diff options
Diffstat (limited to 'src/math/Quaternion.h')
-rw-r--r-- | src/math/Quaternion.h | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/src/math/Quaternion.h b/src/math/Quaternion.h index dac49362..a5a34626 100644 --- a/src/math/Quaternion.h +++ b/src/math/Quaternion.h @@ -10,18 +10,8 @@ public: float Magnitude(void) const { return Sqrt(x*x + y*y + z*z + w*w); } float MagnitudeSqr(void) const { return x*x + y*y + z*z + w*w; } - void Normalise(void) { - float sq = MagnitudeSqr(); - if(sq == 0.0f) - w = 1.0f; - else{ - float invsqrt = RecipSqrt(sq); - x *= invsqrt; - y *= invsqrt; - z *= invsqrt; - w *= invsqrt; - } - } + void Normalise(void); + void Multiply(const CQuaternion &q1, const CQuaternion &q2); const CQuaternion &operator+=(CQuaternion const &right) { x += right.x; @@ -60,8 +50,12 @@ public: } void Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, float invSin, float t); + void Get(RwV3d *axis, float *angle); void Set(RwV3d *axis, float angle); void Get(RwMatrix *matrix); + void Set(const RwMatrix &matrix); + void Set(float f1, float f2, float f3); + void Get(float *f1, float *f2, float *f3); }; inline float |