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-rw-r--r--src/peds/PlayerPed.cpp413
1 files changed, 406 insertions, 7 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 8892fc2a..ff48ca4d 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -9,13 +9,13 @@
#include "General.h"
#include "Pools.h"
#include "Darkel.h"
+#include "CarCtrl.h"
CPlayerPed::~CPlayerPed()
{
delete m_pWanted;
}
-WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); }
WRAPPER void CPlayerPed::ProcessControl(void) { EAXJMP(0x4EFD90); }
CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
@@ -40,7 +40,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
field_1367 = 0;
m_nShotDelay = 0;
field_1376 = 0.0f;
- field_1380 = 0;
+ m_bHaveTargetSelected = false;
m_bHasLockOnTarget = false;
m_bCanBeDamaged = true;
m_fWalkAngle = 0.0f;
@@ -58,7 +58,7 @@ void CPlayerPed::ClearWeaponTarget()
if (m_nPedType == PEDTYPE_PLAYER1) {
m_pPointGunAt = nil;
TheCamera.ClearPlayerWeaponMode();
- CWeaponEffects::ClearCrosshair();
+ CWeaponEffects::ClearCrossHair();
}
ClearPointGunAt();
}
@@ -651,12 +651,12 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
{
float leftRight = padUsed->GetPedWalkLeftRight();
float upDown = padUsed->GetPedWalkUpDown();
- float displacement = sqrt(upDown * upDown + leftRight * leftRight);
+ float padMove = Sqrt(upDown * upDown + leftRight * leftRight);
- if (displacement > 0.0f) {
+ if (padMove > 0.0f) {
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation;
- m_takeAStepAfterAttack = displacement > 120.0f;
- if (padUsed->GetSprint() && displacement > 60.0f)
+ m_takeAStepAfterAttack = padMove > 120.0f;
+ if (padUsed->GetSprint() && padMove > 60.0f)
bIsAttacking = false;
}
@@ -671,6 +671,401 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
}
}
+void
+CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
+{
+ float leftRight = padUsed->GetPedWalkLeftRight();
+ float upDown = padUsed->GetPedWalkUpDown();
+ float padMove = Sqrt(upDown * upDown + leftRight * leftRight);
+ float padMoveInGameUnit = padMove / 60.0f;
+ if (padMoveInGameUnit > 0.0f) {
+ m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation);
+ m_fMoveSpeed = min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed);
+ } else {
+ m_fMoveSpeed = 0.0f;
+ }
+
+ if (m_nPedState == PED_JUMP) {
+ if (bIsInTheAir) {
+ if (bUsesCollision && !bHitSteepSlope &&
+ (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
+ && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
+
+ float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O
+ float angleCos = Cos(m_fRotationCur);
+ ApplyMoveForce(-angleSin * 3.0f, 3.0f * angleCos, 0.05f);
+ }
+ } else if (bIsLanding) {
+ m_fMoveSpeed = 0.0f;
+ }
+ }
+ if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy)
+ && padUsed->GetSprint()) {
+ m_nMoveState = PEDMOVE_SPRINT;
+ }
+ if (m_nPedState != PED_FIGHT)
+ SetRealMoveAnim();
+
+ if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy)
+ && padUsed->JumpJustDown() && m_nPedState != PED_JUMP) {
+ ClearAttack();
+ ClearWeaponTarget();
+ if (m_bShouldEvade && m_pEvadingFrom) {
+ SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1);
+ m_bShouldEvade = false;
+ m_pEvadingFrom = nil;
+ } else {
+ SetJump();
+ }
+ }
+}
+
+void
+CPlayerPed::KeepAreaAroundPlayerClear(void)
+{
+ BuildPedLists();
+ for (int i = 0; i < m_numNearPeds; ++i) {
+ CPed *nearPed = m_nearPeds[i];
+ if (nearPed->CharCreatedBy == RANDOM_CHAR && !nearPed->DyingOrDead()) {
+ if (nearPed->GetIsOnScreen()) {
+ if (nearPed->m_objective == OBJECTIVE_NONE) {
+ nearPed->SetFindPathAndFlee(this, 5000, true);
+ } else {
+ if (nearPed->m_nPedState == PED_ENTER_CAR || nearPed->m_nPedState == PED_CARJACK)
+ nearPed->QuitEnteringCar();
+
+ nearPed->ClearObjective();
+ }
+ } else {
+ nearPed->FlagToDestroyWhenNextProcessed();
+ }
+ }
+ }
+ CVector playerPos = (InVehicle() ? m_pMyVehicle->GetPosition() : GetPosition());
+
+ CVector pos = GetPosition();
+ int16 lastVehicle;
+ CEntity *vehicles[8];
+ CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+
+ for (int i = 0; i < lastVehicle; i++) {
+ CVehicle *veh = (CVehicle*)vehicles[i];
+ if (veh->VehicleCreatedBy != MISSION_VEHICLE) {
+ if (veh->m_status != STATUS_PLAYER && veh->m_status != STATUS_PLAYER_DISABLED) {
+ if ((veh->GetPosition() - playerPos).MagnitudeSqr() > 25.0f) {
+ veh->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ veh->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 5000;
+ } else {
+ if (DotProduct2D(playerPos - veh->GetPosition(), veh->GetForward()) > 0.0f)
+ veh->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
+ else
+ veh->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+
+ veh->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
+ }
+ CCarCtrl::PossiblyRemoveVehicle(veh);
+ }
+ }
+ }
+}
+
+void
+CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool lookToLeft)
+{
+ CVector distVec = candidate->GetPosition() - GetPosition();
+ if (distVec.Magnitude2D() <= distLimit) {
+ if (!DoesTargetHaveToBeBroken(candidate->GetPosition(), GetWeapon())) {
+#ifdef VC_PED_PORTS
+ float angleBetweenUs = CGeneral::GetATanOfXY(candidate->GetPosition().x - TheCamera.GetPosition().x,
+ candidate->GetPosition().y - TheCamera.GetPosition().y);
+#else
+ float angleBetweenUs = CGeneral::GetATanOfXY(distVec.x, distVec.y);
+#endif
+ angleBetweenUs = CGeneral::LimitAngle(angleBetweenUs - angleOffset);
+ float closeness;
+ if (lookToLeft) {
+ closeness = angleBetweenUs > 0.0f ? -Abs(angleBetweenUs) : -100000.0f;
+ } else {
+ closeness = angleBetweenUs > 0.0f ? -100000.0f : -Abs(angleBetweenUs);
+ }
+
+ if (closeness > *lastCloseness) {
+ *targetPtr = candidate;
+ *lastCloseness = closeness;
+ }
+ }
+ }
+}
+
+void
+CPlayerPed::EvaluateTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool priority)
+{
+ CVector distVec = candidate->GetPosition() - GetPosition();
+ float dist = distVec.Magnitude2D();
+ if (dist <= distLimit) {
+ if (!DoesTargetHaveToBeBroken(candidate->GetPosition(), GetWeapon())) {
+ float angleBetweenUs = CGeneral::GetATanOfXY(distVec.x, distVec.y);
+ angleBetweenUs = CGeneral::LimitAngle(angleBetweenUs - angleOffset);
+
+ float closeness = -dist - 5.0f * Abs(angleBetweenUs);
+ if (priority) {
+ closeness += 5.0f;
+ }
+
+ if (closeness > *lastCloseness) {
+ *targetPtr = candidate;
+ *lastCloseness = closeness;
+ }
+ }
+ }
+}
+
+bool
+CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft)
+{
+ CEntity *nextTarget = nil;
+ float weaponRange = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange;
+ // nextTarget = nil;
+ float lastCloseness = -10000.0f;
+ // unused
+ // CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
+ CVector distVec = previousTarget->GetPosition() - GetPosition();
+ float referenceBeta = CGeneral::GetATanOfXY(distVec.x, distVec.y);
+
+ for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) {
+ CPed *pedToCheck = CPools::GetPedPool()->GetSlot(h);
+ if (pedToCheck) {
+ if (pedToCheck != FindPlayerPed() && pedToCheck != previousTarget) {
+ if (!pedToCheck->DyingOrDead() && !pedToCheck->bInVehicle
+ && pedToCheck->m_leader != FindPlayerPed() && OurPedCanSeeThisOne(pedToCheck)) {
+
+ EvaluateNeighbouringTarget(pedToCheck, &nextTarget, &lastCloseness,
+ weaponRange, referenceBeta, lookToLeft);
+ }
+ }
+ }
+ }
+ for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) {
+ CObject *obj = CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]);
+ if (obj)
+ EvaluateNeighbouringTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, lookToLeft);
+ }
+ if (!nextTarget)
+ return false;
+
+ m_pPointGunAt = nextTarget;
+ if (nextTarget)
+ nextTarget->RegisterReference((CEntity**)&m_pPointGunAt);
+ SetPointGunAt(nextTarget);
+ return true;
+}
+
+bool
+CPlayerPed::FindWeaponLockOnTarget(void)
+{
+ CEntity *nextTarget = nil;
+ float weaponRange = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange;
+
+ if (m_pPointGunAt) {
+ CVector distVec = m_pPointGunAt->GetPosition() - GetPosition();
+ if (distVec.Magnitude2D() > weaponRange) {
+ m_pPointGunAt = nil;
+ return false;
+ } else {
+ return true;
+ }
+ }
+
+ // nextTarget = nil;
+ float lastCloseness = -10000.0f;
+ float referenceBeta = CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
+ for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) {
+ CPed *pedToCheck = CPools::GetPedPool()->GetSlot(h);
+ if (pedToCheck) {
+ if (pedToCheck != FindPlayerPed()) {
+ if (!pedToCheck->DyingOrDead() && !pedToCheck->bInVehicle
+ && pedToCheck->m_leader != FindPlayerPed() && OurPedCanSeeThisOne(pedToCheck)) {
+
+ EvaluateTarget(pedToCheck, &nextTarget, &lastCloseness,
+ weaponRange, referenceBeta, IsThisPedAttackingPlayer(pedToCheck));
+ }
+ }
+ }
+ }
+ for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) {
+ CObject *obj = CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]);
+ if (obj)
+ EvaluateTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, false);
+ }
+ if (!nextTarget)
+ return false;
+
+ m_pPointGunAt = nextTarget;
+ if (nextTarget)
+ nextTarget->RegisterReference((CEntity**)&m_pPointGunAt);
+ SetPointGunAt(nextTarget);
+ return true;
+}
+
+void
+CPlayerPed::ProcessAnimGroups(void)
+{
+ AssocGroupId groupToSet;
+ if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f))
+ && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()
+ && CanStrafeOrMouseControl()) {
+
+ if (m_fWalkAngle >= -DEGTORAD(130.0f) && m_fWalkAngle <= DEGTORAD(130.0f)) {
+ if (m_fWalkAngle > 0.0f) {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
+ groupToSet = ASSOCGRP_ROCKETLEFT;
+ else
+ groupToSet = ASSOCGRP_PLAYERLEFT;
+ } else {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
+ groupToSet = ASSOCGRP_ROCKETRIGHT;
+ else
+ groupToSet = ASSOCGRP_PLAYERRIGHT;
+ }
+ } else {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
+ groupToSet = ASSOCGRP_ROCKETBACK;
+ else
+ groupToSet = ASSOCGRP_PLAYERBACK;
+ }
+ } else {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) {
+ groupToSet = ASSOCGRP_PLAYERROCKET;
+ } else {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT) {
+ groupToSet = ASSOCGRP_PLAYERBBBAT;
+ } else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_COLT45 && GetWeapon()->m_eWeaponType != WEAPONTYPE_UZI) {
+ if (!GetWeapon()->IsType2Handed()) {
+ groupToSet = ASSOCGRP_PLAYER;
+ } else {
+ groupToSet = ASSOCGRP_PLAYER2ARMED;
+ }
+ } else {
+ groupToSet = ASSOCGRP_PLAYER1ARMED;
+ }
+ }
+ }
+
+ if (m_animGroup != groupToSet) {
+ m_animGroup = groupToSet;
+ ReApplyMoveAnims();
+ }
+}
+
+void
+CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
+{
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ if (m_bHasLockOnTarget && !m_pPointGunAt) {
+ TheCamera.ClearPlayerWeaponMode();
+ CWeaponEffects::ClearCrossHair();
+ ClearPointGunAt();
+ }
+ if (!m_pFire) {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) {
+ if (padUsed->TargetJustDown()) {
+ SetStoredState();
+ m_nPedState = PED_SNIPER_MODE;
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
+ TheCamera.SetNewPlayerWeaponMode(CCam::MODE_ROCKETLAUNCHER, 0, 0);
+ else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE)
+ TheCamera.SetNewPlayerWeaponMode(CCam::MODE_SNIPER, 0, 0);
+ else
+ TheCamera.SetNewPlayerWeaponMode(CCam::MODE_M16_1STPERSON, 0, 0);
+
+ m_fMoveSpeed = 0.0f;
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 1000.0f);
+ }
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE
+ || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON)
+ return;
+ }
+ }
+
+ if (padUsed->GetWeapon() && m_nMoveState != PEDMOVE_SPRINT) {
+ if (m_nSelectedWepSlot == m_currentWeapon) {
+ if (m_pPointGunAt) {
+ SetAttack(m_pPointGunAt);
+ } else if (m_currentWeapon != WEAPONTYPE_UNARMED) {
+ if (m_nPedState == PED_ATTACK) {
+ if (padUsed->WeaponJustDown()) {
+ m_bHaveTargetSelected = true;
+ } else if (!m_bHaveTargetSelected) {
+ field_1376 += CTimer::GetTimeStepNonClipped();
+ }
+ } else {
+ field_1376 = 0.0f;
+ m_bHaveTargetSelected = false;
+ }
+ SetAttack(nil);
+ } else if (padUsed->WeaponJustDown()) {
+ if (m_fMoveSpeed < 1.0f)
+ StartFightAttack(padUsed->GetWeapon());
+ else
+ SetAttack(nil);
+ }
+ }
+ } else {
+ m_pedIK.m_flags &= ~CPedIK::LOOKING;
+ if (m_nPedState == PED_ATTACK) {
+ m_bHaveTargetSelected = true;
+ bIsAttacking = false;
+ }
+ }
+ if (padUsed->GetTarget() && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) {
+ if (m_pPointGunAt) {
+ // what??
+ if (!m_pPointGunAt
+ || CCamera::m_bUseMouse3rdPerson || m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->bInVehicle) {
+ ClearWeaponTarget();
+ return;
+ }
+ if (CPlayerPed::DoesTargetHaveToBeBroken(m_pPointGunAt->GetPosition(), GetWeapon())) {
+ ClearWeaponTarget();
+ return;
+ }
+ if (m_pPointGunAt) {
+ if (padUsed->ShiftTargetLeftJustDown())
+ FindNextWeaponLockOnTarget(m_pPointGunAt, true);
+ if (padUsed->ShiftTargetRightJustDown())
+ FindNextWeaponLockOnTarget(m_pPointGunAt, false);
+ }
+ TheCamera.SetNewPlayerWeaponMode(CCam::MODE_SYPHON, 0, 0);
+ TheCamera.UpdateAimingCoors(GetPosition());
+ } else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) {
+ if (padUsed->TargetJustDown())
+ FindWeaponLockOnTarget();
+ }
+ } else if (m_pPointGunAt) {
+ ClearWeaponTarget();
+ }
+
+ if (m_pPointGunAt) {
+#ifndef VC_PED_PORTS
+ CVector markPos = m_pPointGunAt->GetPosition();
+#else
+ CVector markPos;
+ if (m_pPointGunAt->IsPed()) {
+ ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition((RwV3d*)markPos, PED_MID);
+ } else {
+ markPos = m_pPointGunAt->GetPosition();
+ }
+#endif
+ if (bCanPointGunAtTarget) {
+ CWeaponEffects::MarkTarget(markPos, 64, 0, 0, 255, 0.8f);
+ } else {
+ CWeaponEffects::MarkTarget(markPos, 64, 32, 0, 255, 0.8f);
+ }
+ }
+ m_bHasLockOnTarget = m_pPointGunAt != nil;
+}
+
class CPlayerPed_ : public CPlayerPed
{
public:
@@ -699,4 +1094,8 @@ STARTPATCHES
InjectHook(0x4F1CF0, &CPlayerPed::PlayerControlSniper, PATCH_JUMP);
InjectHook(0x4F2310, &CPlayerPed::ProcessWeaponSwitch, PATCH_JUMP);
InjectHook(0x4F1DF0, &CPlayerPed::PlayerControlM16, PATCH_JUMP);
+ InjectHook(0x4F3460, &CPlayerPed::KeepAreaAroundPlayerClear, PATCH_JUMP);
+ InjectHook(0x4F1970, &CPlayerPed::PlayerControl1stPersonRunAround, PATCH_JUMP);
+ InjectHook(0x4F1EF0, &CPlayerPed::ProcessPlayerWeapon, PATCH_JUMP);
+ InjectHook(0x4F2640, &CPlayerPed::ProcessAnimGroups, PATCH_JUMP);
ENDPATCHES