diff options
Diffstat (limited to 'src/control/Replay.cpp')
-rw-r--r-- | src/control/Replay.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 12636d32..be87eb2a 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -342,7 +342,7 @@ void CReplay::StorePedUpdate(CPed *ped, int id) tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset]; pp->type = REPLAYPACKET_PED_UPDATE; pp->index = id; - pp->heading = 128.0f / M_PI * ped->m_fRotationCur; + pp->heading = 128.0f / PI * ped->m_fRotationCur; pp->matrix.CompressFromFullMatrix(ped->GetMatrix()); pp->assoc_group_id = ped->m_animGroup; /* Would be more sane to use GetJustIndex(ped->m_pMyVehicle) in following assignment */ @@ -464,8 +464,8 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB buffer->m_nOffset += sizeof(tPedUpdatePacket); return; } - ped->m_fRotationCur = pp->heading * M_PI / 128.0f; - ped->m_fRotationDest = pp->heading * M_PI / 128.0f; + ped->m_fRotationCur = pp->heading * PI / 128.0f; + ped->m_fRotationDest = pp->heading * PI / 128.0f; CMatrix ped_matrix; pp->matrix.DecompressIntoFullMatrix(ped_matrix); ped->GetMatrix() = ped->GetMatrix() * CMatrix(1.0f - interpolation); @@ -632,17 +632,17 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) vp->primary_color = vehicle->m_currentColour1; vp->secondary_color = vehicle->m_currentColour2; if (vehicle->GetModelIndex() == MI_RHINO) - vp->car_gun = 128.0f / M_PI * ((CAutomobile*)vehicle)->m_fCarGunLR; + vp->car_gun = 128.0f / PI * ((CAutomobile*)vehicle)->m_fCarGunLR; else vp->wheel_state = 50.0f * vehicle->m_fSteerAngle; if (vehicle->IsCar()){ CAutomobile* car = (CAutomobile*)vehicle; for (int i = 0; i < 4; i++){ vp->wheel_susp_dist[i] = 50.0f * car->m_aSuspensionSpringRatio[i]; - vp->wheel_rotation[i] = 128.0f / M_PI * car->m_aWheelRotation[i]; + vp->wheel_rotation[i] = 128.0f / PI * car->m_aWheelRotation[i]; } - vp->door_angles[0] = 127.0f / M_PI * car->Doors[2].m_fAngle; - vp->door_angles[1] = 127.0f / M_PI * car->Doors[3].m_fAngle; + vp->door_angles[0] = 127.0f / PI * car->Doors[2].m_fAngle; + vp->door_angles[1] = 127.0f / PI * car->Doors[3].m_fAngle; vp->door_status = 0; for (int i = 0; i < 6; i++){ if (car->Damage.GetDoorStatus(i) == 3) @@ -675,7 +675,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI ApplyPanelDamageToCar(vp->panels, (CAutomobile*)vehicle, true); vehicle->m_vecMoveSpeed = CVector(vp->velocityX / 8000.0f, vp->velocityY / 8000.0f, vp->velocityZ / 8000.0f); if (vehicle->GetModelIndex() == MI_RHINO) { - ((CAutomobile*)vehicle)->m_fCarGunLR = vp->car_gun * M_PI / 128.0f; + ((CAutomobile*)vehicle)->m_fCarGunLR = vp->car_gun * PI / 128.0f; vehicle->m_fSteerAngle = 0.0f; }else{ vehicle->m_fSteerAngle = vp->wheel_state / 50.0f; @@ -684,10 +684,10 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI CAutomobile* car = (CAutomobile*)vehicle; for (int i = 0; i < 4; i++) { car->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f; - car->m_aWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f; + car->m_aWheelRotation[i] = vp->wheel_rotation[i] * PI / 128.0f; } - car->Doors[2].m_fAngle = car->Doors[2].m_fPrevAngle = vp->door_angles[0] * M_PI / 127.0f; - car->Doors[3].m_fAngle = car->Doors[3].m_fPrevAngle = vp->door_angles[1] * M_PI / 127.0f; + car->Doors[2].m_fAngle = car->Doors[2].m_fPrevAngle = vp->door_angles[0] * PI / 127.0f; + car->Doors[3].m_fAngle = car->Doors[3].m_fPrevAngle = vp->door_angles[1] * PI / 127.0f; if (vp->door_angles[0]) car->Damage.SetDoorStatus(2, 2); if (vp->door_angles[1]) |