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-rw-r--r--src/core/Camera.cpp4
-rw-r--r--src/core/EventList.cpp2
-rw-r--r--src/core/Pad.cpp4
-rw-r--r--src/core/PlayerInfo.cpp4
-rw-r--r--src/core/config.h22
5 files changed, 18 insertions, 18 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 7a9d3247..25d2e5c3 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -2954,7 +2954,7 @@ CCamera::TryToStartNewCamMode(int obbeMode)
if (CReplay::IsPlayingBack())
return false;
#endif
- if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1)
+ if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1)
return false;
if(FindPlayerVehicle() == nil)
return false;
@@ -2982,7 +2982,7 @@ CCamera::TryToStartNewCamMode(int obbeMode)
if (CReplay::IsPlayingBack())
return false;
#endif
- if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1)
+ if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1)
return false;
if(FindPlayerVehicle() == nil)
return false;
diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp
index 8e639656..160adab2 100644
--- a/src/core/EventList.cpp
+++ b/src/core/EventList.cpp
@@ -220,7 +220,7 @@ CEventList::ReportCrimeForEvent(eEventType type, intptr crimeId, bool copsDontCa
default: crime = CRIME_NONE; break;
}
- if (crime == CRIME_HIT_PED && IsPedPointerValid((CPed*)crimeId) && FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 && ((CPed*)crimeId)->bBeingChasedByPolice) {
+ if (crime == CRIME_HIT_PED && IsPedPointerValid((CPed*)crimeId) && FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 && ((CPed*)crimeId)->bBeingChasedByPolice) {
if (!((CPed*)crimeId)->DyingOrDead()) {
CMessages::AddBigMessage(TheText.Get("GOODBOY"), 5000, 0);
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 50;
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 23c2f896..402c6c74 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -70,7 +70,7 @@ bool CPad::bOldDisplayNoControllerMessage;
bool CPad::m_bMapPadOneToPadTwo;
bool CPad::m_bDebugCamPCOn;
bool CPad::bHasPlayerCheated;
-bool CPad::bInvertLook4Pad;
+bool CPad::bInvertLook4Pad = true;
#ifdef GTA_PS2
unsigned char act_direct[6];
unsigned char act_align[6];
@@ -457,7 +457,7 @@ void ArmourCheat()
void WantedLevelUpCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT5"), true);
- FindPlayerPed()->m_pWanted->CheatWantedLevel(Min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6));
+ FindPlayerPed()->m_pWanted->CheatWantedLevel(Min(FindPlayerPed()->m_pWanted->GetWantedLevel() + 2, 6));
}
void WantedLevelDownCheat()
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index f0f3e2c6..32b2f853 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -481,7 +481,7 @@ CPlayerInfo::Process(void)
CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
}
- if (m_pPed->m_pWanted->m_nWantedLevel && !CTheScripts::IsPlayerOnAMission()) {
+ if (m_pPed->m_pWanted->GetWantedLevel() && !CTheScripts::IsPlayerOnAMission()) {
float maxDelta = 0.0f;
static bool movedSignificantly = true;
static bool thereIsACarPathNear = true;
@@ -493,7 +493,7 @@ CPlayerInfo::Process(void)
lastPlayerPos = FindPlayerCoors();
thereIsACarPathNear = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 60.0f, true, false, false, false) != 0;
}
- switch (m_pPed->m_pWanted->m_nWantedLevel) {
+ switch (m_pPed->m_pWanted->GetWantedLevel()) {
case 1:
maxDelta = 31.f;
break;
diff --git a/src/core/config.h b/src/core/config.h
index ef282b25..6a604f95 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -157,7 +157,7 @@ enum Config {
// This is enabled for all released games.
// any debug stuff that isn't left in any game is not in FINAL
-//#define FINAL
+#define FINAL
// This is enabled for all released games except mobile
// any debug stuff that is only left in mobile, is not in MASTER
@@ -190,7 +190,7 @@ enum Config {
#define NO_CDCHECK
// those infamous texts
-#define DRAW_GAME_VERSION_TEXT
+//#define DRAW_GAME_VERSION_TEXT
// Memory allocation and compression
// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
@@ -223,7 +223,7 @@ enum Config {
#undef DRAW_GAME_VERSION_TEXT
#else
// not in master builds
- #define VALIDATE_SAVE_SIZE
+// #define VALIDATE_SAVE_SIZE
#define NO_MOVIES // disable intro videos
#define DEBUGMENU
@@ -231,7 +231,7 @@ enum Config {
#ifdef FINAL
// in all games
-# define USE_MY_DOCUMENTS // use my documents directory for user files
+//# define USE_MY_DOCUMENTS // use my documents directory for user files
#else
// not in any game
# define CHATTYSPLASH // print what the game is loading
@@ -240,7 +240,7 @@ enum Config {
#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
//#define MORE_LANGUAGES // Add more translations to the game
-#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
+//#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
@@ -311,8 +311,8 @@ enum Config {
//# define PS2_MENU_USEALLPAGEICONS
#else
# define MAP_ENHANCEMENTS // Adding waypoint and better mouse support
-# define TRIANGLE_BACK_BUTTON
-//# define CIRCLE_BACK_BUTTON
+//# define TRIANGLE_BACK_BUTTON
+# define CIRCLE_BACK_BUTTON
#define LEGACY_MENU_OPTIONS // i.e. frame sync(vsync)
#define MUCH_SHORTER_OUTRO_SCREEN
// #define XBOX_MESSAGE_SCREEN // Blue background, no "saved successfully press OK" screen etc.
@@ -341,11 +341,11 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
//#define MISSION_REPLAY // mobile feature
#endif
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
-#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+// #define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
-#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
+// #define USE_BASIC_SCRIPT_DEBUG_OUTPUT
#endif
#ifdef MASTER
@@ -366,7 +366,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#define CAMERA_PICKUP
// Peds
-#define CANCELLABLE_CAR_ENTER
+//#define CANCELLABLE_CAR_ENTER
// Camera
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
@@ -374,7 +374,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
// Audio
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
-//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
+#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files