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-rw-r--r--rwsdk/include/d3d8/rtltmap.h95
1 files changed, 69 insertions, 26 deletions
diff --git a/rwsdk/include/d3d8/rtltmap.h b/rwsdk/include/d3d8/rtltmap.h
index 1a53b185..8ee15a43 100644
--- a/rwsdk/include/d3d8/rtltmap.h
+++ b/rwsdk/include/d3d8/rtltmap.h
@@ -1,7 +1,7 @@
/**
* \defgroup rtltmap RtLtMap
- * \ingroup rttool
+ * \ingroup lighting
*
* Lightmap Generation Toolkit for RenderWare.
*/
@@ -21,7 +21,6 @@
/**
* \ingroup rtltmap
- * \typedef RtLtMapIlluminateSampleCallBack
* \ref RtLtMapIlluminateSampleCallBack is the callback to be called, from
* within \ref RtLtMapIlluminate, for groups of samples in the objects
* currently being illuminated.
@@ -32,7 +31,7 @@
*
* This callback will receive an array of color values to fill in, each
* representing one sample in the current object - this may correspond to
- * a texel in the current object's lightmap or the prelight colour of a
+ * a texel in the current object's lightmap or the prelight color of a
* vertex, depending on whether the object is lightmapped and/or vertex-lit.
* It will receive positions (in world-space) for each sample and the normal
* vector (again, in world-space) of each sample (normals are interpolated
@@ -44,7 +43,7 @@
* The barycentric coordinates may be used, for example, to allow a callback
* to easily import existing lighting data (e.g from previously generated
* lightmaps in a different format, or from an art package with lighting
- * functionality).
+ * functionality).
*
* NOTE: The alpha channel of the RwRGBA results array must NOT be modified.
* These values are used internally and their modification may result in
@@ -82,7 +81,6 @@ typedef RwRGBA *(*RtLtMapIlluminateSampleCallBack)(RwRGBA *results,
/**
* \ingroup rtltmap
- * \typedef RtLtMapIlluminateVisCallBack
* \ref RtLtMapIlluminateVisCallBack is the callback to be called, from
* within \ref RtLtMapIlluminate, to determine the visibility between a
* sample and a light.
@@ -94,7 +92,7 @@ typedef RwRGBA *(*RtLtMapIlluminateSampleCallBack)(RwRGBA *results,
* Each sample may represent a texel in the current object's lightmap
* or the prelight color of a vertex, depending on whether the object
* is lightmapped and/or vertex-lit (see \ref RtLtMapObjectFlags).
- *
+ *
* The callback will receive a pointer to the world of the current
* \ref RtLtMapLightingSession (this may be used to perform intersection
* tests), the world-space position of the sample, the world-space
@@ -111,15 +109,15 @@ typedef RwRGBA *(*RtLtMapIlluminateSampleCallBack)(RwRGBA *results,
* expressed by modifying the RwRGBAReal value. This defaults to bright
* white but may be reduced to signify that the light from the light
* source should be attenuated. This could be used to take into account
- * light-filtering objects in the scene (such as coloured glass or fog).
+ * light-filtering objects in the scene (such as colored glass or fog).
*
* The default RtLtMapIlluminateVisCallBack supplied with RtLtMap is
* \ref RtLtMapDefaultVisCallBack. This callback performs visibility
- * tests using the line-intersection tests from \ref rtintersect. It tests
+ * tests using the line-intersection tests from \ref rtintersection. It tests
* for occlusion by RpWorldSectors and RpAtomics and it respects the
* relevant \ref RtLtMapObjectFlags and \ref RtLtMapMaterialFlags but it
* does not filter light; visibility is determined to be either one or zero.
- *
+ *
* \param world The world of the current RtLtMapLightingSession
* \param result An RwRGBAReal value to attentuate this light's
* contribution to the current sample
@@ -141,7 +139,6 @@ typedef RwBool (*RtLtMapIlluminateVisCallBack)(RpWorld *world,
/**
* \ingroup rtltmap
- * \typedef RtLtMapIlluminateProgressCallBack
* \ref RtLtMapIlluminateProgressCallBack is the callback to be called, from
* within \ref RtLtMapIlluminate, to allow a user to track lighting progress.
*
@@ -214,17 +211,17 @@ typedef enum RtLtMapProgressMessage RtLtMapProgressMessage;
typedef struct RtLtMapLightingSession RtLtMapLightingSession;
/**
* \ingroup rtltmap
- * \typedef RtLtMapLightingSession
- * The \ref RtLtMapLightingSession structure holds information to be passed to
+ * \struct RtLtMapLightingSession
+ * The RtLtMapLightingSession structure holds information to be passed to
* \ref RtLtMapIlluminate. It is used to parameterize the lighting process.
*
- * The \ref RtLtMapLightingSession structure encapsulates a set of objects and
+ * The RtLtMapLightingSession structure encapsulates a set of objects and
* keeps track of the proportion of samples, within that set, that have already
* been lit by calls to \ref RtLtMapIlluminate. Each call performs lighting for
* one 'slice' of the whole 'session'. If the camera member is non-NULL, it is
* important that the camera is not moved between lighting slices.
*
- * The \ref RtLtMapLightingSession is also passed to
+ * The RtLtMapLightingSession is also passed to
* \ref RtLtMapLightMapsCreate, \ref RtLtMapLightMapsClear,
* \ref RtLtMapLightMapsDestroy and \ref RtLtMapAreaLightGroupCreate,
* though not all of the session structure's member will be used in
@@ -327,7 +324,7 @@ typedef enum RtLtMapMaterialFlags RtLtMapMaterialFlags;
/**
* \ingroup rtltmap
- * \ref RtLtMapObjectFlags is an enumerated type specifying the different
+ * RtLtMapObjectFlags is an enumerated type specifying the different
* lightmap-related flags which may be applied to world sectors and
* atomics. These values will be taken into consideration within
* \ref RtLtMapLightMapsCreate and \ref RtLtMapIlluminate.
@@ -345,11 +342,11 @@ enum RtLtMapObjectFlags
rtLTMAPOBJECTNAFLAG = 0,
rtLTMAPOBJECTLIGHTMAP = 1, /**< This object is to be lightmapped */
- rtLTMAPOBJECTVERTEXLIGHT = 2, /**< This object's vertex prelight colours should
- * be lit within \ref RtLtMapIlluminate. */
+ rtLTMAPOBJECTVERTEXLIGHT = 2, /**< This object's vertex prelight colors should
+ be lit within \ref RtLtMapIlluminate. */
rtLTMAPOBJECTNOSHADOW = 4, /**< This object does not cast shadows (useful, for
- * example, for moving objects for which dynamic
- * shadows are to be rendered - such as doors) */
+ example, for moving objects for which dynamic
+ shadows are to be rendered - such as doors) */
rtLTMAPOBJECTFLAGFORCEENUMSIZEINT = 0x7FFFFFFF
};
@@ -358,10 +355,13 @@ typedef enum RtLtMapObjectFlags RtLtMapObjectFlags;
/* Area-lighting stuff:*
***********************/
+
+typedef struct RtLtMapAreaLightGroup RtLtMapAreaLightGroup;
+
/**
* \ingroup rtltmap
- * \typedef RtLtMapAreaLightGroup
- * \ref RtLtMapAreaLightGroup is a structure which acts as a container
+ * \struct RtLtMapAreaLightGroup
+ * RtLtMapAreaLightGroup is a structure which acts as a container
* for area lights created by a call to \ref RtLtMapAreaLightGroupCreate.
* The containers may be chained and passed to \ref RtLtMapIlluminate.
* Each container has an optional pointer to a RwFrame which is used to
@@ -376,7 +376,6 @@ typedef enum RtLtMapObjectFlags RtLtMapObjectFlags;
* \see RtLtMapIlluminate
* \see RtLtMapIlluminateVisCallBack
*/
-typedef struct RtLtMapAreaLightGroup RtLtMapAreaLightGroup;
struct RtLtMapAreaLightGroup
{
RwSList *meshes; /**< A list of hierarchically-grouped area lights */
@@ -388,13 +387,15 @@ struct RtLtMapAreaLightGroup
/* Area light triangles are grouped by source mesh (this may change) */
typedef struct LtMapAreaLightMesh LtMapAreaLightMesh;
+
+#if (!defined(DOXYGEN))
struct LtMapAreaLightMesh
{
RwUInt32 flags; /* To hold hierarchical visibility culling flags,
* relevant to the object/triangle *currently* being lit. */
- RpMaterial *material; /* The emitter material, containing colour, etc */
+ RpMaterial *material; /* The emitter material, containing color, etc */
RwSphere sphere; /* Each mesh has an associated center and radius */
- RwReal ROI; /* Centred on the above sphere, the R.O.I. of the
+ RwReal ROI; /* Centered on the above sphere, the R.O.I. of the
* samples in this mesh (a conservative estimate) */
RwSList *triangles; /* A list of the area light triangles in this mesh */
};
@@ -412,6 +413,37 @@ struct LtMapAreaLight
* not worth storing 3 points, coarse culling is fine) */
RwV3d *lights; /* Array of area light sample positions (in world-space) */
};
+#endif /* (!defined(DOXYGEN)) */
+
+#if (defined(SKY2_DRVMODEL_H) || defined(NULLSKY_DRVMODEL_H))
+
+/**
+ * \ingroup rtltmapps2
+ * \ref RtLtMapSkyLumCalcCallBack is the callback to be called, from
+ * within \ref RtLtMapSkyBaseTextureProcess, to allow a user to select the
+ * function to process the textures for rendering on the PlayStation 2.
+ *
+ * The function is called for each span of a full color image, or for the
+ * CLUT in a palettised image, to compute the luminance and stores it in
+ * the alpha component of the texel.
+ *
+ * \param scanline A pointer to a scanline of \ref RwRGBA data.
+ * \param width Width of the scanline, in pixels.
+ *
+ * \return A pointer to the scanline on success, NULL otherwise.
+ *
+ * \see RtLtMapSkyBaseTextureProcess
+ * \see RtLtMapSkyLightingSessionBaseTexturesProcess
+ * \see RtLtMapSkyLightMapMakeDarkMap
+ * \see RtLtMapSkyLumCalcMaxCallBack
+ * \see RtLtMapSkyLumCalcSigmaCallBack
+ * \see RtLtMapSkySetLumCalcCallBack
+ * \see RtLtMapSkyGetLumCalcCallBack
+ */
+typedef RwRGBA *(*RtLtMapSkyLumCalcCallBack)(RwRGBA *scanline,
+ RwUInt32 width );
+
+#endif /* (defined(SKY2_DRVMODEL_H) || defined(NULLSKY_DRVMODEL_H)) */
#ifdef __cplusplus
@@ -487,6 +519,12 @@ RtLtMapDefaultVisCallBack(RpWorld *world,
RwV3d *lightPos,
RpLight __RWUNUSED__ *light);
+extern void
+RtLtMapSetVisCallBackCollisionScalar(RwReal scalar);
+
+extern RwReal
+RtLtMapGetVisCallBackCollisionScalar(void);
+
extern RtLtMapLightingSession *
RtLtMapLightingSessionInitialize(RtLtMapLightingSession *session,
RpWorld *world);
@@ -562,7 +600,6 @@ extern RwBool
RtLtMapSetAreaLightErrorCutoff(RwReal tolerance);
-
/* Texture-saving functionality: */
extern RwTexDictionary *
RtLtMapTexDictionaryCreate(RtLtMapLightingSession *session);
@@ -588,7 +625,13 @@ extern RpAtomic *RtLtMapSkyAtomicBaseTexturesProcess(RpAtomic *atomic);
extern RpWorldSector *
RtLtMapSkyWorldSectorBaseTexturesProcess(RpWorldSector *sector);
extern RtLtMapLightingSession *
-RtLtMapSkyBaseTexturesProcess(RtLtMapLightingSession *session);
+RtLtMapSkyLightingSessionBaseTexturesProcess(RtLtMapLightingSession *session);
+
+extern RwRGBA *RtLtMapSkyLumCalcMaxCallBack( RwRGBA *scanline, RwUInt32 width );
+extern RwRGBA *RtLtMapSkyLumCalcSigmaCallBack( RwRGBA *scanline, RwUInt32 width );
+
+extern RwBool RtLtMapSkySetLumCalcCallBack(RtLtMapSkyLumCalcCallBack cback);
+extern RtLtMapSkyLumCalcCallBack RtLtMapSkyGetLumCalcCallBack( void );
#endif /* (defined(SKY2_DRVMODEL_H) || defined(NULLSKY_DRVMODEL_H)) */