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-rw-r--r--src/control/PathFind.h149
1 files changed, 149 insertions, 0 deletions
diff --git a/src/control/PathFind.h b/src/control/PathFind.h
index 8049ea52..d2799f87 100644
--- a/src/control/PathFind.h
+++ b/src/control/PathFind.h
@@ -55,6 +55,7 @@ public:
struct CPathNode
{
+#ifndef MIAMI
CVector pos;
CPathNode *prev;
CPathNode *next;
@@ -80,6 +81,44 @@ struct CPathNode
CPathNode *GetNext(void) { return next; }
void SetPrev(CPathNode *node) { prev = node; }
void SetNext(CPathNode *node) { next = node; }
+#else
+ int16 prevIndex;
+ int16 nextIndex;
+ int16 x;
+ int16 y;
+ int16 z;
+ int16 distance; // in path search
+ int16 firstLink;
+ int8 width;
+ int8 group;
+
+ uint8 numLinks : 4;
+ uint8 bDeadEnd : 1;
+ uint8 bDisabled : 1;
+ uint8 bBetweenLevels : 1;
+ uint8 bUseInRoadBlock : 1;
+
+ uint8 bWaterPath : 1;
+ uint8 flagB2 : 1; // flag 2 in node info, always zero
+ uint8 flagB4 : 1; // where is this set?
+ uint8 speedLimit : 2;
+ //uint8 flagB20 : 1;
+ //uint8 flagB40 : 1;
+ //uint8 flagB80 : 1;
+
+ uint8 spawnRate : 4;
+ uint8 flagsC : 4;
+
+ CVector GetPosition(void) { return CVector(x/8.0f, y/8.0f, z/8.0f); }
+ void SetPosition(const CVector &p) { x = p.x*8.0f; y = p.y*8.0f; z = p.z*8.0f; }
+ float GetX(void) { return x/8.0f; }
+ float GetY(void) { return y/8.0f; }
+ float GetZ(void) { return z/8.0f; }
+ CPathNode *GetPrev(void);
+ CPathNode *GetNext(void);
+ void SetPrev(CPathNode *node);
+ void SetNext(CPathNode *node);
+#endif
};
union CConnectionFlags
@@ -93,6 +132,7 @@ union CConnectionFlags
struct CCarPathLink
{
+#ifndef MIAMI
CVector2D pos;
CVector2D dir;
int16 pathNodeIndex;
@@ -109,6 +149,26 @@ struct CCarPathLink
float GetY(void) { return pos.y; }
float GetDirX(void) { return dir.x; }
float GetDirY(void) { return dir.y; }
+#else
+ int16 x;
+ int16 y;
+ int16 pathNodeIndex;
+ int8 dirX;
+ int8 dirY;
+ int8 numLeftLanes : 3;
+ int8 numRightLanes : 3;
+ uint8 flag1 : 1;
+ uint8 trafficLightType : 2;
+ uint8 bBridgeLights : 1; // at least in LCS...
+ int8 width;
+
+ CVector2D GetPosition(void) { return CVector2D(x/8.0f, y/8.0f); }
+ CVector2D GetDirection(void) { return CVector2D(dirX/100.0f, dirY/100.0f); }
+ float GetX(void) { return x/8.0f; }
+ float GetY(void) { return y/8.0f; }
+ float GetDirX(void) { return dirX/100.0f; }
+ float GetDirY(void) { return dirY/100.0f; }
+#endif
float OneWayLaneOffset()
{
@@ -123,6 +183,7 @@ struct CCarPathLink
// This is what we're reading from the files, only temporary
struct CPathInfoForObject
{
+#ifndef MIAMI
int16 x;
int16 y;
int16 z;
@@ -131,6 +192,28 @@ struct CPathInfoForObject
int8 numLeftLanes;
int8 numRightLanes;
uint8 crossing : 1;
+#else
+ float x;
+ float y;
+ float z;
+ int8 type;
+ int8 next;
+ int8 numLeftLanes;
+ int8 numRightLanes;
+ int8 speedLimit;
+ int8 width;
+
+ uint8 crossing : 1;
+ uint8 flag02 : 1; // always zero
+ uint8 roadBlock : 1;
+ uint8 disabled : 1;
+ uint8 waterPath : 1;
+ uint8 betweenLevels : 1;
+
+ uint8 spawnRate : 4;
+
+ void SwapConnectionsToBeRightWayRound(void);
+#endif
};
extern CPathInfoForObject *InfoForTileCars;
extern CPathInfoForObject *InfoForTilePeds;
@@ -138,6 +221,7 @@ extern CPathInfoForObject *InfoForTilePeds;
struct CTempNode
{
CVector pos;
+#ifndef MIAMI
float dirX;
float dirY;
int16 link1;
@@ -145,12 +229,37 @@ struct CTempNode
int8 numLeftLanes;
int8 numRightLanes;
int8 linkState;
+#else
+ int8 dirX; // *100
+ int8 dirY;
+ int16 link1;
+ int16 link2;
+ int8 numLeftLanes;
+ int8 numRightLanes;
+ int8 width;
+ bool isCross;
+ int8 linkState;
+#endif
};
+#ifdef MIAMI
+struct CTempNodeExternal // made up name
+{
+ CVector pos;
+ int16 next;
+ int8 numLeftLanes;
+ int8 numRightLanes;
+ int8 width;
+ bool isCross;
+};
+#endif
+
+#ifndef MIAMI
struct CTempDetachedNode // unused
{
uint8 foo[20];
};
+#endif
class CPathFind
{
@@ -158,10 +267,15 @@ public:
CPathNode m_pathNodes[NUM_PATHNODES];
CCarPathLink m_carPathLinks[NUM_CARPATHLINKS];
CTreadable *m_mapObjects[NUM_MAPOBJECTS];
+#ifndef MIAMI
uint8 m_objectFlags[NUM_MAPOBJECTS];
int16 m_connections[NUM_PATHCONNECTIONS];
int16 m_distances[NUM_PATHCONNECTIONS];
CConnectionFlags m_connectionFlags[NUM_PATHCONNECTIONS];
+#else
+ uint16 m_connections[NUM_PATHCONNECTIONS]; // and flags
+ uint8 m_distances[NUM_PATHCONNECTIONS];
+#endif
int16 m_carPathConnections[NUM_PATHCONNECTIONS];
int32 m_numPathNodes;
@@ -179,12 +293,20 @@ public:
void RegisterMapObject(CTreadable *mapObject);
void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing);
void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight);
+#ifndef MIAMI
void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out);
+#else
+ void CalcNodeCoors(float x, float y, float z, int32 id, CVector *out);
+#endif
bool LoadPathFindData(void);
void PreparePathData(void);
void CountFloodFillGroups(uint8 type);
void PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
+#ifndef MIAMI
float maxdist, CTempDetachedNode *detachednodes, int32 numDetached);
+#else
+ float maxdist, CPathInfoForObject *detachednodes, int32 numDetached);
+#endif
bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); }
@@ -202,29 +324,56 @@ public:
void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId);
void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
+#ifndef MIAMI
int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false);
+#else
+//--MIAMI: TODO: check callers for new arguments
+ int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreFlagB4 = false, bool bWaterPath = false);
+#endif
int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY);
float FindNodeOrientationForCarPlacement(int32 nodeId);
float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards);
bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix);
+#ifndef MIAMI
CTreadable *FindRoadObjectClosestToCoors(CVector coors, uint8 type);
+#endif
void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*);
void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode);
bool TestCoorsCloseness(CVector target, uint8 type, CVector start);
void Save(uint8 *buf, uint32 *size);
void Load(uint8 *buf, uint32 size);
+
+#ifdef MIAMI
+ CPathNode *GetNode(int16 index);
+ int16 GetIndex(CPathNode *node);
+
+ uint16 ConnectedNode(int id) { return m_connections[id] & 0x3FFF; }
+ bool ConnectionCrossesRoad(int id) { return !!(m_connections[id] & 0x8000); }
+ bool ConnectionHasTrafficLight(int id) { return !!(m_connections[id] & 0x4000); }
+ void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; }
+#else
uint16 ConnectedNode(int id) { return m_connections[id]; }
bool ConnectionCrossesRoad(int id) { return m_connectionFlags[id].bCrossesRoad; }
bool ConnectionHasTrafficLight(int id) { return m_connectionFlags[id].bTrafficLight; }
void ConnectionSetTrafficLight(int id) { m_connectionFlags[id].bTrafficLight = true; }
+#endif
void DisplayPathData(void);
};
+#ifndef MIAMI
static_assert(sizeof(CPathFind) == 0x49bf4, "CPathFind: error");
+#endif
extern CPathFind ThePaths;
+#ifdef MIAMI
+inline CPathNode *CPathNode::GetPrev(void) { return ThePaths.GetNode(prevIndex); }
+inline CPathNode *CPathNode::GetNext(void) { return ThePaths.GetNode(nextIndex); }
+inline void CPathNode::SetPrev(CPathNode *node) { prevIndex = ThePaths.GetIndex(node); }
+inline void CPathNode::SetNext(CPathNode *node) { nextIndex = ThePaths.GetIndex(node); }
+#endif
+
extern bool gbShowPedPaths;
extern bool gbShowCarPaths;
extern bool gbShowCarPathsLinks;