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-rw-r--r--src/control/Pickups.cpp72
-rw-r--r--src/control/Script.cpp24
2 files changed, 57 insertions, 39 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 1ab09d52..1db6dfa2 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -699,41 +699,51 @@ CPickups::DoPickUpEffects(CEntity *entity)
int16 colorId;
+ bool doInnerGlow = false;
+ bool doOuterGlow = true;
- if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA)
+ if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA) {
colorId = WEAPONTYPE_TOTALWEAPONS;
- else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR || entity->GetModelIndex() == MI_PICKUP_BRIBE)
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR) {
colorId = WEAPONTYPE_TOTALWEAPONS + 1;
- else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
+ } else if (entity->GetModelIndex() == MI_PICKUP_BRIBE) {
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) {
colorId = WEAPONTYPE_TOTALWEAPONS + 2;
- else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS)
- colorId = WEAPONTYPE_TOTALWEAPONS + 3;
- else
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) {
+ colorId = WEAPONTYPE_TOTALWEAPONS;
+ doInnerGlow = true;
+ doOuterGlow = false;
+ } else
colorId = WeaponForModel(entity->GetModelIndex());
- assert(colorId >= 0);
-
- const CVector &pos = entity->GetPosition();
-
- float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
- CShadows::StoreStaticShadow(
- (uintptr)entity,
- SHADOWTYPE_ADDITIVE,
- gpShadowExplosionTex,
- &pos,
- 2.0f, 0.0f, 0.0f, -2.0f,
- 255, // this is 0 on PC which results in no shadow
- aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier,
- 4.0f, 1.0f, 40.0f, false, 0.0f);
-
- float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
- CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
- float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f;
- CCoronas::RegisterCorona( (uintptr)entity,
- aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f,
- 255,
- pos,
- size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ const CVector& pos = entity->GetPosition();
+ if (doOuterGlow) {
+ float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
+ CShadows::StoreStaticShadow(
+ (uintptr)entity,
+ SHADOWTYPE_ADDITIVE,
+ gpShadowExplosionTex,
+ &pos,
+ 2.0f, 0.0f, 0.0f, -2.0f,
+ 255, // this is 0 on PC which results in no shadow
+ aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier,
+ 4.0f, 1.0f, 40.0f, false, 0.0f);
+
+ float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
+ float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f;
+ CCoronas::RegisterCorona((uintptr)entity,
+ aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f,
+ 255,
+ pos,
+ size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ }
CObject *object = (CObject*)entity;
if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
@@ -761,6 +771,10 @@ CPickups::DoPickUpEffects(CEntity *entity)
}
entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), aWeaponScale[colorId]);
+
+ if (doInnerGlow)
+ CCoronas::RegisterCorona((uintptr)entity + 1, 126, 69, 121, 255, entity->GetPosition(), 1.2f, 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.f, false);
}
}
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 957815fe..b1cf44c6 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -9996,7 +9996,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
continue;
if (pPed->CharCreatedBy != RANDOM_CHAR)
continue;
- if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING /* && pPed->GetPedState() != PED_ONROPE */) // TODO(MIAMI)!
+ if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING && pPed->GetPedState() != PED_ABSEIL)
continue;
if (pPed->bRemoveFromWorld)
continue;
@@ -10640,7 +10640,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
char key[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
m_nIp += KEY_LENGTH_IN_SCRIPT;
- debug("SET_CUTSCENE_ANIM_TO_LOOP not implemented yet, skipping\n");
+ CCutsceneMgr::SetCutsceneAnimToLoop(key);
return 0;
}
case COMMAND_MARK_CAR_AS_CONVOY_CAR:
@@ -11339,6 +11339,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 2);
debug("ATTACH_CUTSCENE_OBJECT_TO_COMPONENT not implemented, skipping\n"); // TODO(MIAMI)
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
return 0;
}
case COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED:
@@ -11464,7 +11465,15 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_FIRE_HUNTER_GUN:
{
CollectParameters(&m_nIp, 1);
- debug("FIRE_HUNTER_GUN is not implemented, skipping\n"); // TODO(MIAMI)
+ CVehicle *pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nGunFiringTime + 150) {
+ CWeapon gun(WEAPONTYPE_HELICANNON, 5000);
+ CVector worldGunPos = (pVehicle->GetMatrix() * vecHunterGunPos) + (CTimer::GetTimeStep() * pVehicle->m_vecMoveSpeed);
+ gun.FireInstantHit(pVehicle, &worldGunPos);
+ gun.AddGunshell(pVehicle, worldGunPos, CVector2D(0.f, 0.1f), 0.025f);
+ DMAudio.PlayOneShot(pVehicle->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.f);
+ pVehicle->m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
+ }
return 0;
}
case COMMAND_SET_PROPERTY_AS_OWNED:
@@ -11704,7 +11713,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bIgnoreThreatsBehindObjects = ScriptParams[1];
return 0;
@@ -11769,12 +11778,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
}
case COMMAND_WAS_CUTSCENE_SKIPPED:
{
- static bool bShowed = false;
- if (!bShowed) {
- debug("COMMAND_WAS_CUTSCENE_SKIPPED not implemented, default to TRUE\n");
- bShowed = true;
- }
- UpdateCompareFlag(true);
+ UpdateCompareFlag(CCutsceneMgr::WasCutsceneSkipped());
return 0;
}
case COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED: