl::POOR);
}else if(strncmp(vehclass, "richfamily", 11) == 0){
- mi->m_vehicleClass = VEHICLE_CLASS_RICH;
+ mi->m_vehicleClass = CCarCtrl::RICH;
while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_RICH);
+ CCarCtrl::AddToCarArray(id, CCarCtrl::RICH);
}else if(strncmp(vehclass, "executive", 10) == 0){
- mi->m_vehicleClass = VEHICLE_CLASS_EXECUTIVE;
+ mi->m_vehicleClass = CCarCtrl::EXEC;
while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_EXECUTIVE);
+ CCarCtrl::AddToCarArray(id, CCarCtrl::EXEC);
}else if(strncmp(vehclass, "worker", 7) == 0){
- mi->m_vehicleClass = VEHICLE_CLASS_WORKER;
- while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_WORKER);
- }else if(strncmp(vehclass, "special", 8) == 0){
- mi->m_vehicleClass = VEHICLE_CLASS_SPECIAL;
+ mi->m_vehicleClass = CCarCtrl::WORKER;
while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_SPECIAL);
+ CCarCtrl::AddToCarArray(id, CCarCtrl::WORKER);
}else if(strncmp(vehclass, "big", 4) == 0){
- mi->m_vehicleClass = VEHICLE_CLASS_BIG;
+ mi->m_vehicleClass = CCarCtrl::BIG;
while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_BIG);
+ CCarCtrl::AddToCarArray(id, CCarCtrl::BIG);
}else if(strncmp(vehclass, "taxi", 5) == 0){
- mi->m_vehicleClass = VEHICLE_CLASS_TAXI;
+ mi->m_vehicleClass = CCarCtrl::TAXI;
+ while(frequency-- > 0)
+ CCarCtrl::AddToCarArray(id, CCarCtrl::TAXI);
+ }else if(strncmp(vehclass, "moped", 6) == 0){
+ mi->m_vehicleClass = CCarCtrl::MOPED;
+ while(frequency-- > 0)
+ CCarCtrl::AddToCarArray(id, CCarCtrl::MOPED);
+ }else if(strncmp(vehclass, "motorbike", 10) == 0){
+ mi->m_vehicleClass = CCarCtrl::MOTORBIKE;
+ while(frequency-- > 0)
+ CCarCtrl::AddToCarArray(id, CCarCtrl::MOTORBIKE);
+ }else if(strncmp(vehclass, "leisureboat", 12) == 0){
+ mi->m_vehicleClass = CCarCtrl::LEISUREBOAT;
+ while(frequency-- > 0)
+ CCarCtrl::AddToCarArray(id, CCarCtrl::LEISUREBOAT);
+ }else if(strncmp(vehclass, "workerboat", 11) == 0){
+ mi->m_vehicleClass = CCarCtrl::WORKERBOAT;
while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_TAXI);
+ CCarCtrl::AddToCarArray(id, CCarCtrl::WORKERBOAT);
+ }else if(strncmp(vehclass, "ignore", 11) == 0){
+ mi->m_vehicleClass = -1;
}
}
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index ec6d3023..3db42d8b 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -354,7 +354,7 @@ CPlayerInfo::Process(void)
bool startTaxiTimer = true;
if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
CVehicle *veh = m_pPed->m_pMyVehicle;
- if ((veh->GetModelIndex() == MI_TAXI || veh->GetModelIndex() == MI_CABBIE || veh->GetModelIndex() == MI_BORGNINE)
+ if (veh->IsTaxi()
&& veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
timePassed -= 1000;
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 54d34848..05b0c1f9 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -1285,8 +1285,11 @@ CStreaming::StreamVehiclesAndPeds(void)
else if(ms_numVehiclesLoaded <= desiredNumVehiclesLoaded){
for(i = 1; i <= 10; i++){
model = CCarCtrl::ChooseCarModel(modelQualityClass);
+// TODO(MIAMI): check this
+if(model < 0)
+ continue;
modelQualityClass++;
- if(modelQualityClass >= NUM_VEHICLE_CLASSES)
+ if(modelQualityClass >= CCarCtrl::TOTAL_CUSTOM_CLASSES)
modelQualityClass = 0;
// check if we want to load this model
@@ -1374,6 +1377,10 @@ CStreaming::StreamZoneModels(const CVector &pos)
ms_loadedGangs &= ~bit;
}
+// TODO(MIAMI): check this
+if(CGangs::GetGangInfo(i)->m_nVehicleMI < 0)
+ continue;
+
if(gangCarsToLoad & bit && (ms_loadedGangCars & bit) == 0){
RequestModel(CGangs::GetGangInfo(i)->m_nVehicleMI, STREAMFLAGS_DONT_REMOVE);
}else if((gangCarsToLoad & bit) == 0 && ms_loadedGangCars & bit){
diff --git a/src/core/config.h b/src/core/config.h
index 110794b6..f4cc8b05 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -61,7 +61,7 @@ enum Config {
// Cull zones
NUMATTRIBZONES = 704,
- NUMHANDLINGS = 57,
+ NUMHANDLINGS = 106,
PATHNODESIZE = 4500,
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 739786b5..c221d64b 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -193,11 +193,17 @@ ResetCamStatics(void)
}
static const char *carnames[] = {
- "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
- "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
- "securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit",
- "bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed",
- "yankee", "escape", "borgnine", "toyz", "ghost",
+ "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "rio", "firetruk", "trash", "stretch", "manana",
+ "infernus", "voodoo", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "washing",
+ "bobcat", "mrwhoop", "bfinject", "hunter", "police", "enforcer", "securica", "banshee", "predator", "bus",
+ "rhino", "barracks", "cuban", "chopper", "angel", "coach", "cabbie", "stallion", "rumpo", "rcbandit", "romero",
+ "packer", "sentxs", "admiral", "squalo", "seaspar", "pizzaboy", "gangbur", "airtrain", "deaddodo", "speeder",
+ "reefer", "tropic", "flatbed", "yankee", "caddy", "zebra", "topfun", "skimmer", "pcj600", "faggio", "freeway",
+ "rcbaron", "rcraider", "glendale", "oceanic", "sanchez", "sparrow", "patriot", "lovefist", "coastg", "dinghy",
+ "hermes", "sabre", "sabretur", "pheonix", "walton", "regina", "comet", "deluxo", "burrito", "spand", "marquis",
+ "baggage", "kaufman", "maverick", "vcnmav", "rancher", "fbiranch", "virgo", "greenwoo", "jetmax", "hotring",
+ "sandking", "blistac", "polmav", "boxville", "benson", "mesa", "rcgoblin", "hotrina", "hotrinb",
+ "bloodra", "bloodrb", "vicechee"
};
static std::list<CTweakVar *> TweakVarsList;
@@ -292,14 +298,12 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
static int spawnCarId = MI_LANDSTAL;
- e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames);
+ e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_VICECHEE, carnames);
DebugMenuEntrySetWrap(e, true);
DebugMenuAddCmd("Spawn", "Spawn Car", [](){
- if(spawnCarId == MI_TRAIN ||
- spawnCarId == MI_CHOPPER ||
+ if(spawnCarId == MI_CHOPPER ||
spawnCarId == MI_AIRTRAIN ||
- spawnCarId == MI_DEADDODO ||
- spawnCarId == MI_ESCAPE)
+ spawnCarId == MI_DEADDODO)
return;
SpawnCar(spawnCarId);
});
@@ -311,13 +315,13 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
- DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); });
+ DebugMenuAddCmd("Spawn", "Spawn Washington", [](){ SpawnCar(MI_WASHING); });
DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
- DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); });
- DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); });
+ DebugMenuAddCmd("Spawn", "Spawn Cuban", [](){ SpawnCar(MI_CUBAN); });
+ DebugMenuAddCmd("Spawn", "Spawn Voodoo", [](){ SpawnCar(MI_VOODOO); });
DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 987cc293..22b391e8 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -317,8 +317,8 @@ int32
CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
{
int32 numSpheres = CCollision::ProcessColModels(
- GetMatrix(), *CModelInfo::GetModelInfo(GetModelIndex())->GetColModel(),
- ent->GetMatrix(), *CModelInfo::GetModelInfo(ent->GetModelIndex())->GetColModel(),
+ GetMatrix(), *GetColModel(),
+ ent->GetMatrix(), *ent->GetColModel(),
colpoints,
nil, nil); // No Lines allowed!
if(numSpheres > 0){
@@ -1528,7 +1528,8 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
if(A->GetModelIndex() == MI_RCBANDIT)
adhesion *= 0.2f;
- else if(IsBoatModel(A->GetModelIndex())){
+// TODO(MIAMI): check this
+ else if(A->IsVehicle() && ((CVehicle*)A)->IsBoat()){
if(aColPoints[i].normal.z > 0.6f){
if(CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_LOOSE)
adhesion *= 3.0f;
diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp
index e569dea9..f1531490 100644
--- a/src/fakerw/fake.cpp
+++ b/src/fakerw/fake.cpp
@@ -756,6 +756,7 @@ RwCamera *RwCameraForAllClumpsNotInFrustum(RwCamera *camera, RwInt32 numClumps,
RwBool RpMatFXPluginAttach( void ) { registerMatFXPlugin(); return true; }
RpAtomic *RpMatFXAtomicEnableEffects( RpAtomic *atomic ) { MatFX::enableEffects(atomic); return atomic; }
+RpMatFXMaterialFlags RpMatFXMaterialGetEffects( const RpMaterial *material ){ return (RpMatFXMaterialFlags)MatFX::getEffects(material); }
RpMaterial *RpMatFXMaterialSetEffects( RpMaterial *material, RpMatFXMaterialFlags flags ) { MatFX::setEffects(material, (uint32)flags); return material; }
RpMaterial *RpMatFXMaterialSetupEnvMap( RpMaterial *material, RwTexture *texture, RwFrame *frame, RwBool useFrameBufferAlpha, RwReal coef ) {
MatFX *mfx = MatFX::get(material);
@@ -764,8 +765,23 @@ RpMaterial *RpMatFXMaterialSetupEnvMap( RpMaterial *material, RwTexture *texture
mfx->setEnvCoefficient(coef);
return material;
}
-
-
+RpMaterial *RpMatFXMaterialSetEnvMapFrame( RpMaterial *material, RwFrame *frame )
+{
+ MatFX *mfx = MatFX::get(material);
+ mfx->setEnvFrame(frame);
+ return material;
+}
+RpMaterial *RpMatFXMaterialSetEnvMapCoefficient( RpMaterial *material, RwReal coef )
+{
+ MatFX *mfx = MatFX::get(material);
+ mfx->setEnvCoefficient(coef);
+ return material;
+}
+RwReal RpMatFXMaterialGetEnvMapCoefficient( const RpMaterial *material )
+{
+ MatFX *mfx = MatFX::get(material);
+ return mfx->getEnvCoefficient();
+}
diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h
index 42c95894..938eda37 100644
--- a/src/modelinfo/ModelIndices.h
+++ b/src/modelinfo/ModelIndices.h
@@ -257,19 +257,20 @@ enum
MI_BUSKER4,
// three more peds possible
- MI_LANDSTAL = 130,
+ MI_FIRST_VEHICLE = 130,
+ MI_LANDSTAL = MI_FIRST_VEHICLE,
MI_IDAHO,
MI_STINGER,
MI_LINERUN,
MI_PEREN,
MI_SENTINEL,
- MI_PATRIOT,
+ MI_RIO,
MI_FIRETRUCK,
MI_TRASH,
MI_STRETCH,
MI_MANANA,
MI_INFERNUS,
- MI_BLISTA,
+ MI_VOODOO,
MI_PONY,
MI_MULE,
MI_CHEETAH,
@@ -278,11 +279,11 @@ enum
MI_MOONBEAM,
MI_ESPERANT,
MI_TAXI,
- MI_KURUMA,
+ MI_WASHING,
MI_BOBCAT,
MI_MRWHOOP,
MI_BFINJECT,
- MI_CORPSE,
+ MI_HUNTER,
MI_POLICE,
MI_ENFORCER,
MI_SECURICA,
@@ -291,38 +292,82 @@ enum
MI_BUS,
MI_RHINO,
MI_BARRACKS,
- MI_TRAIN,
+ MI_CUBAN,
MI_CHOPPER,
- MI_DODO,
+ MI_ANGEL,
MI_COACH,
MI_CABBIE,
MI_STALLION,
MI_RUMPO,
MI_RCBANDIT,
- MI_BELLYUP,
- MI_MRWONGS,
- MI_MAFIA,
- MI_YARDIE,
- MI_YAKUZA,
- MI_DIABLOS,
- MI_COLUMB ,
- MI_HOODS,
+ MI_ROMERO,
+ MI_PACKER,
+ MI_SENTXS,
+ MI_ADMIRAL,
+ MI_SQUALO,
+ MI_SEASPAR,
+ MI_PIZZABOY,
+ MI_GANGBUR,
MI_AIRTRAIN,
MI_DEADDODO,
MI_SPEEDER,
MI_REEFER,
- MI_PANLANT,
+ MI_TROPIC,
MI_FLATBED,
MI_YANKEE,
- MI_ESCAPE,
- MI_BORGNINE,
- MI_TOYZ,
- MI_GHOST,
-
- // leftovers on PC
- MI_MIAMI_RCBARON = 194,
- MI_MIAMI_RCRAIDER = 195,
- MI_MIAMI_SPARROW = 199,
+ MI_CADDY,
+ MI_ZEBRA,
+ MI_TOPFUN,
+ MI_SKIMMER,
+ MI_PCJ600,
+ MI_FAGGIO,
+ MI_FREEWAY,
+ MI_RCBARON,
+ MI_RCRAIDER,
+ MI_GLENDALE,
+ MI_OCEANIC,
+ MI_SANCHEZ,
+ MI_SPARROW,
+ MI_PATRIOT,
+ MI_LOVEFIST,
+ MI_COASTG,
+ MI_DINGHY,
+ MI_HERMES,
+ MI_SABRE,
+ MI_SABRETUR,
+ MI_PHEONIX,
+ MI_WALTON,
+ MI_REGINA,
+ MI_COMET,
+ MI_DELUXO,
+ MI_BURRITO,
+ MI_SPAND,
+ MI_MARQUIS,
+ MI_BAGGAGE,
+ MI_KAUFMAN,
+ MI_MAVERICK,
+ MI_VCNMAV,
+ MI_RANCHER,
+ MI_FBIRANCH,
+ MI_VIRGO,
+ MI_GREENWOO,
+ MI_JETMAX,
+ MI_HOTRING,
+ MI_SANDKING,
+ MI_BLISTAC,
+ MI_POLMAV,
+ MI_BOXVILLE,
+ MI_BENSON,
+ MI_MESA,
+ MI_RCGOBLIN,
+ MI_HOTRINA,
+ MI_HOTRINB,
+ MI_BLOODRA,
+ MI_BLOODRB,
+ MI_VICECHEE,
+ // HACK
+ MI_TRAIN = -1,
+ MI_DODO = -2,
MI_GRENADE = 258,
MI_AK47,
@@ -393,6 +438,7 @@ IsBodyPart(int16 id)
}
// This is bad and should perhaps not be used
+/*
inline bool
IsBoatModel(int16 id)
{
@@ -401,6 +447,7 @@ IsBoatModel(int16 id)
id == MI_SPEEDER ||
id == MI_GHOST;
}
+*/
inline bool
IsPedModel(int16 id)
diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp
index 098400cc..97add380 100644
--- a/src/modelinfo/VehicleModelInfo.cpp
+++ b/src/modelinfo/VehicleModelInfo.cpp
@@ -21,7 +21,6 @@
int8 CVehicleModelInfo::ms_compsToUse[2] = { -2, -2 };
int8 CVehicleModelInfo::ms_compsUsed[2];
-RwTexture *CVehicleModelInfo::ms_pEnvironmentMaps[NUM_VEHICLE_ENVMAPS];
RwRGBA CVehicleModelInfo::ms_vehicleColourTable[256];
RwTexture *CVehicleModelInfo::ms_colourTextureTable[256];
@@ -752,35 +751,26 @@ void
CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2)
{
RwRGBA col, *colp;
- RwTexture *coltex;
RpMaterial **matp;
if(c1 != m_currentColour1){
col = ms_vehicleColourTable[c1];
- coltex = ms_colourTextureTable[c1];
for(matp = m_materials1; *matp; matp++){
- if(RpMaterialGetTexture(*matp) && RwTextureGetName(RpMaterialGetTexture(*matp))[0] != '@'){
- colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
- colp->red = col.red;
- colp->green = col.green;
- colp->blue = col.blue;
- }else
- RpMaterialSetTexture(*matp, coltex);
+ colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
+ colp->red = col.red;
+ colp->green = col.green;
+ colp->blue = col.blue;
}
m_currentColour1 = c1;
}
if(c2 != m_currentColour2){
col = ms_vehicleColourTable[c2];
- coltex = ms_colourTextureTable[c2];
for(matp = m_materials2; *matp; matp++){
- if(RpMaterialGetTexture(*matp) && RwTextureGetName(RpMaterialGetTexture(*matp))[0] != '@'){
- colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
- colp->red = col.red;
- colp->green = col.green;
- colp->blue = col.blue;
- }else
- RpMaterialSetTexture(*matp, coltex);
+ colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
+ colp->red = col.red;
+ colp->green = col.green;
+ colp->blue = col.blue;
}
m_currentColour2 = c2;
}
@@ -925,7 +915,6 @@ CVehicleModelInfo::LoadVehicleColours(void)
ms_vehicleColourTable[numCols].green = g;
ms_vehicleColourTable[numCols].blue = b;
ms_vehicleColourTable[numCols].alpha = 0xFF;
- ms_colourTextureTable[numCols] = CreateCarColourTexture(r, g, b);
numCols++;
}else if(section == CARS){
n = sscanf(&line[start], // BUG: games doesn't add start
@@ -960,38 +949,33 @@ CVehicleModelInfo::DeleteVehicleColourTextures(void)
for(i = 0; i < 256; i++){
if(ms_colourTextureTable[i]){
RwTextureDestroy(ms_colourTextureTable[i]);
-#ifdef GTA3_1_1_PATCH
ms_colourTextureTable[i] = nil;
-#endif
}
}
}
RpMaterial*
-CVehicleModelInfo::HasSpecularMaterialCB(RpMaterial *material, void *data)
+CVehicleModelInfo::GetMatFXEffectMaterialCB(RpMaterial *material, void *data)
{
- if(RpMaterialGetSurfaceProperties(material)->specular <= 0.0f)
+ if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTNULL)
return material;
- *(bool*)data = true;
+ *(int*)data = RpMatFXMaterialGetEffects(material);
return nil;
}
RpMaterial*
-CVehicleModelInfo::SetEnvironmentMapCB(RpMaterial *material, void *data)
+CVehicleModelInfo::SetDefaultEnvironmentMapCB(RpMaterial *material, void *data)
{
- float spec;
-
- spec = RpMaterialGetSurfaceProperties(material)->specular;
- if(spec <= 0.0f)
- RpMatFXMaterialSetEffects(material, rpMATFXEFFECTNULL);
- else{
+ if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTENVMAP){
+ RpMatFXMaterialSetEnvMapFrame(material, pMatFxIdentityFrame);
if(RpMaterialGetTexture(material) == nil)
RpMaterialSetTexture(material, gpWhiteTexture);
RpMatFXMaterialSetEffects(material, rpMATFXEFFECTENVMAP);
#ifndef PS2_MATFX
- spec *= 0.5f; // Tone down a bit for PC
+ float coef = RpMatFXMaterialGetEnvMapCoefficient(material);
+ coef *= 0.25f; // Tone down a bit for PC
+ RpMatFXMaterialSetEnvMapCoefficient(material, coef);
#endif
- RpMatFXMaterialSetupEnvMap(material, (RwTexture*)data, pMatFxIdentityFrame, false, spec);
}
return material;
}
@@ -999,17 +983,15 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpMaterial *material, void *data)
RpAtomic*
CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data)
{
- bool hasSpec;
+ int fx;
RpGeometry *geo;
geo = RpAtomicGetGeometry(atomic);
- hasSpec = 0;
- RpGeometryForAllMaterials(geo, HasSpecularMaterialCB, &hasSpec);
- if(hasSpec){
- RpGeometryForAllMaterials(geo, SetEnvironmentMapCB, data);
- RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) | rpGEOMETRYMODULATEMATERIALCOLOR);
+ fx = 0;
+ RpGeometryForAllMaterials(geo, GetMatFXEffectMaterialCB, &fx);
+ if(fx != rpMATFXEFFECTNULL){
RpMatFXAtomicEnableEffects(atomic);
- // PS2 sets of PS2Manager lighting CB here
+ RpGeometryForAllMaterials(geo, SetDefaultEnvironmentMapCB, data);
}
return atomic;
}
@@ -1021,44 +1003,29 @@ CVehicleModelInfo::SetEnvironmentMap(void)
int32 i;
if(pMatFxIdentityFrame == nil){
+ RwV3d axis = { 1.0f, 0.0f, 0.0f };
pMatFxIdentityFrame = RwFrameCreate();
- RwMatrixSetIdentity(RwFrameGetMatrix(pMatFxIdentityFrame));
+ RwMatrixRotate(RwFrameGetMatrix(pMatFxIdentityFrame), &axis, 60.0f, rwCOMBINEREPLACE);
RwFrameUpdateObjects(pMatFxIdentityFrame);
RwFrameGetLTM(pMatFxIdentityFrame);
}
- if(m_envMap != ms_pEnvironmentMaps[0]){
- m_envMap = ms_pEnvironmentMaps[0];
- RpClumpForAllAtomics(m_clump, SetEnvironmentMapCB, m_envMap);
- if(m_wheelId != -1){
- wheelmi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_wheelId);
- for(i = 0; i < wheelmi->m_numAtomics; i++)
- SetEnvironmentMapCB(wheelmi->m_atomics[i], m_envMap);
- }
+ RpClumpForAllAtomics(m_clump, SetEnvironmentMapCB, nil);
+ if(m_wheelId != -1){
+ wheelmi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_wheelId);
+ for(i = 0; i < wheelmi->m_numAtomics; i++)
+ SetEnvironmentMapCB(wheelmi->m_atomics[i], nil);
}
}
void
CVehicleModelInfo::LoadEnvironmentMaps(void)
{
- const char *texnames[] = {
- "reflection01", // only one used
- "reflection02",
- "reflection03",
- "reflection04",
- "reflection05",
- "reflection06",
- };
int32 txdslot;
- int32 i;
txdslot = CTxdStore::FindTxdSlot("particle");
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(txdslot);
- for(i = 0; i < NUM_VEHICLE_ENVMAPS; i++){
- ms_pEnvironmentMaps[i] = RwTextureRead(texnames[i], nil);
- RwTextureSetFilterMode(ms_pEnvironmentMaps[i], rwFILTERLINEAR);
- }
if(gpWhiteTexture == nil){
gpWhiteTexture = RwTextureRead("white", nil);
RwTextureGetName(gpWhiteTexture)[0] = '@';
@@ -1070,14 +1037,8 @@ CVehicleModelInfo::LoadEnvironmentMaps(void)
void
CVehicleModelInfo::ShutdownEnvironmentMaps(void)
{
- int32 i;
-
- // ignoring "initialised" as that's a PS2 thing only
RwTextureDestroy(gpWhiteTexture);
gpWhiteTexture = nil;
- for(i = 0; i < NUM_VEHICLE_ENVMAPS; i++)
- if(ms_pEnvironmentMaps[i])
- RwTextureDestroy(ms_pEnvironmentMaps[i]);
RwFrameDestroy(pMatFxIdentityFrame);
pMatFxIdentityFrame = nil;
}
diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h
index 9992ab98..3ce92d78 100644
--- a/src/modelinfo/VehicleModelInfo.h
+++ b/src/modelinfo/VehicleModelInfo.h
@@ -6,7 +6,6 @@ enum {
NUM_FIRST_MATERIALS = 26,
NUM_SECOND_MATERIALS = 26,
NUM_VEHICLE_COLOURS = 8,
- NUM_VEHICLE_ENVMAPS = 1
};
enum {
@@ -36,17 +35,6 @@ enum eVehicleType {
};
enum {
- VEHICLE_CLASS_POOR,
- VEHICLE_CLASS_RICH,
- VEHICLE_CLASS_EXECUTIVE,
- VEHICLE_CLASS_WORKER,
- VEHICLE_CLASS_SPECIAL,
- VEHICLE_CLASS_BIG,
- VEHICLE_CLASS_TAXI,
- NUM_VEHICLE_CLASSES
-};
-
-enum {
NUM_VEHICLE_POSITIONS = 10
};
@@ -83,7 +71,6 @@ public:
static int8 ms_compsToUse[2];
static int8 ms_compsUsed[2];
- static RwTexture *ms_pEnvironmentMaps[NUM_VEHICLE_ENVMAPS];
static RwRGBA ms_vehicleColourTable[256];
static RwTexture *ms_colourTextureTable[256];
static RwObjectNameIdAssocation *ms_vehicleDescs[NUM_VEHICLE_TYPES];
@@ -125,8 +112,8 @@ public:
static void DeleteVehicleColourTextures(void);
static RpAtomic *SetEnvironmentMapCB(RpAtomic *atomic, void *data);
- static RpMaterial *SetEnvironmentMapCB(RpMaterial *material, void *data);
- static RpMaterial *HasSpecularMaterialCB(RpMaterial *material, void *data);
+ static RpMaterial *SetDefaultEnvironmentMapCB(RpMaterial *material, void *data);
+ static RpMaterial *GetMatFXEffectMaterialCB(RpMaterial *material, void *data);
void SetEnvironmentMap(void);
static void LoadEnvironmentMaps(void);
static void ShutdownEnvironmentMaps(void);
diff --git a/src/peds/Gangs.cpp b/src/peds/Gangs.cpp
index 8859e61e..2a075e52 100644
--- a/src/peds/Gangs.cpp
+++ b/src/peds/Gangs.cpp
@@ -15,13 +15,13 @@ CGangInfo::CGangInfo() :
void CGangs::Initialise(void)
{
- Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA;
- Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP;
- Gang[GANG_DIABLOS].m_nVehicleMI = MI_DIABLOS;
- Gang[GANG_YAKUZA].m_nVehicleMI = MI_YAKUZA;
- Gang[GANG_YARDIE].m_nVehicleMI = MI_YARDIE;
- Gang[GANG_COLUMB].m_nVehicleMI = MI_COLUMB;
- Gang[GANG_HOODS].m_nVehicleMI = MI_HOODS;
+ Gang[GANG_MAFIA].m_nVehicleMI = -1;
+ Gang[GANG_TRIAD].m_nVehicleMI = -1;
+ Gang[GANG_DIABLOS].m_nVehicleMI = -1;
+ Gang[GANG_YAKUZA].m_nVehicleMI = -1;
+ Gang[GANG_YARDIE].m_nVehicleMI = -1;
+ Gang[GANG_COLUMB].m_nVehicleMI = -1;
+ Gang[GANG_HOODS].m_nVehicleMI = -1;
Gang[GANG_7].m_nVehicleMI = -1;
Gang[GANG_8].m_nVehicleMI = -1;
#ifdef FIX_BUGS
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 042596de..3b95dfdd 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -11976,7 +11976,7 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker)
}
if (attackerPed && attackerPed->IsPlayer() && (attackerPed->m_nPedState == PED_CARJACK || attackerPed->bInVehicle)) {
- if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOYZ) {
+ if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOPFUN) {
int16 lastVehicle;
CEntity *vehicles[8];
CWorld::FindObjectsInRange(GetPosition(), 30.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
@@ -15670,7 +15670,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
} else {
if (veh->GetUp().z > -0.8f) {
bool addDoorSmoke = false;
- if (veh->GetModelIndex() == MI_YARDIE)
+ if (veh->GetModelIndex() == MI_VOODOO)
addDoorSmoke = true;
switch (m_vehEnterType) {
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index 53cf334f..3eb13b1b 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -749,7 +749,8 @@ CPopulation::AddPedInCar(CVehicle* car)
break;
case MI_TAXI:
case MI_CABBIE:
- case MI_BORGNINE:
+ case MI_ZEBRA:
+ case MI_KAUFMAN:
if (CGeneral::GetRandomTrueFalse()) {
pedType = PEDTYPE_CIVMALE;
preferredModel = MI_TAXI_D;
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index 9f3f6929..59ac1652 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -104,7 +104,8 @@ void CMovingThings::Init()
EndCloseList.m_pNext = nil;
EndCloseList.m_pPrev = &CMovingThings::StartCloseList;
Num = 0;
-
+
+#ifndef MIAMI // something is still used here actually
// Initialize scroll bars
aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f);
aScrollBars[1].Init(CVector( 772.0f, 164.0f, -9.5f ), SCROLL_TRAFFIC, 0.0f, 0.5f, 0.25f, 128, 255, 0, 0.3f);
@@ -137,6 +138,7 @@ void CMovingThings::Init()
CVector(58.145f - sz.y * 0.05f - sz.x * 0.3f, -1079.268f + sz.x * 0.05f - sz.y * 0.3f, 32.803f),
-sz.x, -sz.y, 0, 255, 0, 100.0f, 0.8f
);
+#endif
}
void CMovingThings::Shutdown()
diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp
index 5d521041..7f057319 100644
--- a/src/render/Skidmarks.cpp
+++ b/src/render/Skidmarks.cpp
@@ -11,8 +11,6 @@ CSkidmark CSkidmarks::aSkidmarks[NUMSKIDMARKS];
RwImVertexIndex SkidmarkIndexList[SKIDMARK_LENGTH * 6];
RwIm3DVertex SkidmarkVertices[SKIDMARK_LENGTH * 2];
RwTexture *gpSkidTex;
-RwTexture *gpSkidBloodTex;
-RwTexture *gpSkidMudTex;
void
CSkidmarks::Init(void)
@@ -22,8 +20,6 @@ CSkidmarks::Init(void)
slot = CTxdStore::FindTxdSlot("particle");
CTxdStore::SetCurrentTxd(slot);
gpSkidTex = RwTextureRead("particleskid", nil);
- gpSkidBloodTex = RwTextureRead("particleskidblood", nil);
- gpSkidMudTex = RwTextureRead("particleskidmud", nil);
CTxdStore::PopCurrentTxd();
for(i = 0; i < NUMSKIDMARKS; i++){
@@ -54,17 +50,7 @@ void
CSkidmarks::Shutdown(void)
{
RwTextureDestroy(gpSkidTex);
-#ifdef GTA3_1_1_PATCH
gpSkidTex = nil;
-#endif
- RwTextureDestroy(gpSkidBloodTex);
-#ifdef GTA3_1_1_PATCH
- gpSkidBloodTex = nil;
-#endif
- RwTextureDestroy(gpSkidMudTex);
-#ifdef GTA3_1_1_PATCH
- gpSkidMudTex = nil;
-#endif
}
void
@@ -116,33 +102,23 @@ void
CSkidmarks::Render(void)
{
int i, j;
- RwTexture *lastTex = nil;
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidTex));
for(i = 0; i < NUMSKIDMARKS; i++){
if(aSkidmarks[i].m_state == 0 || aSkidmarks[i].m_last < 1)
continue;
- if(aSkidmarks[i].m_isBloody){
- if(lastTex != gpSkidBloodTex){
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidBloodTex));
- lastTex = gpSkidBloodTex;
- }
- }else if(aSkidmarks[i].m_isMuddy){
- if(lastTex != gpSkidMudTex){
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidMudTex));
- lastTex = gpSkidMudTex;
- }
- }else{
- if(lastTex != gpSkidTex){
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidTex));
- lastTex = gpSkidTex;
- }
- }
+ CRGBA color(0, 0, 0, 255);
+ // TODO(MIAMI): we have a type field here actually (0-3)
+ if(aSkidmarks[i].m_isBloody) // TODO: type 3
+ color = CRGBA(132, 34, 11, 255);
+ else if(aSkidmarks[i].m_isMuddy) // TODO: type 1
+ color = CRGBA(90, 62, 9, 255);
uint32 fade, alpha;
if(aSkidmarks[i].m_state == 1 || CTimer::GetTimeInMilliseconds() < aSkidmarks[i].m_fadeStart)
@@ -158,9 +134,9 @@ CSkidmarks::Render(void)
CVector p1 = aSkidmarks[i].m_pos[j] + aSkidmarks[i].m_side[j];
CVector p2 = aSkidmarks[i].m_pos[j] - aSkidmarks[i].m_side[j];
- RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+0], 255, 255, 255, alpha);
+ RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+0], color.red, color.green, color.blue, alpha);
RwIm3DVertexSetPos(&SkidmarkVertices[j*2+0], p1.x, p1.y, p1.z+0.1f);
- RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+1], 255, 255, 255, alpha);
+ RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+1], color.red, color.green, color.blue, alpha);
RwIm3DVertexSetPos(&SkidmarkVertices[j*2+1], p2.x, p2.y, p2.z+0.1f);
}
diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h
index 2b835ddc..dc52d493 100644
--- a/src/render/Timecycle.h
+++ b/src/render/Timecycle.h
@@ -173,6 +173,11 @@ public:
static int GetFogBlue(void) { return m_nCurrentFogColourBlue; }
static int GetFogReduction(void) { return m_FogReduction; }
+ static int GetWaterRed(void) { return m_fCurrentWaterRed; }
+ static int GetWaterGreen(void) { return m_fCurrentWaterGreen; }
+ static int GetWaterBlue(void) { return m_fCurrentWaterBlue; }
+ static int GetWaterAlpha(void) { return m_fCurrentWaterAlpha; }
+
static void Initialise(void);
static void Update(void);
static CVector &GetSunPosition(void) { return m_VectorToSun[m_CurrentStoredValue]; }
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index 37ae1dfa..7e26654c 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -36,9 +36,6 @@ RpAtomic *CWaterLevel::ms_pWavyAtomic;
RpGeometry *CWaterLevel::apGeomArray[8];
int16 CWaterLevel::nGeomUsed;
-//RwTexture *gpWaterTex;
-//RwRaster *gpWaterRaster;
-
RwTexture *gpWaterTex;
RwRaster *gpWaterRaster;
@@ -84,7 +81,7 @@ CWaterLevel::Initialise(char *pWaterDat)
CTxdStore::SetCurrentTxd(slot);
if ( gpWaterTex == NULL )
- gpWaterTex = RwTextureRead("water_old", NULL);
+ gpWaterTex = RwTextureRead("waterclear256", NULL);
gpWaterRaster = RwTextureGetRaster(gpWaterTex);
CTxdStore::PopCurrentTxd();
@@ -364,10 +361,10 @@ CWaterLevel::RenderWater()
WavesCalculatedThisFrame = false;
RwRGBA color = { 0, 0, 0, 255 };
-
- color.red = uint32((CTimeCycle::GetDirectionalRed() * 0.5f + CTimeCycle::GetAmbientRed() ) * 255.0f);
- color.green = uint32((CTimeCycle::GetDirectionalGreen() * 0.5f + CTimeCycle::GetAmbientGreen()) * 255.0f);
- color.blue = uint32((CTimeCycle::GetDirectionalBlue() * 0.5f + CTimeCycle::GetAmbientBlue() ) * 255.0f);
+
+ color.red = CTimeCycle::GetWaterRed();
+ color.green = CTimeCycle::GetWaterGreen();
+ color.blue = CTimeCycle::GetWaterBlue();
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index d20cc0bf..ec72bf7e 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -1884,13 +1884,11 @@ WinMain(HINSTANCE instance,
StaticPatcher::Apply();
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
-/*
// TODO: make this an option somewhere
AllocConsole();
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
-*/
/*
* Initialize the platform independent data.
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 4f0029ef..8ecea0ff 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -195,7 +195,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z);
mat1.UpdateRW();
- }else if(GetModelIndex() == MI_MIAMI_SPARROW || GetModelIndex() == MI_MIAMI_RCRAIDER){
+ }else if(GetModelIndex() == MI_SPARROW || GetModelIndex() == MI_RCRAIDER){
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0);
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
@@ -490,8 +490,7 @@ CAutomobile::ProcessControl(void)
TankControl();
BlowUpCarsInPath();
break;
- case MI_YARDIE:
- // beta also had esperanto here it seems
+ case MI_VOODOO:
HydraulicControl();
break;
default:
@@ -673,9 +672,9 @@ CAutomobile::ProcessControl(void)
acceleration /= m_fForceMultiplier;
// unused
- if(GetModelIndex() == MI_MIAMI_RCBARON ||
- GetModelIndex() == MI_MIAMI_RCRAIDER ||
- GetModelIndex() == MI_MIAMI_SPARROW)
+ if(GetModelIndex() == MI_RCBARON ||
+ GetModelIndex() == MI_RCRAIDER ||
+ GetModelIndex() == MI_SPARROW)
acceleration = 0.0f;
brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
@@ -1001,7 +1000,7 @@ CAutomobile::ProcessControl(void)
m_bSirenOrAlarm = !m_bSirenOrAlarm;
}else
m_nCarHornTimer = 0;
- }else if(GetModelIndex() != MI_YARDIE && !CVehicle::bCheat3){
+ }else if(GetModelIndex() != MI_VOODOO && !CVehicle::bCheat3){
if(Pads[0].GetHorn())
m_nCarHornTimer = 1;
else
@@ -1012,7 +1011,7 @@ CAutomobile::ProcessControl(void)
// Flying
if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){
- if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW)
+ if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_SPARROW)
m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.0005f, 0.0f);
}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
@@ -1022,9 +1021,9 @@ CAutomobile::ProcessControl(void)
else
#endif
FlyingControl(FLIGHT_MODEL_DODO);
- }else if(GetModelIndex() == MI_MIAMI_RCBARON){
+ }else if(GetModelIndex() == MI_RCBARON){
FlyingControl(FLIGHT_MODEL_RCPLANE);
- }else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){
+ }else if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_SPARROW || bAllCarCheat){
#ifdef ALLCARSHELI_CHEAT
if (bAllCarCheat)
FlyingControl(FLIGHT_MODEL_HELI);
@@ -1591,7 +1590,8 @@ CAutomobile::PreRender(void)
case MI_TAXI:
case MI_CABBIE:
- case MI_BORGNINE:
+ case MI_ZEBRA:
+ case MI_KAUFMAN:
if(bTaxiLight){
CVector pos = GetPosition() + GetUp()*0.95f;
CCoronas::RegisterCorona((uintptr)this + 21,
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 2a33d68a..87b8a212 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -287,8 +287,8 @@ CBoat::ProcessControl(void)
AddWakePoint(GetPosition());
float steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward());
- if (GetModelIndex() == MI_GHOST)
- steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward())*0.3f;
+// if (GetModelIndex() == MI_GHOST)
+// steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward())*0.3f;
if(steerFactor < 0.0f) steerFactor = 0.0f;
CVector propeller(0.0f, -pHandling->Dimension.y*m_fPropellerY, -pHandling->Dimension.z*m_fPropellerZ);
diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp
index 3ac0da38..cc6428e1 100644
--- a/src/vehicles/HandlingMgr.cpp
+++ b/src/vehicles/HandlingMgr.cpp
@@ -21,7 +21,6 @@ const char VehicleNames[NUMHANDLINGS][14] = {
"STRETCH",
"MANANA",
"INFERNUS",
- "BLISTA",
"PONY",
"MULE",
"CHEETAH",
@@ -38,7 +37,6 @@ const char VehicleNames[NUMHANDLINGS][14] = {
"ENFORCER",
"SECURICA",
"BANSHEE",
- "PREDATOR",
"BUS",
"RHINO",
"BARRACKS",
@@ -50,22 +48,73 @@ const char VehicleNames[NUMHANDLINGS][14] = {
"STALLION",
"RUMPO",
"RCBANDIT",
- "BELLYUP",
- "MRWONGS",
"MAFIA",
- "YARDIE",
- "YAKUZA",
- "DIABLOS",
- "COLUMB",
- "HOODS",
"AIRTRAIN",
"DEADDODO",
- "SPEEDER",
- "REEFER",
- "PANLANT",
"FLATBED",
"YANKEE",
- "BORGNINE"
+ "GOLFCART",
+ "VOODOO",
+ "WASHING",
+ "CUBAN",
+ "ROMERO",
+ "PACKER",
+ "ADMIRAL",
+ "GANGBUR",
+ "ZEBRA",
+ "TOPFUN",
+ "GLENDALE",
+ "OCEANIC",
+ "HERMES",
+ "SABRE1",
+ "SABRETUR",
+ "PHEONIX",
+ "WALTON",
+ "REGINA",
+ "COMET",
+ "DELUXO",
+ "BURRITO",
+ "SPAND",
+ "BAGGAGE",
+ "KAUFMAN",
+ "RANCHER",
+ "FBIRANCH",
+ "VIRGO",
+ "GREENWOO",
+ "HOTRING",
+ "SANDKING",
+ "BLISTAC",
+ "BOXVILLE",
+ "BENSON",
+ "DESPERAD",
+ "LOVEFIST",
+ "BLOODRA",
+ "BLOODRB",
+ "BIKE",
+ "MOPED",
+ "DIRTBIKE",
+ "ANGEL",
+ "FREEWAY",
+ "PREDATOR",
+ "SPEEDER",
+ "REEFER",
+ "RIO",
+ "SQUALO",
+ "TROPIC",
+ "COASTGRD",
+ "DINGHY",
+ "MARQUIS",
+ "CUPBOAT",
+ "SEAPLANE",
+ "SPARROW",
+ "SEASPAR",
+ "MAVERICK",
+ "COASTMAV",
+ "POLMAV",
+ "HUNTER",
+ "RCBARON",
+ "RCGOBLIN",
+ "RCCOPTER"
};
cHandlingDataMgr::cHandlingDataMgr(void)
@@ -117,7 +166,9 @@ cHandlingDataMgr::LoadHandlingData(void)
// yeah, this is kinda crappy
if(strncmp(line, ";the end", 9) == 0)
keepGoing = 0;
- else if(line[0] != ';'){
+// else if(line[0] != ';'){
+// TODO(MIAMI): read boat, bike, flying values
+ else if(line[0] != ';' && line[0] != '%' && line[0] != '!' && line[0] != '$'){
field = 0;
strcpy(delim, " \t");
// FIX: game seems to use a do-while loop here
@@ -158,11 +209,14 @@ cHandlingDataMgr::LoadHandlingData(void)
case 27: handling->fSuspensionLowerLimit = strtod(word, nil); break;
case 28: handling->fSuspensionBias = strtod(word, nil); break;
case 29:
+ // TODO(MIAMI): suspension anti-dive multiplier
+ break;
+ case 30:
sscanf(word, "%x", &handling->Flags);
handling->Transmission.Flags = handling->Flags;
break;
- case 30: handling->FrontLights = atoi(word); break;
- case 31: handling->RearLights = atoi(word); break;
+ case 31: handling->FrontLights = atoi(word); break;
+ case 32: handling->RearLights = atoi(word); break;
}
field++;
}
diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h
index 398a415f..905ed7b8 100644
--- a/src/vehicles/HandlingMgr.h
+++ b/src/vehicles/HandlingMgr.h
@@ -139,5 +139,4 @@ public:
bool HasRearWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'R'; }
bool HasFrontWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'F'; }
};
-VALIDATE_SIZE(cHandlingDataMgr, 0x3030);
extern cHandlingDataMgr mod_HandlingManager;
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index e4cd5883..d9c364d2 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -776,7 +776,6 @@ CHeli::InitHelis(void)
for(i = 0; i < NUM_HELIS; i++)
pHelis[i] = nil;
- ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_ESCAPE))->SetColModel(&CTempColModels::ms_colModelPed1);
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1);
}
@@ -787,10 +786,7 @@ GenerateHeli(bool catalina)
CVector heliPos;
int i;
- if(catalina)
- heli = new CHeli(MI_ESCAPE, PERMANENT_VEHICLE);
- else
- heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE);
+ heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE);
if(catalina)
heliPos = CVector(-224.0f, 201.0f, 83.0f);
@@ -867,18 +863,6 @@ CHeli::UpdateHelis(void)
pHelis[HELI_SCRIPT]->m_heliStatus = HELI_STATUS_FLY_AWAY;
}
- // Handle Catalina's heli
- if(CatalinaHeliOn){
- if(CStreaming::HasModelLoaded(MI_ESCAPE) && pHelis[HELI_CATALINA] == nil){
- pHelis[HELI_CATALINA] = GenerateHeli(true);
- pHelis[HELI_CATALINA]->m_heliType = HELI_TYPE_CATALINA;
- }else
- CStreaming::RequestModel(MI_ESCAPE, STREAMFLAGS_DONT_REMOVE);
- }else{
- if(pHelis[HELI_CATALINA])
- pHelis[HELI_CATALINA]->m_heliStatus = HELI_STATUS_FLY_AWAY;
- }
-
// Delete helis that we no longer need
for(i = 0; i < NUM_HELIS; i++)
if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_FLY_AWAY && pHelis[i]->GetPosition().z > 150.0f){
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 2baa9218..5fdbde06 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -385,7 +385,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
case FLIGHT_MODEL_HELI:
{
CVector vecMoveResistance;
- if (GetModelIndex() == MI_MIAMI_SPARROW)
+ if (GetModelIndex() == MI_SPARROW)
vecMoveResistance = vecHeliMoveRes;
else
vecMoveResistance = vecRCHeliMoveRes;
@@ -436,7 +436,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
ApplyTurnForce(fYaw * GetForward() * fYawVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
CVector vecResistance;
- if (GetModelIndex() == MI_MIAMI_SPARROW)
+ if (GetModelIndex() == MI_SPARROW)
vecResistance = vecHeliResistance;
else
vecResistance = vecRCHeliResistance;
@@ -875,24 +875,7 @@ CVehicle::IsVehicleNormal(void)
{
if (!pDriver || m_nNumPassengers != 0 || GetStatus() == STATUS_WRECKED)
return false;
- switch (GetModelIndex()){
- case MI_FIRETRUCK:
- case MI_AMBULAN:
- case MI_TAXI:
- case MI_POLICE:
- case MI_ENFORCER:
- case MI_BUS:
- case MI_RHINO:
- case MI_BARRACKS:
- case MI_DODO:
- case MI_COACH:
- case MI_CABBIE:
- case MI_RCBANDIT:
- case MI_BORGNINE:
- return false;
- default:
- return true;
- }
+ return GetModelInfo()->m_vehicleClass != -1;
}
bool
@@ -1091,7 +1074,7 @@ CVehicle::SetDriver(CPed *driver)
driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5);
else if(GetModelIndex() == MI_ENFORCER)
driver->m_fArmour = Max(driver->m_fArmour, 100.0f);
- else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE)
+ else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA) // TODO(MIAMI): check zebra
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
bFreebies = false;
}
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index a818456d..66dfebb1 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -290,7 +290,7 @@ public:
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
- bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
+ bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA || GetModelIndex() == MI_KAUFMAN; }
AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); }
static bool bWheelsOnlyCheat;