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-rw-r--r--premake5.lua2
-rw-r--r--src/buildings/Building.cpp (renamed from src/entities/Building.cpp)0
-rw-r--r--src/buildings/Building.h (renamed from src/entities/Building.h)0
-rw-r--r--src/buildings/Solid.h (renamed from src/entities/Solid.h)0
-rw-r--r--src/buildings/Treadable.cpp (renamed from src/entities/Treadable.cpp)0
-rw-r--r--src/buildings/Treadable.h (renamed from src/entities/Treadable.h)0
-rw-r--r--src/core/Game.cpp25
7 files changed, 14 insertions, 13 deletions
diff --git a/premake5.lua b/premake5.lua
index 85f4d082..ea26b0ac 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -234,6 +234,7 @@ project "re3"
files { addSrcFiles("src/audio") }
files { addSrcFiles("src/audio/eax") }
files { addSrcFiles("src/audio/oal") }
+ files { addSrcFiles("src/buildings") }
files { addSrcFiles("src/collision") }
files { addSrcFiles("src/control") }
files { addSrcFiles("src/core") }
@@ -257,6 +258,7 @@ project "re3"
includedirs { "src/audio" }
includedirs { "src/audio/eax" }
includedirs { "src/audio/oal" }
+ includedirs { "src/buildings" }
includedirs { "src/collision" }
includedirs { "src/control" }
includedirs { "src/core" }
diff --git a/src/entities/Building.cpp b/src/buildings/Building.cpp
index 00bbb21e..00bbb21e 100644
--- a/src/entities/Building.cpp
+++ b/src/buildings/Building.cpp
diff --git a/src/entities/Building.h b/src/buildings/Building.h
index 3586a8dc..3586a8dc 100644
--- a/src/entities/Building.h
+++ b/src/buildings/Building.h
diff --git a/src/entities/Solid.h b/src/buildings/Solid.h
index 4ca800c2..4ca800c2 100644
--- a/src/entities/Solid.h
+++ b/src/buildings/Solid.h
diff --git a/src/entities/Treadable.cpp b/src/buildings/Treadable.cpp
index 00abbe13..00abbe13 100644
--- a/src/entities/Treadable.cpp
+++ b/src/buildings/Treadable.cpp
diff --git a/src/entities/Treadable.h b/src/buildings/Treadable.h
index c3160f47..c3160f47 100644
--- a/src/entities/Treadable.h
+++ b/src/buildings/Treadable.h
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 8c14434a..0b9ef767 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -264,9 +264,9 @@ CGame::InitialiseRenderWare(void)
CFont::Initialise();
CHud::Initialise();
POP_MEMID();
-#endif
// TODO: define
CPlayerSkin::Initialise();
+#endif
return (true);
}
@@ -317,8 +317,8 @@ bool CGame::InitialiseOnceAfterRW(void)
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
CPedStats::Initialise();
CTimeCycle::Initialise();
-#endif
+#ifndef GTA_PS2
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
@@ -356,8 +356,9 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
+#endif
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
-
+#endif
return true;
}
@@ -457,28 +458,24 @@ bool CGame::Initialise(const char* datFile)
CCarCtrl::Init();
POP_MEMID();
+ PUSH_MEMID(MEMID_DEF_MODELS);
#if GTA_VERSION > GTA3_PS2_160
InitModelIndices();
#endif
-
- PUSH_MEMID(MEMID_DEF_MODELS);
CModelInfo::Initialise();
-#if GTA_VERSION <= GTA3_PS2_160
- CPedStats::Initialise(); // InitialiseOnceAfterRW
-#else
+
+#if GTA_VERSION > GTA3_PS2_160
// probably moved before LoadLevel for multiplayer maps?
CPickups::Init();
CTheCarGenerators::Init();
-#endif
-#ifndef GTA_PS2 // or GTA_VERSION?
CdStreamAddImage("MODELS\\GTA3.IMG");
-#endif
-#if GTA_VERSION > GTA3_PS2_160
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
#else
+ CPedStats::Initialise(); // InitialiseOnceAfterRW
+
CFileLoader::LoadLevel("GTA3.DAT");
#endif
@@ -520,7 +517,9 @@ bool CGame::Initialise(const char* datFile)
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
CStreaming::LoadAllRequestedModels(false);
+#if GTA_VERSION > GTA3_PS2_160
printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
+#endif
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
PUSH_MEMID(MEMID_ANIMATION);
@@ -618,11 +617,11 @@ bool CGame::Initialise(const char* datFile)
CRecordDataForChase::Init();
CReplay::Init();
+ LoadingScreen("Loading the Game", "Start script", nil);
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
#endif
{
- LoadingScreen("Loading the Game", "Start script", nil);
CTheScripts::StartTestScript();
CTheScripts::Process();
TheCamera.Process();