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-rw-r--r--src/peds/Ped.cpp18
-rw-r--r--src/peds/Ped.h4
2 files changed, 11 insertions, 11 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 094ecb7c..e67062f0 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -5859,17 +5859,17 @@ CPed::SetWaitState(eWaitState state, void *time)
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
break;
case WAITSTATE_SIT_DOWN:
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 4.0f); // TODO(MIAMI): proper anim!
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_DOWN, 4.0f);
animAssoc->SetFinishCallback(FinishedWaitCB, this);
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 10000;
break;
case WAITSTATE_SIT_UP:
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 4.0f); // TODO(MIAMI): proper anim!
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_UP, 4.0f);
animAssoc->SetFinishCallback(FinishedWaitCB, this);
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000;
break;
case WAITSTATE_SIT_IDLE:
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 5000.0f); // TODO(MIAMI): proper anim!
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_IDLE, 5000.0f);
animAssoc->SetFinishCallback(FinishedWaitCB, this);
if (time)
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
@@ -5877,7 +5877,7 @@ CPed::SetWaitState(eWaitState state, void *time)
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(25000, 30000);
break;
case WAITSTATE_USE_ATM:
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 5000.0f); // TODO(MIAMI): proper anim!
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ATM, 5000.0f);
animAssoc->SetFinishCallback(FinishedWaitCB, this);
if (time)
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
@@ -18335,11 +18335,11 @@ CPed::ClearWaitState(void)
AnimationId id;
switch (m_nWaitState) { // TODO(MIAMI): actual!
case WAITSTATE_PLAYANIM_CHAT: id = ANIM_IDLE_CHAT; break;
- case WAITSTATE_SIT_DOWN: id = ANIM_HANDSUP; break;
- case WAITSTATE_SIT_DOWN_RVRS: id = ANIM_HANDSUP; break;
- case WAITSTATE_SIT_UP: id = ANIM_HANDSUP; break;
- case WAITSTATE_SIT_IDLE: id = ANIM_HANDSUP; break;
- case WAITSTATE_USE_ATM: id = ANIM_HANDSUP; break;
+ case WAITSTATE_SIT_DOWN: id = ANIM_SEAT_DOWN; break;
+ case WAITSTATE_SIT_DOWN_RVRS: id = ANIM_SEAT_DOWN2; break;
+ case WAITSTATE_SIT_UP: id = ANIM_SEAT_UP; break;
+ case WAITSTATE_SIT_IDLE: id = ANIM_SEAT_IDLE; break;
+ case WAITSTATE_USE_ATM: id = ANIM_ATM; break;
}
CAnimBlendAssociation* pAssoc = RpAnimBlendClumpGetAssociation(GetClump(), id);
if (pAssoc)
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 4efad358..f86f23d3 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -865,8 +865,8 @@ public:
void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
void ClearWaitState(void);
- bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
- CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
+ bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; }
+ CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; }
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
PedState GetPedState(void) { return m_nPedState; }