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-rw-r--r--src/extras/shaders/obj/neoWorldVC_frag.inc28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/extras/shaders/obj/neoWorldVC_frag.inc b/src/extras/shaders/obj/neoWorldVC_frag.inc
new file mode 100644
index 00000000..b4385fc7
--- /dev/null
+++ b/src/extras/shaders/obj/neoWorldVC_frag.inc
@@ -0,0 +1,28 @@
+const char *neoWorldVC_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform sampler2D tex1;\n"
+
+"uniform vec4 u_lightMap;\n"
+
+"FSIN vec4 v_color;\n"
+"FSIN vec2 v_tex0;\n"
+"FSIN vec2 v_tex1;\n"
+"FSIN float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 t0 = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" vec4 t1 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
+
+" vec4 color;\n"
+" color = t0*v_color*(1.0 + u_lightMap*(t1-1.0));\n"
+" color.a = v_color.a*t0.a*u_lightMap.a;\n"
+
+" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
+" DoAlphaTest(color.a);\n"
+
+" FRAGCOLOR(color);\n"
+"}\n"
+
+;