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-rw-r--r--src/peds/Ped.cpp36
1 files changed, 22 insertions, 14 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 4c3727cf..1441e1d5 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -16337,7 +16337,11 @@ CPed::SeekCar(void)
}
if (dest.x == 0.0f && dest.y == 0.0f) {
+#ifdef FIX_BUGS
+ if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver || !vehToSeek->CanPedOpenLocks(this)) {
+#else
if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) {
+#endif
RestorePreviousState();
if (IsPlayer()) {
ClearObjective();
@@ -18020,23 +18024,25 @@ CPed::ClearWaitState(void)
}
#ifdef COMPATIBLE_SAVES
+#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
+#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
void
CPed::Save(uint8*& buf)
{
SkipSaveBuf(buf, 52);
- WriteSaveBuf<float>(buf, GetPosition().x);
- WriteSaveBuf<float>(buf, GetPosition().y);
- WriteSaveBuf<float>(buf, GetPosition().z);
+ CopyToBuf(buf, GetPosition().x);
+ CopyToBuf(buf, GetPosition().y);
+ CopyToBuf(buf, GetPosition().z);
SkipSaveBuf(buf, 288);
- WriteSaveBuf<uint8>(buf, CharCreatedBy);
+ CopyToBuf(buf, CharCreatedBy);
SkipSaveBuf(buf, 351);
- WriteSaveBuf<float>(buf, m_fHealth);
- WriteSaveBuf<float>(buf, m_fArmour);
+ CopyToBuf(buf, m_fHealth);
+ CopyToBuf(buf, m_fArmour);
SkipSaveBuf(buf, 148);
for (int i = 0; i < 13; i++) // has to be hardcoded
m_weapons[i].Save(buf);
SkipSaveBuf(buf, 5);
- WriteSaveBuf<uint8>(buf, m_maxWeaponTypeAllowed);
+ CopyToBuf(buf, m_maxWeaponTypeAllowed);
SkipSaveBuf(buf, 162);
}
@@ -18044,19 +18050,21 @@ void
CPed::Load(uint8*& buf)
{
SkipSaveBuf(buf, 52);
- GetMatrix().GetPosition().x = ReadSaveBuf<float>(buf);
- GetMatrix().GetPosition().y = ReadSaveBuf<float>(buf);
- GetMatrix().GetPosition().z = ReadSaveBuf<float>(buf);
+ CopyFromBuf(buf, GetMatrix().GetPosition().x);
+ CopyFromBuf(buf, GetMatrix().GetPosition().y);
+ CopyFromBuf(buf, GetMatrix().GetPosition().z);
SkipSaveBuf(buf, 288);
- CharCreatedBy = ReadSaveBuf<uint8>(buf);
+ CopyFromBuf(buf, CharCreatedBy);
SkipSaveBuf(buf, 351);
- m_fHealth = ReadSaveBuf<float>(buf);
- m_fArmour = ReadSaveBuf<float>(buf);
+ CopyFromBuf(buf, m_fHealth);
+ CopyFromBuf(buf, m_fArmour);
SkipSaveBuf(buf, 148);
for (int i = 0; i < 13; i++) // has to be hardcoded
m_weapons[i].Load(buf);
SkipSaveBuf(buf, 5);
- m_maxWeaponTypeAllowed = ReadSaveBuf<uint8>(buf);
+ CopyFromBuf(buf, m_maxWeaponTypeAllowed);
SkipSaveBuf(buf, 162);
}
+#undef CopyFromBuf
+#undef CopyToBuf
#endif