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-rw-r--r--src/extras/screendroplets.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp
index 2485386b..cc86808f 100644
--- a/src/extras/screendroplets.cpp
+++ b/src/extras/screendroplets.cpp
@@ -741,7 +741,7 @@ uint32 im2D_UV2_Vao;
void
openim2d_uv2(void)
{
- u_xform = rw::gl3::registerUniform("u_xform"); // this doesn't add a new one, so it's safe
+ u_xform = rw::gl3::registerUniform("u_xform", rw::gl3::UNIFORM_VEC4); // this doesn't add a new one, so it's safe
glGenBuffers(1, &im2D_UV2_Ibo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, im2D_UV2_Ibo);
@@ -803,7 +803,7 @@ RenderIndexedPrimitive_UV2(RwPrimitiveType primType, Im2DVertexUV2 *vertices, Rw
setAttribPointers(im2d_UV2_attribDesc, 4);
#endif
- glUniform4fv(currentShader->uniformLocations[u_xform], 1, xform);
+ setUniform(u_xform, xform);
flushCache();
glDrawElements(primTypeMap[primType], numIndices,