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-rw-r--r--src/core/Frontend.cpp121
1 files changed, 85 insertions, 36 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 0e358fc5..9ead2a0a 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -235,33 +235,26 @@ const char* MenuFilenames[][2] = {
{ nil, nil }
};
+#define MENU_X_RIGHT_ALIGNED(x) SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - (x))
+
#ifdef ASPECT_RATIO_SCALE
// All of the defines below replace the StretchX function. Otherwise use SCREEN_SCALE_X.
-#define MENU_X_LEFT_ALIGNED(x) ScaleAndCenterX(x)
-#define MENU_X_RIGHT_ALIGNED(x) ScaleAndCenterX(DEFAULT_SCREEN_WIDTH - (x))
+#define MENU_X_LEFT_ALIGNED(x) SCALE_AND_CENTER_X(x)
#define MENU_X(x) SCREEN_SCALE_X(x)
#define MENU_Y(y) SCREEN_SCALE_Y(y)
-float
-ScaleAndCenterX(float x)
-{
- if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
- return x;
- else {
- if (x > DEFAULT_SCREEN_WIDTH / 2) {
- return SCREEN_WIDTH / 2 + SCREEN_SCALE_X(x - DEFAULT_SCREEN_WIDTH / 2);
- } else {
- return SCREEN_WIDTH / 2 - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH / 2 - x);
- }
- }
-}
#else
#define MENU_X_LEFT_ALIGNED(x) StretchX(x)
-#define MENU_X_RIGHT_ALIGNED(x) SCREEN_STRETCH_FROM_RIGHT(x)
#define MENU_X(x) StretchX(x)
#define MENU_Y(y) StretchY(y)
#endif
#ifdef PS2_LIKE_MENU
+#define PAGE_NAME_X MENU_X_RIGHT_ALIGNED
+#else
+#define PAGE_NAME_X SCREEN_SCALE_FROM_RIGHT
+#endif
+
+#ifdef PS2_LIKE_MENU
#define ChangeScreen(screen, option, updateDelay, withReverseAlpha) \
do { \
if (reverseAlpha) { \
@@ -272,7 +265,7 @@ ScaleAndCenterX(float x)
if (updateDelay) \
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
} \
- if (withReverseAlpha) { \
+ if (withReverseAlpha && !m_bRenderGameInMenu) { \
pendingOption = option; \
pendingScreen = screen; \
reverseAlpha = true; \
@@ -827,7 +820,7 @@ CMenuManager::Draw()
if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
PREPARE_MENU_HEADER
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+ CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
// Weird place to put that.
nextYToUse += 24.0f + 10.0f;
@@ -1418,10 +1411,16 @@ CMenuManager::Draw()
if (!m_bRenderGameInMenu)
#endif
if (i == m_nCurrOption && itemsAreSelectable) {
+#ifdef PS2_LIKE_MENU
+ CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(29.0f), MENU_Y(bitAboveNextItemY),
+ MENU_X_RIGHT_ALIGNED(29.0f), MENU_Y(usableLineHeight + nextItemY)),
+ CRGBA(100, 200, 50, FadeIn(50)));
+#else
// We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background
CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY),
- SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)),
- CRGBA(100, 200, 50, FadeIn(50)));
+ SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)),
+ CRGBA(100, 200, 50, FadeIn(50)));
+#endif
}
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90)));
@@ -2047,11 +2046,11 @@ CMenuManager::DrawControllerSetupScreen()
switch (m_ControlMethod) {
case CONTROL_STANDARD:
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
+ CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
break;
case CONTROL_CLASSIC:
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
+ CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
TheText.Get("FET_CTI"));
break;
default:
@@ -2335,12 +2334,11 @@ CMenuManager::DrawFrontEndNormal()
if (!m_bGameNotLoaded) {
CSprite2d *bg = LoadSplash(nil);
- bg->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
+ bg->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(48, 48, 48, 255));
} else {
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255));
}
-
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
@@ -2448,6 +2446,46 @@ CMenuManager::DrawFrontEndNormal()
break;
}
+ // Positions/style from PS2 menu, credits to Fire_Head
+ /* Draw controller buttons */
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(0.35f), SCREEN_SCALE_Y(0.64f));
+ CFont::SetPropOn();
+ CFont::SetCentreOff();
+ CFont::SetJustifyOn();
+ CFont::SetRightJustifyOff();
+ CFont::SetBackGroundOnlyTextOn();
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(40.0f)); // 600.0f
+ CFont::SetColor(CRGBA(16, 16, 16, 255));
+ switch (m_nCurrScreen) {
+
+ // Page names overlaps buttons on those.
+ case MENUPAGE_MOUSE_CONTROLS:
+ case MENUPAGE_KEYBOARD_CONTROLS:
+ break;
+
+ default:
+ {
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(360.0f), TheText.Get("FEDS_SE"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(372.0f), TheText.Get("FEDS_BA"));
+ if (!m_bGameNotLoaded)
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(384.0f), TheText.Get("FEDS_ST"));
+
+ if (bottomBarActive)
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(372.0f), TheText.Get("FEDS_AM")); // <>-CHANGE MENU
+ else if (m_nCurrScreen != MENUPAGE_STATS && m_nCurrScreen != MENUPAGE_BRIEFS) {
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(360.0f + 3.5f), TheText.Get("FEA_UP")); // ;
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(384.0f - 3.5f), TheText.Get("FEA_DO")); // =
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f - 10.0f), MENU_Y(372.0f), TheText.Get("FEA_LE")); // <
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f + 11.0f), MENU_Y(372.0f), TheText.Get("FEA_RI")); // >
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f + 20.0f), MENU_Y(372.0f), TheText.Get("FEDSAS3")); // - CHANGE SELECTION
+ }
+
+ break;
+ }
+ }
+
#define optionWidth MENU_X(66.0f)
#define rawOptionHeight 22.0f
#define optionBottom SCREEN_SCALE_FROM_BOTTOM(20.0f)
@@ -2753,7 +2791,7 @@ CMenuManager::DrawPlayerSetupScreen()
PREPARE_MENU_HEADER
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
+ CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
// lstrcpy's changed with strcpy
@@ -3547,15 +3585,15 @@ CMenuManager::MessageScreen(const char *text)
CFont::SetPropOn();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
- CFont::SetRightJustifyWrap(SCREEN_SCALE_FROM_RIGHT(170.0f));
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_SCALE_FROM_BOTTOM(220.0f)), CRGBA(50, 50, 50, 210));
+ CFont::SetWrapx(SCREEN_WIDTH - StretchX(170.0f));
+ CFont::SetRightJustifyWrap(SCREEN_WIDTH - StretchX(170.0f));
+ CSprite2d::DrawRect(CRect(StretchX(120.0f), StretchY(150.0f), SCREEN_WIDTH - StretchX(120.0f), SCREEN_HEIGHT - StretchY(220.0f)), CRGBA(50, 50, 50, 210));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
- CFont::SetCentreSize(SCREEN_SCALE_X(380.0f));
+ CFont::SetCentreSize(SCREEN_STRETCH_X(380.0f));
CFont::SetCentreOn();
CFont::SetColor(CRGBA(255, 217, 106, 255));
CFont::SetScale(SCREEN_SCALE_X(SMALLTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLTEXT_Y_SCALE));
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(170.0f), TheText.Get(text));
+ CFont::PrintString(StretchX(320.0f), StretchY(170.0f), TheText.Get(text));
CFont::DrawFonts();
DoRWStuffEndOfFrame();
}
@@ -3737,7 +3775,7 @@ CMenuManager::PrintStats()
// ::Draw already does that.
/*
PREPARE_MENU_HEADER
- CFont::PrintString(MENU_X_RIGHT_ALIGNED(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+ CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
*/
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
}
@@ -4513,30 +4551,41 @@ CMenuManager::ProcessButtonPresses(void)
bottomBarActive = false;
curBottomBarOption = hoveredBottomBarOption;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, false);
+ if (bbNames[curBottomBarOption].screenId == MENUPAGE_SOUND_SETTINGS)
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
return;
} else if (bottomBarActive) {
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
bottomBarActive = false;
+ if (bbNames[curBottomBarOption].screenId == MENUPAGE_SOUND_SETTINGS)
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
+
// If there's a menu change with fade ongoing, finish it now
if (reverseAlpha)
m_nMenuFadeAlpha = 0;
return;
} else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()
|| CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
+
+ if (reverseAlpha && m_nMenuFadeAlpha > 30)
+ return;
+
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
- if (curBottomBarOption > 0)
- curBottomBarOption--;
+ curBottomBarOption = ((curBottomBarOption + bbTabCount) - 1) % bbTabCount;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
return;
} else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()
|| CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
+
+ if (reverseAlpha && m_nMenuFadeAlpha > 30)
+ return;
+
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
- if (curBottomBarOption < bbTabCount-1)
- curBottomBarOption++;
+ curBottomBarOption = ((curBottomBarOption + bbTabCount) + 1) % bbTabCount;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
return;
}
@@ -5103,7 +5152,7 @@ CMenuManager::ProcessButtonPresses(void)
return;
#endif
}
-#ifdef PS2_LIKE_MENU
+#ifdef PS2_SAVE_DIALOG
else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT || m_nCurrScreen == MENUPAGE_SAVE) {
#else
else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) {