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-rw-r--r--src/core/re3.cpp381
1 files changed, 381 insertions, 0 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
new file mode 100644
index 00000000..9dc39d46
--- /dev/null
+++ b/src/core/re3.cpp
@@ -0,0 +1,381 @@
+#include <direct.h>
+#include <csignal>
+#include <windows.h>
+#include "common.h"
+#include "patcher.h"
+#include "Renderer.h"
+#include "Credits.h"
+#include "Camera.h"
+#include "Weather.h"
+#include "Clock.h"
+#include "World.h"
+#include "Vehicle.h"
+#include "Streaming.h"
+#include "PathFind.h"
+#include "Boat.h"
+#include "Automobile.h"
+#include "debugmenu_public.h"
+
+#include <vector>
+
+std::vector<int32> usedAddresses;
+
+void **rwengine = *(void***)0x5A10E1;
+
+DebugMenuAPI gDebugMenuAPI;
+
+WRAPPER void *gtanew(uint32 sz) { EAXJMP(0x5A0690); }
+WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); }
+
+// overload our own new/delete with GTA's functions
+void *operator new(size_t sz) { return gtanew(sz); }
+void operator delete(void *ptr) noexcept { gtadelete(ptr); }
+
+#ifdef USE_PS2_RAND
+unsigned __int64 myrand_seed = 1;
+#else
+unsigned long int myrand_seed = 1;
+#endif
+
+int
+myrand(void)
+{
+#ifdef USE_PS2_RAND
+ // Use our own implementation of rand, stolen from PS2
+ myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
+ return ((myrand_seed >> 32) & 0x7FFFFFFF);
+#else
+ // or original codewarrior rand
+ myrand_seed = myrand_seed * 1103515245 + 12345;
+ return((myrand_seed >> 16) & 0x7FFF);
+#endif
+}
+
+void
+mysrand(unsigned int seed)
+{
+ myrand_seed = seed;
+}
+
+int (*open_script_orig)(const char *path, const char *mode);
+int
+open_script(const char *path, const char *mode)
+{
+ static int scriptToLoad = 1;
+
+ if(GetAsyncKeyState('G') & 0x8000)
+ scriptToLoad = 0;
+ if(GetAsyncKeyState('R') & 0x8000)
+ scriptToLoad = 1;
+ if(GetAsyncKeyState('D') & 0x8000)
+ scriptToLoad = 2;
+
+ switch(scriptToLoad){
+ case 0: return open_script_orig(path, mode);
+ case 1: return open_script_orig("main_freeroam.scm", mode);
+ case 2: return open_script_orig("main_d.scm", mode);
+ }
+ return open_script_orig(path, mode);
+}
+
+int gDbgSurf;
+
+void (*DebugMenuProcess)(void);
+void (*DebugMenuRender)(void);
+static void stub(void) { }
+
+void
+DebugMenuInit(void)
+{
+ if(DebugMenuLoad()){
+ DebugMenuProcess = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuProcess");
+ DebugMenuRender = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuRender");
+ }
+ if(DebugMenuProcess == nil || DebugMenuRender == nil){
+ DebugMenuProcess = stub;
+ DebugMenuRender = stub;
+ }
+
+}
+
+void WeaponCheat();
+void HealthCheat();
+void TankCheat();
+void BlowUpCarsCheat();
+void ChangePlayerCheat();
+void MayhemCheat();
+void EverybodyAttacksPlayerCheat();
+void WeaponsForAllCheat();
+void FastTimeCheat();
+void SlowTimeCheat();
+void MoneyCheat();
+void ArmourCheat();
+void WantedLevelUpCheat();
+void WantedLevelDownCheat();
+void SunnyWeatherCheat();
+void CloudyWeatherCheat();
+void RainyWeatherCheat();
+void FoggyWeatherCheat();
+void FastWeatherCheat();
+void OnlyRenderWheelsCheat();
+void ChittyChittyBangBangCheat();
+void StrongGripCheat();
+void NastyLimbsCheat();
+
+// needs too much stuff for now
+#if 0
+void
+spawnCar(int id)
+{
+ CVector playerpos;
+ CStreaming::RequestModel(id, 0);
+ CStreaming::LoadAllRequestedModels(false);
+ if(CStreaming::HasModelLoaded(id)){
+ FindPlayerCoors(playerpos);
+ int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
+ if(node < 0)
+ return;
+
+ CVehicle *v;
+ if(CModelInfo::IsBoatModel(id)){
+// CBoat* boat = (CBoat*)CVehicle__new(0x484);
+// boat = boat->ctor(id, 1);
+// v = (CVehicle*)(boat);
+ }else{
+// CAutomobile *au = (CAutomobile*)CVehicle__new(0x5A8);
+// au = au->ctor(id, 1);
+// v = (CVehicle*)au;
+ }
+/*
+ // unlock doors
+ FIELD(int, v, 0x224) = 1;
+ // set player owned
+ FIELD(uint8, v, 0x1F7) |= 4;
+
+ DebugMenuEntrySetAddress(carCol1, &FIELD(uchar, v, 0x19C));
+ DebugMenuEntrySetAddress(carCol2, &FIELD(uchar, v, 0x19D));
+ //if(id == MODELID_ESPERANTO)
+ // FIELD(uchar, v, 0x19C) = 54;
+
+ v->matrix.matrix.pos.x = ThePaths.nodes[node].x;
+ v->matrix.matrix.pos.y = ThePaths.nodes[node].y;
+ v->matrix.matrix.pos.z = ThePaths.nodes[node].z + 4.0f;
+ float x = v->matrix.matrix.pos.x;
+ float y = v->matrix.matrix.pos.y;
+ float z = v->matrix.matrix.pos.z;
+ v->matrix.SetRotate(0.0f, 0.0f, 3.49f);
+ v->matrix.matrix.pos.x += x;
+ v->matrix.matrix.pos.y += y;
+ v->matrix.matrix.pos.z += z;
+ v->bfTypeStatus = v->bfTypeStatus & 7 | 0x20;
+ FIELD(int, v, 0x224) = 1;
+*/
+ CWorld::Add(v);
+ }
+}
+#endif
+
+void
+DebugMenuPopulate(void)
+{
+ if(DebugMenuLoad()){
+ static const char *weathers[] = {
+ "Sunny", "Cloudy", "Rainy", "Foggy"
+ };
+ DebugMenuEntry *e;
+ e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
+ DebugMenuEntrySetWrap(e, true);
+ e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(),
+ [](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil);
+ DebugMenuEntrySetWrap(e, true);
+ e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers);
+ DebugMenuEntrySetWrap(e, true);
+ e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
+ DebugMenuEntrySetWrap(e, true);
+ DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
+ DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f);
+
+ DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
+ DebugMenuAddCmd("Cheats", "Money", MoneyCheat);
+ DebugMenuAddCmd("Cheats", "Health", HealthCheat);
+ DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
+ DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
+ DebugMenuAddCmd("Cheats", "Tank", TankCheat);
+ DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
+ DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
+ DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
+ DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat);
+ DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat);
+ DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat);
+ DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat);
+ DebugMenuAddCmd("Cheats", "Armour", ArmourCheat);
+ DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat);
+ DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat);
+ DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat);
+ DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat);
+ DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat);
+ DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
+ DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
+ DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
+ DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
+
+ DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
+ DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
+ DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);
+ DebugMenuAddVarBool8("Debug", "Don't render Buildings", (int8*)&gbDontRenderBuildings, nil);
+ DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", (int8*)&gbDontRenderBigBuildings, nil);
+ DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
+ DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
+ DebugMenuAddVar("Debug", "Dbg Surface", &gDbgSurf, nil, 1, 0, 34, nil);
+
+ DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
+ DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
+ }
+}
+
+/*
+int (*RsEventHandler_orig)(int a, int b);
+int
+delayedPatches10(int a, int b)
+{
+ DebugMenuInit();
+ DebugMenuPopulate();
+
+ return RsEventHandler_orig(a, b);
+}
+*/
+
+void __declspec(naked) HeadlightsFix()
+{
+ static const float fMinusOne = -1.0f;
+ _asm
+ {
+ fld [esp+708h-690h]
+ fcomp fMinusOne
+ fnstsw ax
+ and ah, 5
+ cmp ah, 1
+ jnz HeadlightsFix_DontLimit
+ fld fMinusOne
+ fstp [esp+708h-690h]
+
+HeadlightsFix_DontLimit:
+ fld [esp+708h-690h]
+ fabs
+ fld st
+ push 0x5382F2
+ retn
+ }
+}
+
+const int re3_buffsize = 1024;
+static char re3_buff[re3_buffsize];
+
+void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
+{
+ int nCode;
+
+ strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" );
+ strcat_s(re3_buff, re3_buffsize, "\n" );
+
+ strcat_s(re3_buff, re3_buffsize, "File: ");
+ strcat_s(re3_buff, re3_buffsize, filename );
+ strcat_s(re3_buff, re3_buffsize, "\n" );
+
+ strcat_s(re3_buff, re3_buffsize, "Line: " );
+ _itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 );
+ strcat_s(re3_buff, re3_buffsize, "\n");
+
+ strcat_s(re3_buff, re3_buffsize, "Function: ");
+ strcat_s(re3_buff, re3_buffsize, func );
+ strcat_s(re3_buff, re3_buffsize, "\n" );
+
+ strcat_s(re3_buff, re3_buffsize, "Expression: ");
+ strcat_s(re3_buff, re3_buffsize, expr);
+ strcat_s(re3_buff, re3_buffsize, "\n");
+
+ strcat_s(re3_buff, re3_buffsize, "\n" );
+ strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");
+
+
+ nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!",
+ MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
+
+ if (nCode == IDABORT)
+ {
+ raise(SIGABRT);
+ _exit(3);
+ }
+
+ if (nCode == IDRETRY)
+ {
+ __debugbreak();
+ return;
+ }
+
+ if (nCode == IDIGNORE)
+ return;
+
+ abort();
+}
+
+void re3_debug(char *format, ...)
+{
+ va_list va;
+ va_start(va, format);
+ vsprintf_s(re3_buff, re3_buffsize, format, va);
+ va_end(va);
+
+ printf("%s", re3_buff);
+}
+
+void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...)
+{
+ char buff[re3_buffsize *2];
+ va_list va;
+ va_start(va, format);
+ vsprintf_s(re3_buff, re3_buffsize, format, va);
+ va_end(va);
+
+ sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
+
+ OutputDebugStringA(buff);
+}
+
+void
+patch()
+{
+ StaticPatcher::Apply();
+
+// Patch<float>(0x46BC61+6, 1.0f); // car distance
+ InjectHook(0x59E460, printf, PATCH_JUMP);
+ InjectHook(0x475E00, printf, PATCH_JUMP); // _Error
+
+
+ // stolen from silentpatch (sorry)
+ Patch<WORD>(0x5382BF, 0x0EEB);
+ InjectHook(0x5382EC, HeadlightsFix, PATCH_JUMP);
+
+ InterceptCall(&open_script_orig, open_script, 0x438869);
+
+// InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E);
+}
+
+BOOL WINAPI
+DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
+{
+ if(reason == DLL_PROCESS_ATTACH){
+
+ AllocConsole();
+ freopen("CONIN$", "r", stdin);
+ freopen("CONOUT$", "w", stdout);
+ freopen("CONOUT$", "w", stderr);
+
+ if (*(DWORD*)0x5C1E75 == 0xB85548EC) // 1.0
+ patch();
+ else
+ return FALSE;
+ }
+
+ return TRUE;
+}