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authorNikolay Korolev <nickvnuk@gmail.com>2020-08-16 13:46:20 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-08-16 13:46:20 +0200
commit7669b97ac64bd77dc0932210f81e4a0def9bfb1b (patch)
tree51c7580701ea00abc769e68d14a83a25b8ebd0cf /src
parentsubmodule (diff)
parentMerge branch 'master' into miami (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/audio/AudioLogic.cpp1
-rw-r--r--src/audio/audio_enums.h3
-rw-r--r--src/audio/sampman_oal.cpp6
-rw-r--r--src/control/Darkel.cpp6
-rw-r--r--src/control/Darkel.h6
-rw-r--r--src/control/GameLogic.cpp6
-rw-r--r--src/control/Script.cpp64
-rw-r--r--src/core/Cam.cpp22
-rw-r--r--src/core/Camera.cpp5
-rw-r--r--src/core/CdStreamPosix.cpp11
-rw-r--r--src/core/ControllerConfig.cpp10
-rw-r--r--src/core/FileMgr.h1
-rw-r--r--src/core/Frontend.cpp1076
-rw-r--r--src/core/Frontend.h6
-rw-r--r--src/core/Frontend_PS2.cpp27
-rw-r--r--src/core/Game.cpp6
-rw-r--r--src/core/Pad.cpp22
-rw-r--r--src/core/Pad.h1
-rw-r--r--src/core/PlayerInfo.cpp363
-rw-r--r--src/core/PlayerInfo.h25
-rw-r--r--src/core/Radar.h2
-rw-r--r--src/core/Stats.cpp532
-rw-r--r--src/core/Stats.h81
-rw-r--r--src/core/Wanted.cpp13
-rw-r--r--src/core/config.h4
-rw-r--r--src/core/main.cpp40
-rw-r--r--src/core/re3.cpp60
-rw-r--r--src/extras/postfx.cpp492
-rw-r--r--src/extras/postfx.h45
-rw-r--r--src/extras/shaders/Makefile16
-rw-r--r--src/extras/shaders/colourfilterVC.frag28
-rw-r--r--src/extras/shaders/colourfilterVC_PS.csobin0 -> 648 bytes
-rw-r--r--src/extras/shaders/colourfilterVC_PS.hlsl23
-rw-r--r--src/extras/shaders/colourfilterVC_PS.inc56
-rw-r--r--src/extras/shaders/colourfilterVC_fs_gl3.inc30
-rw-r--r--src/extras/shaders/contrast.frag18
-rw-r--r--src/extras/shaders/contrastPS.csobin0 -> 344 bytes
-rw-r--r--src/extras/shaders/contrastPS.hlsl21
-rw-r--r--src/extras/shaders/contrastPS.inc31
-rw-r--r--src/extras/shaders/contrast_fs_gl3.inc20
-rw-r--r--src/extras/shaders/im2d.vert21
-rw-r--r--src/extras/shaders/im2d_gl3.inc23
-rw-r--r--src/extras/shaders/make.cmd3
-rw-r--r--src/extras/shaders/makeinc.sh5
-rw-r--r--src/objects/ParticleObject.cpp2
-rw-r--r--src/peds/Ped.cpp96
-rw-r--r--src/peds/Ped.h2
-rw-r--r--src/render/Antennas.cpp2
-rw-r--r--src/render/Clouds.cpp84
-rw-r--r--src/render/Coronas.cpp188
-rw-r--r--src/render/Coronas.h26
-rw-r--r--src/render/Fluff.cpp5
-rw-r--r--src/render/Hud.cpp62
-rw-r--r--src/render/MBlur.cpp68
-rw-r--r--src/render/PointLights.cpp68
-rw-r--r--src/render/PointLights.h5
-rw-r--r--src/render/Renderer.cpp9
-rw-r--r--src/render/Rubbish.cpp67
-rw-r--r--src/render/ShadowCamera.cpp4
-rw-r--r--src/render/Shadows.cpp25
-rw-r--r--src/render/Skidmarks.cpp13
-rw-r--r--src/render/SpecialFX.cpp40
-rw-r--r--src/render/SpecialFX.h1
-rw-r--r--src/render/Sprite2d.cpp234
-rw-r--r--src/render/Sprite2d.h3
-rw-r--r--src/render/Timecycle.cpp325
-rw-r--r--src/render/Timecycle.h238
-rw-r--r--src/render/Weather.h4
-rw-r--r--src/render/WindModifiers.cpp44
-rw-r--r--src/render/WindModifiers.h7
-rw-r--r--src/rw/Lights.cpp11
-rw-r--r--src/save/GenericGameStorage.cpp21
-rw-r--r--src/save/GenericGameStorage.h2
-rw-r--r--src/save/PCSave.cpp8
-rw-r--r--src/skel/glfw/glfw.cpp22
-rw-r--r--src/skel/platform.h1
-rw-r--r--src/skel/skeleton.cpp9
-rw-r--r--src/skel/skeleton.h3
-rw-r--r--src/skel/win/win.cpp26
-rw-r--r--src/weapons/BulletInfo.cpp2
-rw-r--r--src/weapons/Weapon.cpp15
81 files changed, 3462 insertions, 1511 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index b814d58c..98ebf0d8 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -2756,7 +2756,6 @@ cAudioManager::ProcessPlane(cVehicleParams *params)
ProcessCesna(params);
break;
default:
- debug("Plane Model Id is %d\n, ", params->m_pVehicle->GetModelIndex());
break;
}
}
diff --git a/src/audio/audio_enums.h b/src/audio/audio_enums.h
index 1f13521b..375c4a70 100644
--- a/src/audio/audio_enums.h
+++ b/src/audio/audio_enums.h
@@ -12,7 +12,8 @@ enum eRadioStation
EMOTION,
WAVE,
USERTRACK,
- POLICE_RADIO,
+ NUM_RADIOS = 10,
+ POLICE_RADIO = 10,
//TAXI_RADIO,
RADIO_OFF,
};
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index a2943aff..ffa4c456 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -587,16 +587,16 @@ cSampleManager::Initialise(void)
}
nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] = (uintptr)malloc(nSampleBankSize[SAMPLEBANK_MAIN]);
- ASSERT(nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] != NULL);
+ ASSERT(nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] != 0);
- if ( nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] == NULL )
+ if ( nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] == 0 )
{
Terminate();
return false;
}
nSampleBankMemoryStartAddress[SAMPLEBANK_PED] = (uintptr)malloc(PED_BLOCKSIZE*MAX_PEDSFX);
- ASSERT(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] != NULL);
+ ASSERT(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] != 0);
}
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index bbb35080..75d27e26 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -32,9 +32,9 @@ int8 CDarkel::InterruptedWeapon;
* makes game handle sounds & messages instead of SCM (just like in GTA2)
* but it's never been used in the game. Has unused sliding text when frenzy completed etc.
*/
-int8 CDarkel::bStandardSoundAndMessages;
-int8 CDarkel::bNeedHeadShot;
-int8 CDarkel::bProperKillFrenzy;
+bool CDarkel::bStandardSoundAndMessages;
+bool CDarkel::bNeedHeadShot;
+bool CDarkel::bProperKillFrenzy;
uint16 CDarkel::Status;
uint16 CDarkel::RegisteredKills[NUM_DEFAULT_MODELS];
int32 CDarkel::ModelToKill;
diff --git a/src/control/Darkel.h b/src/control/Darkel.h
index 14529c63..0f5c2329 100644
--- a/src/control/Darkel.h
+++ b/src/control/Darkel.h
@@ -24,9 +24,9 @@ private:
static int32 AmmoInterruptedWeapon;
static int32 KillsNeeded;
static int8 InterruptedWeapon;
- static int8 bStandardSoundAndMessages;
- static int8 bNeedHeadShot;
- static int8 bProperKillFrenzy;
+ static bool bStandardSoundAndMessages;
+ static bool bNeedHeadShot;
+ static bool bProperKillFrenzy;
static uint16 Status;
static uint16 RegisteredKills[NUM_DEFAULT_MODELS];
static int32 ModelToKill;
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index 2af9464c..f4e4fdd4 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -28,6 +28,7 @@
#include "Particle.h"
#include "ColStore.h"
#include "Automobile.h"
+#include "MBlur.h"
uint8 CGameLogic::ActivePlayers;
uint8 CGameLogic::ShortCutState;
@@ -343,7 +344,10 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
pPlayerPed->bIsVisible = true;
pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0;
pPlayerPed->bDoBloodyFootprints = false;
- //TODO(MIAMI): clear drunk stuff
+ pPlayerPed->m_nDrunkenness = 0;
+ pPlayerPed->m_nFadeDrunkenness = 0;
+ CMBlur::ClearDrunkBlur();
+ pPlayerPed->m_nDrunkCountdown = 0;
pPlayerPed->ClearAdrenaline();
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
if (pPlayerPed->m_pFire)
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index eb950464..e16ba9e0 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1806,7 +1806,7 @@ void CMissionCleanup::Process()
// TODO(MIAMI)
//CSpecialFX::bLiftCam = false;
//CSpecialFX::bVideoCam = false;
- //CTimeCycle::StopExtraColour(0);
+ CTimeCycle::StopExtraColour(0);
for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
DMAudio.ClearMissionAudio(i);
CWeather::ReleaseWeather();
@@ -1822,8 +1822,11 @@ void CMissionCleanup::Process()
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CWorld::Players[0].MakePlayerSafe(false);
- //TODO(MIAMI): drunkenness, enable drive by
- //DMAudio::ShutUpPlayerTalking(0);
+ CWorld::Players[0].m_pPed->m_nFadeDrunkenness = 1;
+ CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0;
+ // CPad::GetPad(0)->SetDrunkInputDelay(0); // TODO(Miami)
+ CWorld::Players[0].m_bDriveByAllowed = true;
+ // DMAudio::ShutUpPlayerTalking(0); // TODO(Miami)
CVehicle::bDisableRemoteDetonation = false;
CVehicle::bDisableRemoteDetonationOnContact = false;
CGameLogic::ClearShortCut();
@@ -5353,7 +5356,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH);
+ int handle = CRadar::SetCoordBlip(BLIP_CONTACT_POINT, pos, 2, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
@@ -9792,7 +9795,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- C3dMarkers::PlaceMarkerSet((uintptr)this + m_nIp, 4, pos, *(float*)&ScriptParams[3],
+ C3dMarkers::PlaceMarkerSet((uintptr)this + m_nIp, MARKERTYPE_CYLINDER, pos, *(float*)&ScriptParams[3],
SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A,
SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0);
return 0;
@@ -12709,27 +12712,33 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SET_EXTRA_COLOURS:
{
CollectParameters(&m_nIp, 2);
- debug("SET_EXTRA_COLOURS not implemented, skipping\n");
+ CTimeCycle::StartExtraColour(ScriptParams[0]-1, ScriptParams[1] != 0);
return 0;
}
case COMMAND_CLEAR_EXTRA_COLOURS:
{
CollectParameters(&m_nIp, 1);
- debug("CLEAR_EXTRA_COLOURS not implemented, skipping\n");
+ CTimeCycle::StopExtraColour(ScriptParams[0]);
return 0;
}
//case COMMAND_CLOSE_CAR_BOOT:
case COMMAND_GET_WHEELIE_STATS:
{
CollectParameters(&m_nIp, 1);
- static bool bShowed = false;
- if (!bShowed) {
- debug("GET_WHEELIE_STATS not implemented\n");
- bShowed = true;
- }
- for (int i = 0; i < 6; i++)
- ScriptParams[i] = 0;
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ ScriptParams[0] = pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels;
+ ScriptParams[1] = *(int*)&pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels;
+ ScriptParams[2] = pPlayerInfo->m_nLastTimeSpentOnWheelie;
+ ScriptParams[3] = *(int*)&pPlayerInfo->m_nLastDistanceTravelledOnWheelie;
+ ScriptParams[4] = pPlayerInfo->m_nLastTimeSpentOnStoppie;
+ ScriptParams[5] = *(int*)&pPlayerInfo->m_nLastDistanceTravelledOnStoppie;
StoreParameters(&m_nIp, 6);
+ pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels = 0;
+ pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels = 0.0f;
+ pPlayerInfo->m_nLastTimeSpentOnWheelie = 0;
+ pPlayerInfo->m_nLastDistanceTravelledOnWheelie = 0.0f;
+ pPlayerInfo->m_nLastTimeSpentOnStoppie = 0;
+ pPlayerInfo->m_nLastDistanceTravelledOnStoppie = 0.0f;
return 0;
}
//case COMMAND_DISARM_CHAR:
@@ -13008,11 +13017,11 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
//case COMMAND_IS_MISSION_AUDIO_LOADING:
case COMMAND_ADD_MONEY_SPENT_ON_WEAPONS:
CollectParameters(&m_nIp, 1);
- debug("ADD_MONEY_SPENT_ON_WEAPON not implemented\n"); // TODO(MIAMI)
+ CStats::MoneySpentOnWeapons(ScriptParams[0]);
return 0;
case COMMAND_ADD_MONEY_SPENT_ON_PROPERTY:
CollectParameters(&m_nIp, 1);
- debug("ADD_MONEY_SPENT_ON_PROPERTY not implemented\n"); // TODO(MIAMI)
+ CStats::MoneySpentOnProperty(ScriptParams[0]);
return 0;
//case COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING:
case COMMAND_SET_CHAR_ANSWERING_MOBILE:
@@ -13041,21 +13050,21 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
//case COMMAND_ADD_LOAN_SHARK_VISITS:
case COMMAND_ADD_STORES_KNOCKED_OFF:
CollectParameters(&m_nIp, 1);
- debug("ADD_STORES_KNOCKED_OFF not implemented\n"); // TODO(MIAMI)
+ CStats::NumOfStoresKnockedOff(ScriptParams[0]);
return 0;
//case COMMAND_ADD_MOVIE_STUNTS:
case COMMAND_ADD_NUMBER_OF_ASSASSINATIONS:
CollectParameters(&m_nIp, 1);
- debug("ADD_NUMBER_OF_ASSASSINATIONS not implemented\n"); // TODO(MIAMI)
+ CStats::NumOfAssassinations(ScriptParams[0]);
return 0;
case COMMAND_ADD_PIZZAS_DELIVERED:
CollectParameters(&m_nIp, 1);
- debug("ADD_PIZZAS_DELIVERED not implemented\n"); // TODO(MIAMI)
+ CStats::NumOfPizzasDelivered(ScriptParams[0]);
return 0;
//case COMMAND_ADD_GARBAGE_PICKUPS:
case COMMAND_ADD_ICE_CREAMS_SOLD:
CollectParameters(&m_nIp, 1);
- debug("ADD_ICE_CREAMS_SOLD not implemented\n"); // TODO(MIAMI)
+ CStats::NumOfIceCreamSold(ScriptParams[0]);
return 0;
//case COMMAND_SET_TOP_SHOOTING_RANGE_SCORE:
//case COMMAND_ADD_SHOOTING_RANGE_RANK:
@@ -13137,15 +13146,15 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
}
case COMMAND_SET_PROPERTY_AS_OWNED:
CollectParameters(&m_nIp, 1);
- debug("SET_PROPERTY_AS_OWNED not implemented\n"); // TODO(MIAMI)
+ CStats::AddPropertyAsOwned(ScriptParams[0]);
return 0;
case COMMAND_ADD_BLOOD_RING_KILLS:
CollectParameters(&m_nIp, 1);
- debug("ADD_BLOOD_RING_KILLS not implemented\n"); // TODO(MIAMI)
+ CStats::AddNumBloodRingKills(ScriptParams[0]);
return 0;
case COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING:
CollectParameters(&m_nIp, 1);
- debug("SET_LONGEST_TIME_IN_BLOOD_RING not implemented\n"); // TODO(MIAMI)
+ CStats::LongestTimeInBloodRing(ScriptParams[0]);
return 0;
case COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE:
{
@@ -13271,7 +13280,8 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
//case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT:
//case COMMAND_GET_CLOSEST_WATER_NODE:
case COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH:
- debug("ADD_PORN_LEAFLET_TO_RUBBISH is not implemented\n"); // TODO(MIAMI)
+ CollectParameters(&m_nIp, 1);
+ CStats::PamphletMissionPassed = ScriptParams[0];
return 0;
case COMMAND_CREATE_CLOTHES_PICKUP:
{
@@ -13541,7 +13551,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
switch (command) {
case COMMAND_REGISTER_VIGILANTE_LEVEL:
CollectParameters(&m_nIp, 1);
- debug("REGISTER_VIGILANTE_LEVEL not implemented\n"); // TODO(MIAMI)
+ CStats::RegisterLevelVigilanteMission(ScriptParams[0]);
return 0;
case COMMAND_CLEAR_ALL_CHAR_ANIMS:
{
@@ -13854,7 +13864,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
}
case COMMAND_REGISTER_FIRE_LEVEL:
CollectParameters(&m_nIp, 1);
- debug("REGISTER_FIRE_LEVEL not implemented\n"); // TODO(MIAMI)
+ CStats::RegisterLevelFireMission(ScriptParams[0]);
return 0;
case COMMAND_IS_AUSTRALIAN_GAME:
UpdateCompareFlag(false); // should we make some check?
@@ -14007,7 +14017,7 @@ void CTheScripts::DrawScriptSpheres()
{
for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
if (ScriptSphereArray[i].m_bInUse)
- C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, 4, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius,
+ C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, MARKERTYPE_CYLINDER, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius,
SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0);
}
}
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 375e9d5b..b996e77f 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -4894,11 +4894,6 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
if (ResetStatics) {
FOV = DefaultFOV;
-
- // TODO(Miami): Remove that when cam is done!
- // GTA 3 has this in veh. camera
- if (TheCamera.m_bIdleOn)
- TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds();
} else {
if (isCar || isBike) {
// 0.4f: CAR_FOV_START_SPEED
@@ -4933,18 +4928,13 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
Rotating = false;
m_bCollisionChecksOn = true;
-
- // TODO(Miami): Uncomment that when cam is done!
-
- // Garage exit cam is not working well in III...
- // if (!TheCamera.m_bJustCameOutOfGarage)
- // {
- Alpha = 0.0f;
- Beta = car->GetForward().Heading() - HALFPI;
- if (TheCamera.m_bCamDirectlyInFront) {
- Beta += PI;
+ if (!TheCamera.m_bJustCameOutOfGarage) {
+ Alpha = 0.0f;
+ Beta = car->GetForward().Heading() - HALFPI;
+ if (TheCamera.m_bCamDirectlyInFront) {
+ Beta += PI;
+ }
}
- // }
BetaSpeed = 0.0;
AlphaSpeed = 0.0;
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 2f977a20..df778815 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -514,7 +514,12 @@ CCamera::Process(void)
int tableIndex = (int)(DEGTORAD(DrunkAngle)/TWOPI * CParticle::SIN_COS_TABLE_SIZE) & CParticle::SIN_COS_TABLE_SIZE-1;
DrunkAngle += 5.0f;
+#ifndef FIX_BUGS
+ // This just messes up interpolation, probably not what they intended
+ // and multiplying the interpolated FOV is also a bit extreme
+ // so let's not do any of this nonsense
Cams[ActiveCam].FOV *= (1.0f + CMBlur::Drunkness);
+#endif
CamSource.x += -0.02f*CMBlur::Drunkness * CParticle::m_CosTable[tableIndex];
CamSource.y += -0.02f*CMBlur::Drunkness * CParticle::m_SinTable[tableIndex];
diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp
index 45fd9832..e114a29a 100644
--- a/src/core/CdStreamPosix.cpp
+++ b/src/core/CdStreamPosix.cpp
@@ -150,9 +150,11 @@ CdStreamInit(int32 numChannels)
ASSERT(0);
return;
}
-
+#ifdef __linux__
_gdwCdStreamFlags = O_RDONLY | O_NOATIME;
-
+#else
+ _gdwCdStreamFlags = O_RDONLY;
+#endif
// People say it's slower
/*
if ( fsInfo.f_bsize <= CDSTREAM_SECTOR_SIZE )
@@ -400,9 +402,12 @@ void *CdStreamThread(void *param)
if (gCdStreamThreadStatus == 0){
gCdStreamThreadStatus = 1;
#endif
+
+#ifdef __linux__
pid_t tid = syscall(SYS_gettid);
int ret = setpriority(PRIO_PROCESS, tid, getpriority(PRIO_PROCESS, getpid()) + 1);
- }
+#endif
+ }
// spurious wakeup or we sent interrupt signal for flushing
if(pChannel->nSectorsToRead == 0)
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index d194cebb..38afdd0e 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -651,6 +651,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown(int32 button,
}
AffectControllerStateOn_ButtonDown_AllStates(button, type, *state);
+
+#ifdef REGISTER_START_BUTTON
+ if (button == 12)
+ state->Start = 255;
+#endif
}
}
}
@@ -1060,6 +1065,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonUp(int32 button, eC
{
if (FrontEndMenuManager.GetIsMenuActive())
AffectControllerStateOn_ButtonUp_All_Player_States(button, type, *state);
+
+#ifdef REGISTER_START_BUTTON
+ if (button == 12)
+ state->Start = 0;
+#endif
}
}
}
diff --git a/src/core/FileMgr.h b/src/core/FileMgr.h
index 51e30694..8278953b 100644
--- a/src/core/FileMgr.h
+++ b/src/core/FileMgr.h
@@ -19,4 +19,5 @@ public:
static bool ReadLine(int fd, char *buf, int len);
static int CloseFile(int fd);
static int GetErrorReadWrite(int fd);
+ static char *GetRootDirName() { return ms_rootDirName; }
};
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index ccb89fbd..0be9daf0 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -36,6 +36,7 @@
#include "Stats.h"
#include "Messages.h"
#include "FileLoader.h"
+#include "User.h"
// TODO(Miami): Remove that!! That was my map implementation for III, instead use MAP_ENHACEMENTS on some places
#define CUSTOM_MAP
@@ -65,8 +66,6 @@ CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 255);
#define FEET_IN_METER 3.33f
#endif
-#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS)
-
#ifdef TRIANGLE_BACK_BUTTON
#define GetBackJustUp GetTriangleJustUp
#define GetBackJustDown GetTriangleJustDown
@@ -924,9 +923,9 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
str = TheText.Get(aScreens[MENUPAGE_DELETE_SLOT_CONFIRM].m_aEntries[0].m_EntryName);
break;
case MENUPAGE_SAVE_OVERWRITE_CONFIRM:
- if (Slots[m_nCurrSaveSlot + 1] == SLOT_OK)
+ if (Slots[m_nCurrSaveSlot] == SLOT_OK)
str = TheText.Get("FESZ_QO");
- else if (Slots[m_nCurrSaveSlot + 1] == SLOT_CORRUPTED)
+ else if (Slots[m_nCurrSaveSlot] == SLOT_CORRUPTED)
str = TheText.Get("FESZ_QZ");
else
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
@@ -3583,7 +3582,7 @@ CMenuManager::Process(void)
InitialiseChangedLanguageSettings();
if (m_bMenuActive) {
- ProcessButtonPresses();
+ UserInput();
ProcessFileActions();
DMAudio.Service();
@@ -3593,100 +3592,249 @@ CMenuManager::Process(void)
SwitchMenuOnAndOff();
}
-// TODO(Miami)
+// Original name is unknown
void
-CMenuManager::ProcessButtonPresses(void)
+CMenuManager::ProcessList(bool &optionSelected, bool &goBack)
{
- if (m_nCurrScreen == MENUPAGE_OUTRO)
+ if (m_bWaitingForNewKeyBind)
return;
- if (m_bWaitingForNewKeyBind) {
- if (m_bStartWaitingForKeyBind)
- m_bStartWaitingForKeyBind = false;
- else {
- pControlEdit = CPad::EditCodesForControls(pControlEdit, 1);
- JoyButtonJustClicked = false;
- MouseButtonJustClicked = false;
+ if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
+ m_nTotalListRow = m_nSkinsTotal;
+ }
+ if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
+ m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 30 : 25;
+ if (m_nSelectedListRow > m_nTotalListRow)
+ m_nSelectedListRow = m_nTotalListRow - 1;
+ }
- if (CPad::GetPad(0)->GetLeftMouseJustDown())
- MouseButtonJustClicked = 1;
- else if (CPad::GetPad(0)->GetRightMouseJustUp())
- MouseButtonJustClicked = 3;
- else if (CPad::GetPad(0)->GetMiddleMouseJustUp())
- MouseButtonJustClicked = 2;
- else if (CPad::GetPad(0)->GetMouseWheelUpJustUp())
- MouseButtonJustClicked = 4;
- else if (CPad::GetPad(0)->GetMouseWheelDownJustUp())
- MouseButtonJustClicked = 5;
- // TODO two more buttons
+ if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
+ m_bShowMouse = 0;
+ optionSelected = true;
+ }
+ if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_159) {
+ if (m_nCurrExLayer == HOVEROPTION_LIST) {
+ m_nHoverOption = HOVEROPTION_NOT_HOVERING;
+ m_bWaitingForNewKeyBind = true;
+ m_bStartWaitingForKeyBind = true;
+ m_bKeyChangeNotProcessed = true;
+ pControlEdit = &m_KeyPressedCode;
+ }
+ } else {
+ field_159 = false;
+ }
- JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
+ static PauseModeTime lastTimeClickedScrollButton = 0;
- int32 TypeOfControl = KEYBOARD;
- if (JoyButtonJustClicked)
- TypeOfControl = JOYSTICK;
- if (MouseButtonJustClicked)
- TypeOfControl = MOUSE;
- if (*pControlEdit != rsNULL)
- TypeOfControl = KEYBOARD;
+ if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) {
+ m_bPressedPgUpOnList = false;
+ m_bPressedPgDnOnList = false;
+ m_bPressedUpOnList = false;
+ m_bPressedDownOnList = false;
+ m_bPressedScrollButton = false;
+ lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
+ }
- if (!m_bKeyIsOK) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
- pControlEdit = nil;
- m_bWaitingForNewKeyBind = false;
- m_KeyPressedCode = -1;
- m_bStartWaitingForKeyBind = false;
- }
- else if (!m_bKeyChangeNotProcessed) {
- if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked)
- CheckCodesForControls(TypeOfControl);
+ if (CPad::GetPad(0)->GetTabJustDown()) {
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
+ m_bShowMouse = false;
+ switch (m_nCurrExLayer) {
+ case HOVEROPTION_BACK:
+ default:
+ m_nCurrExLayer = HOVEROPTION_LIST;
+ break;
+ case HOVEROPTION_LIST:
+ m_nCurrExLayer = HOVEROPTION_USESKIN;
+ break;
+ case HOVEROPTION_USESKIN:
+ m_nCurrExLayer = HOVEROPTION_BACK;
+ }
+ if (((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) && strcmp(m_aSkinName, m_PrefsSkinFile) == 0) {
+ m_nCurrExLayer = HOVEROPTION_BACK;
+ }
+ if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) {
+ m_nCurrExLayer = HOVEROPTION_BACK;
+ }
+ }
- field_159 = true;
+ bool pressed = false;
+ if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
+ m_bShowMouse = false;
+ pressed = true;
+ } else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) {
+ m_bShowMouse = true;
+ pressed = true;
+ }
+
+ // Up
+ if (pressed) {
+ m_nCurrExLayer = HOVEROPTION_LIST;
+ if (!m_bPressedUpOnList) {
+ m_bPressedUpOnList = true;
+ lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
+ ScrollUpListByOne();
+ }
+ } else {
+ m_bPressedUpOnList = false;
+ }
+
+ pressed = false;
+ if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
+ m_bShowMouse = false;
+ pressed = true;
+ } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
+ m_bShowMouse = true;
+ pressed = true;
+ }
+
+ // Down
+ if (pressed) {
+ m_nCurrExLayer = HOVEROPTION_LIST;
+ if (!m_bPressedDownOnList) {
+ m_bPressedDownOnList = true;
+ lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
+ ScrollDownListByOne();
+ }
+ } else {
+ m_bPressedDownOnList = false;
+ }
+
+ if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
+ if (!CPad::GetPad(0)->GetPageUp()) {
+ m_bPressedPgUpOnList = false;
+ } else {
+ m_nCurrExLayer = HOVEROPTION_LIST;
+ if (!m_bPressedPgUpOnList) {
+ m_bPressedPgUpOnList = true;
+ lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
+ m_bShowMouse = false;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
+ PageUpList(false);
}
- else {
+ }
+ if (!CPad::GetPad(0)->GetPageDown()) {
+ m_bPressedPgDnOnList = false;
+ } else {
+ m_nCurrExLayer = HOVEROPTION_LIST;
+ if (!m_bPressedPgDnOnList) {
+ m_bPressedPgDnOnList = true;
+ lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
+ m_bShowMouse = false;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
+ PageDownList(false);
+ }
+ }
+ if (CPad::GetPad(0)->GetHome()) {
+ m_nCurrExLayer = HOVEROPTION_LIST;
+ m_bShowMouse = false;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
+ if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
+ m_nFirstVisibleRowOnList = 0;
+ }
+ m_nSelectedListRow = 0;
+ m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
+ }
+ if (CPad::GetPad(0)->GetEnd()) {
+ m_nCurrExLayer = HOVEROPTION_LIST;
+ m_bShowMouse = false;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
+ if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
+ m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW;
+ }
+ m_nSelectedListRow = m_nTotalListRow - 1;
+ m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
+ }
+ }
+
+ if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) {
+ m_bShowMouse = false;
+ goBack = true;
+ }
+
+ if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
+ switch (m_nHoverOption) {
+ case HOVEROPTION_BACK:
+ goBack = true;
+ break;
+ case HOVEROPTION_PAGEUP:
+ PageUpList(true);
+ break;
+ case HOVEROPTION_PAGEDOWN:
+ PageDownList(true);
+ break;
+ case HOVEROPTION_USESKIN:
+ if (m_nSkinsTotal > 0) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- for (int i = 0; i < 4; i++)
- ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i);
- m_bKeyIsOK = false;
- m_bKeyChangeNotProcessed = false;
- pControlEdit = nil;
- m_bWaitingForNewKeyBind = false;
- m_KeyPressedCode = -1;
- m_bStartWaitingForKeyBind = false;
+ m_pSelectedSkin = m_pSkinListHead.nextSkin;
+ strcpy(m_PrefsSkinFile, m_aSkinName);
+ CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
+ SaveSettings();
}
}
}
- if (pEditString || pControlEdit)
- return;
+ if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
+ switch (m_nHoverOption) {
+ case HOVEROPTION_OVER_SCROLL_UP:
+ m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_UP;
+ break;
+ case HOVEROPTION_OVER_SCROLL_DOWN:
+ m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_DOWN;
+ break;
+ case HOVEROPTION_LIST:
+ m_nHoverOption = HOVEROPTION_SKIN;
+ }
+ } else if ((CPad::GetPad(0)->GetLeftMouseJustUp())
+ && ((m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP || (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN)))) {
+ m_nHoverOption = HOVEROPTION_NOT_HOVERING;
+ }
+
+ if (!CPad::GetPad(0)->GetLeftMouse()) {
+ holdingScrollBar = false;
+ } else {
+ if ((m_nHoverOption == HOVEROPTION_HOLDING_SCROLLBAR) || holdingScrollBar) {
+ holdingScrollBar = true;
+ // TODO: This part is a bit hard to reverse. Not much code tho
+ assert(0 && "Holding scrollbar isn't done yet");
+ } else {
+ switch (m_nHoverOption) {
+ case HOVEROPTION_OVER_SCROLL_UP:
+ case HOVEROPTION_CLICKED_SCROLL_UP:
+ if (!m_bPressedScrollButton) {
+ m_bPressedScrollButton = true;
+ lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
+ ScrollUpListByOne();
+ }
+ break;
+ case HOVEROPTION_OVER_SCROLL_DOWN:
+ case HOVEROPTION_CLICKED_SCROLL_DOWN:
+ if (!m_bPressedScrollButton) {
+ m_bPressedScrollButton = true;
+ lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
+ ScrollDownListByOne();
+ }
+ break;
+ default:
+ m_bPressedScrollButton = false;
+ }
+ }
+ }
+}
+void
+CMenuManager::UserInput(void)
+{
bool goBack = false;
bool optionSelected = false;
bool goUp = false;
bool goDown = false;
-#ifdef TIDY_UP_PBP
- bool assumeIncrease = false;
-#endif
+ int8 changeValueBy;
-#ifdef USE_DEBUG_SCRIPT_LOADER
- if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) {
-#ifdef RW_GL3
- if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) {
- scriptToLoad = 1;
- DoSettingsBeforeStartingAGame();
- return;
- }
-#elif defined _WIN32
- if (GetAsyncKeyState('R') & 0x8000) {
- scriptToLoad = 1;
- DoSettingsBeforeStartingAGame();
- return;
- }
-#endif
- }
-#endif
-
- if (!m_bShowMouse && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) {
+ if (!m_AllowNavigation && m_menuTransitionProgress == 255)
+ m_AllowNavigation = true;
+ if (!m_bShowMouse && m_nCurrScreen != MENUPAGE_MAP && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) {
m_bShowMouse = true;
}
@@ -3745,248 +3893,23 @@ CMenuManager::ProcessButtonPresses(void)
if (m_nMousePosY < 0) m_nMousePosY = 0;
if (m_nMousePosY > SCREEN_HEIGHT) m_nMousePosY = SCREEN_HEIGHT;
- if (m_nCurrScreen == MENUPAGE_SKIN_SELECT || m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
-
- if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
- m_nTotalListRow = m_nSkinsTotal;
- }
- if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
- m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 30 : 25;
- if (m_nSelectedListRow > m_nTotalListRow)
- m_nSelectedListRow = m_nTotalListRow - 1;
- }
-
- if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
- m_bShowMouse = 0;
- optionSelected = true;
- }
- if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_159) {
- if (m_nCurrExLayer == HOVEROPTION_LIST) {
- m_nHoverOption = HOVEROPTION_NOT_HOVERING;
- m_bWaitingForNewKeyBind = true;
- m_bStartWaitingForKeyBind = true;
- m_bKeyChangeNotProcessed = true;
- pControlEdit = &m_KeyPressedCode;
- }
- } else {
- field_159 = false;
- }
-
- static PauseModeTime lastTimeClickedScrollButton = 0;
-
- if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) {
- m_bPressedPgUpOnList = false;
- m_bPressedPgDnOnList = false;
- m_bPressedUpOnList = false;
- m_bPressedDownOnList = false;
- m_bPressedScrollButton = false;
- lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
- }
-
- if (CPad::GetPad(0)->GetTabJustDown()) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
- m_bShowMouse = false;
- switch (m_nCurrExLayer) {
- case HOVEROPTION_BACK:
- default:
- m_nCurrExLayer = HOVEROPTION_LIST;
- break;
- case HOVEROPTION_LIST:
- m_nCurrExLayer = HOVEROPTION_USESKIN;
- break;
- case HOVEROPTION_USESKIN:
- m_nCurrExLayer = HOVEROPTION_BACK;
- }
- if (((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) && strcmp(m_aSkinName, m_PrefsSkinFile) == 0) {
- m_nCurrExLayer = HOVEROPTION_BACK;
- }
- if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) {
- m_nCurrExLayer = HOVEROPTION_BACK;
- }
- }
-
- bool pressed = false;
- if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
- m_bShowMouse = false;
- pressed = true;
- } else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) {
- m_bShowMouse = true;
- pressed = true;
- }
-
- // Up
- if (pressed) {
- m_nCurrExLayer = HOVEROPTION_LIST;
- if (!m_bPressedUpOnList) {
- m_bPressedUpOnList = true;
- lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
- ScrollUpListByOne();
- }
- } else {
- m_bPressedUpOnList = false;
- }
-
- pressed = false;
- if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
- m_bShowMouse = false;
- pressed = true;
- } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
- m_bShowMouse = true;
- pressed = true;
- }
-
- // Down
- if (pressed) {
- m_nCurrExLayer = HOVEROPTION_LIST;
- if (!m_bPressedDownOnList) {
- m_bPressedDownOnList = true;
- lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
- ScrollDownListByOne();
- }
- } else {
- m_bPressedDownOnList = false;
- }
-
- if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
- if (!CPad::GetPad(0)->GetPageUp()) {
- m_bPressedPgUpOnList = false;
- } else {
- m_nCurrExLayer = HOVEROPTION_LIST;
- if (!m_bPressedPgUpOnList) {
- m_bPressedPgUpOnList = true;
- lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
- m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
- PageUpList(false);
- }
- }
- if (!CPad::GetPad(0)->GetPageDown()) {
- m_bPressedPgDnOnList = false;
- } else {
- m_nCurrExLayer = HOVEROPTION_LIST;
- if (!m_bPressedPgDnOnList) {
- m_bPressedPgDnOnList = true;
- lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
- m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
- PageDownList(false);
- }
- }
- if (CPad::GetPad(0)->GetHome()) {
- m_nCurrExLayer = HOVEROPTION_LIST;
- m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
- if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
- m_nFirstVisibleRowOnList = 0;
- }
- m_nSelectedListRow = 0;
- m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
- }
- if (CPad::GetPad(0)->GetEnd()) {
- m_nCurrExLayer = HOVEROPTION_LIST;
- m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
- if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
- m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW;
- }
- m_nSelectedListRow = m_nTotalListRow - 1;
- m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
- }
- }
-
- if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) {
- m_bShowMouse = false;
- goBack = true;
- }
-
- if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
- switch (m_nHoverOption) {
- case HOVEROPTION_BACK:
- goBack = true;
- break;
- case HOVEROPTION_PAGEUP:
- PageUpList(true);
- break;
- case HOVEROPTION_PAGEDOWN:
- PageDownList(true);
- break;
- case HOVEROPTION_USESKIN:
- if (m_nSkinsTotal > 0) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- m_pSelectedSkin = m_pSkinListHead.nextSkin;
- strcpy(m_PrefsSkinFile, m_aSkinName);
- CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
- SaveSettings();
- }
- }
- }
-
- if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
- switch (m_nHoverOption) {
- case HOVEROPTION_OVER_SCROLL_UP:
- m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_UP;
- break;
- case HOVEROPTION_OVER_SCROLL_DOWN:
- m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_DOWN;
- break;
- case HOVEROPTION_LIST:
- m_nHoverOption = HOVEROPTION_SKIN;
- }
- } else if ((CPad::GetPad(0)->GetLeftMouseJustUp())
- && ((m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP || (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN)))) {
- m_nHoverOption = HOVEROPTION_NOT_HOVERING;
- }
-
- if (!CPad::GetPad(0)->GetLeftMouse()) {
- holdingScrollBar = false;
- } else {
- if ((m_nHoverOption == HOVEROPTION_HOLDING_SCROLLBAR) || holdingScrollBar) {
- holdingScrollBar = true;
- // TODO: This part is a bit hard to reverse. Not much code tho
- assert(0 && "Holding scrollbar isn't done yet");
- } else {
- switch (m_nHoverOption) {
- case HOVEROPTION_OVER_SCROLL_UP:
- case HOVEROPTION_CLICKED_SCROLL_UP:
- if (!m_bPressedScrollButton) {
- m_bPressedScrollButton = true;
- lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
- ScrollUpListByOne();
- }
- break;
- case HOVEROPTION_OVER_SCROLL_DOWN:
- case HOVEROPTION_CLICKED_SCROLL_DOWN:
- if (!m_bPressedScrollButton) {
- m_bPressedScrollButton = true;
- lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
- ScrollDownListByOne();
- }
- break;
- default:
- m_bPressedScrollButton = false;
- }
- }
- }
- } else if (isPlainTextScreen(m_nCurrScreen)) {
- if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() || CPad::GetPad(0)->GetLeftMouseJustDown()) {
- optionSelected = true;
- }
- if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustUp()) {
- if (m_nCurrScreen != MENUPAGE_START_MENU) {
- goBack = true;
- }
- }
+ changeValueBy = 0;
+ if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS || m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
+ ProcessList(optionSelected, goBack);
} else {
- if (CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
+ // TODO(Miami): Seperate that code into a new function from ProcessButtonPresses
+ // ProcessScrollingExceptLists(goBack);
+
+ if (m_AllowNavigation &&
+ (CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown())) {
m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
goDown = true;
m_nOptionHighlightTransitionBlend = 0;
- } else if (CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
+
+ }
+ else if (m_AllowNavigation &&
+ (CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown())) {
m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
goUp = true;
m_nOptionHighlightTransitionBlend = 0;
}
@@ -3996,25 +3919,23 @@ CMenuManager::ProcessButtonPresses(void)
m_bShowMouse = false;
optionSelected = true;
}
- } else {
+ }
+ else {
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
m_bShowMouse = false;
optionSelected = true;
}
}
- if (CPad::GetPad(0)->GetLeftMouseJustUp()) {
-#ifndef TIDY_UP_PBP
- if (((m_nCurrOption == 0) && (m_nCurrScreen == MENUPAGE_PAUSE_MENU)) &&
-#else
- if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_RESUME &&
-#endif
- (m_nHoverOption == HOVEROPTION_RANDOM_ITEM)) {
+ if (CPad::GetPad(0)->GetLeftMouseJustUp() && m_nCurrScreen != MENUPAGE_MAP) {
+ // TODO(Miami): New radio selector
+ if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM) {
m_nCurrOption = m_nOptionMouseHovering;
optionSelected = true;
}
- } else if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
-#ifdef TIDY_UP_PBP
+ }
+ // TODO(Miami): This part is old radio selector, remove when new is reversed!!
+ else if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
if (m_nHoverOption >= HOVEROPTION_RADIO_0 && m_nHoverOption <= HOVEROPTION_RADIO_9) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0;
@@ -4022,206 +3943,28 @@ CMenuManager::ProcessButtonPresses(void)
DMAudio.SetRadioInCar(m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
- } else if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM
- && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) {
- m_nCurrOption = m_nOptionMouseHovering;
- optionSelected = true;
- }
-#else
- switch (m_nHoverOption) {
- case HOVEROPTION_RADIO_0:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- m_PrefsRadioStation = HEAD_RADIO;
- SaveSettings();
- DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
- OutputDebugString("FRONTEND RADIO STATION CHANGED");
- break;
- case HOVEROPTION_RADIO_1:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- m_PrefsRadioStation = DOUBLE_CLEF;
- SaveSettings();
- DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
- OutputDebugString("FRONTEND RADIO STATION CHANGED");
- break;
- case HOVEROPTION_RADIO_2:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- m_PrefsRadioStation = JAH_RADIO;
- SaveSettings();
- DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
- OutputDebugString("FRONTEND RADIO STATION CHANGED");
- break;
- case HOVEROPTION_RADIO_3:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- m_PrefsRadioStation = RISE_FM;
- SaveSettings();
- DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
- OutputDebugString("FRONTEND RADIO STATION CHANGED");
- break;
- case HOVEROPTION_RADIO_4:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- m_PrefsRadioStation = LIPS_106;
- SaveSettings();
- DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
- OutputDebugString("FRONTEND RADIO STATION CHANGED");
- break;
- case HOVEROPTION_RADIO_5:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- m_PrefsRadioStation = GAME_FM;
- SaveSettings();
- DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
- OutputDebugString("FRONTEND RADIO STATION CHANGED");
- break;
- case HOVEROPTION_RADIO_6:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- m_PrefsRadioStation = MSX_FM;
- SaveSettings();
- DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
- OutputDebugString("FRONTEND RADIO STATION CHANGED");
- break;
- case HOVEROPTION_RADIO_7:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- m_PrefsRadioStation = FLASHBACK;
- SaveSettings();
- DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
- OutputDebugString("FRONTEND RADIO STATION CHANGED");
- break;
- case HOVEROPTION_RADIO_8:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- m_PrefsRadioStation = CHATTERBOX;
- SaveSettings();
- DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
- OutputDebugString("FRONTEND RADIO STATION CHANGED");
- break;
- case HOVEROPTION_RADIO_9:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- m_PrefsRadioStation = USERTRACK;
- SaveSettings();
- DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
- OutputDebugString("FRONTEND RADIO STATION CHANGED");
- break;
- case HOVEROPTION_RANDOM_ITEM:
- if (((m_nCurrOption != 0) || (m_nCurrScreen != MENUPAGE_PAUSE_MENU)) {
- m_nCurrOption = m_nOptionMouseHovering;
- optionSelected = true;
- }
- break;
}
-#endif
}
if (CPad::GetPad(0)->GetLeftMouse()) {
-#ifndef TIDY_UP_PBP
switch (m_nHoverOption) {
case HOVEROPTION_INCREASE_BRIGHTNESS:
- m_PrefsBrightness = m_PrefsBrightness + 32;
- if (m_PrefsBrightness < 0) {
- m_PrefsBrightness = 0;
- }
- if (510 < m_PrefsBrightness) {
- m_PrefsBrightness = 511;
- }
- SaveSettings();
- break;
- case HOVEROPTION_DECREASE_BRIGHTNESS:
- m_PrefsBrightness = m_PrefsBrightness - 32;
- if (m_PrefsBrightness < 0) {
- m_PrefsBrightness = 0;
- }
- if (510 < m_PrefsBrightness) {
- m_PrefsBrightness = 511;
- }
- SaveSettings();
- break;
+ case HOVEROPTION_INCREASE_MP3BOOST:
case HOVEROPTION_INCREASE_DRAWDIST:
- m_PrefsLOD = m_PrefsLOD + (1.0f / 16);
- m_PrefsLOD = min(1.8f, m_PrefsLOD);
- CRenderer::ms_lodDistScale = m_PrefsLOD;
- SaveSettings();
- break;
- case HOVEROPTION_DECREASE_DRAWDIST:
- m_PrefsLOD = m_PrefsLOD - (1.0f / 16);
- m_PrefsLOD = max(0.8f, m_PrefsLOD);
- CRenderer::ms_lodDistScale = m_PrefsLOD;
- SaveSettings();
- break;
case HOVEROPTION_INCREASE_MUSICVOLUME:
- m_PrefsMusicVolume = m_PrefsMusicVolume + 8;
- m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 127);
- DMAudio.SetMusicMasterVolume(uchar)(m_PrefsMusicVolume);
- SaveSettings();
- break;
- case HOVEROPTION_DECREASE_MUSICVOLUME:
- m_PrefsMusicVolume = m_PrefsMusicVolume - 8;
- if (m_PrefsMusicVolume < 0) {
- m_PrefsMusicVolume = 0;
- }
- if (126 < m_PrefsMusicVolume) {
- m_PrefsMusicVolume = 127;
- }
- DMAudio.SetMusicMasterVolume(uchar)(m_PrefsMusicVolume);
- SaveSettings();
- break;
case HOVEROPTION_INCREASE_SFXVOLUME:
- m_PrefsSFXVolume = m_PrefsSFXVolume + 8;
- if (m_PrefsSFXVolume < 0) {
- m_PrefsSFXVolume = 0;
- }
- if (126 < m_PrefsSFXVolume) {
- m_PrefsSFXVolume = 127;
- }
- DMAudio.SetEffectsMasterVolume(uchar)(m_PrefsSFXVolume);
- SaveSettings();
- break;
- case HOVEROPTION_DECREASE_SFXVOLUME:
- m_PrefsSFXVolume = m_PrefsSFXVolume - 8;
- if (m_PrefsSFXVolume < 0) {
- m_PrefsSFXVolume = 0;
- }
- if (126 < m_PrefsSFXVolume) {
- m_PrefsSFXVolume = 127;
- }
- DMAudio.SetEffectsMasterVolume(uchar)(m_PrefsSFXVolume);
- SaveSettings();
- break;
case HOVEROPTION_INCREASE_MOUSESENS:
- TheCamera.m_fMouseAccelHorzntl += (1.0f / 3000);
- TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
- SaveSettings();
+ CheckSliderMovement(1);
break;
+ case HOVEROPTION_DECREASE_BRIGHTNESS:
+ case HOVEROPTION_DECREASE_MP3BOOST:
+ case HOVEROPTION_DECREASE_DRAWDIST:
+ case HOVEROPTION_DECREASE_MUSICVOLUME:
+ case HOVEROPTION_DECREASE_SFXVOLUME:
case HOVEROPTION_DECREASE_MOUSESENS:
- TheCamera.m_fMouseAccelHorzntl -= (1.0f / 3000);
- TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
- SaveSettings();
+ CheckSliderMovement(-1);
break;
}
-#else
- switch (m_nHoverOption) {
- case HOVEROPTION_INCREASE_BRIGHTNESS:
- case HOVEROPTION_INCREASE_DRAWDIST:
- case HOVEROPTION_INCREASE_MUSICVOLUME:
- case HOVEROPTION_INCREASE_SFXVOLUME:
- case HOVEROPTION_INCREASE_MOUSESENS:
- CheckSliderMovement(1);
- break;
- case HOVEROPTION_DECREASE_BRIGHTNESS:
- case HOVEROPTION_DECREASE_DRAWDIST:
- case HOVEROPTION_DECREASE_MUSICVOLUME:
- case HOVEROPTION_DECREASE_SFXVOLUME:
- case HOVEROPTION_DECREASE_MOUSESENS:
- CheckSliderMovement(-1);
- break;
- }
-#endif
}
if (CPad::GetPad(0)->GetLeftMouseJustUp() || CPad::GetPad(0)->GetLeftJustUp() || CPad::GetPad(0)->GetRightJustUp()
@@ -4229,23 +3972,19 @@ CMenuManager::ProcessButtonPresses(void)
|| CPad::GetPad(0)->GetAnaloguePadLeftJustUp() || CPad::GetPad(0)->GetAnaloguePadRightJustUp()
|| CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
- if (option == MENUACTION_BRIGHTNESS || option == MENUACTION_DRAWDIST)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
+ if (option == MENUACTION_BRIGHTNESS)
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
else if (option == MENUACTION_SFXVOLUME)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_AUDIO_TEST, 0);
- else if (option == MENUACTION_MOUSESENS)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
+ else if (option == MENUACTION_DRAWDIST || option == MENUACTION_MOUSESTEER)
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
}
- if (CPad::GetPad(0)->GetBackJustDown()) {
- if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU) {
- m_bShowMouse = false;
- goBack = true;
- }
- }
-
- if (CPad::GetPad(0)->GetEscapeJustDown()) {
- if (m_nCurrScreen != MENUPAGE_START_MENU) {
+ if (CPad::GetPad(0)->GetBackJustDown() || CPad::GetPad(0)->GetEscapeJustDown()) {
+ if (m_nCurrScreen != MENUPAGE_NONE && m_nCurrScreen != MENUPAGE_PAUSE_MENU && m_nCurrScreen != MENUPAGE_CHOOSE_SAVE_SLOT
+ && m_nCurrScreen != MENUPAGE_SAVE_CHEAT_WARNING && m_nCurrScreen != MENUPAGE_SAVING_IN_PROGRESS
+ && m_nCurrScreen != MENUPAGE_DELETING_IN_PROGRESS && m_nCurrScreen != MENUPAGE_OUTRO)
+ {
m_bShowMouse = false;
goBack = true;
}
@@ -4254,8 +3993,156 @@ CMenuManager::ProcessButtonPresses(void)
if (((goDown) || (goUp)) || (optionSelected)) {
goBack = false;
}
+
+ }
+
+ int curAction = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
+ if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) {
+ static PauseModeTime lastSliderDecrease = 0;
+ if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) {
+ if (curAction == MENUACTION_BRIGHTNESS || curAction == MENUACTION_MUSICVOLUME ||
+ curAction == MENUACTION_SFXVOLUME || curAction == MENUACTION_RADIO ||
+ curAction == MENUACTION_DRAWDIST || curAction == MENUACTION_MOUSESENS ||
+ curAction == MENUACTION_MP3VOLUMEBOOST)
+ changeValueBy = -1;
+
+ lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ } else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) {
+ static PauseModeTime lastSliderIncrease = 0;
+ if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) {
+ if (curAction == MENUACTION_BRIGHTNESS || curAction == MENUACTION_MUSICVOLUME ||
+ curAction == MENUACTION_SFXVOLUME || curAction == MENUACTION_RADIO ||
+ curAction == MENUACTION_DRAWDIST || curAction == MENUACTION_MOUSESENS ||
+ curAction == MENUACTION_MP3VOLUMEBOOST)
+ changeValueBy = 1;
+ lastSliderIncrease = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ }
+
+ if (CPad::GetPad(0)->GetMouseWheelUpJustDown()) {
+ changeValueBy = 1;
+ } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
+ changeValueBy = -1;
+ }
+
+ if (m_AllowNavigation) {
+ if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()) {
+ m_bShowMouse = false;
+ changeValueBy = 1;
+ }
+ }
+
+ if (m_AllowNavigation) {
+ if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()) {
+ m_bShowMouse = false;
+ changeValueBy = -1;
+ }
}
+ if (changeValueBy != 0) {
+ if ((m_nCurrScreen == MENUPAGE_SOUND_SETTINGS || m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS || m_nCurrScreen == MENUPAGE_CONTROLLER_PC || m_nCurrScreen == MENUPAGE_MOUSE_CONTROLS)
+ && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_NOTHING
+ && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_LABEL
+ && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_YES
+ && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_NO
+ && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_CHANGEMENU
+ && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_KEYBOARDCTRLS
+ && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_GOBACK
+ && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESTOREDEF
+ && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_DRAWDIST
+ && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_MOUSESENS
+ && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_MP3VOLUMEBOOST) {
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
+ }
+ }
+ ProcessButtonPresses(goDown, goUp, optionSelected, goBack, changeValueBy);
+}
+
+// TODO(Miami)
+// Also rename it to ProcessUserInput when it's done
+void
+CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelected, uint8 goBack, int8 changeAmount)
+{
+ if (m_nCurrScreen == MENUPAGE_OUTRO)
+ return;
+
+ if (m_bWaitingForNewKeyBind) {
+ if (m_bStartWaitingForKeyBind)
+ m_bStartWaitingForKeyBind = false;
+ else {
+ pControlEdit = CPad::EditCodesForControls(pControlEdit, 1);
+ JoyButtonJustClicked = false;
+ MouseButtonJustClicked = false;
+
+ if (CPad::GetPad(0)->GetLeftMouseJustDown())
+ MouseButtonJustClicked = 1;
+ else if (CPad::GetPad(0)->GetRightMouseJustUp())
+ MouseButtonJustClicked = 3;
+ else if (CPad::GetPad(0)->GetMiddleMouseJustUp())
+ MouseButtonJustClicked = 2;
+ else if (CPad::GetPad(0)->GetMouseWheelUpJustUp())
+ MouseButtonJustClicked = 4;
+ else if (CPad::GetPad(0)->GetMouseWheelDownJustUp())
+ MouseButtonJustClicked = 5;
+ // TODO two more buttons
+
+ JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
+
+ int32 TypeOfControl = KEYBOARD;
+ if (JoyButtonJustClicked)
+ TypeOfControl = JOYSTICK;
+ if (MouseButtonJustClicked)
+ TypeOfControl = MOUSE;
+ if (*pControlEdit != rsNULL)
+ TypeOfControl = KEYBOARD;
+ if (!m_bKeyIsOK) {
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
+ pControlEdit = nil;
+ m_bWaitingForNewKeyBind = false;
+ m_KeyPressedCode = -1;
+ m_bStartWaitingForKeyBind = false;
+ }
+ else if (!m_bKeyChangeNotProcessed) {
+ if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked)
+ CheckCodesForControls(TypeOfControl);
+
+ field_159 = true;
+ }
+ else {
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
+ for (int i = 0; i < 4; i++)
+ ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i);
+ m_bKeyIsOK = false;
+ m_bKeyChangeNotProcessed = false;
+ pControlEdit = nil;
+ m_bWaitingForNewKeyBind = false;
+ m_KeyPressedCode = -1;
+ m_bStartWaitingForKeyBind = false;
+ }
+ }
+ }
+
+ if (pEditString || pControlEdit)
+ return;
+
+#ifdef USE_DEBUG_SCRIPT_LOADER
+ if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) {
+#ifdef RW_GL3
+ if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) {
+ scriptToLoad = 1;
+ DoSettingsBeforeStartingAGame();
+ return;
+ }
+#elif defined _WIN32
+ if (GetAsyncKeyState('R') & 0x8000) {
+ scriptToLoad = 1;
+ DoSettingsBeforeStartingAGame();
+ return;
+ }
+#endif
+ }
+#endif
#ifdef PS2_LIKE_MENU
if (CPad::GetPad(0)->GetLeftMouseJustDown() && hoveredBottomBarOption != -1) {
@@ -4296,11 +4183,14 @@ CMenuManager::ProcessButtonPresses(void)
}
#endif
+ int oldOption = m_nCurrOption;
if (goDown) {
m_nCurrOption++;
if (m_nCurrOption == NUM_MENUROWS || (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NOTHING)) {
m_nCurrOption = 0;
}
+ if (oldOption != m_nCurrOption)
+ m_nOptionHighlightTransitionBlend = 0;
}
if (goUp) {
if (m_nCurrOption == (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)) {
@@ -4311,6 +4201,8 @@ CMenuManager::ProcessButtonPresses(void)
} else {
m_nCurrOption--;
}
+ if (oldOption != m_nCurrOption)
+ m_nOptionHighlightTransitionBlend = 0;
}
if (optionSelected) {
@@ -4321,10 +4213,10 @@ CMenuManager::ProcessButtonPresses(void)
strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA", 8) != 0) {
if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) {
- if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
+ if (Slots[m_nCurrOption] != SLOT_OK)
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0);
else
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
} else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
} else {
@@ -4399,21 +4291,17 @@ CMenuManager::ProcessButtonPresses(void)
option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
switch (option) {
case MENUACTION_RADIO:
-#ifdef TIDY_UP_PBP
- assumeIncrease = true;
-#else
++m_PrefsRadioStation;
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (m_PrefsRadioStation > USERTRACK)
- m_PrefsRadioStation = HEAD_RADIO;
- } else if (m_PrefsRadioStation > CHATTERBOX) {
+ m_PrefsRadioStation = WILDSTYLE;
+ } else if (m_PrefsRadioStation > WAVE) {
m_PrefsRadioStation = USERTRACK;
}
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
-#endif
break;
case MENUACTION_LANG_ENG:
m_PrefsLanguage = LANGUAGE_AMERICAN;
@@ -4471,7 +4359,7 @@ CMenuManager::ProcessButtonPresses(void)
if (saveSlot >= 2 && saveSlot <= 9) {
m_nCurrSaveSlot = saveSlot - 2;
- if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY && Slots[m_nCurrSaveSlot + 1] != SLOT_CORRUPTED) {
+ if (Slots[m_nCurrSaveSlot] != SLOT_EMPTY && Slots[m_nCurrSaveSlot] != SLOT_CORRUPTED) {
if (m_nCurrScreen == MENUPAGE_CHOOSE_LOAD_SLOT) {
SwitchToNewScreen(MENUPAGE_LOAD_SLOT_CONFIRM);
} else if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) {
@@ -4554,16 +4442,12 @@ CMenuManager::ProcessButtonPresses(void)
break;
}
case MENUACTION_SPEAKERCONF:
-#ifndef TIDY_UP_PBP
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
if (--m_PrefsSpeakers < 0)
m_PrefsSpeakers = 2;
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
SaveSettings();
}
-#else
- assumeIncrease = true;
-#endif
break;
case MENUACTION_PLAYERSETUP:
CPlayerSkin::BeginFrontendSkinEdit();
@@ -4633,7 +4517,6 @@ CMenuManager::ProcessButtonPresses(void)
SetHelperText(2);
break;
case MENUACTION_CTRLMETHOD:
-#ifndef TIDY_UP_PBP
if (m_ControlMethod == CONTROL_CLASSIC) {
CCamera::m_bUseMouse3rdPerson = true;
m_ControlMethod = CONTROL_STANDARD;
@@ -4642,9 +4525,6 @@ CMenuManager::ProcessButtonPresses(void)
m_ControlMethod = CONTROL_CLASSIC;
}
SaveSettings();
-#else
- assumeIncrease = true;
-#endif
break;
case MENUACTION_LOADRADIO:
SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS);
@@ -4760,58 +4640,11 @@ CMenuManager::ProcessButtonPresses(void)
return;
#endif
- int changeValueBy = 0;
- bool decrease = false;
-#ifdef TIDY_UP_PBP
- bool increase = assumeIncrease;
-#else
- bool increase = false;
-#endif
- if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) {
- static PauseModeTime lastSliderDecrease = 0;
- if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) {
- CheckSliderMovement(-1);
- lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode();
- }
- } else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) {
- static PauseModeTime lastSliderIncrease = 0;
- if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) {
- CheckSliderMovement(1);
- lastSliderIncrease = CTimer::GetTimeInMillisecondsPauseMode();
- }
- }
-
- if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()) {
- m_bShowMouse = false;
- increase = true;
- } else if (CPad::GetPad(0)->GetMouseWheelUpJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
- increase = true;
- CheckSliderMovement(1);
- m_bShowMouse = true;
- }
-
- if (!CPad::GetPad(0)->GetLeftJustDown() && !CPad::GetPad(0)->GetAnaloguePadLeft() && !CPad::GetPad(0)->GetDPadLeftJustDown()) {
- if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
- if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
- decrease = true;
- CheckSliderMovement(-1);
- m_bShowMouse = true;
- }
- }
- } else {
- m_bShowMouse = false;
- decrease = true;
- }
-
- if (increase)
- changeValueBy++;
- else if (decrease)
- changeValueBy--;
- if (changeValueBy != 0) {
+ if (changeAmount != 0) {
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_RADIO:
- m_PrefsRadioStation += changeValueBy;
+ m_PrefsRadioStation += changeAmount;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (m_PrefsRadioStation < WILDSTYLE)
@@ -4831,7 +4664,7 @@ CMenuManager::ProcessButtonPresses(void)
break;
#ifdef ASPECT_RATIO_SCALE
case MENUACTION_WIDESCREEN:
- if (changeValueBy > 0) {
+ if (changeAmount > 0) {
m_PrefsUseWideScreen++;
if (m_PrefsUseWideScreen > 2)
m_PrefsUseWideScreen = 0;
@@ -4848,7 +4681,7 @@ CMenuManager::ProcessButtonPresses(void)
if (m_bGameNotLoaded) {
RwChar** videoMods = _psGetVideoModeList();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
- if (changeValueBy > 0) {
+ if (changeAmount > 0) {
do {
++m_nDisplayVideoMode;
@@ -4873,14 +4706,14 @@ CMenuManager::ProcessButtonPresses(void)
#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
- m_nPrefsAudio3DProviderIndex += changeValueBy;
+ m_nPrefsAudio3DProviderIndex += changeAmount;
m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1);
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
break;
case MENUACTION_SPEAKERCONF:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
- m_PrefsSpeakers -= changeValueBy;
+ m_PrefsSpeakers -= changeAmount;
m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2);
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
SaveSettings();
@@ -4898,7 +4731,7 @@ CMenuManager::ProcessButtonPresses(void)
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
if (option.type == FEOPTION_SELECT) {
- if (changeValueBy > 0) {
+ if (changeAmount > 0) {
option.displayedValue++;
if (option.displayedValue >= option.numRightTexts)
option.displayedValue = 0;
@@ -4912,7 +4745,7 @@ CMenuManager::ProcessButtonPresses(void)
*option.value = option.displayedValue;
}
} else if (option.type == FEOPTION_DYNAMIC) {
- option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
+ option.buttonPressFunc(changeAmount > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
}
@@ -4924,14 +4757,14 @@ CMenuManager::ProcessButtonPresses(void)
break;
#endif
}
+ CheckSliderMovement(changeAmount);
ProcessOnOffMenuOptions();
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
- if (changeValueBy < 1) {
+ if (changeAmount < 1) {
m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN;
} else {
m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN;
}
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
}
}
}
@@ -5226,9 +5059,13 @@ CMenuManager::SwitchMenuOnAndOff()
Initialise();
LoadAllTextures();
- // TODO(Miami): Cheat warning
- m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT;
- m_nCurrOption = 8;
+ if (CPad::bHasPlayerCheated) {
+ m_nCurrScreen = MENUPAGE_SAVE_CHEAT_WARNING;
+ m_nCurrOption = 0;
+ } else {
+ m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT;
+ m_nCurrOption = 8;
+ }
}
m_bStartUpFrontEndRequested = false;
@@ -5262,7 +5099,7 @@ CMenuManager::UnloadTextures()
m_bSpritesLoaded = false;
}
m_OnlySaveMenu = false;
- // TODO(Miami): Place name thing
+ CUserDisplay::PlaceName.ProcessAfterFrontEndShutDown();
}
void
@@ -5565,27 +5402,6 @@ CMenuManager::ConstructStatLine(int rowIdx)
STAT_LINE("DED_CRI", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_CRIMINAL]), false, nil);
STAT_LINE("HEL_DST", &CStats::HelisDestroyed, false, nil);
STAT_LINE("KGS_EXP", &CStats::KgsOfExplosivesUsed, false, nil);
- STAT_LINE("ACCURA", &(nTemp = (CStats::InstantHitsFiredByPlayer == 0 ? 0 :
- CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer)), false, nil);
-
- if (CStats::ElBurroTime > 0) {
- STAT_LINE("ELBURRO", &CStats::ElBurroTime, false, nil);
- }
- if (CStats::Record4x4One > 0) {
- STAT_LINE("FEST_R1", &CStats::Record4x4One, false, nil);
- }
- if (CStats::Record4x4Two > 0) {
- STAT_LINE("FEST_R2", &CStats::Record4x4Two, false, nil);
- }
- if (CStats::Record4x4Three > 0) {
- STAT_LINE("FEST_R3", &CStats::Record4x4Three, false, nil);
- }
- if (CStats::Record4x4Mayhem > 0) {
- STAT_LINE("FEST_RM", &CStats::Record4x4Mayhem, false, nil);
- }
- if (CStats::TimeTakenDefuseMission > 0) {
- STAT_LINE("FEST_BD", &CStats::TimeTakenDefuseMission, false, nil);
- }
if (CStats::HighestScores[0] > 0) {
STAT_LINE("FEST_BB", nil, false, nil);
@@ -5612,7 +5428,11 @@ CMenuManager::ConstructStatLine(int rowIdx)
#ifndef USE_MEASUREMENTS_IN_METERS
float fTemp;
STAT_LINE("FEST_DF", &(fTemp = CStats::DistanceTravelledOnFoot * MILES_IN_METER), true, nil);
- STAT_LINE("FEST_DC", &(fTemp = CStats::DistanceTravelledInVehicle * MILES_IN_METER), true, nil);
+ STAT_LINE("FEST_DC", &(fTemp = CStats::DistanceTravelledByCar * MILES_IN_METER), true, nil);
+ STAT_LINE("DISTBIK", &(fTemp = CStats::DistanceTravelledByBike * MILES_IN_METER), true, nil);
+ STAT_LINE("DISTBOA", &(fTemp = CStats::DistanceTravelledByBoat * MILES_IN_METER), true, nil);
+ STAT_LINE("DISTGOL", &(fTemp = CStats::DistanceTravelledByGolfCart * MILES_IN_METER), true, nil);
+ STAT_LINE("DISTHEL", &(fTemp = CStats::DistanceTravelledByHelicoptor * MILES_IN_METER), true, nil);
STAT_LINE("MXCARD", &(fTemp = CStats::MaximumJumpDistance * FEET_IN_METER), true, nil);
STAT_LINE("MXCARJ", &(fTemp = CStats::MaximumJumpHeight * FEET_IN_METER), true, nil);
break;
@@ -5627,7 +5447,11 @@ CMenuManager::ConstructStatLine(int rowIdx)
case LANGUAGE_JAPANESE:
#endif
STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, true, nil);
- STAT_LINE("FESTDCM", &CStats::DistanceTravelledInVehicle, true, nil);
+ STAT_LINE("FESTDCM", &CStats::DistanceTravelledByCar, true, nil);
+ STAT_LINE("DISTBIM", &CStats::DistanceTravelledByBike, true, nil);
+ STAT_LINE("DISTBOM", &CStats::DistanceTravelledByBoat, true, nil);
+ STAT_LINE("DISTGOM", &CStats::DistanceTravelledByGolfCart, true, nil);
+ STAT_LINE("DISTHEM", &CStats::DistanceTravelledByHelicoptor, true, nil);
STAT_LINE("MXCARDM", &CStats::MaximumJumpDistance, true, nil);
STAT_LINE("MXCARJM", &CStats::MaximumJumpHeight, true, nil);
break;
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 83d86d5b..e64eae98 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -318,6 +318,8 @@ enum eCheckHover
HOVEROPTION_DECREASE_SFXVOLUME,
HOVEROPTION_INCREASE_MOUSESENS,
HOVEROPTION_DECREASE_MOUSESENS,
+ HOVEROPTION_INCREASE_MP3BOOST,
+ HOVEROPTION_DECREASE_MP3BOOST,
HOVEROPTION_NOT_HOVERING,
};
@@ -633,7 +635,9 @@ public:
static void PrintErrorMessage();
void PrintStats();
void Process();
- void ProcessButtonPresses();
+ void ProcessList(bool &optionSelected, bool &goBack);
+ void UserInput();
+ void ProcessButtonPresses(uint8, uint8, uint8, uint8, int8);
void ProcessFileActions();
void ProcessOnOffMenuOptions();
void RequestFrontEndShutDown();
diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp
index 8e604978..d9eff445 100644
--- a/src/core/Frontend_PS2.cpp
+++ b/src/core/Frontend_PS2.cpp
@@ -1179,30 +1179,9 @@ CMenuManager::InitialiseMenuContents(void)
STAT_LINE("KGS_EXP", &CStats::KgsOfExplosivesUsed, 0, nil);
- nTemp = (CStats::InstantHitsFiredByPlayer == 0 ? 0 : CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer);
- STAT_LINE("ACCURA", &nTemp, 0, nil);
-
- if (CStats::ElBurroTime > 0)
- STAT_LINE("ELBURRO", &CStats::ElBurroTime, 0, nil);
-
- if (CStats::Record4x4One > 0)
- STAT_LINE("FEST_R1", &CStats::Record4x4One, 0, nil);
-
- if (CStats::Record4x4Two > 0)
- STAT_LINE("FEST_R2", &CStats::Record4x4Two, 0, nil);
-
- if (CStats::Record4x4Three > 0)
- STAT_LINE("FEST_R3", &CStats::Record4x4Three, 0, nil);
-
- if (CStats::Record4x4Mayhem > 0)
- STAT_LINE("FEST_RM", &CStats::Record4x4Mayhem, 0, nil);
-
if (CStats::LongestFlightInDodo > 0)
STAT_LINE("FEST_LF", &CStats::LongestFlightInDodo, 0, nil);
- if (CStats::TimeTakenDefuseMission > 0)
- STAT_LINE("FEST_BD", &CStats::TimeTakenDefuseMission, 0, nil);
-
STAT_LINE("CAR_CRU", &CStats::CarsCrushed, 0, nil);
if (CStats::HighestScores[0] > 0)
@@ -1231,7 +1210,11 @@ CMenuManager::InitialiseMenuContents(void)
STAT_LINE("FEST_H4", &CStats::HighestScores[4], 0, nil);
STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, 0, nil);
- STAT_LINE("FESTDCM", &CStats::DistanceTravelledInVehicle, 0, nil);
+ STAT_LINE("FESTDCM", &CStats::DistanceTravelledByCar, 0, nil);
+ STAT_LINE("DISTBIM", &CStats::DistanceTravelledByBike, 0, nil);
+ STAT_LINE("DISTBOM", &CStats::DistanceTravelledByBoat, 0, nil);
+ STAT_LINE("DISTGOM", &CStats::DistanceTravelledByGolfCart, 0, nil);
+ STAT_LINE("DISTHEM", &CStats::DistanceTravelledByHelicoptor, 0, nil);
STAT_LINE("MMRAIN", &CStats::mmRain, 0, nil);
nTemp = (int32)CStats::MaximumJumpDistance;
STAT_LINE("MXCARDM", &nTemp, 0, nil);
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 6825c247..ce2194a0 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -89,6 +89,8 @@
#include "Occlusion.h"
#include "debugmenu.h"
#include "Ropes.h"
+#include "WindModifiers.h"
+#include "postfx.h"
eLevelName CGame::currLevel;
int32 CGame::currArea;
@@ -151,6 +153,9 @@ CGame::InitialiseOnceBeforeRW(void)
CFileMgr::Initialise();
CdStreamInit(MAX_CDCHANNELS);
ValidateVersion();
+#ifdef EXTENDED_COLOURFILTER
+ CPostFX::InitOnce();
+#endif
return true;
}
@@ -695,6 +700,7 @@ void CGame::Process(void)
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();
CStreaming::Update();
+ CWindModifiers::Number = 0;
if (!CTimer::GetIsPaused())
{
CTheZones::Update();
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index c1016bdd..6d6c30e4 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -41,6 +41,7 @@
#include "Fluff.h"
#include "Gangs.h"
#include "platform.h"
+#include "Stats.h"
#ifdef GTA_PS2
#include "eetypes.h"
@@ -59,6 +60,7 @@ bool CPad::bDisplayNoControllerMessage;
bool CPad::bObsoleteControllerMessage;
bool CPad::bOldDisplayNoControllerMessage;
bool CPad::m_bMapPadOneToPadTwo;
+bool CPad::bHasPlayerCheated;
#ifdef GTA_PS2
unsigned char act_direct[6];
unsigned char act_align[6];
@@ -228,6 +230,8 @@ void VehicleCheat(bool something, int model)
CWorld::Add(vehicle);
}
}
+ CStats::CheatedCount += 1000;
+ CPad::bHasPlayerCheated = true;
}
void BlowUpCarsCheat()
@@ -287,6 +291,8 @@ void MayhemCheat()
PED_FLAG_GANG2 | PED_FLAG_GANG3 | PED_FLAG_GANG4 | PED_FLAG_GANG5 |
PED_FLAG_GANG6 | PED_FLAG_GANG7 | PED_FLAG_GANG8 | PED_FLAG_GANG9 |
PED_FLAG_EMERGENCY | PED_FLAG_PROSTITUTE | PED_FLAG_CRIMINAL | PED_FLAG_SPECIAL );
+ CStats::CheatedCount += 1000;
+ CPad::bHasPlayerCheated = true;
}
void EverybodyAttacksPlayerCheat()
@@ -294,12 +300,17 @@ void EverybodyAttacksPlayerCheat()
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
for (int i = PEDTYPE_CIVMALE; i < PEDTYPE_SPECIAL; i++)
CPedType::AddThreat(i, PED_FLAG_PLAYER1);
+
+ CStats::CheatedCount += 1000;
+ CPad::bHasPlayerCheated = true;
}
void WeaponsForAllCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CPopulation::ms_bGivePedsWeapons = !CPopulation::ms_bGivePedsWeapons;
+ CStats::CheatedCount += 1000;
+ CPad::bHasPlayerCheated = true;
}
void FastTimeCheat()
@@ -380,19 +391,24 @@ void OnlyRenderWheelsCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CVehicle::bWheelsOnlyCheat = !CVehicle::bWheelsOnlyCheat;
+ CStats::CheatedCount += 1000;
+ CPad::bHasPlayerCheated = true;
}
-
void ChittyChittyBangBangCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CVehicle::bAllDodosCheat = !CVehicle::bAllDodosCheat;
+ CStats::CheatedCount += 1000;
+ CPad::bHasPlayerCheated = true;
}
void StrongGripCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CVehicle::bCheat3 = !CVehicle::bCheat3;
+ CStats::CheatedCount += 1000;
+ CPad::bHasPlayerCheated = true;
}
void NastyLimbsCheat()
@@ -404,6 +420,7 @@ void FannyMagnetCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CPed::bFannyMagnetCheat = !CPed::bFannyMagnetCheat;
+ CPad::bHasPlayerCheated = true;
}
void BlackCarsCheat()
@@ -437,6 +454,7 @@ void BackToTheFuture(void)
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CVehicle::bHoverCheat = !CVehicle::bHoverCheat;
+ CPad::bHasPlayerCheated = true;
}
void SuicideCheat(void) {
@@ -453,6 +471,8 @@ void DoChicksWithGunsCheat(void) {
CStreaming::RemoveCurrentZonesModels();
CGangs::SetGangPedModels(GANG_PLAYER, MI_HFYBE, MI_WFYBE);
CGangs::SetGangWeapons(GANG_PLAYER, WEAPONTYPE_M4, WEAPONTYPE_M4);
+ CStats::CheatedCount += 1000;
+ CPad::bHasPlayerCheated = true;
}
//////////////////////////////////////////////////////////////////////////
diff --git a/src/core/Pad.h b/src/core/Pad.h
index 2a0bb7d3..4374bc1a 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -171,6 +171,7 @@ public:
static bool bObsoleteControllerMessage;
static bool bOldDisplayNoControllerMessage;
static bool m_bMapPadOneToPadTwo;
+ static bool bHasPlayerCheated;
static CKeyboardState OldKeyState;
static CKeyboardState NewKeyState;
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 3c01a176..256bc1b7 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -30,7 +30,13 @@
#include "World.h"
#include "ZoneCull.h"
#include "main.h"
+#include "Bike.h"
+#include "Automobile.h"
+#include "GameLogic.h"
+
+CVector lastPlayerPos;
+// --MIAMI: Done
void
CPlayerInfo::SetPlayerSkin(char *skin)
{
@@ -38,6 +44,7 @@ CPlayerInfo::SetPlayerSkin(char *skin)
LoadPlayerSkin();
}
+// --MIAMI: Done
const CVector &
CPlayerInfo::GetPos()
{
@@ -50,16 +57,16 @@ CPlayerInfo::GetPos()
return m_pPed->GetPosition();
}
+// --MIAMI: Done
void
CPlayerInfo::LoadPlayerSkin()
{
DeletePlayerSkin();
m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
- if (!m_pSkinTexture)
- m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
}
+// --MIAMI: Done
void
CPlayerInfo::DeletePlayerSkin()
{
@@ -69,6 +76,7 @@ CPlayerInfo::DeletePlayerSkin()
}
}
+// --MIAMI: Done
void
CPlayerInfo::KillPlayer()
{
@@ -81,6 +89,7 @@ CPlayerInfo::KillPlayer()
CStats::TimesDied++;
}
+// --MIAMI: Done
void
CPlayerInfo::ArrestPlayer()
{
@@ -88,11 +97,13 @@ CPlayerInfo::ArrestPlayer()
m_WBState = WBSTATE_BUSTED;
m_nWBTime = CTimer::GetTimeInMilliseconds();
+ m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
CDarkel::ResetOnPlayerDeath();
CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
CStats::TimesArrested++;
}
+// --MIAMI: Done
bool
CPlayerInfo::IsPlayerInRemoteMode()
{
@@ -109,6 +120,7 @@ CPlayerInfo::PlayerFailedCriticalMission()
CDarkel::ResetOnPlayerDeath();
}
+// --MIAMI: Done
void
CPlayerInfo::Clear(void)
{
@@ -125,6 +137,8 @@ CPlayerInfo::Clear(void)
m_nTrafficMultiplier = 0;
m_fRoadDensity = 1.0f;
m_bInRemoteMode = false;
+ field_D5 = false;
+ field_D6 = false;
m_bUnusedTaxiThing = false;
m_nUnusedTaxiTimer = 0;
m_nCollectedPackages = 0;
@@ -136,10 +150,25 @@ CPlayerInfo::Clear(void)
m_nSexFrequency = 0;
m_pHooker = nil;
m_nTimeTankShotGun = 0;
- field_248 = 0;
+ field_EC = 0;
m_nUpsideDownCounter = 0;
+ m_nTimeCarSpentOnTwoWheels = 0;
+ m_nDistanceCarTravelledOnTwoWheels = 0;
+ m_nTimeNotFullyOnGround = 0;
+ m_nTimeSpentOnWheelie = 0;
+ m_nDistanceTravelledOnWheelie = 0.0f;
+ m_nTimeSpentOnStoppie = 0;
+ m_nDistanceTravelledOnStoppie = 0.0f;
+ m_nCancelWheelStuntTimer = 0;
+ m_nLastTimeCarSpentOnTwoWheels = 0;
+ m_nLastDistanceCarTravelledOnTwoWheels = 0;
+ m_nLastTimeSpentOnWheelie = 0;
+ m_nLastDistanceTravelledOnWheelie = 0;
+ m_nLastTimeSpentOnStoppie = 0;
+ m_nLastDistanceTravelledOnStoppie = 0;
m_bInfiniteSprint = false;
m_bFastReload = false;
+ m_bFireproof = false;
m_nMaxHealth = m_nMaxArmour = 100;
m_bGetOutOfJailFree = false;
m_bGetOutOfHospitalFree = false;
@@ -147,11 +176,12 @@ CPlayerInfo::Clear(void)
m_nPreviousTimeRewardedForExplosion = 0;
m_nExplosionsSinceLastReward = 0;
m_nHavocLevel = 0;
- m_fMediaAttention = 0;
+ m_fMediaAttention = 0.0f;
m_nCurrentBustedAudio = 1;
m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
}
+// --MIAMI: Done
void
CPlayerInfo::BlowUpRCBuggy(bool actually)
{
@@ -163,6 +193,7 @@ CPlayerInfo::BlowUpRCBuggy(bool actually)
m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
}
+// --MIAMI: Done
void
CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
{
@@ -174,6 +205,7 @@ CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
m_pPed->ClearObjective();
}
+// --MIAMI: Done
void
CPlayerInfo::MakePlayerSafe(bool toggle)
{
@@ -198,8 +230,7 @@ CPlayerInfo::MakePlayerSafe(bool toggle)
CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
CReplay::DisableReplays();
- }
- else {
+ } else {
m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO);
m_pPed->bBulletProof = false;
@@ -214,18 +245,21 @@ CPlayerInfo::MakePlayerSafe(bool toggle)
}
}
+// --MIAMI: Done
bool
CPlayerInfo::IsRestartingAfterDeath()
{
return m_WBState == WBSTATE_WASTED;
}
+// --MIAMI: Done
bool
CPlayerInfo::IsRestartingAfterArrest()
{
return m_WBState == WBSTATE_BUSTED;
}
+// --MIAMI: Done
// lastCloseness is passed to other calls of this function
void
CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
@@ -250,32 +284,7 @@ CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoun
}
}
-// There is something unfinished in here... Sadly all IDBs we have have it unfinished.
-void
-CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
-{
- if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
- ++m_nExplosionsSinceLastReward;
- else
- m_nExplosionsSinceLastReward = 1;
-
- m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
- int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
- sprintf(gString, "$%d", award);
-#ifdef MONEY_MESSAGES
- // This line is a leftover from PS2, I don't know what it was meant to be.
- // CVector sth(TheCamera.GetPosition() * 4.0f);
-
- CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
-#endif
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
-
- for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
- CGeneral::GetRandomNumber();
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
- }
-}
-
+// --MIAMI: Done
void
CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
{
@@ -293,12 +302,19 @@ CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed);
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio);
#undef CopyToBuf
}
+// --MIAMI: Done
void
CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
{
@@ -313,12 +329,19 @@ CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName)
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio)
#undef CopyFromBuf
}
+// --MIAMI: Done
void
CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
{
@@ -333,7 +356,7 @@ CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1,
&& (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
CVector carCentre = car->GetBoundCentre();
- if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
+ if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f || car->IsCar() && carCentre.z < ped->GetPosition().z && ped->GetPosition().z - 4.f < carCentre.z) {
float dist = (ped->GetPosition() - carCentre).Magnitude2D();
if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
@@ -367,6 +390,157 @@ CPlayerInfo::Process(void)
if (startTaxiTimer)
m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
+ if (!m_pPed->InVehicle()) {
+ m_nTimeCarSpentOnTwoWheels = 0;
+ m_nTimeNotFullyOnGround = 0;
+ m_nTimeSpentOnWheelie = 0;
+ m_nTimeSpentOnStoppie = 0;
+ m_nCancelWheelStuntTimer = 0;
+ } else if (m_pPed->m_pMyVehicle->IsCar()) {
+ CAutomobile *car = (CAutomobile*)m_pPed->m_pMyVehicle;
+
+ if (car->m_nWheelsOnGround < 3)
+ m_nTimeNotFullyOnGround += CTimer::GetTimeInMilliseconds();
+ else
+ m_nTimeNotFullyOnGround = 0;
+
+ if (car->m_aSuspensionSpringRatioPrev[2] == 1.f && car->m_aSuspensionSpringRatioPrev[3] == 1.f) {
+ if (car->m_aSuspensionSpringRatioPrev[0] < 1.0f && car->m_aSuspensionSpringRatioPrev[1] < 1.0f && car->m_fDamageImpulse == 0.0f) {
+ m_nTimeCarSpentOnTwoWheels += CTimer::GetTimeStepInMilliseconds();
+ m_nDistanceCarTravelledOnTwoWheels += car->m_fDistanceTravelled;
+ m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.5f);
+
+ } else {
+ if (m_nTimeCarSpentOnTwoWheels != 0 && m_nCancelWheelStuntTimer < 500) {
+ m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds();
+ } else {
+ if (m_nTimeCarSpentOnTwoWheels >= 2000) {
+ m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels;
+ m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels;
+ if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000)
+ CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000;
+ if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels)
+ CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels;
+ }
+ m_nTimeCarSpentOnTwoWheels = 0;
+ m_nDistanceCarTravelledOnTwoWheels = 0;
+ m_nCancelWheelStuntTimer = 0;
+ }
+ }
+ } else if (car->m_aSuspensionSpringRatioPrev[0] == 1.0f && car->m_aSuspensionSpringRatioPrev[1] == 1.0f) {
+#ifdef FIX_BUGS
+ if (car->m_aSuspensionSpringRatioPrev[2] < 1.f
+#else
+ if (car->m_aSuspensionSpringRatioPrev[1] < 1.f
+#endif
+ && car->m_aSuspensionSpringRatioPrev[3] < 1.f && 0.0f == car->m_fDamageImpulse) {
+ m_nTimeCarSpentOnTwoWheels += CTimer::GetTimeStepInMilliseconds();
+ m_nDistanceCarTravelledOnTwoWheels += car->m_fDistanceTravelled;
+ m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f);
+
+ } else if (m_nTimeCarSpentOnTwoWheels != 0 && m_nCancelWheelStuntTimer < 500) {
+ m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds();
+
+ } else {
+ if (m_nTimeCarSpentOnTwoWheels >= 2000) {
+ m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels;
+ m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels;
+ if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000)
+ CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000;
+ if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels)
+ CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels;
+ }
+ m_nTimeCarSpentOnTwoWheels = 0;
+ m_nDistanceCarTravelledOnTwoWheels = 0;
+ m_nCancelWheelStuntTimer = 0;
+ }
+ } else if (m_nTimeCarSpentOnTwoWheels != 0) {
+ if (m_nTimeCarSpentOnTwoWheels >= 2000) {
+ m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels;
+ m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels;
+ if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000)
+ CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000;
+ if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels)
+ CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels;
+ }
+ m_nTimeCarSpentOnTwoWheels = 0;
+ m_nDistanceCarTravelledOnTwoWheels = 0;
+ m_nCancelWheelStuntTimer = 0;
+ }
+ m_nTimeSpentOnWheelie = 0;
+ m_nTimeSpentOnStoppie = 0;
+ } else if (m_pPed->m_pMyVehicle->IsBike()) {
+ CBike *bike = (CBike*)m_pPed->m_pMyVehicle;
+ if (bike->m_aSuspensionSpringRatioPrev[0] == 1.0f && bike->m_aSuspensionSpringRatioPrev[1] == 1.0f) {
+ if (bike->m_aSuspensionSpringRatioPrev[2] < 1.0f
+ || (bike->m_aSuspensionSpringRatioPrev[3] < 1.0f && 0.0f == bike->m_fDamageImpulse)) {
+ m_nTimeSpentOnWheelie += CTimer::GetTimeStepInMilliseconds();
+ m_nDistanceTravelledOnWheelie += bike->m_fDistanceTravelled;
+ m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f);
+
+ } else {
+ if (m_nTimeSpentOnWheelie != 0 && m_nCancelWheelStuntTimer < 500) {
+ m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds();
+ } else {
+ if (m_nTimeSpentOnWheelie >= 5000) {
+ m_nLastTimeSpentOnWheelie = m_nTimeSpentOnWheelie;
+ m_nLastDistanceTravelledOnWheelie = m_nDistanceTravelledOnWheelie;
+ if (CStats::LongestWheelie < m_nTimeSpentOnWheelie / 1000)
+ CStats::LongestWheelie = m_nTimeSpentOnWheelie / 1000;
+ if (CStats::LongestWheelieDist < m_nDistanceTravelledOnWheelie)
+ CStats::LongestWheelieDist = m_nDistanceTravelledOnWheelie;
+ }
+ m_nTimeSpentOnWheelie = 0;
+ m_nDistanceTravelledOnWheelie = 0;
+ m_nCancelWheelStuntTimer = 0;
+ }
+ }
+ } else if (m_nTimeSpentOnWheelie != 0) {
+ if (m_nTimeSpentOnWheelie >= 5000) {
+ m_nLastTimeSpentOnWheelie = m_nTimeSpentOnWheelie;
+ m_nLastDistanceTravelledOnWheelie = m_nDistanceTravelledOnWheelie;
+ if (CStats::LongestWheelie < m_nTimeSpentOnWheelie / 1000)
+ CStats::LongestWheelie = m_nTimeSpentOnWheelie / 1000;
+ if (CStats::LongestWheelieDist < m_nDistanceTravelledOnWheelie)
+ CStats::LongestWheelieDist = m_nDistanceTravelledOnWheelie;
+ }
+ m_nTimeSpentOnWheelie = 0;
+ m_nDistanceTravelledOnWheelie = 0;
+ m_nCancelWheelStuntTimer = 0;
+
+ } else if (bike->m_aSuspensionSpringRatioPrev[2] == 1.0f && bike->m_aSuspensionSpringRatioPrev[3] == 1.0f
+ && 0.0f == bike->m_fDamageImpulse) {
+ m_nTimeSpentOnStoppie += CTimer::GetTimeStepInMilliseconds();
+ m_nDistanceTravelledOnStoppie += bike->m_fDistanceTravelled;
+ m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f);
+
+ } else {
+ if (m_nTimeSpentOnStoppie != 0 && m_nCancelWheelStuntTimer < 500) {
+ m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds();
+ } else {
+ if (m_nTimeSpentOnStoppie >= 2000) {
+ m_nLastTimeSpentOnStoppie = m_nTimeSpentOnStoppie;
+ m_nLastDistanceTravelledOnStoppie = m_nDistanceTravelledOnStoppie;
+ if (CStats::LongestStoppie < m_nTimeSpentOnStoppie / 1000)
+ CStats::LongestStoppie = m_nTimeSpentOnStoppie / 1000;
+ if (CStats::LongestStoppieDist < m_nDistanceTravelledOnStoppie)
+ CStats::LongestStoppieDist = m_nDistanceTravelledOnStoppie;
+ }
+ m_nTimeSpentOnStoppie = 0;
+ m_nDistanceTravelledOnStoppie = 0;
+ m_nCancelWheelStuntTimer = 0;
+ }
+ }
+ m_nTimeCarSpentOnTwoWheels = 0;
+ m_nTimeNotFullyOnGround = 0;
+ } else {
+ m_nTimeCarSpentOnTwoWheels = 0;
+ m_nTimeNotFullyOnGround = 0;
+ m_nTimeSpentOnWheelie = 0;
+ m_nTimeSpentOnStoppie = 0;
+ m_nCancelWheelStuntTimer = 0;
+ }
+
// The effect that makes money counter does while earning/losing money
if (m_nVisibleMoney != m_nMoney) {
int diff = m_nMoney - m_nVisibleMoney;
@@ -395,7 +569,7 @@ CPlayerInfo::Process(void)
m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y);
}
- m_fRoadDensity = clamp(m_fRoadDensity, 0.4f, 1.45f);
+ m_fRoadDensity = clamp(m_fRoadDensity, 0.5f, 1.45f);
// Because vehicle enter/exit use same key binding.
bool enterOrExitVeh;
@@ -404,39 +578,31 @@ CPlayerInfo::Process(void)
else
enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle();
- if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_MODE) {
+ if (enterOrExitVeh && m_pPed->m_nPedState != PED_ANSWER_MOBILE && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_MODE) {
if (m_pPed->bInVehicle) {
if (!m_pRemoteVehicle) {
CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->GetModelIndex())) {
CVehicle *veh = m_pPed->m_pMyVehicle;
if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
+ if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
+ bool canJumpOff = false;
+ if (veh->m_vehType == VEHICLE_TYPE_BIKE) {
+ canJumpOff = veh->CanPedJumpOffBike();
+ } else if (veh->pDriver == m_pPed) {
+ canJumpOff = veh->CanPedJumpOutCar();
+ }
- // This condition will always return true, else block was probably WIP Miami code.
- if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
- if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
- if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) {
+ if (canJumpOff || veh->m_vecMoveSpeed.Magnitude() < 0.1f) {
+ if (!veh->bIsInWater)
m_pPed->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
- }
+
+ } else if (veh->GetStatus() != STATUS_PLAYER && veh != CGameLogic::pShortCutTaxi) {
+ veh->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ veh->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
}
- } else {
- CVector sth = 0.7f * veh->GetRight() + veh->GetPosition();
- bool found = false;
- float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found);
-
- if (found)
- sth.z = 1.0f + groundZ;
- m_pPed->m_nPedState = PED_IDLE;
- m_pPed->SetMoveState(PEDMOVE_STILL);
- CPed::PedSetOutCarCB(0, m_pPed);
- CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
- CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f);
- m_pPed->SetPosition(sth);
- m_pPed->SetMoveState(PEDMOVE_STILL);
- m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;
}
} else {
- // The code in here was under CPed::SetExitBoat in VC, did the same for here.
m_pPed->SetExitBoat(veh);
m_pPed->bTryingToReachDryLand = true;
}
@@ -451,14 +617,10 @@ CPlayerInfo::Process(void)
CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
if (surfaceBelow && surfaceBelow->IsVehicle()) {
carBelow = (CVehicle*)surfaceBelow;
- if (carBelow->IsBoat()) {
+ if (carBelow->IsBoat() && carBelow->m_modelIndex != MI_SKIMMER) {
weAreOnBoat = true;
m_pPed->bOnBoat = true;
-#ifdef VC_PED_PORTS
if (carBelow->GetStatus() != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
-#else
- if (carBelow->GetStatus() != STATUS_WRECKED)
-#endif
m_pPed->SetSeekBoatPosition(carBelow);
}
}
@@ -506,14 +668,15 @@ CPlayerInfo::Process(void)
}
}
}
+
if (m_bInRemoteMode) {
uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar;
- if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) {
+ if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING && field_D6) {
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(1.0f, 0);
}
if (timeWithoutRemoteCar > 2000) {
- if (m_WBState == WBSTATE_PLAYING) {
+ if (m_WBState == WBSTATE_PLAYING && field_D6) {
TheCamera.RestoreWithJumpCut();
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(1.0f, 1);
@@ -525,6 +688,7 @@ CPlayerInfo::Process(void)
CTimer::Update();
}
m_bInRemoteMode = false;
+ CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true;
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
if (FindPlayerVehicle()) {
FindPlayerVehicle()->SetStatus(STATUS_PLAYER);
@@ -534,11 +698,10 @@ CPlayerInfo::Process(void)
if (!(CTimer::GetFrameCounter() & 31)) {
CVehicle *veh = FindPlayerVehicle();
if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f
- && veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) {
+ && veh->m_vecMoveSpeed.Magnitude() < 0.05f && (veh->IsCar() || veh->IsBoat()) && !veh->bIsInWater) {
if (veh->GetUp().z < -0.5f) {
m_nUpsideDownCounter += 2;
-
} else {
m_nUpsideDownCounter++;
}
@@ -562,8 +725,74 @@ CPlayerInfo::Process(void)
if (veh->pPassengers[i])
veh->pPassengers[i]->m_nZoneLevel = LEVEL_GENERIC;
}
- CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
+ if(veh->m_modelIndex == MI_CADDY)
+ CStats::DistanceTravelledByGolfCart += veh->m_fDistanceTravelled;
+ else {
+ if(veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
+ CStats::DistanceTravelledByHelicoptor += veh->m_fDistanceTravelled;
+ if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)
+ CStats::DistanceTravelledByPlane += veh->m_fDistanceTravelled;
+ if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR)
+ CStats::DistanceTravelledByCar += veh->m_fDistanceTravelled;
+ if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE)
+ CStats::DistanceTravelledByBike += veh->m_fDistanceTravelled;
+ if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT)
+ CStats::DistanceTravelledByBoat += veh->m_fDistanceTravelled;
+
+ if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) {
+ if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
+ CStats::FlightTime += CTimer::GetTimeStep() * 16.f; // what a weird choice
+ }
+ }
+ }
} else {
CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
}
+
+ if (m_pPed->m_pWanted->m_nWantedLevel && !CTheScripts::IsPlayerOnAMission()) {
+ float maxDelta = 0.0f;
+ static bool movedSignificantly = true;
+ static bool thereIsACarPathNear = true;
+ // there was one more guard without variable's itself???
+
+ if (CTimer::GetTimeInMilliseconds() / 20000 != CTimer::GetPreviousTimeInMilliseconds() / 20000) {
+ float posChange = (lastPlayerPos - FindPlayerCoors()).Magnitude();
+ movedSignificantly = posChange >= 10.0f;
+ lastPlayerPos = FindPlayerCoors();
+ thereIsACarPathNear = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 60.0f, true, false, false, false) != 0;
+ }
+ switch (m_pPed->m_pWanted->m_nWantedLevel) {
+ case 1:
+ maxDelta = 31.f;
+ break;
+ case 2:
+ maxDelta = 62.f;
+ break;
+ case 3:
+ maxDelta = 125.f;
+ break;
+ case 4:
+ maxDelta = 250.f;
+ break;
+ case 5:
+ maxDelta = 500.f;
+ break;
+ case 6:
+ maxDelta = 1000.f;
+ break;
+ default:
+ break;
+ }
+ float increaseDelta = maxDelta - m_fMediaAttention;
+ float increaseAttentionBy = CTimer::GetTimeStep() * 0.0001f * increaseDelta;
+ if (increaseAttentionBy < 0.0f
+ || movedSignificantly && thereIsACarPathNear && !CCullZones::NoPolice() && !CCullZones::PoliceAbandonCars() && CGame::currArea == AREA_MAIN_MAP) {
+ m_fMediaAttention += increaseAttentionBy;
+ }
+ } else {
+ m_fMediaAttention = 0.0f;
+ }
+ CStats::HighestChaseValue = Max(m_fMediaAttention, CStats::HighestChaseValue);
+ m_nMoney = Min(999999999, m_nMoney);
+ m_nVisibleMoney = Min(999999999, m_nVisibleMoney);
}
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h
index 11f51ac0..7d99a4e0 100644
--- a/src/core/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
@@ -45,19 +45,33 @@ public:
int8 m_WBState; // eWastedBustedState
uint32 m_nWBTime;
bool m_bInRemoteMode;
+ bool field_D5;
+ bool field_D6;
uint32 m_nTimeLostRemoteCar;
uint32 m_nTimeLastHealthLoss;
uint32 m_nTimeLastArmourLoss;
uint32 m_nTimeTankShotGun;
- int32 m_nTimeNotFullyOnGround;
int32 m_nUpsideDownCounter;
- int32 field_248;
+ int32 field_EC;
+ int32 m_nTimeCarSpentOnTwoWheels;
+ int32 m_nDistanceCarTravelledOnTwoWheels;
+ int32 m_nTimeNotFullyOnGround;
+ int32 m_nTimeSpentOnWheelie;
+ float m_nDistanceTravelledOnWheelie;
+ int32 m_nTimeSpentOnStoppie;
+ float m_nDistanceTravelledOnStoppie;
+ int32 m_nCancelWheelStuntTimer;
+ int32 m_nLastTimeCarSpentOnTwoWheels;
+ int32 m_nLastDistanceCarTravelledOnTwoWheels;
+ int32 m_nLastTimeSpentOnWheelie;
+ int32 m_nLastDistanceTravelledOnWheelie;
+ int32 m_nLastTimeSpentOnStoppie;
+ int32 m_nLastDistanceTravelledOnStoppie;
int16 m_nTrafficMultiplier;
+ int16 field_12A;
float m_fRoadDensity;
uint32 m_nPreviousTimeRewardedForExplosion;
- int32 m_nExplosionsSinceLastReward;
- int32 field_268;
- int32 field_272;
+ uint32 m_nExplosionsSinceLastReward;
uint32 m_nHavocLevel;
float m_fMediaAttention;
bool m_bInfiniteSprint;
@@ -76,7 +90,6 @@ public:
void MakePlayerSafe(bool);
void LoadPlayerSkin();
void DeletePlayerSkin();
- void AwardMoneyForExplosion(CVehicle *vehicle);
void SetPlayerSkin(char* skin);
const CVector &GetPos();
void Process(void);
diff --git a/src/core/Radar.h b/src/core/Radar.h
index a36faaea..100da8f3 100644
--- a/src/core/Radar.h
+++ b/src/core/Radar.h
@@ -19,7 +19,7 @@
#define COORDBLIP_MARKER_COLOR_R 252
#define COORDBLIP_MARKER_COLOR_G 138
#define COORDBLIP_MARKER_COLOR_B 242
-#define COORDBLIP_MARKER_COLOR_A 255
+#define COORDBLIP_MARKER_COLOR_A 228
#define NUM_MAP_LEGENDS 75
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index 2e3a27b2..d5c08e4f 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -3,12 +3,14 @@
#include "Stats.h"
#include "Text.h"
#include "World.h"
+#include "Pad.h"
#include <climits>
-//TODO
int32 CStats::SeagullsKilled;
-
+int32 CStats::BoatsExploded;
+int32 CStats::WantedStarsAttained;
+int32 CStats::WantedStarsEvaded;
int32 CStats::DaysPassed;
int32 CStats::HeadsPopped;
int32 CStats::CommercialPassed;
@@ -21,8 +23,25 @@ int32 CStats::PedsKilledOfThisType[NUM_PEDTYPES];
int32 CStats::TimesDied;
int32 CStats::TimesArrested;
int32 CStats::KillsSinceLastCheckpoint;
-float CStats::DistanceTravelledInVehicle;
+float CStats::DistanceTravelledByCar;
+float CStats::DistanceTravelledByHelicoptor;
+float CStats::DistanceTravelledByBike;
+float CStats::DistanceTravelledByBoat;
+float CStats::DistanceTravelledByPlane;
+float CStats::DistanceTravelledByGolfCart;
float CStats::DistanceTravelledOnFoot;
+int32 CStats::FlightTime;
+int32 CStats::TimesDrowned;
+int32 CStats::PhotosTaken;
+float CStats::LoanSharks;
+float CStats::StoresKnockedOff;
+float CStats::MovieStunts;
+float CStats::Assassinations;
+float CStats::PizzasDelivered;
+float CStats::GarbagePickups;
+float CStats::IceCreamSold;
+float CStats::TopShootingRangeScore;
+float CStats::ShootingRank;
int32 CStats::ProgressMade;
int32 CStats::TotalProgressInGame;
int32 CStats::CarsExploded;
@@ -40,94 +59,153 @@ int32 CStats::MissionsGiven;
int32 CStats::MissionsPassed;
char CStats::LastMissionPassedName[8];
int32 CStats::TotalLegitimateKills;
-int32 CStats::ElBurroTime;
-int32 CStats::Record4x4One;
-int32 CStats::Record4x4Two;
-int32 CStats::Record4x4Three;
-int32 CStats::Record4x4Mayhem;
int32 CStats::LivesSavedWithAmbulance;
int32 CStats::CriminalsCaught;
int32 CStats::HighestLevelAmbulanceMission;
+int32 CStats::HighestLevelVigilanteMission;
+int32 CStats::HighestLevelFireMission;
int32 CStats::FiresExtinguished;
-int32 CStats::TimeTakenDefuseMission;
int32 CStats::TotalNumberKillFrenzies;
int32 CStats::TotalNumberMissions;
int32 CStats::RoundsFiredByPlayer;
int32 CStats::KgsOfExplosivesUsed;
-int32 CStats::InstantHitsFiredByPlayer;
-int32 CStats::InstantHitsHitByPlayer;
+int32 CStats::BulletsThatHit;
int32 CStats::BestTimeBombDefusal;
int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES];
int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES];
int32 CStats::BestPositions[CStats::TOTAL_BEST_POSITIONS];
+bool CStats::PropertyOwned[CStats::TOTAL_PROPERTIES];
+int32 CStats::NumPropertyOwned;
int32 CStats::PropertyDestroyed;
+float CStats::HighestChaseValue;
+int32 CStats::CheatedCount;
+int32 CStats::ShowChaseStatOnScreen;
+int32 CStats::PamphletMissionPassed;
+bool CStats::abSonyCDs[1];
+int32 CStats::BloodRingKills;
+int32 CStats::BloodRingTime;
+float CStats::FavoriteRadioStationList[NUM_RADIOS];
int32 CStats::Sprayings;
float CStats::AutoPaintingBudget;
int32 CStats::NoMoreHurricanes;
float CStats::FashionBudget;
+float CStats::PropertyBudget;
+float CStats::WeaponBudget;
int32 CStats::SafeHouseVisits;
int32 CStats::TyresPopped;
+int32 CStats::LongestWheelie;
+int32 CStats::LongestStoppie;
+int32 CStats::Longest2Wheel;
+float CStats::LongestWheelieDist;
+float CStats::LongestStoppieDist;
+float CStats::Longest2WheelDist;
+
+// --MIAMI: functions below are done except TODOs, but there are some to be moved from Frontend
+
void CStats::Init()
{
PeopleKilledByOthers = 0;
PeopleKilledByPlayer = 0;
- RoundsFiredByPlayer = 0;
CarsExploded = 0;
+ BoatsExploded = 0;
+ RoundsFiredByPlayer = 0;
+ for (int i = 0; i < NUM_PEDTYPES; i++)
+ PedsKilledOfThisType[i] = 0;
HelisDestroyed = 0;
ProgressMade = 0;
KgsOfExplosivesUsed = 0;
- InstantHitsFiredByPlayer = 0;
- InstantHitsHitByPlayer = 0;
+ BulletsThatHit = 0;
+ TyresPopped = 0;
HeadsPopped = 0;
+ WantedStarsAttained = 0;
+ WantedStarsEvaded = 0;
TimesArrested = 0;
TimesDied = 0;
DaysPassed = 0;
- NumberOfUniqueJumpsFound = 0;
- MaximumJumpFlips = 0;
- MaximumJumpSpins = 0;
+ SafeHouseVisits = 0;
+ Sprayings = 0;
MaximumJumpDistance = 0;
MaximumJumpHeight = 0;
+ MaximumJumpFlips = 0;
+ MaximumJumpSpins = 0;
BestStuntJump = 0;
+ NumberOfUniqueJumpsFound = 0;
TotalNumberOfUniqueJumps = 0;
- Record4x4One = 0;
- Record4x4Two = 0;
+ MissionsGiven = 0;
+ MissionsPassed = 0;
PassengersDroppedOffWithTaxi = 0;
- Record4x4Three = 0;
MoneyMadeWithTaxi = 0;
- Record4x4Mayhem = 0;
+ DistanceTravelledOnFoot = 0;
+ DistanceTravelledByCar = 0;
+ DistanceTravelledByBike = 0;
+ DistanceTravelledByBoat = 0;
+ DistanceTravelledByGolfCart = 0;
+ DistanceTravelledByHelicoptor = 0;
+ DistanceTravelledByPlane = 0; // FIX: Wasn't initialized
LivesSavedWithAmbulance = 0;
- ElBurroTime = 0;
CriminalsCaught = 0;
- MissionsGiven = 0;
+ HighestLevelVigilanteMission = 0;
HighestLevelAmbulanceMission = 0;
- MissionsPassed = 0;
+ HighestLevelFireMission = 0;
FiresExtinguished = 0;
- DistanceTravelledOnFoot = 0;
- TimeTakenDefuseMission = 0;
+ PhotosTaken = 0;
NumberKillFrenziesPassed = 0;
- DistanceTravelledInVehicle = 0;
TotalNumberKillFrenzies = 0;
TotalNumberMissions = 0;
- KillsSinceLastCheckpoint = 0;
- TotalLegitimateKills = 0;
+ FlightTime = 0;
+ TimesDrowned = 0;
+ SeagullsKilled = 0;
+ WeaponBudget = 0.0f;
+ FashionBudget = 0.0f;
+ LoanSharks = 0.0f;
+ StoresKnockedOff = 0.0f;
+ MovieStunts = 0.0f;
+ Assassinations = 0.0f;
+ PizzasDelivered = 0.0f;
+ GarbagePickups = 0.0f;
+ IceCreamSold = 0.0f;
+ TopShootingRangeScore = 0.0f;
+ ShootingRank = 0.0f;
+ LongestWheelie = 0;
+ LongestStoppie = 0;
+ Longest2Wheel = 0;
+ LongestWheelieDist = 0.0f;
+ LongestStoppieDist = 0.0f;
+ Longest2WheelDist = 0.0f;
+ PropertyBudget = 0.0f;
+ AutoPaintingBudget = 0.0f;
+ PropertyDestroyed = 0;
+ HighestChaseValue = 0.0f;
+ CheatedCount = 0;
+
for (int i = 0; i < TOTAL_FASTEST_TIMES; i++)
FastestTimes[i] = 0;
for (int i = 0; i < TOTAL_HIGHEST_SCORES; i++)
HighestScores[i] = 0;
for (int i = 0; i < TOTAL_BEST_POSITIONS; i++)
BestPositions[i] = INT_MAX;
- for (int i = 0; i < NUM_PEDTYPES; i++)
- PedsKilledOfThisType[i] = 0;
+
+ KillsSinceLastCheckpoint = 0;
+ TotalLegitimateKills = 0;
IndustrialPassed = 0;
CommercialPassed = 0;
SuburbanPassed = 0;
-
- Sprayings = 0;
- AutoPaintingBudget = 0.0f;
+ PamphletMissionPassed = 0;
NoMoreHurricanes = 0;
- SafeHouseVisits = 0;
+ ShowChaseStatOnScreen = 0;
+ abSonyCDs[0] = 0;
+ // TODO(Miami): Change this with PopulateFavoriteRadioStationList(); !!
+ for (int i = 0; i < NUM_RADIOS; i++)
+ FavoriteRadioStationList[i] = 0.0f;
+
+ NumPropertyOwned = 0;
+ for (int i = 0; i < TOTAL_PROPERTIES; i++)
+ PropertyOwned[i] = false;
+
+ BloodRingKills = 0;
+ BloodRingTime = 0;
}
void CStats::RegisterFastestTime(int32 index, int32 time)
@@ -151,31 +229,6 @@ void CStats::RegisterBestPosition(int32 index, int32 position)
BestPositions[index] = Min(BestPositions[index], position);
}
-void CStats::RegisterElBurroTime(int32 time)
-{
- ElBurroTime = (ElBurroTime && ElBurroTime < time) ? ElBurroTime : time;
-}
-
-void CStats::Register4x4OneTime(int32 time)
-{
- Record4x4One = (Record4x4One && Record4x4One < time) ? Record4x4One : time;
-}
-
-void CStats::Register4x4TwoTime(int32 time)
-{
- Record4x4Two = (Record4x4Two && Record4x4Two < time) ? Record4x4Two : time;
-}
-
-void CStats::Register4x4ThreeTime(int32 time)
-{
- Record4x4Three = (Record4x4Three && Record4x4Three < time) ? Record4x4Three : time;
-}
-
-void CStats::Register4x4MayhemTime(int32 time)
-{
- Record4x4Mayhem = (Record4x4Mayhem && Record4x4Mayhem < time) ? Record4x4Mayhem : time;
-}
-
void CStats::AnotherLifeSavedWithAmbulance()
{
++LivesSavedWithAmbulance;
@@ -191,14 +244,19 @@ void CStats::RegisterLevelAmbulanceMission(int32 level)
HighestLevelAmbulanceMission = Max(HighestLevelAmbulanceMission, level);
}
-void CStats::AnotherFireExtinguished()
+void CStats::RegisterLevelVigilanteMission(int32 level)
{
- ++FiresExtinguished;
+ HighestLevelVigilanteMission = Max(HighestLevelVigilanteMission, level);
}
-void CStats::RegisterTimeTakenDefuseMission(int32 time)
+void CStats::RegisterLevelFireMission(int32 level)
{
- TimeTakenDefuseMission = (TimeTakenDefuseMission && TimeTakenDefuseMission < time) ? TimeTakenDefuseMission : time;
+ HighestLevelFireMission = Max(HighestLevelFireMission, level);
+}
+
+void CStats::AnotherFireExtinguished()
+{
+ ++FiresExtinguished;
}
void CStats::AnotherKillFrenzyPassed()
@@ -220,40 +278,88 @@ wchar *CStats::FindCriminalRatingString()
{
int rating = FindCriminalRatingNumber();
- if (rating < 10) return TheText.Get("RATNG1");
- if (rating < 25) return TheText.Get("RATNG2");
- if (rating < 70) return TheText.Get("RATNG3");
- if (rating < 150) return TheText.Get("RATNG4");
- if (rating < 250) return TheText.Get("RATNG5");
- if (rating < 450) return TheText.Get("RATNG6");
- if (rating < 700) return TheText.Get("RATNG7");
- if (rating < 1000) return TheText.Get("RATNG8");
- if (rating < 1400) return TheText.Get("RATNG9");
- if (rating < 1900) return TheText.Get("RATNG10");
- if (rating < 2500) return TheText.Get("RATNG11");
- if (rating < 3200) return TheText.Get("RATNG12");
- if (rating < 4000) return TheText.Get("RATNG13");
- if (rating < 5000) return TheText.Get("RATNG14");
- return TheText.Get("RATNG15");
+ if (rating < 0) {
+ if (rating > -500) return TheText.Get("RATNG53");
+ if (rating > -2000) return TheText.Get("RATNG54");
+ if (rating > -4000) return TheText.Get("RATNG55");
+ if (rating > -6000) return TheText.Get("RATNG56");
+ return TheText.Get("RATNG57");
+ }
+ if (rating < 20) return TheText.Get("RATNG1");
+ if (rating < 50) return TheText.Get("RATNG2");
+ if (rating < 75) return TheText.Get("RATNG3");
+ if (rating < 100) return TheText.Get("RATNG4");
+ if (rating < 120) return TheText.Get("RATNG5");
+ if (rating < 150) return TheText.Get("RATNG6");
+ if (rating < 200) return TheText.Get("RATNG7");
+ if (rating < 240) return TheText.Get("RATNG8");
+ if (rating < 270) return TheText.Get("RATNG9");
+ if (rating < 300) return TheText.Get("RATNG10");
+ if (rating < 335) return TheText.Get("RATNG11");
+ if (rating < 370) return TheText.Get("RATNG12");
+ if (rating < 400) return TheText.Get("RATNG13");
+ if (rating < 450) return TheText.Get("RATNG14");
+ if (rating < 500) return TheText.Get("RATNG15");
+ if (rating < 550) return TheText.Get("RATNG16");
+ if (rating < 600) return TheText.Get("RATNG17");
+ if (rating < 610) return TheText.Get("RATNG18");
+ if (rating < 650) return TheText.Get("RATNG19");
+ if (rating < 700) return TheText.Get("RATNG20");
+ if (rating < 850) return TheText.Get("RATNG21");
+ if (rating < 1000) return TheText.Get("RATNG22");
+ if (rating < 1005) return TheText.Get("RATNG23");
+ if (rating < 1150) return TheText.Get("RATNG24");
+ if (rating < 1300) return TheText.Get(TimesArrested > 0 ? "RATNG25" : "RATNG24");
+ if (rating < 1500) return TheText.Get("RATNG26");
+ if (rating < 1700) return TheText.Get("RATNG27");
+ if (rating < 2000) return TheText.Get("RATNG28");
+ if (rating < 2100) return TheText.Get("RATNG29");
+ if (rating < 2300) return TheText.Get("RATNG30");
+ if (rating < 2500) return TheText.Get("RATNG31");
+ if (rating < 2750) return TheText.Get("RATNG32");
+ if (rating < 3000) return TheText.Get("RATNG33");
+ if (rating < 3500) return TheText.Get("RATNG34");
+ if (rating < 4000) return TheText.Get("RATNG35");
+ if (rating < 5000) return TheText.Get("RATNG36");
+ if (rating < 7500) return TheText.Get("RATNG37");
+ if (rating < 10000) return TheText.Get("RATNG38");
+ if (rating < 20000) return TheText.Get("RATNG39");
+ if (rating < 30000) return TheText.Get("RATNG40");
+ if (rating < 40000) return TheText.Get("RATNG41");
+ if (rating < 50000) return TheText.Get("RATNG42");
+ if (rating < 65000) return TheText.Get("RATNG43");
+ if (rating < 80000) return TheText.Get("RATNG44");
+ if (rating < 100000) return TheText.Get("RATNG45");
+ if (rating < 150000) return TheText.Get("RATNG46");
+ if (rating < 200000) return TheText.Get("RATNG47");
+ if (rating < 300000) return TheText.Get("RATNG48");
+ if (rating < 375000) return TheText.Get("RATNG49");
+ if (rating < 500000) return TheText.Get(FlightTime / 60000 / 60 > 10 ? "RATNG50" : "RATNG49");
+ if (rating < 1000000) return TheText.Get("RATNG51");
+ return TheText.Get(CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney > 10000000 ? "RATNG52" : "RATNG51");
}
int32 CStats::FindCriminalRatingNumber()
{
int32 rating;
- rating = FiresExtinguished + 10 * HighestLevelAmbulanceMission + CriminalsCaught + LivesSavedWithAmbulance
+ rating = FiresExtinguished + 10 * HighestLevelFireMission + 10 * HighestLevelAmbulanceMission
+ + CriminalsCaught + LivesSavedWithAmbulance
+ 30 * HelisDestroyed + TotalLegitimateKills - 3 * TimesArrested - 3 * TimesDied
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney / 5000;
- if (rating <= 0) rating = 0;
+ if (CPad::bHasPlayerCheated || CheatedCount > 0) {
+ rating -= CheatedCount;
+ if (rating <= -10000)
+ rating = -10000;
+
+ } else if (rating <= 0) {
+ rating = 0;
+ }
- if (InstantHitsFiredByPlayer > 100)
- rating += (float)CStats::InstantHitsHitByPlayer / (float)CStats::InstantHitsFiredByPlayer * 500.0f;
+ if (RoundsFiredByPlayer > 100)
+ rating += (float)CStats::BulletsThatHit / (float)CStats::RoundsFiredByPlayer * 500.0f;
if (TotalProgressInGame)
rating += (float)CStats::ProgressMade / (float)CStats::TotalProgressInGame * 1000.0f;
- if (!IndustrialPassed && rating >= 3521)
- rating = 3521;
- if (!CommercialPassed && rating >= 4552)
- rating = 4552;
return rating;
}
@@ -265,11 +371,80 @@ float CStats::GetPercentageProgress()
return Min(percentCompleted, 100.0f);
}
+void CStats::MoneySpentOnWeapons(int32 money)
+{
+ WeaponBudget += money;
+}
+
+void CStats::MoneySpentOnProperty(int32 money)
+{
+ PropertyBudget += money;
+}
+
+void CStats::MoneySpentOnAutoPainting(int32 money)
+{
+ AutoPaintingBudget += money;
+}
+
void CStats::MoneySpentOnFashion(int32 money)
{
FashionBudget += money;
}
+void CStats::NumOfVisitsFromLoanSharks(int32 num)
+{
+ LoanSharks += num;
+}
+
+void CStats::NumOfStoresKnockedOff(int32 num)
+{
+ StoresKnockedOff += num;
+}
+
+void CStats::NumOfMovieStunts(int32 num)
+{
+ MovieStunts += num;
+}
+
+void CStats::NumOfAssassinations(int32 num)
+{
+ Assassinations += num;
+}
+
+void CStats::NumOfPizzasDelivered(int32 num)
+{
+ PizzasDelivered += num;
+}
+
+void CStats::NumOfGarbagePickups(int32 num)
+{
+ GarbagePickups += num;
+}
+
+void CStats::NumOfIceCreamSold(int32 num)
+{
+ IceCreamSold += num;
+}
+
+void CStats::AddNumBloodRingKills(int32 num)
+{
+ BloodRingKills += num;
+}
+
+void CStats::LongestTimeInBloodRing(int32 time)
+{
+ if (BloodRingTime < time)
+ BloodRingTime = time;
+}
+
+void CStats::AddPropertyAsOwned(int32 id)
+{
+ if (!PropertyOwned[id]) {
+ PropertyOwned[id] = true;
+ ++NumPropertyOwned;
+ }
+}
+
void CStats::SaveStats(uint8 *buf, uint32 *size)
{
CheckPointReachedSuccessfully();
@@ -277,18 +452,23 @@ void CStats::SaveStats(uint8 *buf, uint32 *size)
*size = sizeof(PeopleKilledByPlayer) +
sizeof(PeopleKilledByOthers) +
sizeof(CarsExploded) +
+ sizeof(BoatsExploded) +
+ sizeof(TyresPopped) +
sizeof(RoundsFiredByPlayer) +
sizeof(PedsKilledOfThisType) +
sizeof(HelisDestroyed) +
sizeof(ProgressMade) +
sizeof(TotalProgressInGame) +
sizeof(KgsOfExplosivesUsed) +
- sizeof(InstantHitsFiredByPlayer) +
- sizeof(InstantHitsHitByPlayer) +
+ sizeof(BulletsThatHit) +
sizeof(HeadsPopped) +
+ sizeof(WantedStarsAttained) +
+ sizeof(WantedStarsEvaded) +
sizeof(TimesArrested) +
sizeof(TimesDied) +
sizeof(DaysPassed) +
+ sizeof(SafeHouseVisits) +
+ sizeof(Sprayings) +
sizeof(MaximumJumpDistance) +
sizeof(MaximumJumpHeight) +
sizeof(MaximumJumpFlips) +
@@ -297,50 +477,88 @@ void CStats::SaveStats(uint8 *buf, uint32 *size)
sizeof(NumberOfUniqueJumpsFound) +
sizeof(TotalNumberOfUniqueJumps) +
sizeof(MissionsGiven) +
- sizeof(MissionsPassed) +
sizeof(PassengersDroppedOffWithTaxi) +
sizeof(MoneyMadeWithTaxi) +
sizeof(IndustrialPassed) +
sizeof(CommercialPassed) +
sizeof(SuburbanPassed) +
- sizeof(ElBurroTime) +
+ sizeof(PamphletMissionPassed) +
+ sizeof(NoMoreHurricanes) +
sizeof(DistanceTravelledOnFoot) +
- sizeof(DistanceTravelledInVehicle) +
- sizeof(Record4x4One) +
- sizeof(Record4x4Two) +
- sizeof(Record4x4Three) +
- sizeof(Record4x4Mayhem) +
+ sizeof(DistanceTravelledByCar) +
+ sizeof(DistanceTravelledByBike) +
+ sizeof(DistanceTravelledByBoat) +
+ sizeof(DistanceTravelledByGolfCart) +
+ sizeof(DistanceTravelledByHelicoptor) +
+ sizeof(DistanceTravelledByPlane) +
sizeof(LivesSavedWithAmbulance) +
sizeof(CriminalsCaught) +
- sizeof(HighestLevelAmbulanceMission) +
sizeof(FiresExtinguished) +
- sizeof(TimeTakenDefuseMission) +
+ sizeof(HighestLevelVigilanteMission) +
+ sizeof(HighestLevelAmbulanceMission) +
+ sizeof(HighestLevelFireMission) +
+ sizeof(PhotosTaken) +
sizeof(NumberKillFrenziesPassed) +
sizeof(TotalNumberKillFrenzies) +
sizeof(TotalNumberMissions) +
+ sizeof(FlightTime) +
+ sizeof(TimesDrowned) +
+ sizeof(SeagullsKilled) +
+ sizeof(WeaponBudget) +
+ sizeof(FashionBudget) +
+ sizeof(LoanSharks) +
+ sizeof(StoresKnockedOff) +
+ sizeof(MovieStunts) +
+ sizeof(Assassinations) +
+ sizeof(PizzasDelivered) +
+ sizeof(GarbagePickups) +
+ sizeof(IceCreamSold) +
+ sizeof(TopShootingRangeScore) +
+ sizeof(ShootingRank) +
+ sizeof(LongestWheelie) +
+ sizeof(LongestStoppie) +
+ sizeof(Longest2Wheel) +
+ sizeof(LongestWheelieDist) +
+ sizeof(LongestStoppieDist) +
+ sizeof(Longest2WheelDist) +
+ sizeof(PropertyBudget) +
+ sizeof(AutoPaintingBudget) +
+ sizeof(PropertyDestroyed) +
+ sizeof(NumPropertyOwned) +
+ sizeof(BloodRingKills) +
+ sizeof(BloodRingTime) +
+ sizeof(PropertyOwned) +
+ sizeof(HighestChaseValue) +
sizeof(FastestTimes) +
sizeof(HighestScores) +
sizeof(BestPositions) +
sizeof(KillsSinceLastCheckpoint) +
sizeof(TotalLegitimateKills) +
- sizeof(LastMissionPassedName);
+ sizeof(LastMissionPassedName) +
+ sizeof(CheatedCount) +
+ sizeof(FavoriteRadioStationList);
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
CopyToBuf(buf, PeopleKilledByPlayer);
CopyToBuf(buf, PeopleKilledByOthers);
CopyToBuf(buf, CarsExploded);
+ CopyToBuf(buf, BoatsExploded);
+ CopyToBuf(buf, TyresPopped);
CopyToBuf(buf, RoundsFiredByPlayer);
CopyToBuf(buf, PedsKilledOfThisType);
CopyToBuf(buf, HelisDestroyed);
CopyToBuf(buf, ProgressMade);
CopyToBuf(buf, TotalProgressInGame);
CopyToBuf(buf, KgsOfExplosivesUsed);
- CopyToBuf(buf, InstantHitsFiredByPlayer);
- CopyToBuf(buf, InstantHitsHitByPlayer);
+ CopyToBuf(buf, BulletsThatHit);
CopyToBuf(buf, HeadsPopped);
+ CopyToBuf(buf, WantedStarsAttained);
+ CopyToBuf(buf, WantedStarsEvaded);
CopyToBuf(buf, TimesArrested);
CopyToBuf(buf, TimesDied);
CopyToBuf(buf, DaysPassed);
+ CopyToBuf(buf, SafeHouseVisits);
+ CopyToBuf(buf, Sprayings);
CopyToBuf(buf, MaximumJumpDistance);
CopyToBuf(buf, MaximumJumpHeight);
CopyToBuf(buf, MaximumJumpFlips);
@@ -349,33 +567,67 @@ void CStats::SaveStats(uint8 *buf, uint32 *size)
CopyToBuf(buf, NumberOfUniqueJumpsFound);
CopyToBuf(buf, TotalNumberOfUniqueJumps);
CopyToBuf(buf, MissionsGiven);
- CopyToBuf(buf, MissionsPassed);
CopyToBuf(buf, PassengersDroppedOffWithTaxi);
CopyToBuf(buf, MoneyMadeWithTaxi);
CopyToBuf(buf, IndustrialPassed);
CopyToBuf(buf, CommercialPassed);
CopyToBuf(buf, SuburbanPassed);
- CopyToBuf(buf, ElBurroTime);
+ CopyToBuf(buf, PamphletMissionPassed);
+ CopyToBuf(buf, NoMoreHurricanes);
CopyToBuf(buf, DistanceTravelledOnFoot);
- CopyToBuf(buf, DistanceTravelledInVehicle);
- CopyToBuf(buf, Record4x4One);
- CopyToBuf(buf, Record4x4Two);
- CopyToBuf(buf, Record4x4Three);
- CopyToBuf(buf, Record4x4Mayhem);
+ CopyToBuf(buf, DistanceTravelledByCar);
+ CopyToBuf(buf, DistanceTravelledByBike);
+ CopyToBuf(buf, DistanceTravelledByBoat);
+ CopyToBuf(buf, DistanceTravelledByGolfCart);
+ CopyToBuf(buf, DistanceTravelledByHelicoptor);
+ CopyToBuf(buf, DistanceTravelledByPlane);
CopyToBuf(buf, LivesSavedWithAmbulance);
CopyToBuf(buf, CriminalsCaught);
- CopyToBuf(buf, HighestLevelAmbulanceMission);
CopyToBuf(buf, FiresExtinguished);
- CopyToBuf(buf, TimeTakenDefuseMission);
+ CopyToBuf(buf, HighestLevelVigilanteMission);
+ CopyToBuf(buf, HighestLevelAmbulanceMission);
+ CopyToBuf(buf, HighestLevelFireMission);
+ CopyToBuf(buf, PhotosTaken);
CopyToBuf(buf, NumberKillFrenziesPassed);
CopyToBuf(buf, TotalNumberKillFrenzies);
CopyToBuf(buf, TotalNumberMissions);
+ CopyToBuf(buf, FlightTime);
+ CopyToBuf(buf, TimesDrowned);
+ CopyToBuf(buf, SeagullsKilled);
+ CopyToBuf(buf, WeaponBudget);
+ CopyToBuf(buf, FashionBudget);
+ CopyToBuf(buf, LoanSharks);
+ CopyToBuf(buf, StoresKnockedOff);
+ CopyToBuf(buf, MovieStunts);
+ CopyToBuf(buf, Assassinations);
+ CopyToBuf(buf, PizzasDelivered);
+ CopyToBuf(buf, GarbagePickups);
+ CopyToBuf(buf, IceCreamSold);
+ CopyToBuf(buf, TopShootingRangeScore);
+ CopyToBuf(buf, ShootingRank);
+ CopyToBuf(buf, LongestWheelie);
+ CopyToBuf(buf, LongestStoppie);
+ CopyToBuf(buf, Longest2Wheel);
+ CopyToBuf(buf, LongestWheelieDist);
+ CopyToBuf(buf, LongestStoppieDist);
+ CopyToBuf(buf, Longest2WheelDist);
+ CopyToBuf(buf, PropertyBudget);
+ CopyToBuf(buf, AutoPaintingBudget);
+ CopyToBuf(buf, PropertyDestroyed);
+ CopyToBuf(buf, NumPropertyOwned);
+ CopyToBuf(buf, BloodRingKills);
+ CopyToBuf(buf, BloodRingTime);
+ CopyToBuf(buf, PropertyOwned);
+ CopyToBuf(buf, HighestChaseValue);
CopyToBuf(buf, FastestTimes);
CopyToBuf(buf, HighestScores);
CopyToBuf(buf, BestPositions);
CopyToBuf(buf, KillsSinceLastCheckpoint);
CopyToBuf(buf, TotalLegitimateKills);
CopyToBuf(buf, LastMissionPassedName);
+ CopyToBuf(buf, CheatedCount);
+ // TODO(Miami): Set favourite radio stations!!
+ CopyToBuf(buf, FavoriteRadioStationList);
assert(buf - buf_start == *size);
#undef CopyToBuf
@@ -390,18 +642,23 @@ void CStats::LoadStats(uint8 *buf, uint32 size)
CopyFromBuf(buf, PeopleKilledByPlayer);
CopyFromBuf(buf, PeopleKilledByOthers);
CopyFromBuf(buf, CarsExploded);
+ CopyFromBuf(buf, BoatsExploded);
+ CopyFromBuf(buf, TyresPopped);
CopyFromBuf(buf, RoundsFiredByPlayer);
CopyFromBuf(buf, PedsKilledOfThisType);
CopyFromBuf(buf, HelisDestroyed);
CopyFromBuf(buf, ProgressMade);
CopyFromBuf(buf, TotalProgressInGame);
CopyFromBuf(buf, KgsOfExplosivesUsed);
- CopyFromBuf(buf, InstantHitsFiredByPlayer);
- CopyFromBuf(buf, InstantHitsHitByPlayer);
+ CopyFromBuf(buf, BulletsThatHit);
CopyFromBuf(buf, HeadsPopped);
+ CopyFromBuf(buf, WantedStarsAttained);
+ CopyFromBuf(buf, WantedStarsEvaded);
CopyFromBuf(buf, TimesArrested);
CopyFromBuf(buf, TimesDied);
CopyFromBuf(buf, DaysPassed);
+ CopyFromBuf(buf, SafeHouseVisits);
+ CopyFromBuf(buf, Sprayings);
CopyFromBuf(buf, MaximumJumpDistance);
CopyFromBuf(buf, MaximumJumpHeight);
CopyFromBuf(buf, MaximumJumpFlips);
@@ -410,33 +667,66 @@ void CStats::LoadStats(uint8 *buf, uint32 size)
CopyFromBuf(buf, NumberOfUniqueJumpsFound);
CopyFromBuf(buf, TotalNumberOfUniqueJumps);
CopyFromBuf(buf, MissionsGiven);
- CopyFromBuf(buf, MissionsPassed);
CopyFromBuf(buf, PassengersDroppedOffWithTaxi);
CopyFromBuf(buf, MoneyMadeWithTaxi);
CopyFromBuf(buf, IndustrialPassed);
CopyFromBuf(buf, CommercialPassed);
CopyFromBuf(buf, SuburbanPassed);
- CopyFromBuf(buf, ElBurroTime);
+ CopyFromBuf(buf, PamphletMissionPassed);
+ CopyFromBuf(buf, NoMoreHurricanes);
CopyFromBuf(buf, DistanceTravelledOnFoot);
- CopyFromBuf(buf, DistanceTravelledInVehicle);
- CopyFromBuf(buf, Record4x4One);
- CopyFromBuf(buf, Record4x4Two);
- CopyFromBuf(buf, Record4x4Three);
- CopyFromBuf(buf, Record4x4Mayhem);
+ CopyFromBuf(buf, DistanceTravelledByCar);
+ CopyFromBuf(buf, DistanceTravelledByBike);
+ CopyFromBuf(buf, DistanceTravelledByBoat);
+ CopyFromBuf(buf, DistanceTravelledByGolfCart);
+ CopyFromBuf(buf, DistanceTravelledByHelicoptor);
+ CopyFromBuf(buf, DistanceTravelledByPlane);
CopyFromBuf(buf, LivesSavedWithAmbulance);
CopyFromBuf(buf, CriminalsCaught);
- CopyFromBuf(buf, HighestLevelAmbulanceMission);
CopyFromBuf(buf, FiresExtinguished);
- CopyFromBuf(buf, TimeTakenDefuseMission);
+ CopyFromBuf(buf, HighestLevelVigilanteMission);
+ CopyFromBuf(buf, HighestLevelAmbulanceMission);
+ CopyFromBuf(buf, HighestLevelFireMission);
+ CopyFromBuf(buf, PhotosTaken);
CopyFromBuf(buf, NumberKillFrenziesPassed);
CopyFromBuf(buf, TotalNumberKillFrenzies);
CopyFromBuf(buf, TotalNumberMissions);
+ CopyFromBuf(buf, FlightTime);
+ CopyFromBuf(buf, TimesDrowned);
+ CopyFromBuf(buf, SeagullsKilled);
+ CopyFromBuf(buf, WeaponBudget);
+ CopyFromBuf(buf, FashionBudget);
+ CopyFromBuf(buf, LoanSharks);
+ CopyFromBuf(buf, StoresKnockedOff);
+ CopyFromBuf(buf, MovieStunts);
+ CopyFromBuf(buf, Assassinations);
+ CopyFromBuf(buf, PizzasDelivered);
+ CopyFromBuf(buf, GarbagePickups);
+ CopyFromBuf(buf, IceCreamSold);
+ CopyFromBuf(buf, TopShootingRangeScore);
+ CopyFromBuf(buf, ShootingRank);
+ CopyFromBuf(buf, LongestWheelie);
+ CopyFromBuf(buf, LongestStoppie);
+ CopyFromBuf(buf, Longest2Wheel);
+ CopyFromBuf(buf, LongestWheelieDist);
+ CopyFromBuf(buf, LongestStoppieDist);
+ CopyFromBuf(buf, Longest2WheelDist);
+ CopyFromBuf(buf, PropertyBudget);
+ CopyFromBuf(buf, AutoPaintingBudget);
+ CopyFromBuf(buf, PropertyDestroyed);
+ CopyFromBuf(buf, NumPropertyOwned);
+ CopyFromBuf(buf, BloodRingKills);
+ CopyFromBuf(buf, BloodRingTime);
+ CopyFromBuf(buf, PropertyOwned);
+ CopyFromBuf(buf, HighestChaseValue);
CopyFromBuf(buf, FastestTimes);
CopyFromBuf(buf, HighestScores);
CopyFromBuf(buf, BestPositions);
CopyFromBuf(buf, KillsSinceLastCheckpoint);
CopyFromBuf(buf, TotalLegitimateKills);
CopyFromBuf(buf, LastMissionPassedName);
+ CopyFromBuf(buf, CheatedCount);
+ CopyFromBuf(buf, FavoriteRadioStationList);
assert(buf - buf_start == size);
#undef CopyFromBuf
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 7dd527ea..f9ad4174 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -1,6 +1,7 @@
#pragma once
#include "PedType.h"
+#include "audio_enums.h"
class CStats
{
@@ -8,11 +9,10 @@ public:
enum {
TOTAL_FASTEST_TIMES = 23,
TOTAL_HIGHEST_SCORES = 5,
- TOTAL_BEST_POSITIONS = 1
+ TOTAL_BEST_POSITIONS = 1,
+ TOTAL_PROPERTIES = 15
};
- //TODO
static int32 SeagullsKilled;
-
static int32 DaysPassed;
static int32 HeadsPopped;
static int32 CommercialPassed;
@@ -25,9 +25,29 @@ public:
static int32 TimesDied;
static int32 TimesArrested;
static int32 KillsSinceLastCheckpoint;
- static float DistanceTravelledInVehicle;
+ static float DistanceTravelledByCar;
+ static float DistanceTravelledByHelicoptor;
+ static float DistanceTravelledByBike;
+ static float DistanceTravelledByBoat;
+ static float DistanceTravelledByPlane;
+ static float DistanceTravelledByGolfCart;
static float DistanceTravelledOnFoot;
+ static int32 FlightTime;
+ static int32 TimesDrowned;
+ static int32 PhotosTaken;
+ static float LoanSharks;
+ static float StoresKnockedOff;
+ static float MovieStunts;
+ static float Assassinations;
+ static float PizzasDelivered;
+ static float GarbagePickups;
+ static float IceCreamSold;
+ static float TopShootingRangeScore;
+ static float ShootingRank;
static int32 CarsExploded;
+ static int32 BoatsExploded;
+ static int32 WantedStarsAttained;
+ static int32 WantedStarsEvaded;
static int32 PeopleKilledByPlayer;
static int32 ProgressMade;
static int32 TotalProgressInGame;
@@ -44,50 +64,60 @@ public:
static int32 MissionsPassed;
static char LastMissionPassedName[8];
static int32 TotalLegitimateKills;
- static int32 ElBurroTime;
- static int32 Record4x4One;
- static int32 Record4x4Two;
- static int32 Record4x4Three;
- static int32 Record4x4Mayhem;
static int32 LivesSavedWithAmbulance;
static int32 CriminalsCaught;
static int32 HighestLevelAmbulanceMission;
+ static int32 HighestLevelVigilanteMission;
+ static int32 HighestLevelFireMission;
static int32 FiresExtinguished;
- static int32 TimeTakenDefuseMission;
static int32 TotalNumberKillFrenzies;
static int32 TotalNumberMissions;
static int32 RoundsFiredByPlayer;
static int32 KgsOfExplosivesUsed;
- static int32 InstantHitsFiredByPlayer;
- static int32 InstantHitsHitByPlayer;
+ static int32 BulletsThatHit;
static int32 BestTimeBombDefusal;
static int32 FastestTimes[TOTAL_FASTEST_TIMES];
static int32 HighestScores[TOTAL_HIGHEST_SCORES];
static int32 BestPositions[TOTAL_BEST_POSITIONS];
+ static bool PropertyOwned[TOTAL_PROPERTIES];
+ static int32 NumPropertyOwned;
static int32 PropertyDestroyed;
+ static float HighestChaseValue;
+ static int32 CheatedCount;
+ static int32 ShowChaseStatOnScreen;
+ static int32 PamphletMissionPassed;
+ static bool abSonyCDs[1];
+ static int32 BloodRingKills;
+ static int32 BloodRingTime;
+ static float FavoriteRadioStationList[NUM_RADIOS];
static int32 Sprayings;
static float AutoPaintingBudget;
static int32 NoMoreHurricanes;
static float FashionBudget;
+ static float PropertyBudget;
+ static float WeaponBudget;
static int32 SafeHouseVisits;
static int32 TyresPopped;
+ static int32 LongestWheelie;
+ static int32 LongestStoppie;
+ static int32 Longest2Wheel;
+ static float LongestWheelieDist;
+ static float LongestStoppieDist;
+ static float Longest2WheelDist;
+
public:
static void Init(void);
static void RegisterFastestTime(int32, int32);
static void RegisterHighestScore(int32, int32);
static void RegisterBestPosition(int32, int32);
- static void RegisterElBurroTime(int32);
- static void Register4x4OneTime(int32);
- static void Register4x4TwoTime(int32);
- static void Register4x4ThreeTime(int32);
- static void Register4x4MayhemTime(int32);
static void AnotherLifeSavedWithAmbulance();
static void AnotherCriminalCaught();
static void RegisterLevelAmbulanceMission(int32);
+ static void RegisterLevelVigilanteMission(int32);
+ static void RegisterLevelFireMission(int32);
static void AnotherFireExtinguished();
static wchar *FindCriminalRatingString();
- static void RegisterTimeTakenDefuseMission(int32);
static void AnotherKillFrenzyPassed();
static void SetTotalNumberKillFrenzies(int32);
static void SetTotalNumberMissions(int32);
@@ -98,5 +128,20 @@ public:
static void LoadStats(uint8 *buf, uint32 size);
static float GetPercentageProgress();
+ static void MoneySpentOnWeapons(int32);
+ static void MoneySpentOnProperty(int32);
+ static void MoneySpentOnAutoPainting(int32);
static void MoneySpentOnFashion(int32);
+
+ static void NumOfVisitsFromLoanSharks(int32);
+ static void NumOfStoresKnockedOff(int32);
+ static void NumOfMovieStunts(int32);
+ static void NumOfAssassinations(int32);
+ static void NumOfPizzasDelivered(int32);
+ static void NumOfGarbagePickups(int32);
+ static void NumOfIceCreamSold(int32);
+ static void AddNumBloodRingKills(int32);
+
+ static void LongestTimeInBloodRing(int32);
+ static void AddPropertyAsOwned(int32);
};
diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp
index c70a3ab5..f5ea6e53 100644
--- a/src/core/Wanted.cpp
+++ b/src/core/Wanted.cpp
@@ -10,6 +10,7 @@
#include "CopPed.h"
#include "Wanted.h"
#include "General.h"
+#include "Stats.h"
int32 CWanted::MaximumWantedLevel = 6;
int32 CWanted::nMaximumWantedLevel = 9600;
@@ -308,7 +309,6 @@ CWanted::ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesnt
UpdateWantedLevel();
}
-// TODO(Miami): Stats
void
CWanted::UpdateWantedLevel()
{
@@ -318,36 +318,44 @@ CWanted::UpdateWantedLevel()
m_nChaos = nMaximumWantedLevel;
if (m_nChaos >= 0 && m_nChaos < 50) {
+ if (m_nWantedLevel == 1)
+ ++CStats::WantedStarsEvaded;
m_nWantedLevel = 0;
m_MaximumLawEnforcerVehicles = 0;
m_MaxCops = 0;
m_RoadblockDensity = 0;
} else if (m_nChaos >= 50 && m_nChaos < 180) {
+ CStats::WantedStarsAttained += 1 - m_nWantedLevel;
m_nWantedLevel = 1;
m_MaximumLawEnforcerVehicles = 1;
m_MaxCops = 1;
m_RoadblockDensity = 0;
} else if (m_nChaos >= 180 && m_nChaos < 550) {
+ CStats::WantedStarsAttained += 2 - m_nWantedLevel;
m_nWantedLevel = 2;
m_MaximumLawEnforcerVehicles = 2;
m_MaxCops = 3;
m_RoadblockDensity = 0;
} else if (m_nChaos >= 550 && m_nChaos < 1200) {
+ CStats::WantedStarsAttained += 3 - m_nWantedLevel;
m_nWantedLevel = 3;
m_MaximumLawEnforcerVehicles = 2;
m_MaxCops = 4;
m_RoadblockDensity = 12;
} else if (m_nChaos >= 1200 && m_nChaos < 2400) {
+ CStats::WantedStarsAttained += 4 - m_nWantedLevel;
m_nWantedLevel = 4;
m_MaximumLawEnforcerVehicles = 2;
m_MaxCops = 6;
m_RoadblockDensity = 18;
} else if (m_nChaos >= 2400 && m_nChaos < 4800) {
+ CStats::WantedStarsAttained += 5 - m_nWantedLevel;
m_nWantedLevel = 5;
m_MaximumLawEnforcerVehicles = 3;
m_MaxCops = 8;
m_RoadblockDensity = 24;
} else if (m_nChaos >= 4800) {
+ CStats::WantedStarsAttained += 6 - m_nWantedLevel;
m_nWantedLevel = 6;
m_MaximumLawEnforcerVehicles = 3;
m_MaxCops = 10;
@@ -494,8 +502,7 @@ CWanted::UpdateCrimesQ(void)
void
CWanted::Suspend(void)
{
- // TODO(Miami): Stats
- // dwStarsEvaded += m_nWantedLevel;
+ CStats::WantedStarsEvaded += m_nWantedLevel;
m_nMinChaos = m_nChaos;
m_nMinWantedLevel = m_nWantedLevel;
m_nLastTimeSuspended = CTimer::GetTimeInMilliseconds();
diff --git a/src/core/config.h b/src/core/config.h
index fa00bf67..eadbc307 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -225,6 +225,7 @@ enum Config {
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
//#define USE_TEXTURE_POOL
#define CUTSCENE_BORDERS_SWITCH
+//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
// Water & Particle
#define PC_PARTICLE
@@ -232,6 +233,9 @@ enum Config {
// #define PC_WATER
#define WATER_CHEATS
+//#define USE_CUTSCENE_SHADOW_FOR_PED
+#define DISABLE_CUTSCENE_SHADOWS
+
// Pad
#if !defined(RW_GL3) && defined(_WIN32)
#define XINPUT
diff --git a/src/core/main.cpp b/src/core/main.cpp
index d4ef8c4b..533ab446 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -2,6 +2,7 @@
#include "rpmatfx.h"
#include "rphanim.h"
#include "rpskin.h"
+#include "rtbmp.h"
#include "main.h"
#include "CdStream.h"
@@ -61,6 +62,7 @@
#include "MemoryCard.h"
#include "SceneEdit.h"
#include "debugmenu.h"
+#include "Clock.h"
#include "Occlusion.h"
#include "Ropes.h"
@@ -279,6 +281,28 @@ DoFade(void)
}
}
+bool
+RwGrabScreen(RwCamera *camera, RwChar *filename)
+{
+ char temp[255];
+ RwImage *pImage = RsGrabScreen(camera);
+ bool result = true;
+
+ if (pImage == nil)
+ return false;
+
+ strcpy(temp, CFileMgr::GetRootDirName());
+ strcat(temp, filename);
+
+ if (RtBMPImageWrite(pImage, &temp[0]) == nil)
+ result = false;
+ RwImageDestroy(pImage);
+ return result;
+}
+
+#define TILE_WIDTH 576
+#define TILE_HEIGHT 432
+
void
DoRWStuffEndOfFrame(void)
{
@@ -287,6 +311,20 @@ DoRWStuffEndOfFrame(void)
FlushObrsPrintfs();
RwCameraEndUpdate(Scene.camera);
RsCameraShowRaster(Scene.camera);
+#ifndef MASTER
+ char s[48];
+ if (CPad::GetPad(1)->GetLeftShockJustDown()) {
+ // try using both controllers for this thing... crazy bastards
+ if (CPad::GetPad(0)->GetRightStickY() > 0) {
+ sprintf(s, "screen%d%d.ras", CClock::ms_nGameClockHours, CClock::ms_nGameClockMinutes);
+ // TODO
+ //RtTileRender(Scene.camera, TILE_WIDTH * 2, TILE_HEIGHT * 2, TILE_WIDTH, TILE_HEIGHT, &NewTileRendererCB, nil, s);
+ } else {
+ sprintf(s, "screen%d%d.bmp", CClock::ms_nGameClockHours, CClock::ms_nGameClockMinutes);
+ RwGrabScreen(Scene.camera, s);
+ }
+ }
+#endif // !MASTER
}
static RwBool
@@ -852,7 +890,7 @@ RenderScene(void)
CRenderer::RenderFadingInEntities();
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
CWeather::RenderRainStreaks();
- // CCoronas::RenderSunReflection
+ CCoronas::RenderSunReflection();
}
void
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 10f0e032..51995cf5 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -7,6 +7,7 @@
#include "Credits.h"
#include "Camera.h"
#include "Weather.h"
+#include "Timecycle.h"
#include "Clock.h"
#include "World.h"
#include "Vehicle.h"
@@ -32,6 +33,8 @@
#include "WaterLevel.h"
#include "main.h"
#include "Script.h"
+#include "MBlur.h"
+#include "postfx.h"
#ifndef _WIN32
#include "assert.h"
@@ -406,6 +409,26 @@ DebugMenuPopulate(void)
static const char *weathers[] = {
"Sunny", "Cloudy", "Rainy", "Foggy", "Extrasunny", "Stormy"
};
+ static const char *extracols[] = {
+ "1 - Malibu club",
+ "2 - Strib club",
+ "3 - Hotel",
+ "4 - Bank",
+ "5 - Police HQ",
+ "6 - Mall",
+ "7 - Rifle Range",
+ "8 - Mansion",
+ "9 - Dirt ring",
+ "10 - Blood ring",
+ "11 - Hot ring",
+ "12 - Concert hall",
+ "13 - Auntie Poulets",
+ "14 - Intro at docks",
+ "15 - Biker bar",
+ "16 - Intro cafe",
+ "17 - Studio",
+ "18", "19", "20", "21", "22", "23", "24"
+ };
DebugMenuEntry *e;
e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
DebugMenuEntrySetWrap(e, true);
@@ -416,7 +439,8 @@ DebugMenuPopulate(void)
DebugMenuEntrySetWrap(e, true);
e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 5, weathers);
DebugMenuEntrySetWrap(e, true);
- DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
+ DebugMenuAddVarBool32("Time & Weather", "Extracolours On", &CTimeCycle::m_bExtraColourOn, nil);
+ DebugMenuAddVar("Time & Weather", "Extracolour", &CTimeCycle::m_ExtraColour, nil, 1, 0, 23, extracols);
DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f);
DebugMenuAddCmd("Cheats", "Weapon set 1", WeaponCheat1);
@@ -493,6 +517,15 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
+#ifdef EXTENDED_COLOURFILTER
+ static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" };
+ e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames);
+ DebugMenuEntrySetWrap(e, true);
+ DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f);
+ DebugMenuAddVarBool8("Render", "Blur", &CPostFX::BlurOn, nil);
+ DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil);
+#endif
+ DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f);
DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil);
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
@@ -534,7 +567,30 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
#endif
#ifdef MISSION_SWITCHER
- DebugMenuAddInt8("Debug", "Select mission no", &nextMissionToSwitch, nil, 1, 0, 96, nil);
+ DebugMenuEntry *missionEntry;
+ static const char* missions[] = {
+ "Initial", "Intro", "An Old Friend", "The Party", "Back Alley Brawl", "Jury Fury", "Riot",
+ "Treacherous Swine", "Mall Shootout", "Guardian Angels", "Sir, Yes Sir!", "All Hands On Deck!",
+ "The Chase", "Phnom Penh '86", "The Fastest Boat", "Supply & Demand", "Rub Out", "Death Row",
+ "Four Iron", "Demolition Man", "Two Bit Hit", "No Escape?", "The Shootist", "The Driver",
+ "The Job", "Gun Runner", "Boomshine Saigon", "Recruitment Drive", "Dildo Dodo", "Martha's Mug Shot",
+ "G-spotlight", "Shakedown", "Bar Brawl", "Cop Land", "Spilling the Beans", "Hit the Courier",
+ "Printworks Buy", "Sunshine Autos", "Interglobal Films Buy", "Cherry Popper Icecreams Buy",
+ "Kaufman Cabs Buy", "Malibu Club Buy", "The Boatyard Buy", "Pole Position Club Buy", "El Swanko Casa Buy",
+ "Links View Apartment Buy", "Hyman Condo Buy", "Ocean Heighs Aprt. Buy", "1102 Washington Street Buy",
+ "Vice Point Buy", "Skumole Shack Buy", "Cap the Collector", "Keep your Friends Close...",
+ "Alloy Wheels of Steel", "Messing with the Man", "Hog Tied", "Stunt Boat Challenge", "Cannon Fodder",
+ "Naval Engagement", "Trojan Voodoo", "Juju Scramble", "Bombs Away!", "Dirty Lickin's", "Love Juice",
+ "Psycho Killer", "Publicity Tour", "Weapon Range", "Road Kill", "Waste the Wife", "Autocide",
+ "Check Out at the Check In", "Loose Ends", "V.I.P.", "Friendly Rivalry", "Cabmaggedon", "TAXI DRIVER",
+ "PARAMEDIC", "FIREFIGHTER", "VIGILANTE", "HOTRING", "BLOODRING", "DIRTRING", "Sunshine Autos Races",
+ "Distribution", "Downtown Chopper Checkpoint", "Ocean Beach Chopper Checkpoint", "Vice Point Chopper Checkpoint",
+ "Little Haiti Chopper Checkpoint", "Trial by Dirt", "Test Track", "PCJ Playground", "Cone Crazy",
+ "PIZZA BOY", "RC Raider Pickup", "RC Bandit Race", "RC Baron Race", "Checkpoint Charlie"
+ };
+
+ missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 96, missions);
+ DebugMenuEntrySetWrap(missionEntry, true);
DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
#endif
extern bool PrintDebugCode;
diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp
new file mode 100644
index 00000000..7e9df4e7
--- /dev/null
+++ b/src/extras/postfx.cpp
@@ -0,0 +1,492 @@
+#define WITHWINDOWS
+#define WITH_D3D
+#include "common.h"
+
+#ifdef EXTENDED_COLOURFILTER
+
+#ifndef LIBRW
+#error "Need librw for EXTENDED_COLOURFILTER"
+#endif
+
+#include "RwHelper.h"
+#include "Camera.h"
+#include "MBlur.h"
+#include "postfx.h"
+
+RwRaster *CPostFX::pFrontBuffer;
+RwRaster *CPostFX::pBackBuffer;
+bool CPostFX::bJustInitialised;
+int CPostFX::EffectSwitch = POSTFX_NORMAL;
+bool CPostFX::BlurOn = false;
+bool CPostFX::MotionBlurOn = false;
+
+static RwIm2DVertex Vertex[4];
+static RwIm2DVertex Vertex2[4];
+static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
+
+#ifdef RW_D3D9
+void *colourfilterVC_PS;
+void *contrast_PS;
+#endif
+#ifdef RW_OPENGL
+int32 u_blurcolor;
+int32 u_contrastAdd;
+int32 u_contrastMult;
+rw::gl3::Shader *colourFilterVC;
+rw::gl3::Shader *contrast;
+#endif
+
+void
+CPostFX::InitOnce(void)
+{
+#ifdef RW_OPENGL
+ u_blurcolor = rw::gl3::registerUniform("u_blurcolor");
+ u_contrastAdd = rw::gl3::registerUniform("u_contrastAdd");
+ u_contrastMult = rw::gl3::registerUniform("u_contrastMult");
+#endif
+}
+
+void
+CPostFX::Open(RwCamera *cam)
+{
+ uint32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1);
+ uint32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1);
+ uint32 depth = RwRasterGetDepth(RwCameraGetRaster(cam));
+ pFrontBuffer = RwRasterCreate(width, height, depth, rwRASTERTYPECAMERATEXTURE);
+ pBackBuffer = RwRasterCreate(width, height, depth, rwRASTERTYPECAMERATEXTURE);
+ bJustInitialised = true;
+
+ float zero, xmax, ymax;
+
+ if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){
+ zero = HALFPX;
+ xmax = width + HALFPX;
+ ymax = height + HALFPX;
+ }else{
+ zero = -HALFPX;
+ xmax = width - HALFPX;
+ ymax = height - HALFPX;
+ }
+
+ RwIm2DVertexSetScreenX(&Vertex[0], zero);
+ RwIm2DVertexSetScreenY(&Vertex[0], zero);
+ RwIm2DVertexSetScreenZ(&Vertex[0], RwIm2DGetNearScreenZ());
+ RwIm2DVertexSetCameraZ(&Vertex[0], RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetRecipCameraZ(&Vertex[0], 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetU(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetV(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, 255);
+
+ RwIm2DVertexSetScreenX(&Vertex[1], zero);
+ RwIm2DVertexSetScreenY(&Vertex[1], ymax);
+ RwIm2DVertexSetScreenZ(&Vertex[1], RwIm2DGetNearScreenZ());
+ RwIm2DVertexSetCameraZ(&Vertex[1], RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetRecipCameraZ(&Vertex[1], 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetU(&Vertex[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetV(&Vertex[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, 255);
+
+ RwIm2DVertexSetScreenX(&Vertex[2], xmax);
+ RwIm2DVertexSetScreenY(&Vertex[2], ymax);
+ RwIm2DVertexSetScreenZ(&Vertex[2], RwIm2DGetNearScreenZ());
+ RwIm2DVertexSetCameraZ(&Vertex[2], RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetRecipCameraZ(&Vertex[2], 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetU(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetV(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, 255);
+
+ RwIm2DVertexSetScreenX(&Vertex[3], xmax);
+ RwIm2DVertexSetScreenY(&Vertex[3], zero);
+ RwIm2DVertexSetScreenZ(&Vertex[3], RwIm2DGetNearScreenZ());
+ RwIm2DVertexSetCameraZ(&Vertex[3], RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetRecipCameraZ(&Vertex[3], 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetU(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255);
+
+
+ RwIm2DVertexSetScreenX(&Vertex2[0], zero + 2.0f);
+ RwIm2DVertexSetScreenY(&Vertex2[0], zero + 2.0f);
+ RwIm2DVertexSetScreenZ(&Vertex2[0], RwIm2DGetNearScreenZ());
+ RwIm2DVertexSetCameraZ(&Vertex2[0], RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetRecipCameraZ(&Vertex2[0], 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetU(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetV(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetIntRGBA(&Vertex2[0], 255, 255, 255, 255);
+
+ RwIm2DVertexSetScreenX(&Vertex2[1], 2.0f);
+ RwIm2DVertexSetScreenY(&Vertex2[1], ymax + 2.0f);
+ RwIm2DVertexSetScreenZ(&Vertex2[1], RwIm2DGetNearScreenZ());
+ RwIm2DVertexSetCameraZ(&Vertex2[1], RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetRecipCameraZ(&Vertex2[1], 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetU(&Vertex2[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetV(&Vertex2[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetIntRGBA(&Vertex2[1], 255, 255, 255, 255);
+
+ RwIm2DVertexSetScreenX(&Vertex2[2], xmax + 2.0f);
+ RwIm2DVertexSetScreenY(&Vertex2[2], ymax + 2.0f);
+ RwIm2DVertexSetScreenZ(&Vertex2[2], RwIm2DGetNearScreenZ());
+ RwIm2DVertexSetCameraZ(&Vertex2[2], RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetRecipCameraZ(&Vertex2[2], 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetU(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetV(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetIntRGBA(&Vertex2[2], 255, 255, 255, 255);
+
+ RwIm2DVertexSetScreenX(&Vertex2[3], xmax + 2.0f);
+ RwIm2DVertexSetScreenY(&Vertex2[3], zero + 2.0f);
+ RwIm2DVertexSetScreenZ(&Vertex2[3], RwIm2DGetNearScreenZ());
+ RwIm2DVertexSetCameraZ(&Vertex2[3], RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetRecipCameraZ(&Vertex2[3], 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetU(&Vertex2[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetV(&Vertex2[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetIntRGBA(&Vertex2[3], 255, 255, 255, 255);
+
+
+#ifdef RW_D3D9
+#include "shaders/colourfilterVC_PS.inc"
+ colourfilterVC_PS = rw::d3d::createPixelShader(colourfilterVC_PS_cso);
+#include "shaders/contrastPS.inc"
+ contrast_PS = rw::d3d::createPixelShader(contrastPS_cso);
+#endif
+#ifdef RW_OPENGL
+ using namespace rw::gl3;
+
+ {
+#ifdef RW_GLES2
+#include "gl2_shaders/im2d_gl2.inc"
+#include "gl2_shaders/colourfilterVC_fs_gl2.inc"
+#else
+#include "shaders/im2d_gl3.inc"
+#include "shaders/colourfilterVC_fs_gl3.inc"
+#endif
+ const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
+ const char *fs[] = { shaderDecl, header_frag_src, colourfilterVC_frag_src, nil };
+ colourFilterVC = Shader::create(vs, fs);
+ assert(colourFilterVC);
+ }
+
+ {
+#ifdef RW_GLES2
+#include "gl2_shaders/im2d_gl2.inc"
+#include "gl2_shaders/contrast_fs_gl2.inc"
+#else
+#include "shaders/im2d_gl3.inc"
+#include "shaders/contrast_fs_gl3.inc"
+ const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
+ const char *fs[] = { shaderDecl, header_frag_src, contrast_frag_src, nil };
+ contrast = Shader::create(vs, fs);
+ assert(contrast);
+#endif
+ }
+
+#endif
+}
+
+void
+CPostFX::Close(void)
+{
+ if(pFrontBuffer){
+ RwRasterDestroy(pFrontBuffer);
+ pFrontBuffer = nil;
+ }
+ if(pBackBuffer){
+ RwRasterDestroy(pBackBuffer);
+ pBackBuffer = nil;
+ }
+#ifdef RW_D3D9
+ if(colourfilterVC_PS){
+ rw::d3d::destroyPixelShader(colourfilterVC_PS);
+ colourfilterVC_PS = nil;
+ }
+ if(contrast_PS){
+ rw::d3d::destroyPixelShader(contrast_PS);
+ contrast_PS = nil;
+ }
+#endif
+#ifdef RW_OPENGL
+ if(colourFilterVC){
+ colourFilterVC->destroy();
+ colourFilterVC = nil;
+ }
+ if(contrast){
+ contrast->destroy();
+ contrast = nil;
+ }
+#endif
+}
+
+void
+CPostFX::RenderOverlayBlur(RwCamera *cam, int32 r, int32 g, int32 b, int32 a)
+{
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pFrontBuffer);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+
+ RwIm2DVertexSetIntRGBA(&Vertex[0], r*2, g*2, b*2, 30);
+ RwIm2DVertexSetIntRGBA(&Vertex[1], r*2, g*2, b*2, 30);
+ RwIm2DVertexSetIntRGBA(&Vertex[2], r*2, g*2, b*2, 30);
+ RwIm2DVertexSetIntRGBA(&Vertex[3], r*2, g*2, b*2, 30);
+ RwIm2DVertexSetIntRGBA(&Vertex2[0], r*2, g*2, b*2, 30);
+ RwIm2DVertexSetIntRGBA(&Vertex2[1], r*2, g*2, b*2, 30);
+ RwIm2DVertexSetIntRGBA(&Vertex2[2], r*2, g*2, b*2, 30);
+ RwIm2DVertexSetIntRGBA(&Vertex2[3], r*2, g*2, b*2, 30);
+
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, BlurOn ? Vertex2 : Vertex, 4, Index, 6);
+
+
+ RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a);
+
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, BlurOn ? Vertex2 : Vertex, 4, Index, 6);
+}
+
+void
+CPostFX::RenderOverlaySniper(RwCamera *cam, int32 r, int32 g, int32 b, int32 a)
+{
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pFrontBuffer);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+
+ RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, 80);
+ RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, 80);
+ RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, 80);
+ RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, 80);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
+}
+
+float CPostFX::Intensity = 1.0f;
+
+void
+CPostFX::RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a)
+{
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pBackBuffer);
+
+ if(EffectSwitch == POSTFX_MOBILE){
+ float mult[3], add[3];
+ mult[0] = (r-64)/256.0f + 1.4f;
+ mult[1] = (g-64)/256.0f + 1.4f;
+ mult[2] = (b-64)/256.0f + 1.4f;
+ add[0] = r/1536.f - 0.05f;
+ add[1] = g/1536.f - 0.05f;
+ add[2] = b/1536.f - 0.05f;
+#ifdef RW_D3D9
+ rw::d3d::d3ddevice->SetPixelShaderConstantF(10, mult, 1);
+ rw::d3d::d3ddevice->SetPixelShaderConstantF(11, add, 1);
+
+ rw::d3d::im2dOverridePS = contrast_PS;
+#endif
+#ifdef RW_OPENGL
+ rw::gl3::im2dOverrideShader = contrast;
+ contrast->use();
+ glUniform3fv(contrast->uniformLocations[u_contrastMult], 1, mult);
+ glUniform3fv(contrast->uniformLocations[u_contrastAdd], 1, add);
+#endif
+ }else{
+ float f = Intensity;
+ float blurcolors[4];
+ blurcolors[0] = r*f/255.0f;
+ blurcolors[1] = g*f/255.0f;
+ blurcolors[2] = b*f/255.0f;
+ blurcolors[3] = 30/255.0f;
+#ifdef RW_D3D9
+ rw::d3d::d3ddevice->SetPixelShaderConstantF(10, blurcolors, 1);
+ rw::d3d::im2dOverridePS = colourfilterVC_PS;
+#endif
+#ifdef RW_OPENGL
+ rw::gl3::im2dOverrideShader = colourFilterVC;
+ colourFilterVC->use();
+ glUniform4fv(colourFilterVC->uniformLocations[u_blurcolor], 1, blurcolors);
+#endif
+ }
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
+#ifdef RW_D3D9
+ rw::d3d::im2dOverridePS = nil;
+#endif
+#ifdef RW_OPENGL
+ rw::gl3::im2dOverrideShader = nil;
+#endif
+}
+
+void
+CPostFX::RenderMotionBlur(RwCamera *cam, uint32 blur)
+{
+ if(blur == 0)
+ return;
+
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pFrontBuffer);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+
+ RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, blur);
+ RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, blur);
+ RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, blur);
+ RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, blur);
+
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
+}
+
+bool
+CPostFX::NeedBackBuffer(void)
+{
+ // Current frame -- needed for non-blur effect
+ switch(EffectSwitch){
+ case POSTFX_OFF:
+ case POSTFX_SIMPLE:
+ // no actual rendering here
+ return false;
+ case POSTFX_NORMAL:
+ if(MotionBlurOn)
+ return false;
+ else
+ return true;
+ case POSTFX_MOBILE:
+ return true;
+ }
+ return false;
+}
+
+bool
+CPostFX::NeedFrontBuffer(int32 type)
+{
+ // Last frame -- needed for motion blur
+ if(CMBlur::Drunkness > 0.0f)
+ return true;
+ if(type == MOTION_BLUR_SNIPER)
+ return true;
+
+ switch(EffectSwitch){
+ case POSTFX_OFF:
+ case POSTFX_SIMPLE:
+ // no actual rendering here
+ return false;
+ case POSTFX_NORMAL:
+ if(MotionBlurOn)
+ return true;
+ else
+ return false;
+ case POSTFX_MOBILE:
+ return false;
+ }
+ return false;
+}
+
+void
+CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha)
+{
+ if(pFrontBuffer == nil)
+ Open(cam);
+ assert(pFrontBuffer);
+ assert(pBackBuffer);
+
+ if(type == MOTION_BLUR_LIGHT_SCENE){
+ SmoothColor(red, green, blue, blur);
+ red = AvgRed;
+ green = AvgGreen;
+ blue = AvgBlue;
+ blur = AvgAlpha;
+ }
+
+ if(NeedBackBuffer()){
+ RwRasterPushContext(pBackBuffer);
+ RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0);
+ RwRasterPopContext();
+ }
+
+ DefinedState();
+
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+
+ if(type == MOTION_BLUR_SNIPER){
+ if(!bJustInitialised)
+ RenderOverlaySniper(cam, red, green, blue, blur);
+ }else switch(EffectSwitch){
+ case POSTFX_OFF:
+ case POSTFX_SIMPLE:
+ // no actual rendering here
+ break;
+ case POSTFX_NORMAL:
+ if(MotionBlurOn){
+ if(!bJustInitialised)
+ RenderOverlayBlur(cam, red, green, blue, blur);
+ }else{
+ RenderOverlayShader(cam, red, green, blue, blur);
+ }
+ break;
+ case POSTFX_MOBILE:
+ RenderOverlayShader(cam, red, green, blue, blur);
+ break;
+ }
+
+ if(!bJustInitialised)
+ RenderMotionBlur(cam, 175.0f * CMBlur::Drunkness);
+
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+
+ if(NeedFrontBuffer(type)){
+ RwRasterPushContext(pFrontBuffer);
+ RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0);
+ RwRasterPopContext();
+ bJustInitialised = false;
+ }else
+ bJustInitialised = true;
+}
+
+int CPostFX::PrevRed[NUMAVERAGE], CPostFX::AvgRed;
+int CPostFX::PrevGreen[NUMAVERAGE], CPostFX::AvgGreen;
+int CPostFX::PrevBlue[NUMAVERAGE], CPostFX::AvgBlue;
+int CPostFX::PrevAlpha[NUMAVERAGE], CPostFX::AvgAlpha;
+int CPostFX::Next;
+int CPostFX::NumValues;
+
+// This is rather annoying...the blur color can flicker slightly
+// which becomes very visible when amplified by the shader
+void
+CPostFX::SmoothColor(uint32 red, uint32 green, uint32 blue, uint32 alpha)
+{
+ PrevRed[Next] = red;
+ PrevGreen[Next] = green;
+ PrevBlue[Next] = blue;
+ PrevAlpha[Next] = alpha;
+ Next = (Next+1) % NUMAVERAGE;
+ NumValues = Min(NumValues+1, NUMAVERAGE);
+
+ AvgRed = 0;
+ AvgGreen = 0;
+ AvgBlue = 0;
+ AvgAlpha = 0;
+ for(int i = 0; i < NumValues; i++){
+ AvgRed += PrevRed[i];
+ AvgGreen += PrevGreen[i];
+ AvgBlue += PrevBlue[i];
+ AvgAlpha += PrevAlpha[i];
+ }
+ AvgRed /= NumValues;
+ AvgGreen /= NumValues;
+ AvgBlue /= NumValues;
+ AvgAlpha /= NumValues;
+}
+
+#endif
diff --git a/src/extras/postfx.h b/src/extras/postfx.h
new file mode 100644
index 00000000..ace2e4a8
--- /dev/null
+++ b/src/extras/postfx.h
@@ -0,0 +1,45 @@
+#pragma once
+
+#ifdef EXTENDED_COLOURFILTER
+
+class CPostFX
+{
+public:
+ enum {
+ POSTFX_OFF,
+ POSTFX_SIMPLE,
+ POSTFX_NORMAL,
+ POSTFX_MOBILE
+ };
+ static RwRaster *pFrontBuffer;
+ static RwRaster *pBackBuffer;
+ static bool bJustInitialised;
+ static int EffectSwitch;
+ static bool BlurOn; // or use CMblur for that?
+ static bool MotionBlurOn; // or use CMblur for that?
+ static float Intensity;
+
+ // smooth blur color
+ enum { NUMAVERAGE = 20 };
+ static int PrevRed[NUMAVERAGE], AvgRed;
+ static int PrevGreen[NUMAVERAGE], AvgGreen;
+ static int PrevBlue[NUMAVERAGE], AvgBlue;
+ static int PrevAlpha[NUMAVERAGE], AvgAlpha;
+ static int Next;
+ static int NumValues;
+
+ static void InitOnce(void);
+ static void Open(RwCamera *cam);
+ static void Close(void);
+ static void RenderOverlayBlur(RwCamera *cam, int32 r, int32 g, int32 b, int32 a);
+ static void RenderOverlaySniper(RwCamera *cam, int32 r, int32 g, int32 b, int32 a);
+ static void RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a);
+ static void RenderMotionBlur(RwCamera *cam, uint32 blur);
+ static void Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha);
+ static void SmoothColor(uint32 red, uint32 green, uint32 blue, uint32 alpha);
+ static bool NeedBackBuffer(void);
+ static bool NeedFrontBuffer(int32 type);
+ static bool UseBlurColours(void) { return EffectSwitch != POSTFX_SIMPLE; }
+};
+
+#endif
diff --git a/src/extras/shaders/Makefile b/src/extras/shaders/Makefile
new file mode 100644
index 00000000..effb6afc
--- /dev/null
+++ b/src/extras/shaders/Makefile
@@ -0,0 +1,16 @@
+all: im2d_gl3.inc colourfilterVC_fs_gl3.inc contrast_fs_gl3.inc
+
+im2d_gl3.inc: im2d.vert
+ (echo 'const char *im2d_vert_src =';\
+ sed 's/..*/"&\\n"/' im2d.vert;\
+ echo ';') >im2d_gl3.inc
+
+colourfilterVC_fs_gl3.inc: colourfilterVC.frag
+ (echo 'const char *colourfilterVC_frag_src =';\
+ sed 's/..*/"&\\n"/' colourfilterVC.frag;\
+ echo ';') >colourfilterVC_fs_gl3.inc
+
+contrast_fs_gl3.inc: contrast.frag
+ (echo 'const char *contrast_frag_src =';\
+ sed 's/..*/"&\\n"/' contrast.frag;\
+ echo ';') >contrast_fs_gl3.inc
diff --git a/src/extras/shaders/colourfilterVC.frag b/src/extras/shaders/colourfilterVC.frag
new file mode 100644
index 00000000..e19a8600
--- /dev/null
+++ b/src/extras/shaders/colourfilterVC.frag
@@ -0,0 +1,28 @@
+uniform sampler2D tex0;
+uniform vec4 u_blurcolor;
+
+in vec4 v_color;
+in vec2 v_tex0;
+in float v_fog;
+
+out vec4 color;
+
+void
+main(void)
+{
+ float a = u_blurcolor.a;
+
+ vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);
+ vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
+ vec4 prev = dst;
+ for(int i = 0; i < 5; i++){
+// vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);
+ vec4 tmp = dst*(1.0-a) + prev*doublec*a;
+ tmp += prev*u_blurcolor;
+ tmp += prev*u_blurcolor;
+ prev = clamp(tmp, 0.0, 1.0);
+ }
+ color.rgb = prev.rgb;
+ color.a = 1.0f;
+}
+
diff --git a/src/extras/shaders/colourfilterVC_PS.cso b/src/extras/shaders/colourfilterVC_PS.cso
new file mode 100644
index 00000000..4b0e9f3f
--- /dev/null
+++ b/src/extras/shaders/colourfilterVC_PS.cso
Binary files differ
diff --git a/src/extras/shaders/colourfilterVC_PS.hlsl b/src/extras/shaders/colourfilterVC_PS.hlsl
new file mode 100644
index 00000000..1e62950b
--- /dev/null
+++ b/src/extras/shaders/colourfilterVC_PS.hlsl
@@ -0,0 +1,23 @@
+sampler2D tex : register(s0);
+float4 blurcol : register(c10);
+
+//float4 blurcols[10] : register(c15);
+
+
+float4 main(in float2 texcoord : TEXCOORD0) : COLOR0
+{
+ float a = blurcol.a;
+
+ float4 doublec = saturate(blurcol*2);
+ float4 dst = tex2D(tex, texcoord.xy);
+ float4 prev = dst;
+ for(int i = 0; i < 5; i++){
+// float4 doublec = saturate(blurcol*2);
+ float4 tmp = dst*(1-a) + prev*doublec*a;
+ tmp += prev*blurcol;
+ tmp += prev*blurcol;
+ prev = saturate(tmp);
+ }
+ prev.a = 1.0f;
+ return prev;
+}
diff --git a/src/extras/shaders/colourfilterVC_PS.inc b/src/extras/shaders/colourfilterVC_PS.inc
new file mode 100644
index 00000000..daa18360
--- /dev/null
+++ b/src/extras/shaders/colourfilterVC_PS.inc
@@ -0,0 +1,56 @@
+static unsigned char colourfilterVC_PS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x2b, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x70, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x00,
+ 0x01, 0x00, 0x2a, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x6c, 0x75, 0x72,
+ 0x63, 0x6f, 0x6c, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x00,
+ 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d,
+ 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29,
+ 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72,
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e,
+ 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00,
+ 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x40,
+ 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0xb0,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
+ 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0,
+ 0x00, 0x08, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x17, 0x80,
+ 0x0a, 0x00, 0xe4, 0xa0, 0x0a, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03,
+ 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, 0x0a, 0x00, 0xff, 0xa0,
+ 0x02, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0x00, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80,
+ 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80,
+ 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80,
+ 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80,
+ 0x0a, 0x00, 0xff, 0xa0, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0x00, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x01, 0x00, 0x00, 0x02,
+ 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/colourfilterVC_fs_gl3.inc b/src/extras/shaders/colourfilterVC_fs_gl3.inc
new file mode 100644
index 00000000..acb9b15c
--- /dev/null
+++ b/src/extras/shaders/colourfilterVC_fs_gl3.inc
@@ -0,0 +1,30 @@
+const char *colourfilterVC_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform vec4 u_blurcolor;\n"
+
+"in vec4 v_color;\n"
+"in vec2 v_tex0;\n"
+"in float v_fog;\n"
+
+"out vec4 color;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" float a = u_blurcolor.a;\n"
+
+" vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);\n"
+" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" vec4 prev = dst;\n"
+" for(int i = 0; i < 5; i++){\n"
+"// vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);\n"
+" vec4 tmp = dst*(1.0-a) + prev*doublec*a;\n"
+" tmp += prev*u_blurcolor;\n"
+" tmp += prev*u_blurcolor;\n"
+" prev = clamp(tmp, 0.0, 1.0);\n"
+" }\n"
+" color.rgb = prev.rgb;\n"
+" color.a = 1.0f;\n"
+"}\n"
+
+;
diff --git a/src/extras/shaders/contrast.frag b/src/extras/shaders/contrast.frag
new file mode 100644
index 00000000..d6dec478
--- /dev/null
+++ b/src/extras/shaders/contrast.frag
@@ -0,0 +1,18 @@
+uniform sampler2D tex0;
+uniform vec3 u_contrastAdd;
+uniform vec3 u_contrastMult;
+
+in vec4 v_color;
+in vec2 v_tex0;
+in float v_fog;
+
+out vec4 color;
+
+void
+main(void)
+{
+ vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
+ color.rgb = dst.rgb*u_contrastMult + u_contrastAdd;
+ color.a = 1.0f;
+}
+
diff --git a/src/extras/shaders/contrastPS.cso b/src/extras/shaders/contrastPS.cso
new file mode 100644
index 00000000..a87c48d7
--- /dev/null
+++ b/src/extras/shaders/contrastPS.cso
Binary files differ
diff --git a/src/extras/shaders/contrastPS.hlsl b/src/extras/shaders/contrastPS.hlsl
new file mode 100644
index 00000000..a1de1d81
--- /dev/null
+++ b/src/extras/shaders/contrastPS.hlsl
@@ -0,0 +1,21 @@
+struct PS_INPUT
+{
+ float4 position : POSITION;
+ float3 texcoord0 : TEXCOORD0;
+ float4 color : COLOR0;
+};
+
+uniform float3 contrastMult : register(c10);
+uniform float3 contrastAdd : register(c11);
+
+sampler2D tex : register(s0);
+
+float4
+main(PS_INPUT In) : COLOR
+{
+ float4 dst = tex2D(tex, In.texcoord0.xy);
+
+ dst.rgb = dst.rgb*contrastMult + contrastAdd;
+ dst.a = 1.0;
+ return dst;
+}
diff --git a/src/extras/shaders/contrastPS.inc b/src/extras/shaders/contrastPS.inc
new file mode 100644
index 00000000..5386792f
--- /dev/null
+++ b/src/extras/shaders/contrastPS.inc
@@ -0,0 +1,31 @@
+static unsigned char contrastPS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x35, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x9f, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x98, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0b, 0x00,
+ 0x01, 0x00, 0x2e, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x74, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x00, 0x01, 0x00, 0x2a, 0x00,
+ 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x88, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6e, 0x74, 0x72, 0x61, 0x73, 0x74,
+ 0x41, 0x64, 0x64, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6e, 0x74,
+ 0x72, 0x61, 0x73, 0x74, 0x4d, 0x75, 0x6c, 0x74, 0x00, 0x74, 0x65, 0x78,
+ 0x00, 0xab, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32,
+ 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74,
+ 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68,
+ 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65,
+ 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33,
+ 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0,
+ 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
+ 0x00, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x07, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x0b, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80,
+ 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/contrast_fs_gl3.inc b/src/extras/shaders/contrast_fs_gl3.inc
new file mode 100644
index 00000000..58aaf079
--- /dev/null
+++ b/src/extras/shaders/contrast_fs_gl3.inc
@@ -0,0 +1,20 @@
+const char *contrast_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform vec3 u_contrastAdd;\n"
+"uniform vec3 u_contrastMult;\n"
+
+"in vec4 v_color;\n"
+"in vec2 v_tex0;\n"
+"in float v_fog;\n"
+
+"out vec4 color;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" color.rgb = dst.rgb*u_contrastMult + u_contrastAdd;\n"
+" color.a = 1.0f;\n"
+"}\n"
+
+;
diff --git a/src/extras/shaders/im2d.vert b/src/extras/shaders/im2d.vert
new file mode 100644
index 00000000..241593b1
--- /dev/null
+++ b/src/extras/shaders/im2d.vert
@@ -0,0 +1,21 @@
+uniform vec4 u_xform;
+
+layout(location = 0) in vec4 in_pos;
+layout(location = 2) in vec4 in_color;
+layout(location = 3) in vec2 in_tex0;
+
+out vec4 v_color;
+out vec2 v_tex0;
+out float v_fog;
+
+void
+main(void)
+{
+ gl_Position = in_pos;
+ gl_Position.w = 1.0;
+ gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw;
+ v_fog = DoFog(gl_Position.z);
+ gl_Position.xyz *= gl_Position.w;
+ v_color = in_color;
+ v_tex0 = in_tex0;
+}
diff --git a/src/extras/shaders/im2d_gl3.inc b/src/extras/shaders/im2d_gl3.inc
new file mode 100644
index 00000000..68341b39
--- /dev/null
+++ b/src/extras/shaders/im2d_gl3.inc
@@ -0,0 +1,23 @@
+const char *im2d_vert_src =
+"uniform vec4 u_xform;\n"
+
+"layout(location = 0) in vec4 in_pos;\n"
+"layout(location = 2) in vec4 in_color;\n"
+"layout(location = 3) in vec2 in_tex0;\n"
+
+"out vec4 v_color;\n"
+"out vec2 v_tex0;\n"
+"out float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" gl_Position = in_pos;\n"
+" gl_Position.w = 1.0;\n"
+" gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw;\n"
+" v_fog = DoFog(gl_Position.z);\n"
+" gl_Position.xyz *= gl_Position.w;\n"
+" v_color = in_color;\n"
+" v_tex0 = in_tex0;\n"
+"}\n"
+;
diff --git a/src/extras/shaders/make.cmd b/src/extras/shaders/make.cmd
new file mode 100644
index 00000000..8404ac6c
--- /dev/null
+++ b/src/extras/shaders/make.cmd
@@ -0,0 +1,3 @@
+@echo off
+for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo %%~nf.cso %%f
+for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo %%~nf.cso %%f
diff --git a/src/extras/shaders/makeinc.sh b/src/extras/shaders/makeinc.sh
new file mode 100644
index 00000000..a649af33
--- /dev/null
+++ b/src/extras/shaders/makeinc.sh
@@ -0,0 +1,5 @@
+#!sh
+for i in *cso; do
+ (echo -n 'static '
+ xxd -i $i | grep -v '_len = ') > ${i%cso}inc
+done
diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp
index b2a77bc5..6ed74214 100644
--- a/src/objects/ParticleObject.cpp
+++ b/src/objects/ParticleObject.cpp
@@ -124,8 +124,6 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
{
CParticleObject *pobj = pUnusedListHead;
- ASSERT(pobj != nil);
-
if ( pobj == nil )
{
printf("Error: No particle objects available!\n");
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index be39f26e..303c0cbc 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -63,6 +63,7 @@
#include "Debug.h"
#include "GameLogic.h"
#include "Bike.h"
+#include "WindModifiers.h"
#include "CutsceneShadow.h"
#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
@@ -147,7 +148,7 @@ void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((
// --MIAMI: Done
CPed::~CPed(void)
{
-#if 1
+#ifdef USE_CUTSCENE_SHADOW_FOR_PED
if ( m_pRTShadow ) delete m_pRTShadow;
#endif
CWorld::Remove(this);
@@ -207,8 +208,8 @@ CPed::FlagToDestroyWhenNextProcessed(void)
CPed::CPed(uint32 pedType) : m_pedIK(this)
{
-#if 1
- m_pRTShadow = NULL;
+#ifdef USE_CUTSCENE_SHADOW_FOR_PED
+ m_pRTShadow = nil;
#endif
m_type = ENTITY_TYPE_PED;
bPedPhysics = true;
@@ -2792,12 +2793,12 @@ CPed::SetModelIndex(uint32 mi)
modelInfo->CreateHitColModelSkinned(GetClump());
UpdateRpHAnim();
-
-#ifndef LIBRW
+#ifdef USE_CUTSCENE_SHADOW_FOR_PED
if (!m_pRTShadow)
{
m_pRTShadow = new CCutsceneShadow;
m_pRTShadow->Create(m_rwObject, 10, 1, 1, 1);
+ //m_pRTShadow->Create(m_rwObject, 8, 0, 0, 0);
}
#endif
}
@@ -3159,6 +3160,8 @@ CPed::SetStoredObjective(void)
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
case OBJECTIVE_HASSLE_CHAR:
+ case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
+ case OBJECTIVE_LEAVE_CAR:
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
case OBJECTIVE_GOTO_AREA_ON_FOOT:
@@ -4729,9 +4732,11 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
} else {
CDarkel::RegisterKillNotByPlayer(this, method);
}
- if (method == WEAPONTYPE_DROWNING)
+ if (method == WEAPONTYPE_DROWNING) {
bIsInTheAir = false;
- // TODO(Miami): timesDrowned
+ if (FindPlayerPed() == this)
+ CStats::TimesDrowned++;
+ }
return true;
}
@@ -11805,7 +11810,11 @@ CPed::ProcessControl(void)
CPed::Chat();
break;
case PED_AIM_GUN:
- if (m_pPointGunAt && m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) {
+ if (m_pPointGunAt && m_pPointGunAt->IsPed()
+#ifdef FIX_BUGS
+ && !GetWeapon()->IsTypeMelee()
+#endif
+ && ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) {
((CPed*)m_pPointGunAt)->ReactToPointGun(this);
}
PointGunAt();
@@ -16426,6 +16435,77 @@ CPed::PreRender(void)
}
#endif
+ bool bIsWindModifierTurnedOn = false;
+ float fAnyDirectionShift = 1.0f;
+ if (IsPlayer() && CWindModifiers::FindWindModifier(GetPosition(), &fAnyDirectionShift, &fAnyDirectionShift)
+ && !CCullZones::PlayerNoRain() && GetPedState() != PED_DRIVING)
+ bIsWindModifierTurnedOn = true;
+
+ bool bIsPedDrivingBikeOrOpenTopCar = false;
+ if (GetPedState() == PED_DRIVING && m_pMyVehicle) {
+ if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE
+ || (m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR && m_pMyVehicle->IsOpenTopCar()))
+ bIsPedDrivingBikeOrOpenTopCar = true;
+ }
+
+ if (bIsWindModifierTurnedOn || bIsPedDrivingBikeOrOpenTopCar) {
+ float fWindMult = 0.0f;
+ if (bIsPedDrivingBikeOrOpenTopCar) {
+ fWindMult = DotProduct(m_pMyVehicle->m_vecMoveSpeed, GetForward());
+ if (fWindMult > 0.4f) {
+ float volume = (fWindMult - 0.4f) / 0.6f;
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_SET_202, volume); //TODO(MIAMI): revise when audio is done
+ }
+ }
+
+ if (bIsWindModifierTurnedOn)
+ fWindMult = Min(fWindMult, Abs(fAnyDirectionShift - 1.0f));
+
+ RpHAnimHierarchy* hier = GetAnimHierarchyFromSkinClump(GetClump());
+ int32 idx;
+ RwV3d scale;
+ float fScaleOffset;
+
+ fScaleOffset = fWindMult * 0.2f;
+ scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_NECK));
+ RwMatrix* neck = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(neck, &scale, rwCOMBINEPRECONCAT);
+
+ fScaleOffset = fWindMult * 0.1f;
+ scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLEL));
+ RwMatrix* clavicleL = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(clavicleL, &scale, rwCOMBINEPRECONCAT);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLER));
+ RwMatrix* clavicleR = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(clavicleR, &scale, rwCOMBINEPRECONCAT);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_MID));
+ RwMatrix* mid = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(mid, &scale, rwCOMBINEPRECONCAT);
+
+ fScaleOffset = fWindMult * 0.2f;
+ scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARML));
+ RwMatrix* upperArmL = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(upperArmL, &scale, rwCOMBINEPRECONCAT);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARMR));
+ RwMatrix* upperArmR = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(upperArmR, &scale, rwCOMBINEPRECONCAT);
+ }
+
if (bBodyPartJustCameOff && bIsPedDieAnimPlaying && m_bodyPartBleeding != -1 && (CTimer::GetFrameCounter() & 7) > 3) {
CVector bloodDir(0.0f, 0.0f, 0.0f);
CVector bloodPos(0.0f, 0.0f, 0.0f);
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 979eb29c..6b0cc5fb 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -363,7 +363,7 @@ class CVehicle;
class CPed : public CPhysical
{
public:
-#if 1
+#ifdef USE_CUTSCENE_SHADOW_FOR_PED
class CCutsceneShadow *m_pRTShadow;
#endif
// 0x128
diff --git a/src/render/Antennas.cpp b/src/render/Antennas.cpp
index 452069a0..b9da95cb 100644
--- a/src/render/Antennas.cpp
+++ b/src/render/Antennas.cpp
@@ -2,6 +2,8 @@
#include "Antennas.h"
+//--MIAMI: file done
+
CAntenna CAntennas::aAntennas[NUMANTENNAS];
void
diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp
index c6ba0f10..15bae90b 100644
--- a/src/render/Clouds.cpp
+++ b/src/render/Clouds.cpp
@@ -71,6 +71,43 @@ CClouds::Update(void)
#endif
}
+float StarCoorsX[9] = { 0.0f, 0.05f, 0.13f, 0.4f, 0.7f, 0.6f, 0.27f, 0.55f, 0.75f };
+float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f };
+float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f };
+
+float LowCloudsX[12] = { 1.0f, 0.7f, 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f, 0.8f, -0.8f, 0.4f, -0.4f };
+float LowCloudsY[12] = { 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f, 1.0f, 0.7f, 0.4f, 0.4f, -0.8f, -0.8f };
+float LowCloudsZ[12] = { 0.0f, 1.0f, 0.5f, 0.0f, 1.0f, 0.3f, 0.9f, 0.4f, 1.3f, 1.4f, 1.2f, 1.7f };
+
+float CoorsOffsetX[37] = {
+ 0.0f, 60.0f, 72.0f, 48.0f, 21.0f, 12.0f,
+ 9.0f, -3.0f, -8.4f, -18.0f, -15.0f, -36.0f,
+ -40.0f, -48.0f, -60.0f, -24.0f, 100.0f, 100.0f,
+ 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f,
+ 100.0f, 100.0f, -30.0f, -20.0f, 10.0f, 30.0f,
+ 0.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f
+};
+float CoorsOffsetY[37] = {
+ 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f,
+ 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f,
+ 100.0f, 100.0f, 100.0f, 100.0f, -30.0f, 10.0f,
+ -25.0f, -5.0f, 28.0f, -10.0f, 10.0f, 0.0f,
+ 15.0f, 40.0f, -100.0f, -100.0f, -100.0f, -100.0f,
+ -100.0f, -40.0f, -20.0f, 0.0f, 10.0f, 30.0f, 35.0f
+};
+float CoorsOffsetZ[37] = {
+ 2.0f, 1.0f, 0.0f, 0.3f, 0.7f, 1.4f,
+ 1.7f, 0.24f, 0.7f, 1.3f, 1.6f, 1.0f,
+ 1.2f, 0.3f, 0.7f, 1.4f, 0.0f, 0.1f,
+ 0.5f, 0.4f, 0.55f, 0.75f, 1.0f, 1.4f,
+ 1.7f, 2.0f, 2.0f, 2.3f, 1.9f, 2.4f,
+ 2.0f, 2.0f, 1.5f, 1.2f, 1.7f, 1.5f, 2.1f
+};
+
+uint8 BowRed[6] = { 30, 30, 30, 10, 0, 15 };
+uint8 BowGreen[6] = { 0, 15, 30, 30, 0, 0 };
+uint8 BowBlue[6] = { 0, 0, 0, 10, 30, 30 };
+
void
CClouds::Render(void)
{
@@ -94,11 +131,10 @@ CClouds::Render(void)
float minute = CClock::GetHours()*60 + CClock::GetMinutes() + CClock::GetSeconds()/60.0f;
RwV3d campos = *(RwV3d*)&TheCamera.GetPosition();
- float coverage = Max(CWeather::Foggyness, CWeather::Foggyness);
-
// Moon
float moonfadeout = Abs(minute - 180.0f); // fully visible at 3AM
if((int)moonfadeout < 180){ // fade in/out 3 hours
+ float coverage = Max(CWeather::Foggyness, CWeather::CloudCoverage);
int brightness = (1.0f - coverage) * (180 - (int)moonfadeout);
RwV3d pos = { 0.0f, -100.0f, 15.0f };
RwV3dAdd(&worldpos, &campos, &pos);
@@ -122,11 +158,10 @@ CClouds::Render(void)
else if(CClock::GetHours() == 5)
starintens = 255 * (60 - CClock::GetMinutes())/60.0f;
if(starintens != 0){
- // R
- static float StarCoorsX[9] = { 0.0f, 0.05f, 0.13f, 0.4f, 0.7f, 0.6f, 0.27f, 0.55f, 0.75f };
- static float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f };
- static float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f };
+ float coverage = Max(CWeather::Foggyness, CWeather::CloudCoverage);
int brightness = (1.0f - coverage) * starintens;
+
+ // R
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
for(i = 0; i < 11; i++){
RwV3d pos = { 100.0f, 0.0f, 10.0f };
@@ -155,13 +190,7 @@ CClouds::Render(void)
}
// Low clouds
- static float LowCloudsX[12] = { 1.0f, 0.7f, 0.0f, -0.7f, -1.0f, -0.7f,
- 0.0f, 0.7f, 0.8f, -0.8f, 0.4f, -0.4f };
- static float LowCloudsY[12] = { 0.0f, -0.7f, -1.0f, -0.7f, 0.0f, 0.7f,
- 1.0f, 0.7f, 0.4f, 0.4f, -0.8f, -0.8f };
- static float LowCloudsZ[12] = { 0.0f, 1.0f, 0.5f, 0.0f, 1.0f, 0.3f,
- 0.9f, 0.4f, 1.3f, 1.4f, 1.2f, 1.7f };
- float lowcloudintensity = 1.0f - Max(coverage, CWeather::ExtraSunnyness);
+ float lowcloudintensity = 1.0f - Max(Max(CWeather::Foggyness, CWeather::CloudCoverage), CWeather::ExtraSunnyness);
int r = CTimeCycle::GetLowCloudsRed() * lowcloudintensity;
int g = CTimeCycle::GetLowCloudsGreen() * lowcloudintensity;
int b = CTimeCycle::GetLowCloudsBlue() * lowcloudintensity;
@@ -184,30 +213,6 @@ CClouds::Render(void)
float rot_cos = Cos(CloudRotation);
int fluffyalpha = 160 * (1.0f - Max(CWeather::Foggyness, CWeather::ExtraSunnyness));
if(fluffyalpha != 0){
- static float CoorsOffsetX[37] = {
- 0.0f, 60.0f, 72.0f, 48.0f, 21.0f, 12.0f,
- 9.0f, -3.0f, -8.4f, -18.0f, -15.0f, -36.0f,
- -40.0f, -48.0f, -60.0f, -24.0f, 100.0f, 100.0f,
- 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f,
- 100.0f, 100.0f, -30.0f, -20.0f, 10.0f, 30.0f,
- 0.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f, -100.0f
- };
- static float CoorsOffsetY[37] = {
- 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f,
- 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f,
- 100.0f, 100.0f, 100.0f, 100.0f, -30.0f, 10.0f,
- -25.0f, -5.0f, 28.0f, -10.0f, 10.0f, 0.0f,
- 15.0f, 40.0f, -100.0f, -100.0f, -100.0f, -100.0f,
- -100.0f, -40.0f, -20.0f, 0.0f, 10.0f, 30.0f, 35.0f
- };
- static float CoorsOffsetZ[37] = {
- 2.0f, 1.0f, 0.0f, 0.3f, 0.7f, 1.4f,
- 1.7f, 0.24f, 0.7f, 1.3f, 1.6f, 1.0f,
- 1.2f, 0.3f, 0.7f, 1.4f, 0.0f, 0.1f,
- 0.5f, 0.4f, 0.55f, 0.75f, 1.0f, 1.4f,
- 1.7f, 2.0f, 2.0f, 2.3f, 1.9f, 2.4f,
- 2.0f, 2.0f, 1.5f, 1.2f, 1.7f, 1.5f, 2.1f
- };
static bool bCloudOnScreen[37];
float sundist, hilight;
@@ -230,7 +235,7 @@ CClouds::Render(void)
int bb = CTimeCycle::GetFluffyCloudsBottomBlue();
int distLimit = (3*SCREEN_WIDTH)/4;
if(sundist < distLimit){
- hilight = (1.0f - coverage) * (1.0f - sundist/(float)distLimit);
+ hilight = (1.0f - Max(CWeather::Foggyness, CWeather::CloudCoverage)) * (1.0f - sundist/(float)distLimit);
tr = tr*(1.0f-hilight) + 255*hilight;
tg = tg*(1.0f-hilight) + 190*hilight;
tb = tb*(1.0f-hilight) + 190*hilight;
@@ -277,9 +282,6 @@ CClouds::Render(void)
// Rainbow
if(CWeather::Rainbow != 0.0f){
- static uint8 BowRed[6] = { 30, 30, 30, 10, 0, 15 };
- static uint8 BowGreen[6] = { 0, 15, 30, 30, 0, 0 };
- static uint8 BowBlue[6] = { 0, 0, 0, 10, 30, 30 };
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
for(i = 0; i < 6; i++){
RwV3d pos = { i*1.5f, 100.0f, 5.0f };
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp
index efe486fe..2d621d18 100644
--- a/src/render/Coronas.cpp
+++ b/src/render/Coronas.cpp
@@ -2,6 +2,7 @@
#include "main.h"
#include "General.h"
+#include "RenderBuffer.h"
#include "TxdStore.h"
#include "Camera.h"
#include "Sprite.h"
@@ -12,6 +13,8 @@
#include "Timecycle.h"
#include "Coronas.h"
+//--MIAMI: file done
+
struct FlareDef
{
float position;
@@ -130,13 +133,21 @@ void
CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
const CVector &coors, float size, float drawDist, RwTexture *tex,
int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
- bool longDist, float nearDist)
+ bool useNearDist, float nearDist)
{
int i;
if(sq(drawDist) < (TheCamera.GetPosition() - coors).MagnitudeSqr2D())
return;
+ if(useNearDist){
+ float dist = (TheCamera.GetPosition() - coors).Magnitude();
+ if(dist < 35.0f)
+ return;
+ if(dist < 50.0f)
+ alpha *= (dist - 35.0f)/(50.0f - 35.0f);
+ }
+
for(i = 0; i < NUMCORONAS; i++)
if(aCoronas[i].id == id)
break;
@@ -189,17 +200,19 @@ CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 al
aCoronas[i].reflection = reflection;
aCoronas[i].LOScheck = LOScheck;
aCoronas[i].drawStreak = drawStreak;
+ aCoronas[i].useNearDist = useNearDist;
+ aCoronas[i].nearDist = nearDist;
}
void
CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
const CVector &coors, float size, float drawDist, uint8 type,
int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
- bool longDist, float nearDist)
+ bool useNearDist, float nearDist)
{
RegisterCorona(id, red, green, blue, alpha, coors, size, drawDist,
gpCoronaTexture[type], flareType, reflection, LOScheck, drawStreak, someAngle,
- longDist, nearDist);
+ useNearDist, nearDist);
}
void
@@ -258,7 +271,10 @@ CCoronas::Render(void)
CVector spriteCoors;
float spritew, spriteh;
- if(CSprite::CalcScreenCoors(aCoronas[i].coors, spriteCoors, &spritew, &spriteh, true)){
+ if(!CSprite::CalcScreenCoors(aCoronas[i].coors, spriteCoors, &spritew, &spriteh, true)){
+ aCoronas[i].offScreen = true;
+ aCoronas[i].sightClear = false;
+ }else{
aCoronas[i].offScreen = false;
if(spriteCoors.x < 0.0f || spriteCoors.y < 0.0f ||
@@ -292,10 +308,7 @@ CCoronas::Render(void)
}
- if(aCoronas[i].fadeAlpha == 0)
- continue;
-
- if(spriteCoors.z < aCoronas[i].drawDist){
+ if(aCoronas[i].fadeAlpha && spriteCoors.z < aCoronas[i].drawDist){
float recipz = 1.0f/spriteCoors.z;
float fadeDistance = aCoronas[i].drawDist / 2.0f;
float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance;
@@ -312,7 +325,7 @@ CCoronas::Render(void)
if(CCoronas::aCoronas[i].id == SUN_CORE)
spriteCoors.z = 0.95f * RwCameraGetFarClipPlane(Scene.camera);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(aCoronas[i].texture));
- spriteCoors.z -= 1.5f;
+ spriteCoors.z -= aCoronas[i].nearDist;
if(aCoronas[i].texture == gpCoronaTexture[8]){
// what's this?
@@ -370,14 +383,11 @@ CCoronas::Render(void)
recipz, 255);
}
}
- }else{
- aCoronas[i].offScreen = true;
- aCoronas[i].sightClear = false;
}
}
}
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
@@ -393,23 +403,24 @@ CCoronas::Render(void)
if(!aCoronas[i].hasValue[j] || !aCoronas[i].hasValue[j+1])
continue;
- int mod1 = (float)(6 - j) / 6 * 128;
- int mod2 = (float)(6 - (j+1)) / 6 * 128;
+ int alpha1 = (float)(6 - j) / 6 * 128;
+ int alpha2 = (float)(6 - (j+1)) / 6 * 128;
RwIm2DVertexSetScreenX(&vertexbufferX[0], aCoronas[i].prevX[j]);
RwIm2DVertexSetScreenY(&vertexbufferX[0], aCoronas[i].prevY[j]);
- RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j] * mod1 / 256, aCoronas[i].prevGreen[j] * mod1 / 256, aCoronas[i].prevBlue[j] * mod1 / 256, 255);
+ RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j] * alpha1 / 256, aCoronas[i].prevGreen[j] * alpha1 / 256, aCoronas[i].prevBlue[j] * alpha1 / 256, 255);
RwIm2DVertexSetScreenX(&vertexbufferX[1], aCoronas[i].prevX[j+1]);
RwIm2DVertexSetScreenY(&vertexbufferX[1], aCoronas[i].prevY[j+1]);
- RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1] * mod2 / 256, aCoronas[i].prevGreen[j+1] * mod2 / 256, aCoronas[i].prevBlue[j+1] * mod2 / 256, 255);
+ RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1] * alpha2 / 256, aCoronas[i].prevGreen[j+1] * alpha2 / 256, aCoronas[i].prevBlue[j+1] * alpha2 / 256, 255);
- // BUG: game doesn't do this
+#ifdef FIX_BUGS
RwIm2DVertexSetScreenZ(&vertexbufferX[0], RwIm2DGetNearScreenZ());
RwIm2DVertexSetCameraZ(&vertexbufferX[0], RwCameraGetNearClipPlane(Scene.camera));
RwIm2DVertexSetRecipCameraZ(&vertexbufferX[0], 1.0f/RwCameraGetNearClipPlane(Scene.camera));
RwIm2DVertexSetScreenZ(&vertexbufferX[1], RwIm2DGetNearScreenZ());
RwIm2DVertexSetCameraZ(&vertexbufferX[1], RwCameraGetNearClipPlane(Scene.camera));
RwIm2DVertexSetRecipCameraZ(&vertexbufferX[1], 1.0f/RwCameraGetNearClipPlane(Scene.camera));
+#endif
RwIm2DRenderLine(vertexbufferX, 2, 0, 1);
}
@@ -428,6 +439,8 @@ CCoronas::RenderReflections(void)
CEntity *entity;
if(CWeather::WetRoads > 0.0f){
+ CSprite::InitSpriteBuffer();
+
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
@@ -438,7 +451,8 @@ CCoronas::RenderReflections(void)
for(i = 0; i < NUMCORONAS; i++){
if(aCoronas[i].id == 0 ||
- aCoronas[i].fadeAlpha == 0 && aCoronas[i].alpha == 0)
+ aCoronas[i].fadeAlpha == 0 && aCoronas[i].alpha == 0 ||
+ aCoronas[i].reflection == 0)
continue;
// check if we want a reflection on this corona
@@ -453,11 +467,8 @@ CCoronas::RenderReflections(void)
}
}
- if(!aCoronas[i].renderReflection)
- continue;
-
// Don't draw if reflection is too high
- if(aCoronas[i].heightAboveRoad < 20.0f){
+ if(aCoronas[i].renderReflection && aCoronas[i].heightAboveRoad < 20.0f){
// don't draw if camera is below road
if(CCoronas::aCoronas[i].coors.z - aCoronas[i].heightAboveRoad > TheCamera.GetPosition().z)
continue;
@@ -469,13 +480,14 @@ CCoronas::RenderReflections(void)
float spritew, spriteh;
if(CSprite::CalcScreenCoors(coors, spriteCoors, &spritew, &spriteh, true)){
float drawDist = 0.75f * aCoronas[i].drawDist;
- drawDist = Min(drawDist, 50.0f);
+ drawDist = Min(drawDist, 55.0f);
if(spriteCoors.z < drawDist){
float fadeDistance = drawDist / 2.0f;
float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance;
distanceFade = clamp(distanceFade, 0.0f, 1.0f);
float recipz = 1.0f/RwCameraGetNearClipPlane(Scene.camera);
- int intensity = (20.0f - aCoronas[i].heightAboveRoad) * 230.0 * distanceFade*CWeather::WetRoads * 0.05f;
+ float heightFade = (20.0f - aCoronas[i].heightAboveRoad)/20.0f;
+ int intensity = distanceFade*heightFade * 230.0 * CWeather::WetRoads;
CSprite::RenderBufferedOneXLUSprite(
spriteCoors.x, spriteCoors.y, RwIm2DGetNearScreenZ(),
@@ -504,6 +516,130 @@ CCoronas::RenderReflections(void)
}
}
+void
+CCoronas::RenderSunReflection(void)
+{
+ float sunZDir = CTimeCycle::GetSunDirection().z;
+ if(sunZDir > -0.05f){
+ float intensity = (0.3f - Abs(sunZDir - 0.25f))/0.3f *
+ (1.0f - CWeather::CloudCoverage) *
+ (1.0f - CWeather::Foggyness) *
+ (1.0f - CWeather::Wind);
+ if(intensity > 0.0f){
+ int r = (CTimeCycle::GetSunCoreRed() + CTimeCycle::GetSunCoronaRed())*intensity*0.25f;
+ int g = (CTimeCycle::GetSunCoreGreen() + CTimeCycle::GetSunCoronaGreen())*intensity*0.25f;
+ int b = (CTimeCycle::GetSunCoreBlue() + CTimeCycle::GetSunCoronaBlue())*intensity*0.25f;
+
+ CVector sunPos = 40.0f*CTimeCycle::GetSunDirection() + TheCamera.GetPosition();
+ sunPos.z = 0.5f*CWeather::Wind + 6.1f;
+ CVector sunDir = CTimeCycle::GetSunDirection();
+ sunDir.z = 0.0;
+ sunDir.Normalise();
+
+ TempBufferIndicesStored = 6;
+ TempBufferRenderIndexList[0] = 2;
+ TempBufferRenderIndexList[1] = 1;
+ TempBufferRenderIndexList[2] = 0;
+ TempBufferRenderIndexList[3] = 2;
+ TempBufferRenderIndexList[4] = 3;
+ TempBufferRenderIndexList[5] = 1;
+
+ // 60 unit square in sun direction
+ TempBufferVerticesStored = 4;
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[0], r, g, b, 255);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[0],
+ sunPos.x + 30.0f*sunDir.y,
+ sunPos.y - 30.0f*sunDir.x,
+ sunPos.z);
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[1], r, g, b, 255);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[1],
+ sunPos.x - 30.0f*sunDir.y,
+ sunPos.y + 30.0f*sunDir.x,
+ sunPos.z);
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[2], r, g, b, 255);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[2],
+ sunPos.x + 60.0f*sunDir.x + 30.0f*sunDir.y,
+ sunPos.y + 60.0f*sunDir.y - 30.0f*sunDir.x,
+ sunPos.z);
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[3], r, g, b, 255);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[3],
+ sunPos.x + 60.0f*sunDir.x - 30.0f*sunDir.y,
+ sunPos.y + 60.0f*sunDir.y + 30.0f*sunDir.x,
+ sunPos.z);
+
+ RwIm3DVertexSetU(&TempBufferRenderVertices[0], 0.0f);
+ RwIm3DVertexSetV(&TempBufferRenderVertices[0], 1.0f);
+ RwIm3DVertexSetU(&TempBufferRenderVertices[1], 1.0f);
+ RwIm3DVertexSetV(&TempBufferRenderVertices[1], 1.0f);
+ RwIm3DVertexSetU(&TempBufferRenderVertices[2], 0.0f);
+ RwIm3DVertexSetV(&TempBufferRenderVertices[2], 0.5f);
+ RwIm3DVertexSetU(&TempBufferRenderVertices[3], 1.0f);
+ RwIm3DVertexSetV(&TempBufferRenderVertices[3], 0.5f);
+
+ int timeInc = 0;
+ int sideInc = 0;
+ int fwdInc = 0;
+ for(int i = 0; i < 20; i++){
+ TempBufferRenderIndexList[TempBufferIndicesStored + 0] = TempBufferVerticesStored;
+ TempBufferRenderIndexList[TempBufferIndicesStored + 1] = TempBufferVerticesStored-1;
+ TempBufferRenderIndexList[TempBufferIndicesStored + 2] = TempBufferVerticesStored-2;
+ TempBufferRenderIndexList[TempBufferIndicesStored + 3] = TempBufferVerticesStored;
+ TempBufferRenderIndexList[TempBufferIndicesStored + 4] = TempBufferVerticesStored+1;
+ TempBufferRenderIndexList[TempBufferIndicesStored + 5] = TempBufferVerticesStored-1;
+ TempBufferIndicesStored += 6;
+
+ // What a weird way to do it...
+ float fwdLen = fwdInc/20 + 60;
+ float sideLen = sideInc/20 + 30;
+ sideLen += 10.0f*Sin((float)(CTimer::GetTimeInMilliseconds()+timeInc & 0x7FF)/0x800*TWOPI);
+ timeInc += 900;
+ sideInc += 970;
+ fwdInc += 1440;
+
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+0], r, g, b, 255);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+0],
+ sunPos.x + fwdLen*sunDir.x + sideLen*sunDir.y,
+ sunPos.y + fwdLen*sunDir.y - sideLen*sunDir.x,
+ sunPos.z);
+
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+1], r, g, b, 255);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+1],
+ sunPos.x + fwdLen*sunDir.x - sideLen*sunDir.y,
+ sunPos.y + fwdLen*sunDir.y + sideLen*sunDir.x,
+ sunPos.z);
+
+ RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+0], 0.0f);
+ RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+0], 0.5f);
+ RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+1], 1.0f);
+ RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+1], 0.5f);
+ TempBufferVerticesStored += 2;
+ }
+
+
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEFOGTYPE, (void*)rwFOGTYPELINEAR);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[4]));
+ if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
+ RwIm3DEnd();
+ }
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ TempBufferVerticesStored = 0;
+ TempBufferIndicesStored = 0;
+ }
+ }
+}
+
void
CCoronas::DoSunAndMoon(void)
{
@@ -520,7 +656,7 @@ CCoronas::DoSunAndMoon(void)
255, sunCoors, size,
999999.88f, TYPE_STAR, FLARE_NONE, REFLECTION_OFF, LOSCHECK_OFF, STREAK_OFF, 0.0f);
- if(CTimeCycle::GetSunDirection().z > 0.0f)
+ if(CTimeCycle::GetSunDirection().z > 0.0f && !CGame::IsInInterior())
RegisterCorona(SUN_CORONA,
CTimeCycle::GetSunCoronaRed(), CTimeCycle::GetSunCoronaGreen(), CTimeCycle::GetSunCoronaBlue(),
255, sunCoors, 25.0f * CTimeCycle::GetSunSize(),
diff --git a/src/render/Coronas.h b/src/render/Coronas.h
index cb4e8583..45f027d8 100644
--- a/src/render/Coronas.h
+++ b/src/render/Coronas.h
@@ -4,19 +4,21 @@ extern RwTexture *gpCoronaTexture[9];
struct CRegisteredCorona
{
+ CVector coors;
uint32 id;
uint32 lastLOScheck;
RwTexture *texture;
+ float size;
+ float someAngle;
+ float drawDist;
+ float nearDist;
+ float heightAboveRoad;
uint8 red;
uint8 green;
uint8 blue;
uint8 alpha; // alpha when fully visible
uint8 fadeAlpha; // actual value used for rendering, faded
- CVector coors;
- float size;
- float someAngle;
bool registeredThisFrame;
- float drawDist;
int8 flareType;
int8 reflection;
@@ -25,12 +27,11 @@ struct CRegisteredCorona
uint8 firstUpdate : 1;
uint8 drawStreak : 1;
uint8 sightClear : 1;
+ uint8 useNearDist : 1;
+ uint8 renderReflection : 1;
- bool renderReflection;
- float heightAboveRoad;
-
- float prevX[6];
- float prevY[6];
+ int16 prevX[6];
+ int16 prevY[6];
uint8 prevRed[6];
uint8 prevGreen[6];
uint8 prevBlue[6];
@@ -39,7 +40,7 @@ struct CRegisteredCorona
void Update(void);
};
-VALIDATE_SIZE(CRegisteredCorona, 0x80);
+VALIDATE_SIZE(CRegisteredCorona, 0x68);
class CCoronas
{
@@ -91,13 +92,14 @@ public:
static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
const CVector &coors, float size, float drawDist, RwTexture *tex,
int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
- bool longDist = false, float nearClip = 1.5f);
+ bool useNearDist = false, float nearDist = 1.5f);
static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
const CVector &coors, float size, float drawDist, uint8 type,
int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
- bool longDist = false, float nearClip = 1.5f);
+ bool useNearDist = false, float nearDist = 1.5f);
static void UpdateCoronaCoors(uint32 id, const CVector &coors, float drawDist, float someAngle);
static void Render(void);
static void RenderReflections(void);
+ static void RenderSunReflection(void);
static void DoSunAndMoon(void);
};
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index 5d8ccf47..14c80a63 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -7,6 +7,7 @@
#include "Camera.h"
#include "Sprite.h"
#include "Coronas.h"
+#include "PointLights.h"
#include "Rubbish.h"
#include "Timecycle.h"
#include "General.h"
@@ -391,7 +392,7 @@ void CMovingThings::Init()
CPlaneTrails::Init();
CSmokeTrails::Init();
CPlaneBanners::Init();
- CEscalators::Init();
+ CPointLights::Init();
StartCloseList.m_pNext = &CMovingThings::EndCloseList;
StartCloseList.m_pPrev = nil;
@@ -399,6 +400,8 @@ void CMovingThings::Init()
EndCloseList.m_pPrev = &CMovingThings::StartCloseList;
Num = 0;
+ CEscalators::Init();
+
#ifndef MIAMI // something is still used here actually
// Initialize scroll bars
aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f);
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 10408355..cbf3c7f2 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -205,7 +205,8 @@ void CHud::Draw()
rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.6f);
rect.bottom = f3rdY + SCREEN_SCALE_Y(32.0f * 0.6f);
- Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
+ Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
}
else {
rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.4f);
@@ -213,7 +214,8 @@ void CHud::Draw()
rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.4f);
rect.bottom = f3rdY + SCREEN_SCALE_Y(32.0f * 0.4f);
- Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
+ Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
}
} else {
if (Mode == CCam::MODE_M16_1STPERSON ||
@@ -223,7 +225,8 @@ void CHud::Draw()
rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f);
rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f);
rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f);
- Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
+ Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
}
else if (Mode == CCam::MODE_1STPERSON_RUNABOUT) {
rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f * 0.7f);
@@ -231,7 +234,8 @@ void CHud::Draw()
rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f * 0.7f);
rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f * 0.7f);
- Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
+ Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
}
else if (Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) {
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
@@ -248,29 +252,33 @@ void CHud::Draw()
// TODO(Miami)
// Sniper
- rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(210.0f);
- rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(210.0f);
- rect.right = SCREEN_WIDTH / 2;
- rect.bottom = SCREEN_HEIGHT / 2;
- Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
-
- rect.right = (SCREEN_WIDTH / 2);
- rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(210.0f);
- rect.left = SCREEN_SCALE_X(210.0f) + (SCREEN_WIDTH / 2);
- rect.bottom = SCREEN_HEIGHT / 2;
- Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
-
- rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(210.0f);
- rect.bottom = (SCREEN_HEIGHT / 2);
- rect.right = (SCREEN_WIDTH / 2);
- rect.top = SCREEN_SCALE_Y(210.0f) + (SCREEN_HEIGHT / 2);
- Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
-
- rect.right = (SCREEN_WIDTH / 2);
- rect.bottom = (SCREEN_HEIGHT / 2);
- rect.left = SCREEN_SCALE_X(210.0f) + (SCREEN_WIDTH / 2);
- rect.top = SCREEN_SCALE_Y(210.0f) + (SCREEN_HEIGHT / 2);
- Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
+ rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f);
+ rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f);
+ rect.right = SCREEN_WIDTH/2;
+ rect.bottom = SCREEN_HEIGHT/2;
+ Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ 0.01f, 0.01f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
+
+ rect.left = SCREEN_WIDTH/2;
+ rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f);
+ rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
+ rect.bottom = SCREEN_HEIGHT/2;
+ Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ 0.99f, 0.0f, 0.01f, 0.01f, 0.99f, 1.0f, 0.01f, 1.0f);
+
+ rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f);
+ rect.top = SCREEN_HEIGHT/2;
+ rect.right = SCREEN_WIDTH/2;
+ rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
+ Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ 0.01f, 0.99f, 1.0f, 0.99f, 0.01f, 0.01f, 1.0f, 0.01f);
+
+ rect.left = SCREEN_WIDTH/2;
+ rect.top = SCREEN_HEIGHT/2;
+ rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
+ rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
+ Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ 0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.1f, 0.01f);
}
}
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp
index 568a0bc1..08298a1f 100644
--- a/src/render/MBlur.cpp
+++ b/src/render/MBlur.cpp
@@ -11,6 +11,7 @@
#include "Camera.h"
#include "MBlur.h"
#include "Timer.h"
+#include "postfx.h"
// Originally taken from RW example 'mblur'
@@ -30,6 +31,10 @@ extern "C" D3DCAPS8 _RwD3D8DeviceCaps;
RwBool
CMBlur::MotionBlurOpen(RwCamera *cam)
{
+#ifdef EXTENDED_COLOURFILTER
+ CPostFX::Open(cam);
+ return TRUE;
+#else
#ifdef GTA_PS2
RwRect rect = {0, 0, 0, 0};
@@ -130,18 +135,22 @@ CMBlur::MotionBlurOpen(RwCamera *cam)
return TRUE;
#endif
+#endif
}
RwBool
CMBlur::MotionBlurClose(void)
{
+#ifdef EXTENDED_COLOURFILTER
+ CPostFX::Close();
+#else
if(pFrontBuffer){
RwRasterDestroy(pFrontBuffer);
pFrontBuffer = nil;
return TRUE;
}
-
+#endif
return FALSE;
}
@@ -197,8 +206,8 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255);
- RwIm2DVertexSetScreenX(&Vertex2[0], zero);
- RwIm2DVertexSetScreenY(&Vertex2[0], zero);
+ RwIm2DVertexSetScreenX(&Vertex2[0], zero + 2.0f);
+ RwIm2DVertexSetScreenY(&Vertex2[0], zero + 2.0f);
RwIm2DVertexSetScreenZ(&Vertex2[0], RwIm2DGetNearScreenZ());
RwIm2DVertexSetCameraZ(&Vertex2[0], RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetRecipCameraZ(&Vertex2[0], 1.0f/RwCameraGetNearClipPlane(cam));
@@ -206,8 +215,8 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
RwIm2DVertexSetV(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetIntRGBA(&Vertex2[0], 255, 255, 255, 255);
- RwIm2DVertexSetScreenX(&Vertex2[1], zero);
- RwIm2DVertexSetScreenY(&Vertex2[1], ymax);
+ RwIm2DVertexSetScreenX(&Vertex2[1], 2.0f);
+ RwIm2DVertexSetScreenY(&Vertex2[1], ymax + 2.0f);
RwIm2DVertexSetScreenZ(&Vertex2[1], RwIm2DGetNearScreenZ());
RwIm2DVertexSetCameraZ(&Vertex2[1], RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetRecipCameraZ(&Vertex2[1], 1.0f/RwCameraGetNearClipPlane(cam));
@@ -215,8 +224,8 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
RwIm2DVertexSetV(&Vertex2[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetIntRGBA(&Vertex2[1], 255, 255, 255, 255);
- RwIm2DVertexSetScreenX(&Vertex2[2], xmax);
- RwIm2DVertexSetScreenY(&Vertex2[2], ymax);
+ RwIm2DVertexSetScreenX(&Vertex2[2], xmax + 2.0f);
+ RwIm2DVertexSetScreenY(&Vertex2[2], ymax + 2.0f);
RwIm2DVertexSetScreenZ(&Vertex2[2], RwIm2DGetNearScreenZ());
RwIm2DVertexSetCameraZ(&Vertex2[2], RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetRecipCameraZ(&Vertex2[2], 1.0f/RwCameraGetNearClipPlane(cam));
@@ -224,20 +233,22 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
RwIm2DVertexSetV(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetIntRGBA(&Vertex2[2], 255, 255, 255, 255);
- RwIm2DVertexSetScreenX(&Vertex2[3], xmax);
- RwIm2DVertexSetScreenY(&Vertex2[3], zero);
+ RwIm2DVertexSetScreenX(&Vertex2[3], xmax + 2.0f);
+ RwIm2DVertexSetScreenY(&Vertex2[3], zero + 2.0f);
RwIm2DVertexSetScreenZ(&Vertex2[3], RwIm2DGetNearScreenZ());
RwIm2DVertexSetCameraZ(&Vertex2[3], RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetRecipCameraZ(&Vertex2[3], 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetU(&Vertex2[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetV(&Vertex2[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetIntRGBA(&Vertex2[3], 255, 255, 255, 255);
-
}
void
CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha)
{
+#ifdef EXTENDED_COLOURFILTER
+ CPostFX::Render(cam, red, green, blue, blur, type, bluralpha);
+#else
RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur };
#ifdef GTA_PS2
if( pFrontBuffer )
@@ -253,8 +264,14 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u
RwRasterPopContext();
}
#endif
+#endif
}
+static uint8 DrunkBlurRed = 128;
+static uint8 DrunkBlurGreen = 128;
+static uint8 DrunkBlurBlue = 128;
+static int32 DrunkBlurIncrement = 1;
+
void
CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 bluralpha)
{
@@ -367,7 +384,36 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
}
}
- // TODO(MIAMI): drunkness
+ int DrunkBlurAlpha = 175.0f * Drunkness;
+ if(DrunkBlurAlpha != 0){
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ if(BlurOn){
+ RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, DrunkBlurAlpha);
+ RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, DrunkBlurAlpha);
+ RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, DrunkBlurAlpha);
+ RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, DrunkBlurAlpha);
+ }else{
+ RwIm2DVertexSetIntRGBA(&Vertex[0], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha);
+ RwIm2DVertexSetIntRGBA(&Vertex[1], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha);
+ RwIm2DVertexSetIntRGBA(&Vertex[2], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha);
+ RwIm2DVertexSetIntRGBA(&Vertex[3], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha);
+ if(DrunkBlurIncrement){
+ if(DrunkBlurRed < 255) DrunkBlurRed++;
+ if(DrunkBlurGreen < 255) DrunkBlurGreen++;
+ if(DrunkBlurBlue < 255) DrunkBlurBlue++;
+ if(DrunkBlurRed == 255)
+ DrunkBlurIncrement = 0;
+ }else{
+ if(DrunkBlurRed > 128) DrunkBlurRed--;
+ if(DrunkBlurGreen > 128) DrunkBlurGreen--;
+ if(DrunkBlurBlue > 128) DrunkBlurBlue--;
+ if(DrunkBlurRed == 128)
+ DrunkBlurIncrement = 1;
+ }
+ }
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
+ }
// TODO(MIAMI): OverlayRenderFx
diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp
index 88b9aaea..b09b07bd 100644
--- a/src/render/PointLights.cpp
+++ b/src/render/PointLights.cpp
@@ -1,6 +1,7 @@
#include "common.h"
#include "main.h"
+#include "CutsceneMgr.h"
#include "Lights.h"
#include "Camera.h"
#include "Weather.h"
@@ -10,8 +11,23 @@
#include "Timer.h"
#include "PointLights.h"
+//--MIAMI: file done
+
int16 CPointLights::NumLights;
CRegisteredPointLight CPointLights::aLights[NUMPOINTLIGHTS];
+CVector CPointLights::aCachedMapReads[32];
+float CPointLights::aCachedMapReadResults[32];
+int32 CPointLights::NextCachedValue;
+
+void
+CPointLights::Init(void)
+{
+ for(int i = 0; i < ARRAY_SIZE(aCachedMapReads); i++){
+ aCachedMapReads[i] = CVector(0.0f, 0.0f, 0.0f);
+ aCachedMapReadResults[i] = 0.0f;
+ }
+ NextCachedValue = 0;
+}
void
CPointLights::InitPerFrame(void)
@@ -86,12 +102,11 @@ CPointLights::GenerateLightsAffectingObject(Const CVector *objCoors)
ret *= distNorm;
}else{
float intensity;
+ // distance fade
if(distNorm < 0.5f)
- // near enough
intensity = 1.0f;
else
- // attenuate
- intensity = 1.0f - (distNorm - 0.5f)*2.0f;
+ intensity = 1.0f - (distNorm - 0.5f)/(1.0f - 0.5f);
if(distance != 0.0f){
CVector dir = dist / distance;
@@ -143,17 +158,22 @@ CPointLights::RenderFogEffect(void)
CVector spriteCoors;
float spritew, spriteh;
+ if(CCutsceneMgr::IsRunning())
+ return;
+
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpPointlightRaster);
+ CSprite::InitSpriteBuffer();
+
for(i = 0; i < NumLights; i++){
if(aLights[i].fogType != FOG_NORMAL && aLights[i].fogType != FOG_ALWAYS)
continue;
- fogginess = aLights[i].fogType == FOG_ALWAYS ? 1.0f : CWeather::Foggyness;
+ fogginess = aLights[i].fogType == FOG_NORMAL ? CWeather::Foggyness : 1.0f;
if(fogginess == 0.0f)
continue;
@@ -198,7 +218,7 @@ CPointLights::RenderFogEffect(void)
float distsq = sq(dx) + sq(dy);
float linedistsq = distsq - sq(dot);
if(dot > 0.0f && dot < FOG_AREA_LENGTH && linedistsq < sq(FOG_AREA_WIDTH)){
- CVector fogcoors(xi, yi, aLights[i].coors.z + 1.0f);
+ CVector fogcoors(xi, yi, aLights[i].coors.z + 10.0f);
if(CWorld::ProcessVerticalLine(fogcoors, fogcoors.z - 20.0f,
point, entity, true, false, false, false, true, false, nil)){
// Now same check again in xyz
@@ -220,9 +240,9 @@ CPointLights::RenderFogEffect(void)
intensity *= 1.0f - sq(Sqrt(linedistsq) / FOG_AREA_WIDTH);
if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){
- float rotation = (CTimer::GetTimeInMilliseconds()&0x1FFF) * 2*3.14f / 0x1FFF;
+ float rotation = (CTimer::GetTimeInMilliseconds()&0x1FFF) * 2*3.14f / 0x2000;
float size = FogSizes[r>>1];
- CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z,
+ CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z,
spritew * size, spriteh * size,
aLights[i].red * intensity, aLights[i].green * intensity, aLights[i].blue * intensity,
intensity, 1/spriteCoors.z, rotation, 255);
@@ -234,9 +254,8 @@ CPointLights::RenderFogEffect(void)
}
}else if(aLights[i].type == LIGHT_POINT || aLights[i].type == LIGHT_FOGONLY || aLights[i].type == LIGHT_FOGONLY_ALWAYS){
- if(CWorld::ProcessVerticalLine(aLights[i].coors, aLights[i].coors.z - 20.0f,
- point, entity, true, false, false, false, true, false, nil)){
-
+ float groundZ;
+ if(ProcessVerticalLineUsingCache(aLights[i].coors, &groundZ)){
xmin = aLights[i].coors.x - FOG_AREA_RADIUS;
ymin = aLights[i].coors.y - FOG_AREA_RADIUS;
xmax = aLights[i].coors.x + FOG_AREA_RADIUS;
@@ -267,11 +286,11 @@ CPointLights::RenderFogEffect(void)
// more intensity the closer to light source
intensity *= 1.0f - sq(lightdist / FOG_AREA_RADIUS);
- CVector fogcoors(xi, yi, point.point.z + 1.6f);
+ CVector fogcoors(xi, yi, groundZ + 1.6f);
if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){
- float rotation = (CTimer::GetTimeInMilliseconds()&0x3FFF) * 2*3.14f / 0x3FFF;
+ float rotation = (CTimer::GetTimeInMilliseconds()&0x3FFF) * 2*3.14f / 0x4000;
float size = FogSizes[r>>1];
- CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z,
+ CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z,
spritew * size, spriteh * size,
aLights[i].red * intensity, aLights[i].green * intensity, aLights[i].blue * intensity,
intensity, 1/spriteCoors.z, rotation, 255);
@@ -283,4 +302,27 @@ CPointLights::RenderFogEffect(void)
}
}
}
+
+ CSprite::FlushSpriteBuffer();
+}
+
+bool
+CPointLights::ProcessVerticalLineUsingCache(CVector coors, float *groundZ)
+{
+ for(int i = 0; i < ARRAY_SIZE(aCachedMapReads); i++)
+ if(aCachedMapReads[i] == coors){
+ *groundZ = aCachedMapReadResults[i];
+ return true;
+ }
+
+ CColPoint point;
+ CEntity *entity;
+ if(CWorld::ProcessVerticalLine(coors, coors.z - 20.0f, point, entity, true, false, false, false, true, false, nil)){
+ aCachedMapReads[NextCachedValue] = coors;
+ aCachedMapReadResults[NextCachedValue] = point.point.z;
+ NextCachedValue = (NextCachedValue+1) % ARRAY_SIZE(aCachedMapReads);
+ *groundZ = point.point.z;
+ return true;
+ }
+ return false;
}
diff --git a/src/render/PointLights.h b/src/render/PointLights.h
index 9e94328f..827200b9 100644
--- a/src/render/PointLights.h
+++ b/src/render/PointLights.h
@@ -20,6 +20,9 @@ class CPointLights
public:
static int16 NumLights;
static CRegisteredPointLight aLights[NUMPOINTLIGHTS];
+ static CVector aCachedMapReads[32];
+ static float aCachedMapReadResults[32];
+ static int32 NextCachedValue;
enum {
LIGHT_POINT,
@@ -37,9 +40,11 @@ public:
FOG_ALWAYS
};
+ static void Init(void);
static void InitPerFrame(void);
static void AddLight(uint8 type, CVector coors, CVector dir, float radius, float red, float green, float blue, uint8 fogType, bool castExtraShadows);
static float GenerateLightsAffectingObject(Const CVector *objCoors);
static void RemoveLightsAffectingObject(void);
static void RenderFogEffect(void);
+ static bool ProcessVerticalLineUsingCache(CVector coors, float *groundZ);
};
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 03ef1064..66c12dd9 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -908,8 +908,13 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
a2 = i;
}
}
+#ifdef FIX_BUGS
+ y = Floor(miny);
+ yend = Floor(maxy);
+#else
y = miny;
yend = maxy;
+#endif
// Go left in poly to find first edge b
b2 = a2;
@@ -947,8 +952,8 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
while(y <= yend && y < NUMSECTORS_Y){
// scan one x-line
if(y >= 0 && xstart < NUMSECTORS_X)
- for(x = xstart; x <= xend; x++)
- if(x >= 0 && x != NUMSECTORS_X)
+ for(x = xstart; x <= xend && x != NUMSECTORS_X; x++)
+ if(x >= 0)
scanfunc(CWorld::GetSector(x, y)->m_lists);
// advance one scan line
diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp
index bfd50c07..dada2439 100644
--- a/src/render/Rubbish.cpp
+++ b/src/render/Rubbish.cpp
@@ -8,17 +8,18 @@
#include "World.h"
#include "Vehicle.h"
#include "ZoneCull.h"
+#include "Stats.h"
#include "TxdStore.h"
#include "RenderBuffer.h"
#include "Rubbish.h"
-#define RUBBISH_MAX_DIST (18.0f)
-#define RUBBISH_FADE_DIST (16.5f)
+//--MIAMI: file done
+
+#define RUBBISH_MAX_DIST (23.0f)
+#define RUBBISH_FADE_DIST (20.0f)
RwTexture *gpRubbishTexture[4];
RwImVertexIndex RubbishIndexList[6];
-RwImVertexIndex RubbishIndexList2[6]; // unused
-RwIm3DVertex RubbishVertices[4];
bool CRubbish::bRubbishInvisible;
int CRubbish::RubbishVisibility;
COneSheet CRubbish::aSheets[NUM_RUBBISH_SHEETS];
@@ -52,12 +53,16 @@ CRubbish::Render(void)
{
int type;
+ if(RubbishVisibility == 0)
+ return;
+
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
for(type = 0; type < 4; type++){
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRubbishTexture[type]));
+ if(type < 3 || CStats::PamphletMissionPassed)
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRubbishTexture[type]));
TempBufferIndicesStored = 0;
TempBufferVerticesStored = 0;
@@ -69,7 +74,7 @@ CRubbish::Render(void)
if(sheet->m_state == 0)
continue;
- uint32 alpha = 128;
+ uint32 alpha = 100;
CVector pos;
if(sheet->m_state == 1){
pos = sheet->m_basePos;
@@ -82,7 +87,7 @@ CRubbish::Render(void)
float t = (float)(CTimer::GetTimeInMilliseconds() - sheet->m_moveStart)/sheet->m_moveDuration;
float f1 = sheet->m_isVisible ? 1.0f-t : 0.0f;
float f2 = sheet->m_targetIsVisible ? t : 0.0f;
- alpha = 128 * (f1+f2);
+ alpha = 100 * (f1+f2);
}
}
@@ -92,17 +97,27 @@ CRubbish::Render(void)
alpha -= alpha*(camDist-RUBBISH_FADE_DIST)/(RUBBISH_MAX_DIST-RUBBISH_FADE_DIST);
alpha = (RubbishVisibility*alpha)/256;
- float vx = Sin(sheet->m_angle) * 0.4f;
- float vy = Cos(sheet->m_angle) * 0.4f;
+ float vx1, vy1, vx2, vy2;
+ if(type == 0 || type == 1){
+ vx1 = 0.9f*Sin(sheet->m_angle);
+ vy1 = 0.9f*Cos(sheet->m_angle);
+ vx2 = 0.3f*Cos(sheet->m_angle);
+ vy2 = -0.3f*Sin(sheet->m_angle);
+ }else{
+ vx1 = 0.3f*Sin(sheet->m_angle);
+ vy1 = 0.3f*Cos(sheet->m_angle);
+ vx2 = 0.3f*Cos(sheet->m_angle);
+ vy2 = -0.3f*Sin(sheet->m_angle);
+ }
int v = TempBufferVerticesStored;
- RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], pos.x + vx, pos.y + vy, pos.z);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], pos.x + vx1 + vx2, pos.y + vy1 + vy2, pos.z);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], pos.x + vx1 - vx2, pos.y + vy1 - vy2, pos.z);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], pos.x - vx1 + vx2, pos.y - vy1 + vy2, pos.z);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], pos.x - vx1 - vx2, pos.y - vy1 - vy2, pos.z);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+0], 255, 255, 255, alpha);
- RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], pos.x - vy, pos.y + vx, pos.z);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+1], 255, 255, 255, alpha);
- RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], pos.x + vy, pos.y - vx, pos.z);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+2], 255, 255, 255, alpha);
- RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], pos.x - vx, pos.y - vy, pos.z);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+3], 255, 255, 255, alpha);
RwIm3DVertexSetU(&TempBufferRenderVertices[v+0], 0.0f);
RwIm3DVertexSetV(&TempBufferRenderVertices[v+0], 0.0f);
@@ -373,24 +388,6 @@ CRubbish::Init(void)
EndMoversList.m_next = nil;
EndMoversList.m_prev = &StartMoversList;
- // unused
- RwIm3DVertexSetU(&RubbishVertices[0], 0.0f);
- RwIm3DVertexSetV(&RubbishVertices[0], 0.0f);
- RwIm3DVertexSetU(&RubbishVertices[1], 1.0f);
- RwIm3DVertexSetV(&RubbishVertices[1], 0.0f);
- RwIm3DVertexSetU(&RubbishVertices[2], 0.0f);
- RwIm3DVertexSetV(&RubbishVertices[2], 1.0f);
- RwIm3DVertexSetU(&RubbishVertices[3], 1.0f);
- RwIm3DVertexSetV(&RubbishVertices[3], 1.0f);
-
- // unused
- RubbishIndexList2[0] = 0;
- RubbishIndexList2[1] = 2;
- RubbishIndexList2[2] = 1;
- RubbishIndexList2[3] = 1;
- RubbishIndexList2[4] = 2;
- RubbishIndexList2[5] = 3;
-
RubbishIndexList[0] = 0;
RubbishIndexList[1] = 1;
RubbishIndexList[2] = 2;
@@ -414,19 +411,11 @@ void
CRubbish::Shutdown(void)
{
RwTextureDestroy(gpRubbishTexture[0]);
-#ifdef GTA3_1_1_PATCH
gpRubbishTexture[0] = nil;
-#endif
RwTextureDestroy(gpRubbishTexture[1]);
-#ifdef GTA3_1_1_PATCH
gpRubbishTexture[1] = nil;
-#endif
RwTextureDestroy(gpRubbishTexture[2]);
-#ifdef GTA3_1_1_PATCH
gpRubbishTexture[2] = nil;
-#endif
RwTextureDestroy(gpRubbishTexture[3]);
-#ifdef GTA3_1_1_PATCH
gpRubbishTexture[3] = nil;
-#endif
}
diff --git a/src/render/ShadowCamera.cpp b/src/render/ShadowCamera.cpp
index ae94f8ac..f69c234f 100644
--- a/src/render/ShadowCamera.cpp
+++ b/src/render/ShadowCamera.cpp
@@ -160,7 +160,7 @@ CShadowCamera::SetCenter(RwV3d *center)
ASSERT(m_pCamera != nil);
RwFrame *camFrame = RwCameraGetFrame(m_pCamera);
- RwMatrix *camMatrix = RwFrameGetMatrix(camFrame);
+ RwMatrix *camMatrix = RwFrameGetMatrix(camFrame);
*RwMatrixGetPos(camMatrix) = *center;
@@ -188,7 +188,7 @@ CShadowCamera::Update(RpClump *clump)
if ( RwCameraBeginUpdate(m_pCamera) )
{
- geometry = GetFirstAtomic(clump)->geometry;
+ geometry = RpAtomicGetGeometry(GetFirstAtomic(clump));
ASSERT(geometry != nil);
flags = RpGeometryGetFlags(geometry);
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 0ee63b9a..5bb6a734 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -236,9 +236,9 @@ CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, C
float fDistToCamSqr = (*pPosn - TheCamera.GetPosition()).MagnitudeSqr2D();
- if ( SQR(fDrawDistance) > fDistToCamSqr || fDistToCamSqr == 0.0f )
+ if ( SQR(fDrawDistance) > fDistToCamSqr || fDrawDistance == 0.0f )
{
- if ( fDistToCamSqr != 0.0f )
+ if ( fDrawDistance != 0.0f )
{
float fDistToCam = Sqrt(fDistToCamSqr);
@@ -277,8 +277,10 @@ CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, C
aStaticShadows[nSlot].m_fScale = fScale;
aStaticShadows[nSlot].m_bTemp = bTempShadow;
aStaticShadows[nSlot].m_nTimeCreated = CTimer::GetTimeInMilliseconds();
+
+ return true;
}
- else if ( Abs(pPosn->x - aStaticShadows[nSlot].m_vecPosn.x) < 0.05f
+ else if ( Abs(pPosn->x - aStaticShadows[nSlot].m_vecPosn.x) < 0.05f
&& Abs(pPosn->y - aStaticShadows[nSlot].m_vecPosn.y) < 0.05f
&& Abs(pPosn->z - aStaticShadows[nSlot].m_vecPosn.z) < 2.0f
@@ -299,7 +301,7 @@ CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, C
aStaticShadows[nSlot].m_bTemp = bTempShadow;
aStaticShadows[nSlot].m_nTimeCreated = CTimer::GetTimeInMilliseconds();
- return false;
+ return true;
}
else
{
@@ -585,7 +587,7 @@ CShadows::StoreShadowForVehicle(CVehicle *pCar, VEH_SHD_TYPE type)
CarPos.x -= pCar->GetForward().x * (((fVehicleHeight/2) - pCar->GetColModel()->boundingBox.max.y)*size);
CarPos.y -= pCar->GetForward().y * (((fVehicleHeight/2) - pCar->GetColModel()->boundingBox.max.y)*size);
- RwTexture *tex;
+ RwTexture *tex = gpShadowCarTex;
switch ( type )
{
case VEH_SHD_TYPE_BIKE:
@@ -625,8 +627,8 @@ CShadows::StoreShadowForVehicle(CVehicle *pCar, VEH_SHD_TYPE type)
float frontx = pCar->GetForward().x;
float fronty = pCar->GetForward().y;
- float sidex = pCar->GetRight().x;
- float sidey = pCar->GetRight().y;
+ float sidex = pCar->GetRight().x;
+ float sidey = pCar->GetRight().y;
switch ( type )
{
@@ -769,7 +771,7 @@ CShadows::StoreCarLightShadow(CAutomobile *pCar, int32 nID, RwTexture *pTexture,
}
-#if 1
+#ifdef USE_CUTSCENE_SHADOW_FOR_PED
void
StoreShadowForCutscenePedObject(CPed *pObject, float fDisplacementX, float fDisplacementY,
float fFrontX, float fFrontY, float fSideX, float fSideY)
@@ -853,7 +855,7 @@ CShadows::StoreShadowForPed(CPed *pPed, float fDisplacementX, float fDisplacemen
{
if ( CTimeCycle::GetShadowStrength() != 0 )
{
- #ifndef LIBRW
+#ifdef USE_CUTSCENE_SHADOW_FOR_PED
CCutsceneShadow *pShadow = pPed->m_pRTShadow;
if (pShadow)
@@ -864,7 +866,7 @@ CShadows::StoreShadowForPed(CPed *pPed, float fDisplacementX, float fDisplacemen
}
return;
- #endif
+#endif
StoreShadowForPedObject(pPed,
fDisplacementX, fDisplacementY,
@@ -920,6 +922,9 @@ void
CShadows::StoreShadowForCutscenePedObject(CCutsceneObject *pObject, float fDisplacementX, float fDisplacementY,
float fFrontX, float fFrontY, float fSideX, float fSideY)
{
+#ifdef DISABLE_CUTSCENE_SHADOWS
+ return;
+#endif
ASSERT(pObject != nil);
CCutsceneShadow *shadow = pObject->m_pShadow;
diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp
index efd88387..f2a66db1 100644
--- a/src/render/Skidmarks.cpp
+++ b/src/render/Skidmarks.cpp
@@ -6,6 +6,8 @@
#include "Replay.h"
#include "Skidmarks.h"
+//--MIAMI: file done
+
CSkidmark CSkidmarks::aSkidmarks[NUMSKIDMARKS];
RwImVertexIndex SkidmarkIndexList[SKIDMARK_LENGTH * 6];
@@ -37,13 +39,6 @@ CSkidmarks::Init(void)
SkidmarkIndexList[i*6+5] = ix+3;
ix += 2;
}
-
- for(i = 0; i < SKIDMARK_LENGTH; i++){
- RwIm3DVertexSetU(&SkidmarkVertices[i*2 + 0], 0.0f);
- RwIm3DVertexSetV(&SkidmarkVertices[i*2 + 0], i*5.01f);
- RwIm3DVertexSetU(&SkidmarkVertices[i*2 + 1], 1.0f);
- RwIm3DVertexSetV(&SkidmarkVertices[i*2 + 1], i*5.01f);
- }
}
void
@@ -141,8 +136,12 @@ CSkidmarks::Render(void)
p2.y -= aSkidmarks[i].m_sideY[j];
RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+0], color.red, color.green, color.blue, alpha);
RwIm3DVertexSetPos(&SkidmarkVertices[j*2+0], p1.x, p1.y, p1.z+0.1f);
+ RwIm3DVertexSetU(&SkidmarkVertices[j*2+0], 0.0f);
+ RwIm3DVertexSetV(&SkidmarkVertices[j*2+0], j*5.01f);
RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+1], color.red, color.green, color.blue, alpha);
RwIm3DVertexSetPos(&SkidmarkVertices[j*2+1], p2.x, p2.y, p2.z+0.1f);
+ RwIm3DVertexSetU(&SkidmarkVertices[j*2+1], 1.0f);
+ RwIm3DVertexSetV(&SkidmarkVertices[j*2+1], j*5.01f);
}
LittleTest();
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index 4133e2fb..e9079bef 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -21,6 +21,9 @@
#include "Camera.h"
#include "Shadows.h"
#include "main.h"
+#include "ColStore.h"
+#include "Coronas.h"
+#include "Script.h"
RwIm3DVertex StreakVertices[4];
RwImVertexIndex StreakIndexList[12];
@@ -370,6 +373,8 @@ MarkerAtomicCB(RpAtomic *atomic, void *data)
return atomic;
}
+// --MIAMI: C3dMarker and C3dMarkers done
+
bool
C3dMarker::AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
{
@@ -414,6 +419,7 @@ C3dMarker::DeleteMarkerObject()
m_nIdentifier = 0;
m_nStartTime = 0;
m_bIsUsed = false;
+ m_bFindZOnNextPlacement = false;
m_nType = MARKERTYPE_INVALID;
frame = RpAtomicGetFrame(m_pAtomic);
@@ -457,6 +463,7 @@ C3dMarkers::Init()
m_aMarkerArray[i].m_pAtomic = nil;
m_aMarkerArray[i].m_nType = MARKERTYPE_INVALID;
m_aMarkerArray[i].m_bIsUsed = false;
+ m_aMarkerArray[i].m_bFindZOnNextPlacement = false;
m_aMarkerArray[i].m_nIdentifier = 0;
m_aMarkerArray[i].m_Color.red = 255;
m_aMarkerArray[i].m_Color.green = 255;
@@ -502,8 +509,15 @@ C3dMarkers::Render()
ActivateDirectional();
for (int i = 0; i < NUM3DMARKERS; i++) {
if (m_aMarkerArray[i].m_bIsUsed) {
- if (m_aMarkerArray[i].m_fCameraRange < 120.0f)
+ if (m_aMarkerArray[i].m_fCameraRange < 150.0f) {
m_aMarkerArray[i].Render();
+ if (m_aMarkerArray[i].m_nType == MARKERTYPE_ARROW) {
+ CCoronas::RegisterCorona((uintptr)&m_aMarkerArray[i],
+ SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, 192,
+ m_aMarkerArray[i].m_Matrix.GetPosition(), 1.2f * m_aMarkerArray[i].m_fSize, 50.0f * TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f, false);
+ }
+ }
NumActiveMarkers++;
m_aMarkerArray[i].m_bIsUsed = false;
} else if (m_aMarkerArray[i].m_pAtomic != nil) {
@@ -516,9 +530,9 @@ C3dMarker *
C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
{
C3dMarker *pMarker;
-
+ CVector2D playerPos = FindPlayerCentreOfWorld(0);
pMarker = nil;
- float dist = Sqrt((pos.x - FindPlayerCentreOfWorld(0).x) * (pos.x - FindPlayerCentreOfWorld(0).x) + (pos.y - FindPlayerCentreOfWorld(0).y) * (pos.y - FindPlayerCentreOfWorld(0).y));
+ float dist = ((CVector2D)pos - playerPos).Magnitude();
if (type != MARKERTYPE_ARROW && type != MARKERTYPE_CYLINDER) return nil;
@@ -591,6 +605,15 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
}
if (type == MARKERTYPE_ARROW)
pMarker->m_Matrix.GetPosition() = pos;
+
+ if (pMarker->m_bFindZOnNextPlacement) {
+ if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) {
+ float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
+ if (z != 0.0f)
+ pMarker->m_Matrix.GetPosition().z = z - 0.05f * size;
+ pMarker->m_bFindZOnNextPlacement = false;
+ }
+ }
pMarker->m_bIsUsed = true;
return pMarker;
}
@@ -600,9 +623,14 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate);
if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) {
- float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
- if (z != 0.0f)
- pos.z = z - 0.05f * size;
+ if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) {
+ float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
+ if (z != 0.0f)
+ pos.z = z - 0.05f * size;
+ pMarker->m_bFindZOnNextPlacement = false;
+ } else {
+ pMarker->m_bFindZOnNextPlacement = true;
+ }
}
pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z);
if (type == MARKERTYPE_2) {
diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h
index 7bc3750a..8c79856b 100644
--- a/src/render/SpecialFX.h
+++ b/src/render/SpecialFX.h
@@ -79,6 +79,7 @@ public:
RpMaterial *m_pMaterial;
uint16 m_nType;
bool m_bIsUsed;
+ bool m_bFindZOnNextPlacement;
uint32 m_nIdentifier;
RwRGBA m_Color;
uint16 m_nPulsePeriod;
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp
index cba64e7a..7dcedb26 100644
--- a/src/render/Sprite2d.cpp
+++ b/src/render/Sprite2d.cpp
@@ -9,6 +9,7 @@
float CSprite2d::RecipNearClip;
float CSprite2d::NearScreenZ;
+float CSprite2d::NearCamZ;
int CSprite2d::nextBufferVertex;
int CSprite2d::nextBufferIndex;
RwIm2DVertex CSprite2d::maVertices[8];
@@ -26,6 +27,9 @@ CSprite2d::InitPerFrame(void)
nextBufferIndex = 0;
RecipNearClip = 1.0f / RwCameraGetNearClipPlane(Scene.camera);
NearScreenZ = RwIm2DGetNearScreenZ();
+ // not original but you're supposed to set camera z too
+ // wrapping all this in FIX_BUGS is too ugly
+ NearCamZ = RwCameraGetNearClipPlane(Scene.camera);
}
void
CSprite2d::Delete(void)
@@ -71,7 +75,7 @@ CSprite2d::SetRenderState(void)
void
CSprite2d::Draw(float x, float y, float w, float h, const CRGBA &col)
{
- SetVertices(CRect(x, y, x + w, y + h), col, col, col, col, 0);
+ SetVertices(CRect(x, y, x + w, y + h), col, col, col, col);
SetRenderState();
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4);
}
@@ -79,7 +83,7 @@ CSprite2d::Draw(float x, float y, float w, float h, const CRGBA &col)
void
CSprite2d::Draw(const CRect &rect, const CRGBA &col)
{
- SetVertices(rect, col, col, col, col, 0);
+ SetVertices(rect, col, col, col, col);
SetRenderState();
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4);
}
@@ -96,7 +100,7 @@ CSprite2d::Draw(const CRect &rect, const CRGBA &col,
void
CSprite2d::Draw(const CRect &rect, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{
- SetVertices(rect, c0, c1, c2, c3, 0);
+ SetVertices(rect, c0, c1, c2, c3);
SetRenderState();
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4);
}
@@ -114,178 +118,149 @@ CSprite2d::Draw(float x1, float y1, float x2, float y2, float x3, float y3, floa
// | |
// 0---1
void
-CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, uint32 far)
+CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{
- float screenz, z, recipz;
-
- if(far){
- screenz = RwIm2DGetFarScreenZ();
- z = RwCameraGetFarClipPlane(Scene.camera);
- }else{
- screenz = NearScreenZ;
- z = 1.0f/RecipNearClip;
- }
- recipz = 1.0f/z;
-
// This is what we draw:
// 0---1
// | / |
// 3---2
RwIm2DVertexSetScreenX(&maVertices[0], r.left);
RwIm2DVertexSetScreenY(&maVertices[0], r.top);
- RwIm2DVertexSetScreenZ(&maVertices[0], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[0], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz);
+ RwIm2DVertexSetScreenZ(&maVertices[0], NearScreenZ);
+ RwIm2DVertexSetCameraZ(&maVertices[0], NearCamZ);
+ RwIm2DVertexSetRecipCameraZ(&maVertices[0], RecipNearClip);
RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a);
- RwIm2DVertexSetU(&maVertices[0], 0.0f, recipz);
- RwIm2DVertexSetV(&maVertices[0], 0.0f, recipz);
+ RwIm2DVertexSetU(&maVertices[0], 0.0f, RecipNearClip);
+ RwIm2DVertexSetV(&maVertices[0], 0.0f, RecipNearClip);
RwIm2DVertexSetScreenX(&maVertices[1], r.right);
RwIm2DVertexSetScreenY(&maVertices[1], r.top);
- RwIm2DVertexSetScreenZ(&maVertices[1], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[1], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz);
+ RwIm2DVertexSetScreenZ(&maVertices[1], NearScreenZ);
+ RwIm2DVertexSetCameraZ(&maVertices[1], NearCamZ);
+ RwIm2DVertexSetRecipCameraZ(&maVertices[1], RecipNearClip);
RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a);
- RwIm2DVertexSetU(&maVertices[1], 1.0f, recipz);
- RwIm2DVertexSetV(&maVertices[1], 0.0f, recipz);
+ RwIm2DVertexSetU(&maVertices[1], 1.0f, RecipNearClip);
+ RwIm2DVertexSetV(&maVertices[1], 0.0f, RecipNearClip);
RwIm2DVertexSetScreenX(&maVertices[2], r.right);
RwIm2DVertexSetScreenY(&maVertices[2], r.bottom);
- RwIm2DVertexSetScreenZ(&maVertices[2], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[2], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz);
+ RwIm2DVertexSetScreenZ(&maVertices[2], NearScreenZ);
+ RwIm2DVertexSetCameraZ(&maVertices[2], NearCamZ);
+ RwIm2DVertexSetRecipCameraZ(&maVertices[2], RecipNearClip);
RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a);
- RwIm2DVertexSetU(&maVertices[2], 1.0f, recipz);
- RwIm2DVertexSetV(&maVertices[2], 1.0f, recipz);
+ RwIm2DVertexSetU(&maVertices[2], 1.0f, RecipNearClip);
+ RwIm2DVertexSetV(&maVertices[2], 1.0f, RecipNearClip);
RwIm2DVertexSetScreenX(&maVertices[3], r.left);
RwIm2DVertexSetScreenY(&maVertices[3], r.bottom);
- RwIm2DVertexSetScreenZ(&maVertices[3], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[3], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz);
+ RwIm2DVertexSetScreenZ(&maVertices[3], NearScreenZ);
+ RwIm2DVertexSetCameraZ(&maVertices[3], NearCamZ);
+ RwIm2DVertexSetRecipCameraZ(&maVertices[3], RecipNearClip);
RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a);
- RwIm2DVertexSetU(&maVertices[3], 0.0f, recipz);
- RwIm2DVertexSetV(&maVertices[3], 1.0f, recipz);
+ RwIm2DVertexSetU(&maVertices[3], 0.0f, RecipNearClip);
+ RwIm2DVertexSetV(&maVertices[3], 1.0f, RecipNearClip);
}
void
CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2)
{
- float screenz, z, recipz;
-
- screenz = NearScreenZ;
- z = 1.0f/RecipNearClip;
- recipz = 1.0f/z;
-
// This is what we draw:
// 0---1
// | / |
// 3---2
RwIm2DVertexSetScreenX(&maVertices[0], r.left);
RwIm2DVertexSetScreenY(&maVertices[0], r.top);
- RwIm2DVertexSetScreenZ(&maVertices[0], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[0], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz);
+ RwIm2DVertexSetScreenZ(&maVertices[0], NearScreenZ);
+ RwIm2DVertexSetCameraZ(&maVertices[0], NearCamZ);
+ RwIm2DVertexSetRecipCameraZ(&maVertices[0], RecipNearClip);
RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a);
- RwIm2DVertexSetU(&maVertices[0], u0, recipz);
- RwIm2DVertexSetV(&maVertices[0], v0, recipz);
+ RwIm2DVertexSetU(&maVertices[0], u0, RecipNearClip);
+ RwIm2DVertexSetV(&maVertices[0], v0, RecipNearClip);
RwIm2DVertexSetScreenX(&maVertices[1], r.right);
RwIm2DVertexSetScreenY(&maVertices[1], r.top);
- RwIm2DVertexSetScreenZ(&maVertices[1], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[1], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz);
+ RwIm2DVertexSetScreenZ(&maVertices[1], NearScreenZ);
+ RwIm2DVertexSetCameraZ(&maVertices[1], NearCamZ);
+ RwIm2DVertexSetRecipCameraZ(&maVertices[1], RecipNearClip);
RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a);
- RwIm2DVertexSetU(&maVertices[1], u1, recipz);
- RwIm2DVertexSetV(&maVertices[1], v1, recipz);
+ RwIm2DVertexSetU(&maVertices[1], u1, RecipNearClip);
+ RwIm2DVertexSetV(&maVertices[1], v1, RecipNearClip);
RwIm2DVertexSetScreenX(&maVertices[2], r.right);
RwIm2DVertexSetScreenY(&maVertices[2], r.bottom);
- RwIm2DVertexSetScreenZ(&maVertices[2], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[2], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz);
+ RwIm2DVertexSetScreenZ(&maVertices[2], NearScreenZ);
+ RwIm2DVertexSetCameraZ(&maVertices[2], NearCamZ);
+ RwIm2DVertexSetRecipCameraZ(&maVertices[2], RecipNearClip);
RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a);
- RwIm2DVertexSetU(&maVertices[2], u2, recipz);
- RwIm2DVertexSetV(&maVertices[2], v2, recipz);
+ RwIm2DVertexSetU(&maVertices[2], u2, RecipNearClip);
+ RwIm2DVertexSetV(&maVertices[2], v2, RecipNearClip);
RwIm2DVertexSetScreenX(&maVertices[3], r.left);
RwIm2DVertexSetScreenY(&maVertices[3], r.bottom);
- RwIm2DVertexSetScreenZ(&maVertices[3], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[3], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz);
+ RwIm2DVertexSetScreenZ(&maVertices[3], NearScreenZ);
+ RwIm2DVertexSetCameraZ(&maVertices[3], NearCamZ);
+ RwIm2DVertexSetRecipCameraZ(&maVertices[3], RecipNearClip);
RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a);
- RwIm2DVertexSetU(&maVertices[3], u3, recipz);
- RwIm2DVertexSetV(&maVertices[3], v3, recipz);
+ RwIm2DVertexSetU(&maVertices[3], u3, RecipNearClip);
+ RwIm2DVertexSetV(&maVertices[3], v3, RecipNearClip);
}
void
CSprite2d::SetVertices(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4,
const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{
- float screenz, recipz;
- float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
-
- screenz = NearScreenZ;
- recipz = RecipNearClip;
-
RwIm2DVertexSetScreenX(&maVertices[0], x3);
RwIm2DVertexSetScreenY(&maVertices[0], y3);
- RwIm2DVertexSetScreenZ(&maVertices[0], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[0], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz);
+ RwIm2DVertexSetScreenZ(&maVertices[0], NearScreenZ);
+ RwIm2DVertexSetCameraZ(&maVertices[0], NearCamZ);
+ RwIm2DVertexSetRecipCameraZ(&maVertices[0], RecipNearClip);
RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a);
- RwIm2DVertexSetU(&maVertices[0], 0.0f, recipz);
- RwIm2DVertexSetV(&maVertices[0], 0.0f, recipz);
+ RwIm2DVertexSetU(&maVertices[0], 0.0f, RecipNearClip);
+ RwIm2DVertexSetV(&maVertices[0], 0.0f, RecipNearClip);
RwIm2DVertexSetScreenX(&maVertices[1], x4);
RwIm2DVertexSetScreenY(&maVertices[1], y4);
- RwIm2DVertexSetScreenZ(&maVertices[1], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[1], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz);
+ RwIm2DVertexSetScreenZ(&maVertices[1], NearScreenZ);
+ RwIm2DVertexSetCameraZ(&maVertices[1], NearCamZ);
+ RwIm2DVertexSetRecipCameraZ(&maVertices[1], RecipNearClip);
RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a);
- RwIm2DVertexSetU(&maVertices[1], 1.0f, recipz);
- RwIm2DVertexSetV(&maVertices[1], 0.0f, recipz);
+ RwIm2DVertexSetU(&maVertices[1], 1.0f, RecipNearClip);
+ RwIm2DVertexSetV(&maVertices[1], 0.0f, RecipNearClip);
RwIm2DVertexSetScreenX(&maVertices[2], x2);
RwIm2DVertexSetScreenY(&maVertices[2], y2);
- RwIm2DVertexSetScreenZ(&maVertices[2], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[2], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz);
+ RwIm2DVertexSetScreenZ(&maVertices[2], NearScreenZ);
+ RwIm2DVertexSetCameraZ(&maVertices[2], NearCamZ);
+ RwIm2DVertexSetRecipCameraZ(&maVertices[2], RecipNearClip);
RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a);
- RwIm2DVertexSetU(&maVertices[2], 1.0f, recipz);
- RwIm2DVertexSetV(&maVertices[2], 1.0f, recipz);
+ RwIm2DVertexSetU(&maVertices[2], 1.0f, RecipNearClip);
+ RwIm2DVertexSetV(&maVertices[2], 1.0f, RecipNearClip);
RwIm2DVertexSetScreenX(&maVertices[3], x1);
RwIm2DVertexSetScreenY(&maVertices[3], y1);
- RwIm2DVertexSetScreenZ(&maVertices[3], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[3], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz);
+ RwIm2DVertexSetScreenZ(&maVertices[3], NearScreenZ);
+ RwIm2DVertexSetCameraZ(&maVertices[3], NearCamZ);
+ RwIm2DVertexSetRecipCameraZ(&maVertices[3], RecipNearClip);
RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a);
- RwIm2DVertexSetU(&maVertices[3], 0.0f, recipz);
- RwIm2DVertexSetV(&maVertices[3], 1.0f, recipz);
+ RwIm2DVertexSetU(&maVertices[3], 0.0f, RecipNearClip);
+ RwIm2DVertexSetV(&maVertices[3], 1.0f, RecipNearClip);
}
void
CSprite2d::SetVertices(int n, float *positions, float *uvs, const CRGBA &col)
{
int i;
- float screenz, recipz, z;
-
- screenz = NearScreenZ;
- recipz = RecipNearClip;
- z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
-
for(i = 0; i < n; i++){
RwIm2DVertexSetScreenX(&maVertices[i], positions[i*2 + 0]);
RwIm2DVertexSetScreenY(&maVertices[i], positions[i*2 + 1]);
- RwIm2DVertexSetScreenZ(&maVertices[i], screenz + 0.0001f);
- RwIm2DVertexSetCameraZ(&maVertices[i], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz);
+ RwIm2DVertexSetScreenZ(&maVertices[i], NearScreenZ + 0.0001f);
+ RwIm2DVertexSetCameraZ(&maVertices[i], NearCamZ);
+ RwIm2DVertexSetRecipCameraZ(&maVertices[i], RecipNearClip);
RwIm2DVertexSetIntRGBA(&maVertices[i], col.r, col.g, col.b, col.a);
- RwIm2DVertexSetU(&maVertices[i], uvs[i*2 + 0], recipz);
- RwIm2DVertexSetV(&maVertices[i], uvs[i*2 + 1], recipz);
+ RwIm2DVertexSetU(&maVertices[i], uvs[i*2 + 0], RecipNearClip);
+ RwIm2DVertexSetV(&maVertices[i], uvs[i*2 + 1], RecipNearClip);
}
}
@@ -293,18 +268,13 @@ void
CSprite2d::SetMaskVertices(int n, float *positions)
{
int i;
- float screenz, recipz, z;
-
- screenz = NearScreenZ;
- recipz = RecipNearClip;
- z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
for(i = 0; i < n; i++){
RwIm2DVertexSetScreenX(&maVertices[i], positions[i*2 + 0]);
RwIm2DVertexSetScreenY(&maVertices[i], positions[i*2 + 1]);
- RwIm2DVertexSetScreenZ(&maVertices[i], screenz);
- RwIm2DVertexSetCameraZ(&maVertices[i], z);
- RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz);
+ RwIm2DVertexSetScreenZ(&maVertices[i], NearScreenZ);
+ RwIm2DVertexSetCameraZ(&maVertices[i], NearCamZ);
+ RwIm2DVertexSetRecipCameraZ(&maVertices[i], RecipNearClip);
RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC
}
}
@@ -313,53 +283,47 @@ void
CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2)
{
- float screenz, recipz, z;
-
- screenz = NearScreenZ;
- recipz = RecipNearClip;
- z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
-
RwIm2DVertexSetScreenX(&verts[0], r.left);
RwIm2DVertexSetScreenY(&verts[0], r.top);
- RwIm2DVertexSetScreenZ(&verts[0], screenz);
- RwIm2DVertexSetCameraZ(&verts[0], z);
- RwIm2DVertexSetRecipCameraZ(&verts[0], recipz);
+ RwIm2DVertexSetScreenZ(&verts[0], NearScreenZ);
+ RwIm2DVertexSetCameraZ(&verts[0], NearCamZ);
+ RwIm2DVertexSetRecipCameraZ(&verts[0], RecipNearClip);
RwIm2DVertexSetIntRGBA(&verts[0], c2.r, c2.g, c2.b, c2.a);
- RwIm2DVertexSetU(&verts[0], u0, recipz);
- RwIm2DVertexSetV(&verts[0], v0, recipz);
+ RwIm2DVertexSetU(&verts[0], u0, RecipNearClip);
+ RwIm2DVertexSetV(&verts[0], v0, RecipNearClip);
RwIm2DVertexSetScreenX(&verts[1], r.right);
RwIm2DVertexSetScreenY(&verts[1], r.top);
- RwIm2DVertexSetScreenZ(&verts[1], screenz);
- RwIm2DVertexSetCameraZ(&verts[1], z);
- RwIm2DVertexSetRecipCameraZ(&verts[1], recipz);
+ RwIm2DVertexSetScreenZ(&verts[1], NearScreenZ);
+ RwIm2DVertexSetCameraZ(&verts[1], NearCamZ);
+ RwIm2DVertexSetRecipCameraZ(&verts[1], RecipNearClip);
RwIm2DVertexSetIntRGBA(&verts[1], c3.r, c3.g, c3.b, c3.a);
- RwIm2DVertexSetU(&verts[1], u1, recipz);
- RwIm2DVertexSetV(&verts[1], v1, recipz);
+ RwIm2DVertexSetU(&verts[1], u1, RecipNearClip);
+ RwIm2DVertexSetV(&verts[1], v1, RecipNearClip);
RwIm2DVertexSetScreenX(&verts[2], r.right);
RwIm2DVertexSetScreenY(&verts[2], r.bottom);
- RwIm2DVertexSetScreenZ(&verts[2], screenz);
- RwIm2DVertexSetCameraZ(&verts[2], z);
- RwIm2DVertexSetRecipCameraZ(&verts[2], recipz);
+ RwIm2DVertexSetScreenZ(&verts[2], NearScreenZ);
+ RwIm2DVertexSetCameraZ(&verts[2], NearCamZ);
+ RwIm2DVertexSetRecipCameraZ(&verts[2], RecipNearClip);
RwIm2DVertexSetIntRGBA(&verts[2], c1.r, c1.g, c1.b, c1.a);
- RwIm2DVertexSetU(&verts[2], u2, recipz);
- RwIm2DVertexSetV(&verts[2], v2, recipz);
+ RwIm2DVertexSetU(&verts[2], u2, RecipNearClip);
+ RwIm2DVertexSetV(&verts[2], v2, RecipNearClip);
RwIm2DVertexSetScreenX(&verts[3], r.left);
RwIm2DVertexSetScreenY(&verts[3], r.bottom);
- RwIm2DVertexSetScreenZ(&verts[3], screenz);
- RwIm2DVertexSetCameraZ(&verts[3], z);
- RwIm2DVertexSetRecipCameraZ(&verts[3], recipz);
+ RwIm2DVertexSetScreenZ(&verts[3], NearScreenZ);
+ RwIm2DVertexSetCameraZ(&verts[3], NearCamZ);
+ RwIm2DVertexSetRecipCameraZ(&verts[3], RecipNearClip);
RwIm2DVertexSetIntRGBA(&verts[3], c0.r, c0.g, c0.b, c0.a);
- RwIm2DVertexSetU(&verts[3], u3, recipz);
- RwIm2DVertexSetV(&verts[3], v3, recipz);
+ RwIm2DVertexSetU(&verts[3], u3, RecipNearClip);
+ RwIm2DVertexSetV(&verts[3], v3, RecipNearClip);
}
void
CSprite2d::DrawRect(const CRect &r, const CRGBA &col)
{
- SetVertices(r, col, col, col, col, false);
+ SetVertices(r, col, col, col, col);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
@@ -374,7 +338,7 @@ CSprite2d::DrawRect(const CRect &r, const CRGBA &col)
void
CSprite2d::DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{
- SetVertices(r, c0, c1, c2, c3, false);
+ SetVertices(r, c0, c1, c2, c3);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
@@ -387,7 +351,7 @@ CSprite2d::DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGB
void
CSprite2d::DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{
- SetVertices(r, c0, c1, c2, c3, false);
+ SetVertices(r, c0, c1, c2, c3);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
diff --git a/src/render/Sprite2d.h b/src/render/Sprite2d.h
index 1adb5d49..5abd8d71 100644
--- a/src/render/Sprite2d.h
+++ b/src/render/Sprite2d.h
@@ -4,6 +4,7 @@ class CSprite2d
{
static float RecipNearClip;
static float NearScreenZ;
+ static float NearCamZ; // not original
static int nextBufferVertex;
static int nextBufferIndex;
static RwIm2DVertex maVertices[8];
@@ -27,7 +28,7 @@ public:
void Draw(const CRect &rect, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
void Draw(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &col);
- static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, uint32 far);
+ static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
static void SetVertices(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4,
diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp
index fe898412..b20a2443 100644
--- a/src/render/Timecycle.cpp
+++ b/src/render/Timecycle.cpp
@@ -10,60 +10,60 @@
#include "FileMgr.h"
#include "Timecycle.h"
-// TODO(MIAMI): change some of the types here
-
-int CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
-short CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS];
-short CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
-short CTimeCycle::m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
-int CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fWaterRed[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fWaterGreen[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fWaterBlue[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fWaterAlpha[NUMHOURS][NUMWEATHERS];
+//--MIAMI: done
+
+uint8 CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
+int8 CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS];
+int8 CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS];
+int8 CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
+int16 CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS];
+int16 CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_fWaterRed[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_fWaterGreen[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_fWaterBlue[NUMHOURS][NUMWEATHERS];
+uint8 CTimeCycle::m_fWaterAlpha[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fCurrentAmbientRed;
@@ -81,36 +81,36 @@ float CTimeCycle::m_fCurrentAmbientBlue_Obj_Bl;
float CTimeCycle::m_fCurrentDirectionalRed;
float CTimeCycle::m_fCurrentDirectionalGreen;
float CTimeCycle::m_fCurrentDirectionalBlue;
-int CTimeCycle::m_nCurrentSkyTopRed;
-int CTimeCycle::m_nCurrentSkyTopGreen;
-int CTimeCycle::m_nCurrentSkyTopBlue;
-int CTimeCycle::m_nCurrentSkyBottomRed;
-int CTimeCycle::m_nCurrentSkyBottomGreen;
-int CTimeCycle::m_nCurrentSkyBottomBlue;
-int CTimeCycle::m_nCurrentSunCoreRed;
-int CTimeCycle::m_nCurrentSunCoreGreen;
-int CTimeCycle::m_nCurrentSunCoreBlue;
-int CTimeCycle::m_nCurrentSunCoronaRed;
-int CTimeCycle::m_nCurrentSunCoronaGreen;
-int CTimeCycle::m_nCurrentSunCoronaBlue;
+int32 CTimeCycle::m_nCurrentSkyTopRed;
+int32 CTimeCycle::m_nCurrentSkyTopGreen;
+int32 CTimeCycle::m_nCurrentSkyTopBlue;
+int32 CTimeCycle::m_nCurrentSkyBottomRed;
+int32 CTimeCycle::m_nCurrentSkyBottomGreen;
+int32 CTimeCycle::m_nCurrentSkyBottomBlue;
+int32 CTimeCycle::m_nCurrentSunCoreRed;
+int32 CTimeCycle::m_nCurrentSunCoreGreen;
+int32 CTimeCycle::m_nCurrentSunCoreBlue;
+int32 CTimeCycle::m_nCurrentSunCoronaRed;
+int32 CTimeCycle::m_nCurrentSunCoronaGreen;
+int32 CTimeCycle::m_nCurrentSunCoronaBlue;
float CTimeCycle::m_fCurrentSunSize;
float CTimeCycle::m_fCurrentSpriteSize;
float CTimeCycle::m_fCurrentSpriteBrightness;
-int CTimeCycle::m_nCurrentShadowStrength;
-int CTimeCycle::m_nCurrentLightShadowStrength;
-int CTimeCycle::m_nCurrentPoleShadowStrength;
+int32 CTimeCycle::m_nCurrentShadowStrength;
+int32 CTimeCycle::m_nCurrentLightShadowStrength;
+int32 CTimeCycle::m_nCurrentPoleShadowStrength;
float CTimeCycle::m_fCurrentFogStart;
float CTimeCycle::m_fCurrentFarClip;
float CTimeCycle::m_fCurrentLightsOnGroundBrightness;
-int CTimeCycle::m_nCurrentLowCloudsRed;
-int CTimeCycle::m_nCurrentLowCloudsGreen;
-int CTimeCycle::m_nCurrentLowCloudsBlue;
-int CTimeCycle::m_nCurrentFluffyCloudsTopRed;
-int CTimeCycle::m_nCurrentFluffyCloudsTopGreen;
-int CTimeCycle::m_nCurrentFluffyCloudsTopBlue;
-int CTimeCycle::m_nCurrentFluffyCloudsBottomRed;
-int CTimeCycle::m_nCurrentFluffyCloudsBottomGreen;
-int CTimeCycle::m_nCurrentFluffyCloudsBottomBlue;
+int32 CTimeCycle::m_nCurrentLowCloudsRed;
+int32 CTimeCycle::m_nCurrentLowCloudsGreen;
+int32 CTimeCycle::m_nCurrentLowCloudsBlue;
+int32 CTimeCycle::m_nCurrentFluffyCloudsTopRed;
+int32 CTimeCycle::m_nCurrentFluffyCloudsTopGreen;
+int32 CTimeCycle::m_nCurrentFluffyCloudsTopBlue;
+int32 CTimeCycle::m_nCurrentFluffyCloudsBottomRed;
+int32 CTimeCycle::m_nCurrentFluffyCloudsBottomGreen;
+int32 CTimeCycle::m_nCurrentFluffyCloudsBottomBlue;
float CTimeCycle::m_fCurrentBlurRed;
float CTimeCycle::m_fCurrentBlurGreen;
float CTimeCycle::m_fCurrentBlurBlue;
@@ -118,13 +118,16 @@ float CTimeCycle::m_fCurrentWaterRed;
float CTimeCycle::m_fCurrentWaterGreen;
float CTimeCycle::m_fCurrentWaterBlue;
float CTimeCycle::m_fCurrentWaterAlpha;
-int CTimeCycle::m_nCurrentFogColourRed;
-int CTimeCycle::m_nCurrentFogColourGreen;
-int CTimeCycle::m_nCurrentFogColourBlue;
+int32 CTimeCycle::m_nCurrentFogColourRed;
+int32 CTimeCycle::m_nCurrentFogColourGreen;
+int32 CTimeCycle::m_nCurrentFogColourBlue;
-int CTimeCycle::m_FogReduction;
+int32 CTimeCycle::m_FogReduction;
+int32 CTimeCycle::m_bExtraColourOn;
+int32 CTimeCycle::m_ExtraColour;
+float CTimeCycle::m_ExtraColourInter;
-int CTimeCycle::m_CurrentStoredValue;
+int32 CTimeCycle::m_CurrentStoredValue;
CVector CTimeCycle::m_VectorToSun[16];
float CTimeCycle::m_fShadowFrontX[16];
float CTimeCycle::m_fShadowFrontY[16];
@@ -133,7 +136,6 @@ float CTimeCycle::m_fShadowSideY[16];
float CTimeCycle::m_fShadowDisplacementX[16];
float CTimeCycle::m_fShadowDisplacementY[16];
-
void
CTimeCycle::Initialise(void)
{
@@ -233,15 +235,15 @@ CTimeCycle::Initialise(void)
m_nSunCoronaRed[h][w] = sunCoronaR;
m_nSunCoronaGreen[h][w] = sunCoronaG;
m_nSunCoronaBlue[h][w] = sunCoronaB;
- m_fSunSize[h][w] = sunSz;
- m_fSpriteSize[h][w] = sprSz;
- m_fSpriteBrightness[h][w] = sprBght;
+ m_fSunSize[h][w] = sunSz * 10.0f;
+ m_fSpriteSize[h][w] = sprSz * 10.0f;
+ m_fSpriteBrightness[h][w] = sprBght * 10.0f;
m_nShadowStrength[h][w] = shad;
m_nLightShadowStrength[h][w] = lightShad;
m_nPoleShadowStrength[h][w] = poleShad;
m_fFarClip[h][w] = farClp;
m_fFogStart[h][w] = fogSt;
- m_fLightsOnGroundBrightness[h][w] = lightGnd;
+ m_fLightsOnGroundBrightness[h][w] = lightGnd * 10.0f;
m_nLowCloudsRed[h][w] = cloudR;
m_nLowCloudsGreen[h][w] = cloudG;
m_nLowCloudsBlue[h][w] = cloudB;
@@ -265,6 +267,51 @@ CTimeCycle::Initialise(void)
debug("CTimeCycle ready\n");
}
+static float interp_c0, interp_c1, interp_c2, interp_c3;
+
+float CTimeCycle::Interpolate(int8 *a, int8 *b)
+{
+ return a[CWeather::OldWeatherType] * interp_c0 +
+ b[CWeather::OldWeatherType] * interp_c1 +
+ a[CWeather::NewWeatherType] * interp_c2 +
+ b[CWeather::NewWeatherType] * interp_c3;
+}
+
+float CTimeCycle::Interpolate(uint8 *a, uint8 *b)
+{
+ return a[CWeather::OldWeatherType] * interp_c0 +
+ b[CWeather::OldWeatherType] * interp_c1 +
+ a[CWeather::NewWeatherType] * interp_c2 +
+ b[CWeather::NewWeatherType] * interp_c3;
+}
+
+float CTimeCycle::Interpolate(int16 *a, int16 *b)
+{
+ return a[CWeather::OldWeatherType] * interp_c0 +
+ b[CWeather::OldWeatherType] * interp_c1 +
+ a[CWeather::NewWeatherType] * interp_c2 +
+ b[CWeather::NewWeatherType] * interp_c3;
+}
+
+void
+CTimeCycle::StartExtraColour(int32 c, bool fade)
+{
+ m_bExtraColourOn = true;
+ m_ExtraColour = c;
+ if(fade)
+ m_ExtraColourInter = 0.0f;
+ else
+ m_ExtraColourInter = 1.0f;
+}
+
+void
+CTimeCycle::StopExtraColour(bool fade)
+{
+ m_bExtraColourOn = false;
+ if(!fade)
+ m_ExtraColourInter = 0.0f;
+}
+
void
CTimeCycle::Update(void)
{
@@ -274,12 +321,12 @@ CTimeCycle::Update(void)
int w2 = CWeather::NewWeatherType;
float timeInterp = (CClock::GetMinutes() + CClock::GetSeconds()/60.0f)/60.0f;
// coefficients for a bilinear interpolation
- float c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue);
- float c1 = timeInterp * (1.0f-CWeather::InterpolationValue);
- float c2 = (1.0f-timeInterp) * CWeather::InterpolationValue;
- float c3 = timeInterp * CWeather::InterpolationValue;
+ interp_c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue);
+ interp_c1 = timeInterp * (1.0f-CWeather::InterpolationValue);
+ interp_c2 = (1.0f-timeInterp) * CWeather::InterpolationValue;
+ interp_c3 = timeInterp * CWeather::InterpolationValue;
-#define INTERP(v) v[h1][w1]*c0 + v[h2][w1]*c1 + v[h1][w2]*c2 + v[h2][w2]*c3;
+#define INTERP(v) Interpolate(v[h1], v[h2])
m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed);
m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen);
@@ -317,15 +364,15 @@ CTimeCycle::Update(void)
m_nCurrentSunCoronaGreen = INTERP(m_nSunCoronaGreen);
m_nCurrentSunCoronaBlue = INTERP(m_nSunCoronaBlue);
- m_fCurrentSunSize = INTERP(m_fSunSize);
- m_fCurrentSpriteSize = INTERP(m_fSpriteSize);
- m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness);
+ m_fCurrentSunSize = INTERP(m_fSunSize)/10.0f;
+ m_fCurrentSpriteSize = INTERP(m_fSpriteSize)/10.0f;
+ m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness)/10.0f;
m_nCurrentShadowStrength = INTERP(m_nShadowStrength);
m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength);
m_nCurrentPoleShadowStrength = INTERP(m_nPoleShadowStrength);
m_fCurrentFarClip = INTERP(m_fFarClip);
m_fCurrentFogStart = INTERP(m_fFogStart);
- m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness);
+ m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness)/10.0f;
m_nCurrentLowCloudsRed = INTERP(m_nLowCloudsRed);
m_nCurrentLowCloudsGreen = INTERP(m_nLowCloudsGreen);
@@ -347,6 +394,7 @@ CTimeCycle::Update(void)
m_fCurrentWaterGreen = INTERP(m_fWaterGreen);
m_fCurrentWaterBlue = INTERP(m_fWaterBlue);
m_fCurrentWaterAlpha = INTERP(m_fWaterAlpha);
+#undef INTERP
if(m_FogReduction != 0)
m_fCurrentFarClip = Max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f);
@@ -360,7 +408,88 @@ CTimeCycle::Update(void)
sunPos.z = 0.2f - Cos(sunAngle);
sunPos.Normalise();
- // TODO(MIAMI): extra colours
+ if(m_bExtraColourOn)
+ m_ExtraColourInter = Min(1.0f, m_ExtraColourInter + CTimer::GetTimeStep()/120.0f);
+ else
+ m_ExtraColourInter = Max(-.0f, m_ExtraColourInter - CTimer::GetTimeStep()/120.0f);
+ if(m_ExtraColourInter > 0.0f){
+#define INTERP(extra,cur) (m_ExtraColourInter*extra[m_ExtraColour][WEATHER_EXTRACOLOURS] + (1.0f-m_ExtraColourInter)*cur)
+#define INTERPscl(extra,scl,cur) (m_ExtraColourInter*extra[m_ExtraColour][WEATHER_EXTRACOLOURS]/scl + (1.0f-m_ExtraColourInter)*cur)
+ if(m_nSkyTopRed[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0 ||
+ m_nSkyTopGreen[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0 ||
+ m_nSkyTopBlue[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0){
+ m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed,m_nCurrentSkyTopRed);
+ m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen,m_nCurrentSkyTopGreen);
+ m_nCurrentSkyTopBlue = INTERP(m_nSkyTopBlue,m_nCurrentSkyTopBlue);
+
+ m_nCurrentSkyBottomRed = INTERP(m_nSkyBottomRed,m_nCurrentSkyBottomRed);
+ m_nCurrentSkyBottomGreen = INTERP(m_nSkyBottomGreen,m_nCurrentSkyBottomGreen);
+ m_nCurrentSkyBottomBlue = INTERP(m_nSkyBottomBlue,m_nCurrentSkyBottomBlue);
+
+ m_nCurrentSunCoreRed = INTERP(m_nSunCoreRed,m_nCurrentSunCoreRed);
+ m_nCurrentSunCoreGreen = INTERP(m_nSunCoreGreen,m_nCurrentSunCoreGreen);
+ m_nCurrentSunCoreBlue = INTERP(m_nSunCoreBlue,m_nCurrentSunCoreBlue);
+
+ m_nCurrentSunCoronaRed = INTERP(m_nSunCoronaRed,m_nCurrentSunCoronaRed);
+ m_nCurrentSunCoronaGreen = INTERP(m_nSunCoronaGreen,m_nCurrentSunCoronaGreen);
+ m_nCurrentSunCoronaBlue = INTERP(m_nSunCoronaBlue,m_nCurrentSunCoronaBlue);
+
+ m_fCurrentSunSize = INTERPscl(m_fSunSize,10.0f,m_fCurrentSunSize);
+
+ m_nCurrentLowCloudsRed = INTERP(m_nLowCloudsRed,m_nCurrentLowCloudsRed);
+ m_nCurrentLowCloudsGreen = INTERP(m_nLowCloudsGreen,m_nCurrentLowCloudsGreen);
+ m_nCurrentLowCloudsBlue = INTERP(m_nLowCloudsBlue,m_nCurrentLowCloudsBlue);
+
+ m_nCurrentFluffyCloudsTopRed = INTERP(m_nFluffyCloudsTopRed,m_nCurrentFluffyCloudsTopRed);
+ m_nCurrentFluffyCloudsTopGreen = INTERP(m_nFluffyCloudsTopGreen,m_nCurrentFluffyCloudsTopGreen);
+ m_nCurrentFluffyCloudsTopBlue = INTERP(m_nFluffyCloudsTopBlue,m_nCurrentFluffyCloudsTopBlue);
+
+ m_nCurrentFluffyCloudsBottomRed = INTERP(m_nFluffyCloudsBottomRed,m_nCurrentFluffyCloudsBottomRed);
+ m_nCurrentFluffyCloudsBottomGreen = INTERP(m_nFluffyCloudsBottomGreen,m_nCurrentFluffyCloudsBottomGreen);
+ m_nCurrentFluffyCloudsBottomBlue = INTERP(m_nFluffyCloudsBottomBlue,m_nCurrentFluffyCloudsBottomBlue);
+
+ m_fCurrentWaterRed = INTERP(m_fWaterRed,m_fCurrentWaterRed);
+ m_fCurrentWaterGreen = INTERP(m_fWaterGreen,m_fCurrentWaterGreen);
+ m_fCurrentWaterBlue = INTERP(m_fWaterBlue,m_fCurrentWaterBlue);
+ m_fCurrentWaterAlpha = INTERP(m_fWaterAlpha,m_fCurrentWaterAlpha);
+ }
+
+ m_fCurrentAmbientRed = INTERP(m_nAmbientRed,m_fCurrentAmbientRed);
+ m_fCurrentAmbientGreen = INTERP(m_nAmbientGreen,m_fCurrentAmbientGreen);
+ m_fCurrentAmbientBlue = INTERP(m_nAmbientBlue,m_fCurrentAmbientBlue);
+
+ m_fCurrentAmbientRed_Obj = INTERP(m_nAmbientRed_Obj,m_fCurrentAmbientRed_Obj);
+ m_fCurrentAmbientGreen_Obj = INTERP(m_nAmbientGreen_Obj,m_fCurrentAmbientGreen_Obj);
+ m_fCurrentAmbientBlue_Obj = INTERP(m_nAmbientBlue_Obj,m_fCurrentAmbientBlue_Obj);
+
+ m_fCurrentAmbientRed_Bl = INTERP(m_nAmbientRed_Bl,m_fCurrentAmbientRed_Bl);
+ m_fCurrentAmbientGreen_Bl = INTERP(m_nAmbientGreen_Bl,m_fCurrentAmbientGreen_Bl);
+ m_fCurrentAmbientBlue_Bl = INTERP(m_nAmbientBlue_Bl,m_fCurrentAmbientBlue_Bl);
+
+ m_fCurrentAmbientRed_Obj_Bl = INTERP(m_nAmbientRed_Obj_Bl,m_fCurrentAmbientRed_Obj_Bl);
+ m_fCurrentAmbientGreen_Obj_Bl = INTERP(m_nAmbientGreen_Obj_Bl,m_fCurrentAmbientGreen_Obj_Bl);
+ m_fCurrentAmbientBlue_Obj_Bl = INTERP(m_nAmbientBlue_Obj_Bl,m_fCurrentAmbientBlue_Obj_Bl);
+
+ m_fCurrentDirectionalRed = INTERP(m_nDirectionalRed,m_fCurrentDirectionalRed);
+ m_fCurrentDirectionalGreen = INTERP(m_nDirectionalGreen,m_fCurrentDirectionalGreen);
+ m_fCurrentDirectionalBlue = INTERP(m_nDirectionalBlue,m_fCurrentDirectionalBlue);
+
+ m_fCurrentSpriteSize = INTERPscl(m_fSpriteSize,10.0f,m_fCurrentSpriteSize);
+ m_fCurrentSpriteBrightness = INTERPscl(m_fSpriteBrightness,10.0f,m_fCurrentSpriteBrightness);
+ m_nCurrentShadowStrength = INTERP(m_nShadowStrength,m_nCurrentShadowStrength);
+ m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength,m_nCurrentLightShadowStrength);
+ m_nCurrentPoleShadowStrength = INTERP(m_nPoleShadowStrength,m_nCurrentPoleShadowStrength);
+ m_fCurrentFarClip = INTERP(m_fFarClip,m_fCurrentFarClip);
+ m_fCurrentFogStart = INTERP(m_fFogStart,m_fCurrentFogStart);
+ m_fCurrentLightsOnGroundBrightness = INTERPscl(m_fLightsOnGroundBrightness,10.0f,m_fCurrentLightsOnGroundBrightness);
+
+ m_fCurrentBlurRed = INTERP(m_fBlurRed,m_fCurrentBlurRed);
+ m_fCurrentBlurGreen = INTERP(m_fBlurGreen,m_fCurrentBlurGreen);
+ m_fCurrentBlurBlue = INTERP(m_fBlurBlue,m_fCurrentBlurBlue);
+
+#undef INTERP
+#undef INTERPscl
+ }
if(TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE)
TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, 5, MOTION_BLUR_LIGHT_SCENE);
diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h
index 832b36e2..da911b75 100644
--- a/src/render/Timecycle.h
+++ b/src/render/Timecycle.h
@@ -2,58 +2,58 @@
class CTimeCycle
{
- static int m_nAmbientRed[NUMHOURS][NUMWEATHERS];
- static int m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
- static int m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
- static int m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
- static int m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
- static int m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
- static int m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
- static int m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
- static int m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
- static int m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
- static int m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
- static int m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
- static int m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
- static int m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
- static int m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
- static int m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
- static int m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
- static int m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
- static int m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
- static int m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
- static int m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
- static int m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
- static int m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
- static int m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
- static int m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
- static int m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
- static int m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
- static float m_fSunSize[NUMHOURS][NUMWEATHERS];
- static float m_fSpriteSize[NUMHOURS][NUMWEATHERS];
- static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
- static short m_nShadowStrength[NUMHOURS][NUMWEATHERS];
- static short m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
- static short m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
- static float m_fFogStart[NUMHOURS][NUMWEATHERS];
- static float m_fFarClip[NUMHOURS][NUMWEATHERS];
- static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
- static int m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
- static int m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
- static int m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
- static int m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
- static int m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
- static int m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
- static int m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
- static int m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
- static int m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
- static float m_fBlurRed[NUMHOURS][NUMWEATHERS];
- static float m_fBlurGreen[NUMHOURS][NUMWEATHERS];
- static float m_fBlurBlue[NUMHOURS][NUMWEATHERS];
- static float m_fWaterRed[NUMHOURS][NUMWEATHERS];
- static float m_fWaterGreen[NUMHOURS][NUMWEATHERS];
- static float m_fWaterBlue[NUMHOURS][NUMWEATHERS];
- static float m_fWaterAlpha[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nAmbientRed[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
+ static int8 m_fSunSize[NUMHOURS][NUMWEATHERS];
+ static int8 m_fSpriteSize[NUMHOURS][NUMWEATHERS];
+ static int8 m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nShadowStrength[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
+ static int16 m_fFogStart[NUMHOURS][NUMWEATHERS];
+ static int16 m_fFarClip[NUMHOURS][NUMWEATHERS];
+ static uint8 m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
+ static uint8 m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
+ static uint8 m_fBlurRed[NUMHOURS][NUMWEATHERS];
+ static uint8 m_fBlurGreen[NUMHOURS][NUMWEATHERS];
+ static uint8 m_fBlurBlue[NUMHOURS][NUMWEATHERS];
+ static uint8 m_fWaterRed[NUMHOURS][NUMWEATHERS];
+ static uint8 m_fWaterGreen[NUMHOURS][NUMWEATHERS];
+ static uint8 m_fWaterBlue[NUMHOURS][NUMWEATHERS];
+ static uint8 m_fWaterAlpha[NUMHOURS][NUMWEATHERS];
static float m_fCurrentAmbientRed;
static float m_fCurrentAmbientGreen;
@@ -70,36 +70,36 @@ class CTimeCycle
static float m_fCurrentDirectionalRed;
static float m_fCurrentDirectionalGreen;
static float m_fCurrentDirectionalBlue;
- static int m_nCurrentSkyTopRed;
- static int m_nCurrentSkyTopGreen;
- static int m_nCurrentSkyTopBlue;
- static int m_nCurrentSkyBottomRed;
- static int m_nCurrentSkyBottomGreen;
- static int m_nCurrentSkyBottomBlue;
- static int m_nCurrentSunCoreRed;
- static int m_nCurrentSunCoreGreen;
- static int m_nCurrentSunCoreBlue;
- static int m_nCurrentSunCoronaRed;
- static int m_nCurrentSunCoronaGreen;
- static int m_nCurrentSunCoronaBlue;
+ static int32 m_nCurrentSkyTopRed;
+ static int32 m_nCurrentSkyTopGreen;
+ static int32 m_nCurrentSkyTopBlue;
+ static int32 m_nCurrentSkyBottomRed;
+ static int32 m_nCurrentSkyBottomGreen;
+ static int32 m_nCurrentSkyBottomBlue;
+ static int32 m_nCurrentSunCoreRed;
+ static int32 m_nCurrentSunCoreGreen;
+ static int32 m_nCurrentSunCoreBlue;
+ static int32 m_nCurrentSunCoronaRed;
+ static int32 m_nCurrentSunCoronaGreen;
+ static int32 m_nCurrentSunCoronaBlue;
static float m_fCurrentSunSize;
static float m_fCurrentSpriteSize;
static float m_fCurrentSpriteBrightness;
- static int m_nCurrentShadowStrength;
- static int m_nCurrentLightShadowStrength;
- static int m_nCurrentPoleShadowStrength;
+ static int32 m_nCurrentShadowStrength;
+ static int32 m_nCurrentLightShadowStrength;
+ static int32 m_nCurrentPoleShadowStrength;
static float m_fCurrentFogStart;
static float m_fCurrentFarClip;
static float m_fCurrentLightsOnGroundBrightness;
- static int m_nCurrentLowCloudsRed;
- static int m_nCurrentLowCloudsGreen;
- static int m_nCurrentLowCloudsBlue;
- static int m_nCurrentFluffyCloudsTopRed;
- static int m_nCurrentFluffyCloudsTopGreen;
- static int m_nCurrentFluffyCloudsTopBlue;
- static int m_nCurrentFluffyCloudsBottomRed;
- static int m_nCurrentFluffyCloudsBottomGreen;
- static int m_nCurrentFluffyCloudsBottomBlue;
+ static int32 m_nCurrentLowCloudsRed;
+ static int32 m_nCurrentLowCloudsGreen;
+ static int32 m_nCurrentLowCloudsBlue;
+ static int32 m_nCurrentFluffyCloudsTopRed;
+ static int32 m_nCurrentFluffyCloudsTopGreen;
+ static int32 m_nCurrentFluffyCloudsTopBlue;
+ static int32 m_nCurrentFluffyCloudsBottomRed;
+ static int32 m_nCurrentFluffyCloudsBottomGreen;
+ static int32 m_nCurrentFluffyCloudsBottomBlue;
static float m_fCurrentBlurRed;
static float m_fCurrentBlurGreen;
static float m_fCurrentBlurBlue;
@@ -107,14 +107,17 @@ class CTimeCycle
static float m_fCurrentWaterGreen;
static float m_fCurrentWaterBlue;
static float m_fCurrentWaterAlpha;
- static int m_nCurrentFogColourRed;
- static int m_nCurrentFogColourGreen;
- static int m_nCurrentFogColourBlue;
+ static int32 m_nCurrentFogColourRed;
+ static int32 m_nCurrentFogColourGreen;
+ static int32 m_nCurrentFogColourBlue;
- static int m_FogReduction;
+ static int32 m_FogReduction;
public:
- static int m_CurrentStoredValue;
+ static int32 m_bExtraColourOn;
+ static int32 m_ExtraColour;
+ static float m_ExtraColourInter;
+ static int32 m_CurrentStoredValue;
static CVector m_VectorToSun[16];
static float m_fShadowFrontX[16];
static float m_fShadowFrontY[16];
@@ -138,51 +141,56 @@ public:
static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; }
static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; }
static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; }
- static int GetSkyTopRed(void) { return m_nCurrentSkyTopRed; }
- static int GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; }
- static int GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; }
- static int GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; }
- static int GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; }
- static int GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; }
- static int GetSunCoreRed(void) { return m_nCurrentSunCoreRed; }
- static int GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; }
- static int GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; }
- static int GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; }
- static int GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; }
- static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
+ static int32 GetSkyTopRed(void) { return m_nCurrentSkyTopRed; }
+ static int32 GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; }
+ static int32 GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; }
+ static int32 GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; }
+ static int32 GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; }
+ static int32 GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; }
+ static int32 GetSunCoreRed(void) { return m_nCurrentSunCoreRed; }
+ static int32 GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; }
+ static int32 GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; }
+ static int32 GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; }
+ static int32 GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; }
+ static int32 GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
static float GetSunSize(void) { return m_fCurrentSunSize; }
static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; }
static float GetSpriteSize(void) { return m_fCurrentSpriteSize; }
- static int GetShadowStrength(void) { return m_nCurrentShadowStrength; }
- static int GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; }
+ static int32 GetShadowStrength(void) { return m_nCurrentShadowStrength; }
+ static int32 GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; }
static float GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; }
static float GetFarClip(void) { return m_fCurrentFarClip; }
static float GetFogStart(void) { return m_fCurrentFogStart; }
- static int GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; }
- static int GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; }
- static int GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; }
- static int GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; }
- static int GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; }
- static int GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; }
- static int GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; }
- static int GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; }
- static int GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; }
- static int GetFogRed(void) { return m_nCurrentFogColourRed; }
- static int GetFogGreen(void) { return m_nCurrentFogColourGreen; }
- static int GetFogBlue(void) { return m_nCurrentFogColourBlue; }
- static int GetFogReduction(void) { return m_FogReduction; }
+ static int32 GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; }
+ static int32 GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; }
+ static int32 GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; }
+ static int32 GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; }
+ static int32 GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; }
+ static int32 GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; }
+ static int32 GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; }
+ static int32 GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; }
+ static int32 GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; }
+ static int32 GetFogRed(void) { return m_nCurrentFogColourRed; }
+ static int32 GetFogGreen(void) { return m_nCurrentFogColourGreen; }
+ static int32 GetFogBlue(void) { return m_nCurrentFogColourBlue; }
+ static int32 GetFogReduction(void) { return m_FogReduction; }
- static int GetBlurRed(void) { return m_fCurrentBlurRed; }
- static int GetBlurGreen(void) { return m_fCurrentBlurGreen; }
- static int GetBlurBlue(void) { return m_fCurrentBlurBlue; }
- static int GetWaterRed(void) { return m_fCurrentWaterRed; }
- static int GetWaterGreen(void) { return m_fCurrentWaterGreen; }
- static int GetWaterBlue(void) { return m_fCurrentWaterBlue; }
- static int GetWaterAlpha(void) { return m_fCurrentWaterAlpha; }
+ static int32 GetBlurRed(void) { return m_fCurrentBlurRed; }
+ static int32 GetBlurGreen(void) { return m_fCurrentBlurGreen; }
+ static int32 GetBlurBlue(void) { return m_fCurrentBlurBlue; }
+ static int32 GetWaterRed(void) { return m_fCurrentWaterRed; }
+ static int32 GetWaterGreen(void) { return m_fCurrentWaterGreen; }
+ static int32 GetWaterBlue(void) { return m_fCurrentWaterBlue; }
+ static int32 GetWaterAlpha(void) { return m_fCurrentWaterAlpha; }
static void Initialise(void);
static void Update(void);
+ static float Interpolate(int8 *a, int8 *b);
+ static float Interpolate(uint8 *a, uint8 *b);
+ static float Interpolate(int16 *a, int16 *b);
+ static void StartExtraColour(int32 c, bool fade);
+ static void StopExtraColour(bool fade);
static CVector &GetSunDirection(void) { return m_VectorToSun[m_CurrentStoredValue]; }
static float GetShadowFrontX(void) { return m_fShadowFrontX[m_CurrentStoredValue]; }
static float GetShadowFrontY(void) { return m_fShadowFrontY[m_CurrentStoredValue]; }
diff --git a/src/render/Weather.h b/src/render/Weather.h
index ae09e5d1..809bb787 100644
--- a/src/render/Weather.h
+++ b/src/render/Weather.h
@@ -6,7 +6,9 @@ enum {
WEATHER_FOGGY,
WEATHER_EXTRA_SUNNY,
WEATHER_HURRICANE,
- WEATHER_TOTAL
+ WEATHER_TOTAL,
+
+ WEATHER_EXTRACOLOURS = 6
};
class CWeather
diff --git a/src/render/WindModifiers.cpp b/src/render/WindModifiers.cpp
index 49e7c96a..2061df6a 100644
--- a/src/render/WindModifiers.cpp
+++ b/src/render/WindModifiers.cpp
@@ -1,13 +1,51 @@
#include "common.h"
#include "WindModifiers.h"
+#include "Camera.h"
+#include "General.h"
+
+#define MAX_HEIGHT_DIST 40.0f
+#define MIN_FADE_DIST 20.0f
+#define MAX_FADE_DIST 50.0f
+
+CWindModifiers Array[16];
+int32 CWindModifiers::Number;
void
-CWindModifiers::RegisterOne(CVector pos, int32 unk)
+CWindModifiers::RegisterOne(CVector pos, int32 type = 1)
{
+ if (CWindModifiers::Number < 16 && (pos - TheCamera.GetPosition()).Magnitude() < 100.0f) {
+ Array[Number].m_pos = pos;
+ Array[Number].m_type = type;
+ Number++;
+ }
}
-int32
+bool
CWindModifiers::FindWindModifier(CVector pos, float *x, float *y)
{
- return 0;
+ bool bWasWindModifierFound = false;
+ CVector2D dir;
+ for (int i = 0; i < Number; i++) {
+ if (Array[i].m_type == 1) {
+ float zDist = Abs(15.0f + pos.z - Array[i].m_pos.z);
+
+ if (zDist < MAX_HEIGHT_DIST) {
+ float dist = (pos - Array[i].m_pos).Magnitude();
+ if (dist < MAX_FADE_DIST) {
+ float distFade = dist < MIN_FADE_DIST ? 1.0f : 1.0f - (dist - MIN_FADE_DIST) / (MAX_FADE_DIST - MIN_FADE_DIST);
+ float heightFade = 1.0f - zDist / MAX_HEIGHT_DIST;
+ dir = (pos - Array[i].m_pos) * heightFade / dist;
+ bWasWindModifierFound = true;
+ }
+ }
+ }
+ }
+
+ if (bWasWindModifierFound) {
+ float directionMult = ((CGeneral::GetRandomNumber() & 0x1F) - 16) * 0.0035f + 1.0f;
+ *x += dir.x * directionMult;
+ *y += dir.y * directionMult;
+ }
+
+ return bWasWindModifierFound;
}
diff --git a/src/render/WindModifiers.h b/src/render/WindModifiers.h
index c42e185d..7c2e57bd 100644
--- a/src/render/WindModifiers.h
+++ b/src/render/WindModifiers.h
@@ -2,7 +2,10 @@
class CWindModifiers
{
+ CVector m_pos;
+ int32 m_type;
public:
- static void RegisterOne(CVector pos, int32 unk);
- static int32 FindWindModifier(CVector pos, float *x, float *y);
+ static int32 Number;
+ static void RegisterOne(CVector pos, int32 windSourceType);
+ static bool FindWindModifier(CVector pos, float *x, float *y);
};
diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp
index cd45b81f..c5038232 100644
--- a/src/rw/Lights.cpp
+++ b/src/rw/Lights.cpp
@@ -23,6 +23,13 @@ RwRGBAReal DirectionalLightColourForFrame;
RwRGBAReal AmbientLightColour;
RwRGBAReal DirectionalLightColour;
+#ifdef EXTENDED_COLOURFILTER
+#include "postfx.h"
+#define USEBLURCOLORS CPostFX::UseBlurColours()
+#else
+#define USEBLURCOLORS CMBlur::BlurOn
+#endif
+
//--MIAMI: done
void
SetLightsWithTimeOfDayColour(RpWorld *)
@@ -31,7 +38,7 @@ SetLightsWithTimeOfDayColour(RpWorld *)
RwMatrix mat;
if(pAmbient){
- if(CMBlur::BlurOn){
+ if(USEBLURCOLORS){
AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed_Bl() * CCoronas::LightsMult;
AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen_Bl() * CCoronas::LightsMult;
AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue_Bl() * CCoronas::LightsMult;
@@ -41,7 +48,7 @@ SetLightsWithTimeOfDayColour(RpWorld *)
AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult;
}
- if(CMBlur::BlurOn){
+ if(USEBLURCOLORS){
AmbientLightColourForFrame_PedsCarsAndObjects.red = CTimeCycle::GetAmbientRed_Obj_Bl() * CCoronas::LightsMult;
AmbientLightColourForFrame_PedsCarsAndObjects.green = CTimeCycle::GetAmbientGreen_Obj_Bl() * CCoronas::LightsMult;
AmbientLightColourForFrame_PedsCarsAndObjects.blue = CTimeCycle::GetAmbientBlue_Obj_Bl() * CCoronas::LightsMult;
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index 52c1aef7..4f69123b 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -37,9 +37,10 @@
#include "Weather.h"
#include "World.h"
#include "Zones.h"
+#include "Timecycle.h"
#define BLOCK_COUNT 20
-#define SIZE_OF_SIMPLEVARS 0xBC
+#define SIZE_OF_SIMPLEVARS 0xD4
const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
@@ -56,7 +57,7 @@ wchar SlotSaveDate[SLOT_COUNT][70];
int CheckSum;
eLevelName m_LevelToLoad;
char SaveFileNameJustSaved[260];
-int Slots[SLOT_COUNT+1];
+int Slots[SLOT_COUNT];
CDate CompileDateAndTime;
bool b_FoundRecentSavedGameWantToLoad;
@@ -187,6 +188,14 @@ GenericSave(int file)
WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator);
WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator);
#endif
+ WriteDataToBufferPointer(buf, CGame::currArea);
+ WriteDataToBufferPointer(buf, CVehicle::bAllTaxisHaveNitro);
+ // TODO(Miami): Pad invert Y
+ bool invertY = 0;
+ WriteDataToBufferPointer(buf, invertY);
+ WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColour);
+ WriteDataToBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
+ WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
// Save scripts, block is nested within the same block as simple vars for some reason
@@ -315,6 +324,14 @@ GenericLoad()
ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator);
ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator);
#endif
+ ReadDataFromBufferPointer(buf, CGame::currArea);
+ ReadDataFromBufferPointer(buf, CVehicle::bAllTaxisHaveNitro);
+ // TODO(Miami): Pad invert Y
+ bool invertY = 0;
+ ReadDataFromBufferPointer(buf, invertY);
+ ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColour);
+ ReadDataFromBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
+ ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
#ifdef MISSION_REPLAY
WaitForSave = 0;
diff --git a/src/save/GenericGameStorage.h b/src/save/GenericGameStorage.h
index 069ba7cd..630b3b50 100644
--- a/src/save/GenericGameStorage.h
+++ b/src/save/GenericGameStorage.h
@@ -31,7 +31,7 @@ extern wchar SlotFileName[SLOT_COUNT][260];
extern wchar SlotSaveDate[SLOT_COUNT][70];
extern int CheckSum;
extern enum eLevelName m_LevelToLoad;
-extern int Slots[SLOT_COUNT+1];
+extern int Slots[SLOT_COUNT];
extern bool b_FoundRecentSavedGameWantToLoad;
extern bool JustLoadedDontFadeInYet;
diff --git a/src/save/PCSave.cpp b/src/save/PCSave.cpp
index da8134fc..8514a2b6 100644
--- a/src/save/PCSave.cpp
+++ b/src/save/PCSave.cpp
@@ -88,7 +88,7 @@ void
C_PcSave::PopulateSlotInfo()
{
for (int i = 0; i < SLOT_COUNT; i++) {
- Slots[i + 1] = SLOT_EMPTY;
+ Slots[i] = SLOT_EMPTY;
SlotFileName[i][0] = '\0';
SlotSaveDate[i][0] = '\0';
}
@@ -108,14 +108,14 @@ C_PcSave::PopulateSlotInfo()
if (file != 0) {
CFileMgr::Read(file, (char*)&header, sizeof(header));
if (strncmp((char*)&header, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1) != 0) {
- Slots[i + 1] = SLOT_OK;
+ Slots[i] = SLOT_OK;
memcpy(SlotFileName[i], &header.FileName, sizeof(header.FileName));
SlotFileName[i][24] = '\0';
}
CFileMgr::CloseFile(file);
}
- if (Slots[i + 1] == SLOT_OK) {
+ if (Slots[i] == SLOT_OK) {
if (CheckDataNotCorrupt(i, savename)) {
SYSTEMTIME st;
memcpy(&st, &header.SaveDateTime, sizeof(SYSTEMTIME));
@@ -147,7 +147,7 @@ C_PcSave::PopulateSlotInfo()
} else {
CMessages::InsertNumberInString(TheText.Get("FEC_SLC"), i + 1, -1, -1, -1, -1, -1, SlotFileName[i]);
- Slots[i + 1] = SLOT_CORRUPTED;
+ Slots[i] = SLOT_CORRUPTED;
}
}
}
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 9a4f2188..21b5c3c0 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -185,6 +185,22 @@ psCameraShowRaster(RwCamera *camera)
return;
}
+/*
+ *****************************************************************************
+ */
+RwImage *
+psGrabScreen(RwCamera *pCamera)
+{
+#ifndef LIBRW
+ RwRaster *pRaster = RwCameraGetRaster(pCamera);
+ if (RwImage *pImage = RwImageCreate(pRaster->width, pRaster->height, 32)) {
+ RwImageAllocatePixels(pImage);
+ RwImageSetFromRaster(pImage, pRaster);
+ return pImage;
+ }
+#endif
+ return nil;
+}
/*
*****************************************************************************
@@ -213,7 +229,11 @@ double
psTimer(void)
{
struct timespec start;
+#ifdef __linux__
clock_gettime(CLOCK_MONOTONIC_RAW, &start);
+#else
+ clock_gettime(CLOCK_MONOTONIC, &start);
+#endif
return start.tv_sec * 1000.0 + start.tv_nsec/1000000.0;
}
#endif
@@ -1386,7 +1406,7 @@ WinMain(HINSTANCE instance,
RwChar** argv;
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
-#if 0
+#if 1
// TODO: make this an option somewhere
AllocConsole();
freopen("CONIN$", "r", stdin);
diff --git a/src/skel/platform.h b/src/skel/platform.h
index 806c0a73..0475d20a 100644
--- a/src/skel/platform.h
+++ b/src/skel/platform.h
@@ -22,6 +22,7 @@ extern void psTerminate(void);
extern void psCameraShowRaster(RwCamera *camera);
extern RwBool psCameraBeginUpdate(RwCamera *camera);
+extern RwImage *psGrabScreen(RwCamera *camera);
extern void psMouseSetPos(RwV2d *pos);
diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp
index 073155d6..99f44fed 100644
--- a/src/skel/skeleton.cpp
+++ b/src/skel/skeleton.cpp
@@ -53,6 +53,15 @@ RsCameraBeginUpdate(RwCamera * camera)
/*
*****************************************************************************
*/
+RwImage*
+RsGrabScreen(RwCamera *camera)
+{
+ return psGrabScreen(camera);
+}
+
+/*
+ *****************************************************************************
+ */
RwBool
RsRegisterImageLoader(void)
{
diff --git a/src/skel/skeleton.h b/src/skel/skeleton.h
index b5ea5abf..1c468179 100644
--- a/src/skel/skeleton.h
+++ b/src/skel/skeleton.h
@@ -274,6 +274,9 @@ RsCameraBeginUpdate(RwCamera *camera);
//extern void
//RsMouseSetVisibility(RwBool visible);
+extern RwImage*
+RsGrabScreen(RwCamera *camera);
+
extern void
RsMouseSetPos(RwV2d *pos);
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 75a3a7c9..0b2b48c9 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -245,6 +245,23 @@ psCameraShowRaster(RwCamera *camera)
/*
*****************************************************************************
*/
+RwImage *
+psGrabScreen(RwCamera *pCamera)
+{
+#ifndef LIBRW
+ RwRaster *pRaster = RwCameraGetRaster(pCamera);
+ if (RwImage *pImage = RwImageCreate(pRaster->width, pRaster->height, 32)) {
+ RwImageAllocatePixels(pImage);
+ RwImageSetFromRaster(pImage, pRaster);
+ return pImage;
+ }
+#endif
+ return nil;
+}
+
+/*
+ *****************************************************************************
+ */
RwUInt32
psTimer(void)
{
@@ -1863,7 +1880,11 @@ void PlayMovieInWindow(int cmdShow, const char* szFile)
MultiByteToWideChar(CP_ACP, 0, szFile, -1, wFileName, sizeof(wFileName) - 1);
// Initialize COM
+#ifdef FIX_BUGS // will also return S_FALSE if it has already been inited in the same thread
+ CoInitialize(nil);
+#else
JIF(CoInitialize(nil));
+#endif
// Get the interface for DirectShow's GraphBuilder
JIF(CoCreateInstance(CLSID_FilterGraph, nil, CLSCTX_INPROC,
@@ -2233,9 +2254,10 @@ WinMain(HINSTANCE instance,
case GS_INIT_INTRO_MPEG:
{
+#ifndef NO_MOVIES
CloseClip();
-
CoUninitialize();
+#endif
if ( FrontEndMenuManager.OS_Language == LANG_FRENCH || FrontEndMenuManager.OS_Language == LANG_GERMAN )
PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg");
@@ -2269,8 +2291,10 @@ WinMain(HINSTANCE instance,
case GS_INIT_ONCE:
{
+#ifndef NO_MOVIES
CloseClip();
CoUninitialize();
+#endif
#ifdef FIX_BUGS
// draw one frame because otherwise we'll end up looking at black screen for a while if vsync is on
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp
index 41d9c730..0efe6688 100644
--- a/src/weapons/BulletInfo.cpp
+++ b/src/weapons/BulletInfo.cpp
@@ -113,7 +113,7 @@ void CBulletInfo::Update(void)
CEntity* pHitEntity;
if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, false, false, true)) {
if (pBullet->m_pSource && (pHitEntity->IsPed() || pHitEntity->IsVehicle()))
- CStats::InstantHitsHitByPlayer++;
+ CStats::BulletsThatHit++;
CWeapon::CheckForShootingVehicleOccupant(&pHitEntity, &point, pBullet->m_eWeaponType, vecOldPos, vecNewPos);
if (pHitEntity->IsPed()) {
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 8e7e4265..0cd439c2 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -1466,20 +1466,20 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
}
case ENTITY_TYPE_VEHICLE:
{
- CStats::InstantHitsHitByPlayer++;
+ CStats::BulletsThatHit++;
DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
break;
}
case ENTITY_TYPE_PED:
{
- CStats::InstantHitsHitByPlayer++;
+ CStats::BulletsThatHit++;
DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
((CPed*)victim)->Say(SOUND_PED_BULLET_HIT);
break;
}
case ENTITY_TYPE_OBJECT:
{
- CStats::InstantHitsHitByPlayer++;
+ CStats::BulletsThatHit++;
PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_2, point->point);
break;
}
@@ -1862,7 +1862,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
case ENTITY_TYPE_VEHICLE:
{
if (!statUpdated) {
- CStats::InstantHitsHitByPlayer++;
+ CStats::BulletsThatHit++;
statUpdated = true;
}
DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
@@ -1871,7 +1871,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
case ENTITY_TYPE_PED:
{
if (!statUpdated) {
- CStats::InstantHitsHitByPlayer++;
+ CStats::BulletsThatHit++;
statUpdated = true;
}
DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
@@ -1881,7 +1881,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
case ENTITY_TYPE_OBJECT:
{
if (!statUpdated) {
- CStats::InstantHitsHitByPlayer++;
+ CStats::BulletsThatHit++;
statUpdated = true;
}
PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_2, point.point);
@@ -2071,9 +2071,6 @@ CWeapon::FireSniper(CEntity *shooter)
CBulletInfo::AddBullet(shooter, m_eWeaponType, source, dir);
if ( shooter == FindPlayerPed() )
- CStats::InstantHitsFiredByPlayer++;
-
- if ( shooter == FindPlayerPed() )
{
CPad::GetPad(0)->StartShake_Distance(240, 128,
FindPlayerPed()->GetPosition().x,