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-rw-r--r--src/audio/AudioManager.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 07e5bc81..5aa507d1 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -250,14 +250,14 @@ public:
void CalculateDistance(bool &condition, float dist); //done
bool CheckForAnAudioFileOnCD() const;
- void ClearActiveSamples();
- void ClearMissionAudio(uint8 slot);
+ void ClearActiveSamples(); //done
+ void ClearMissionAudio(uint8 slot); //done
void ClearRequestedQueue();
- int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier) const;
+ uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
+ float speedMultiplier) const; //done
int32 ComputePan(float, CVector *);
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
- int32 CreateEntity(eAudioType type, void *entity);
+ int32 CreateEntity(eAudioType type, void *entity); //done
void DestroyAllGameCreatedEntities();
void DestroyEntity(int32 id);
@@ -311,7 +311,7 @@ public:
void PreloadMissionAudio(uint8 slot, Const char *name);
void PreTerminateGameSpecificShutdown(); //done
/// processX - main logic of adding new sounds
- void ProcessActiveQueues();
+ void ProcessActiveQueues(); //done
bool ProcessAirBrakes(cVehicleParams *params);
bool ProcessBoatEngine(cVehicleParams *params);
bool ProcessBoatMovingOverWater(cVehicleParams *params);