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-rw-r--r--src/core/World.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 3b77db18..8bcce8e7 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -659,8 +659,8 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo
}
void
-CWorld::FindObjectsInRangeSectorList(CPtrList &list, Const CVector &centre, float radius, bool ignoreZ, short *nextObject,
- short lastObject, CEntity **objects)
+CWorld::FindObjectsInRangeSectorList(CPtrList &list, Const CVector &centre, float radius, bool ignoreZ, int16 *numObjects,
+ int16 lastObject, CEntity **objects)
{
float radiusSqr = radius * radius;
float objDistSqr;
@@ -676,16 +676,16 @@ CWorld::FindObjectsInRangeSectorList(CPtrList &list, Const CVector &centre, floa
else
objDistSqr = diff.MagnitudeSqr();
- if(objDistSqr < radiusSqr && *nextObject < lastObject) {
- if(objects) { objects[*nextObject] = object; }
- (*nextObject)++;
+ if(objDistSqr < radiusSqr && *numObjects < lastObject) {
+ if(objects) { objects[*numObjects] = object; }
+ (*numObjects)++;
}
}
}
}
void
-CWorld::FindObjectsInRange(Const CVector &centre, float radius, bool ignoreZ, short *nextObject, short lastObject,
+CWorld::FindObjectsInRange(Const CVector &centre, float radius, bool ignoreZ, int16 *numObjects, int16 lastObject,
CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds,
bool checkObjects, bool checkDummies)
{
@@ -711,39 +711,39 @@ CWorld::FindObjectsInRange(Const CVector &centre, float radius, bool ignoreZ, sh
AdvanceCurrentScanCode();
- *nextObject = 0;
+ *numObjects = 0;
for(int curY = minY; curY <= maxY; curY++) {
for(int curX = minX; curX <= maxX; curX++) {
CSector *sector = GetSector(curX, curY);
if(checkBuildings) {
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, radius,
- ignoreZ, nextObject, lastObject, objects);
+ ignoreZ, numObjects, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre,
- radius, ignoreZ, nextObject, lastObject, objects);
+ radius, ignoreZ, numObjects, lastObject, objects);
}
if(checkVehicles) {
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, radius,
- ignoreZ, nextObject, lastObject, objects);
+ ignoreZ, numObjects, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre,
- radius, ignoreZ, nextObject, lastObject, objects);
+ radius, ignoreZ, numObjects, lastObject, objects);
}
if(checkPeds) {
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, radius, ignoreZ,
- nextObject, lastObject, objects);
+ numObjects, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, radius,
- ignoreZ, nextObject, lastObject, objects);
+ ignoreZ, numObjects, lastObject, objects);
}
if(checkObjects) {
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, radius,
- ignoreZ, nextObject, lastObject, objects);
+ ignoreZ, numObjects, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre,
- radius, ignoreZ, nextObject, lastObject, objects);
+ radius, ignoreZ, numObjects, lastObject, objects);
}
if(checkDummies) {
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, radius,
- ignoreZ, nextObject, lastObject, objects);
+ ignoreZ, numObjects, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre,
- radius, ignoreZ, nextObject, lastObject, objects);
+ radius, ignoreZ, numObjects, lastObject, objects);
}
}
}