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-rw-r--r--src/objects/Object.cpp16
-rw-r--r--src/objects/Object.h3
2 files changed, 10 insertions, 9 deletions
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index 9a9eaa73..8b78bdbd 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -98,7 +98,7 @@ CObject::ProcessControl(void)
CPhysical::ProcessControl();
if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
bIsInWater = true;
- bIsStatic = false;
+ SetIsStatic(false);
ApplyMoveForce(impulse);
ApplyTurnForce(impulse, point);
float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
@@ -197,7 +197,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_COMPLETELY:
bIsVisible = false;
bUsesCollision = false;
- bIsStatic = true;
+ SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@@ -209,7 +209,7 @@ CObject::ObjectDamage(float amount)
else {
bIsVisible = false;
bUsesCollision = false;
- bIsStatic = true;
+ SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@@ -218,7 +218,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
- bIsStatic = true;
+ SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@@ -241,7 +241,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
- bIsStatic = true;
+ SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@@ -264,7 +264,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
- bIsStatic = true;
+ SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@@ -289,7 +289,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
- bIsStatic = true;
+ SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@@ -329,7 +329,7 @@ CObject::Init(void)
CObjectData::SetObjectData(GetModelIndex(), *this);
m_nEndOfLifeTime = 0;
ObjectCreatedBy = GAME_OBJECT;
- bIsStatic = true;
+ SetIsStatic(true);
bIsPickup = false;
bPickupObjWithMessage = false;
bOutOfStock = false;
diff --git a/src/objects/Object.h b/src/objects/Object.h
index b81e84b6..ce45509f 100644
--- a/src/objects/Object.h
+++ b/src/objects/Object.h
@@ -70,7 +70,8 @@ public:
uint8 bUseVehicleColours : 1;
uint8 bIsWeapon : 1;
uint8 bIsStreetLight : 1;
- int8 m_nBonusValue;
+ int8 m_nBonusValue;
+ uint16 m_nCostValue;
float m_fCollisionDamageMultiplier;
uint8 m_nCollisionDamageEffect;
uint8 m_nSpecialCollisionResponseCases;