diff options
Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/Ped.cpp | 16 | ||||
-rw-r--r-- | src/peds/Ped.h | 2 | ||||
-rw-r--r-- | src/peds/PedPlacement.cpp | 2 |
3 files changed, 10 insertions, 10 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 209c4ff6..65bd696d 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -1792,7 +1792,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) neededPos.z = autoZPos.z; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); } else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) { - adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f); + adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f); // Smoothly change ped position neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep); @@ -1807,12 +1807,12 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) if (m_pVehicleAnim && (vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS || vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) { - adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f); + adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f); // Smoothly change ped position neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ; } else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK) { - neededPos.z = max(currentZ, autoZPos.z); + neededPos.z = Max(currentZ, autoZPos.z); } } } @@ -4622,7 +4622,7 @@ CPed::LoadFightData(void) // Actually GetLocalDirectionTo(Turn/Look) int -CPed::GetLocalDirection(CVector2D const &posOffset) +CPed::GetLocalDirection(const CVector2D &posOffset) { float direction; @@ -4771,12 +4771,12 @@ CPed::FightStrike(CVector &touchedNodePos) float moveMult; if (m_lastFightMove == FIGHTMOVE_GROUNDKICK) { - moveMult = min(damageMult * 0.6f, 4.0f); + moveMult = Min(damageMult * 0.6f, 4.0f); } else { if (nearPed->m_nPedState != PED_DIE || damageMult >= 20) { moveMult = damageMult; } else { - moveMult = min(damageMult * 2.0f, 14.0f); + moveMult = Min(damageMult * 2.0f, 14.0f); } } @@ -5434,7 +5434,7 @@ CPed::CreateDeadPedWeaponPickups(void) pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f; } if (found) - CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, min(weaponAmmo, AmmoForWeapon_OnStreet[weapon])); + CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon])); } ClearWeapons(); } @@ -5443,7 +5443,7 @@ void CPed::SetAttackTimer(uint32 time) { if (CTimer::GetTimeInMilliseconds() > m_attackTimer) - m_attackTimer = max(m_lastHitTime, CTimer::GetTimeInMilliseconds()) + time; + m_attackTimer = Max(m_lastHitTime, CTimer::GetTimeInMilliseconds()) + time; } void diff --git a/src/peds/Ped.h b/src/peds/Ped.h index ff581150..c1e93fdc 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -575,7 +575,7 @@ public: void StartFightAttack(uint8); void SetWaitState(eWaitState, void*); bool FightStrike(CVector&); - int GetLocalDirection(CVector2D const &); + int GetLocalDirection(const CVector2D &); void StartFightDefend(uint8, uint8, uint8); void PlayHitSound(CPed*); void SetFall(int, AnimationId, uint8); diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp index 8a40e56f..d7b7ec75 100644 --- a/src/peds/PedPlacement.cpp +++ b/src/peds/PedPlacement.cpp @@ -29,7 +29,7 @@ CPedPlacement::FindZCoorForPed(CVector* pos) if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, false, false, false, true, false, nil)) foundColZ2 = foundCol.point.z; - zForPed = max(foundColZ, foundColZ2); + zForPed = Max(foundColZ, foundColZ2); if (zForPed > -99.0f) pos->z = 1.04f + zForPed; |