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-rw-r--r--src/audio/AudioManager.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index f99acac8..267260c5 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -181,6 +181,7 @@ public:
uint8 m_nActiveSamples;
uint8 field_4; // unused
bool m_bDynamicAcousticModelingStatus;
+ int8 field_6;
float m_fSpeedOfSound;
bool m_bTimerJustReset;
int32 m_nTimer;
@@ -246,16 +247,15 @@ public:
void AddSampleToRequestedQueue(); // done
void AgeCrimes(); // done (inlined in vc)
- void CalculateDistance(bool &condition, float dist); // done
- bool CheckForAnAudioFileOnCD() const;
- void ClearActiveSamples();
- void ClearMissionAudio(uint8 slot); //done
- void ClearRequestedQueue();
- int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier) const;
- int32 ComputePan(float, CVector *);
- uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
- int32 CreateEntity(eAudioType type, void *entity); // done
+ void CalculateDistance(bool &condition, float dist); // done
+ bool CheckForAnAudioFileOnCD() const; // done
+ void ClearActiveSamples(); // done
+ void ClearMissionAudio(uint8 slot); // done
+ void ClearRequestedQueue(); // done (inlined in vc)
+ uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done
+ int32 ComputePan(float, CVector *); // done
+ uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
+ int32 CreateEntity(eAudioType type, void *entity); // done
void DestroyAllGameCreatedEntities();
void DestroyEntity(int32 id); //done (inlined in vc)
@@ -289,7 +289,7 @@ public:
void Initialise(); // done
void InitialisePoliceRadio();
void InitialisePoliceRadioZones();
- void InterrogateAudioEntities();
+ void InterrogateAudioEntities(); // done
bool IsAudioInitialised() const;
bool IsMissionAudioSampleFinished(uint8 slot);
bool IsMP3RadioChannelAvailable() const; // done
@@ -307,7 +307,7 @@ public:
void PreloadMissionAudio(uint8 slot, Const char *name); // done
void PreTerminateGameSpecificShutdown(); // done
/// processX - main logic of adding new sounds
- void ProcessActiveQueues();
+ void ProcessActiveQueues(); //done
bool ProcessAirBrakes(cVehicleParams *params);
bool ProcessBoatEngine(cVehicleParams *params);
bool ProcessBoatMovingOverWater(cVehicleParams *params);