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-rw-r--r--src/control/Pickups.cpp99
1 files changed, 99 insertions, 0 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index e53f1ecb..336ad83c 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -1578,3 +1578,102 @@ void
CPacManPickups::ResetPowerPillsCarriedByPlayer()
{
}
+
+// --MIAMI: Done
+void
+CPed::CreateDeadPedMoney(void)
+{
+ if (!CGame::nastyGame)
+ return;
+
+ int mi = GetModelIndex();
+
+ if ((mi >= MI_COP && mi <= MI_FIREMAN) || (CharCreatedBy == MISSION_CHAR && !bMoneyHasBeenGivenByScript) || bInVehicle)
+ return;
+
+ int money = m_nPedMoney;
+ if (money < 10)
+ return;
+
+ CVector pickupPos = GetPosition();
+ CPickups::CreateSomeMoney(pickupPos, money);
+ m_nPedMoney = 0;
+}
+
+// --MIAMI: Done
+void
+CPed::CreateDeadPedWeaponPickups(void)
+{
+ CVector pickupPos;
+
+ if (bInVehicle)
+ return;
+
+ for(int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
+
+ eWeaponType weapon = GetWeapon(i).m_eWeaponType;
+ int weaponAmmo = GetWeapon(i).m_nAmmoTotal;
+ if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || (weaponAmmo == 0 && !GetWeapon(i).IsTypeMelee()))
+ continue;
+
+ int quantity = Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon] / 2);
+ CreateDeadPedPickupCoors(&pickupPos.x, &pickupPos.y, &pickupPos.z);
+ pickupPos.z += 0.3f;
+ if (!CPickups::TryToMerge_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, quantity, false)) {
+ CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, quantity));
+ }
+ }
+ ClearWeapons();
+}
+
+// --MIAMI: Done
+void
+CPed::CreateDeadPedPickupCoors(float *x, float *y, float *z)
+{
+ bool found = false;
+ CVector pickupPos;
+
+#define NUMBER_OF_ATTEMPTS 32
+ for (int i = 0; i < NUMBER_OF_ATTEMPTS; i++) {
+
+ pickupPos = GetPosition();
+ pickupPos.x = 1.5f * Sin((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().x;
+ pickupPos.y = 1.5f * Cos((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().y;
+ pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f;
+
+ if (!found)
+ continue;
+
+ CVector pedPos = GetPosition();
+ pedPos.z += 0.3f;
+
+ CVector pedToPickup = pickupPos - pedPos;
+ float distance = pedToPickup.Magnitude();
+
+ // outer edge of pickup
+ distance = (distance + 0.4f) / distance;
+ CVector pickupPos2 = pedPos;
+ pickupPos2 += distance * pedToPickup;
+
+ if ((pickupPos - FindPlayerCoors()).Magnitude2D() > 2.0f || i > NUMBER_OF_ATTEMPTS / 2) {
+
+ if (i > NUMBER_OF_ATTEMPTS / 2 || !CPickups::TestForPickupsInBubble(pickupPos, 1.3f)) {
+
+ if (CWorld::GetIsLineOfSightClear(pickupPos2, pedPos,
+ true, i < NUMBER_OF_ATTEMPTS / 2, false, i < NUMBER_OF_ATTEMPTS / 2, false, false, false)) {
+
+ if (i > NUMBER_OF_ATTEMPTS / 2 || !CWorld::TestSphereAgainstWorld(pickupPos, 1.2f, nil, false, true, false, false, false, false)) {
+ *x = pickupPos.x;
+ *y = pickupPos.y;
+ *z = pickupPos.z;
+ return;
+ }
+ }
+ }
+ }
+ }
+ *x = GetPosition().x;
+ *y = GetPosition().y;
+ *z = GetPosition().z + 0.4f;
+#undef NUMBER_OF_ATTEMPTS
+} \ No newline at end of file