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+//------------------------------------------------------------------------------
+// File: AudEvCod.h
+//
+// Desc: List of Audio device error event codes and the expected params.
+//
+// Copyright (c) 1999-2001, Microsoft Corporation. All rights reserved.
+//------------------------------------------------------------------------------
+
+
+
+#ifndef __AUDEVCOD__
+#define __AUDEVCOD__
+
+
+#define EC_SND_DEVICE_ERROR_BASE 0x0200
+
+typedef enum _tagSND_DEVICE_ERROR {
+
+ SNDDEV_ERROR_Open=1,
+ SNDDEV_ERROR_Close=2,
+ SNDDEV_ERROR_GetCaps=3,
+ SNDDEV_ERROR_PrepareHeader=4,
+ SNDDEV_ERROR_UnprepareHeader=5,
+ SNDDEV_ERROR_Reset=6,
+ SNDDEV_ERROR_Restart=7,
+ SNDDEV_ERROR_GetPosition=8,
+ SNDDEV_ERROR_Write=9,
+ SNDDEV_ERROR_Pause=10,
+ SNDDEV_ERROR_Stop=11,
+ SNDDEV_ERROR_Start=12,
+ SNDDEV_ERROR_AddBuffer=13,
+ SNDDEV_ERROR_Query=14,
+
+} SNDDEV_ERR;
+
+
+// Sound device error event codes
+// ==============================
+//
+// All audio device error events are always passed on to the application, and are
+// never processed by the filter graph
+
+
+#define EC_SNDDEV_IN_ERROR (EC_SND_DEVICE_ERROR_BASE + 0x00)
+#define EC_SNDDEV_OUT_ERROR (EC_SND_DEVICE_ERROR_BASE + 0x01)
+// Parameters: ( DWORD, DWORD)
+// lParam1 is an enum SND_DEVICE_ERROR which notifies the app how the device was
+// being accessed when the failure occurred.
+//
+// lParam2 is the error returned from the sound device call.
+//
+
+#endif // __AUDEVCOD__