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-rw-r--r--src/modelinfo/PedModelInfo.cpp2
-rw-r--r--src/modelinfo/VehicleModelInfo.cpp16
2 files changed, 16 insertions, 2 deletions
diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp
index a9caa867..8d07737f 100644
--- a/src/modelinfo/PedModelInfo.cpp
+++ b/src/modelinfo/PedModelInfo.cpp
@@ -110,7 +110,7 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
max.x = max.y = 0.5f;
max.z = 1.2f;
colmodel->boundingBox.Set(min, max);
- colmodel->level = LEVEL_NONE;
+ colmodel->level = LEVEL_GENERIC;
m_hitColModel = colmodel;
}
diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp
index d1994c06..11f78495 100644
--- a/src/modelinfo/VehicleModelInfo.cpp
+++ b/src/modelinfo/VehicleModelInfo.cpp
@@ -89,7 +89,17 @@ RwObjectNameIdAssocation boatIds[] = {
{ "boat_flap_right", BOAT_FLAP_RIGHT, 0 },
{ "boat_rearflap_left", BOAT_REARFLAP_LEFT, 0 },
{ "boat_rearflap_right", BOAT_REARFLAP_RIGHT, 0 },
+#ifdef FIX_BUGS
+ // let's just accept both
+ { "windscreen", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST },
{ "windscreen_hi_ok", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST },
+#else
+#ifdef GTA_PS2
+ { "windscreen", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST },
+#else
+ { "windscreen_hi_ok", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST },
+#endif
+#endif
{ "ped_frontseat", BOAT_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
{ nil, 0, 0 }
};
@@ -679,7 +689,11 @@ ChooseComponent(int32 rule, int32 comps)
return COMPRULE_COMPN(comps, n-1);
return -1;
case 4:
+#ifdef FIX_BUGS
+ return CGeneral::GetRandomNumberInRange(0, 6);
+#else
return CGeneral::GetRandomNumberInRange(0, 5);
+#endif
}
return -1;
}
@@ -1081,7 +1095,7 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data)
RpGeometry *geo;
geo = RpAtomicGetGeometry(atomic);
- fx = 0;
+ fx = rpMATFXEFFECTNULL;
RpGeometryForAllMaterials(geo, GetMatFXEffectMaterialCB, &fx);
if(fx != rpMATFXEFFECTNULL){
RpMatFXAtomicEnableEffects(atomic);