diff options
Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r-- | src/peds/Ped.h | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 4269136a..190f9e4c 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -305,10 +305,10 @@ public: uint8 m_ped_flagF2 : 1; uint8 m_ped_flagF4 : 1; uint8 m_ped_flagF8 : 1; - uint8 m_ped_flagF10 : 1; // set before "quickjack" + uint8 bWillBeQuickJacked : 1; uint8 m_ped_flagF20 : 1; uint8 m_ped_flagF40 : 1; - uint8 m_ped_flagF80 : 1; + uint8 bDuckAndCover : 1; uint8 m_ped_flagG1 : 1; uint8 m_ped_flagG2 : 1; @@ -450,7 +450,7 @@ public: uint32 m_hitRecoverTimer; uint32 m_objectiveTimer; uint32 m_duckTimer; - uint32 field_4E8; + uint32 m_duckAndCoverTimer; int32 m_bloodyFootprintCount; uint8 m_panicCounter; uint8 m_deadBleeding; @@ -538,9 +538,9 @@ public: void RegisterThreatWithGangPeds(CEntity*); bool TurnBody(void); void Chat(void); - void MakeChangesForNewWeapon(int8); void CheckAroundForPossibleCollisions(void); void SetSeek(CVector, float); + void SetSeek(CEntity*, float); bool MakePhonecall(void); bool FacePhone(void); CPed *CheckForDeadPeds(void); @@ -589,6 +589,17 @@ public: void RemoveInCarAnims(void); void CollideWithPed(CPed*); void SetDirectionToWalkAroundObject(CEntity*); + void CreateDeadPedMoney(void); + void CreateDeadPedWeaponPickups(void); + void SetAttackTimer(uint32); + void SetBeingDraggedFromCar(CVehicle*, uint32, bool); + void SetRadioStation(void); + void SetBuyIceCream(void); + void SetChat(CEntity*, uint32); + void DeadPedMakesTyresBloody(void); + void MakeTyresMuddySectorList(CPtrList&); + uint8 DoesLOSBulletHitPed(CColPoint &point); + bool DuckAndCover(void); // Static methods static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); @@ -645,6 +656,7 @@ public: void SetLeader(CEntity* leader); void SetPedStats(ePedStats); bool IsGangMember(void); + void Die(void); bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; } CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; } |