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-rw-r--r--src/peds/CivilianPed.cpp2
-rw-r--r--src/peds/EmergencyPed.cpp48
-rw-r--r--src/peds/Ped.cpp163
-rw-r--r--src/peds/PedAttractor.cpp38
-rw-r--r--src/peds/PedDebug.cpp57
-rw-r--r--src/peds/PlayerPed.cpp6
-rw-r--r--src/peds/Population.cpp2
7 files changed, 180 insertions, 136 deletions
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 1950c4b3..74a7c9ba 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -425,7 +425,7 @@ void CCivilianPed::FindNearbyAttractorsSectorList(CPtrList& list, float& minDist
{
for (CPtrNode* pNode = list.first; pNode != nil; pNode = pNode->next) {
CEntity* pEntity = (CEntity*)pNode->item;
- if (pEntity->IsObject() && (!pEntity->IsStatic() || ((CObject*)pEntity)->bHasBeenDamaged))
+ if (pEntity->IsObject() && (!pEntity->GetIsStatic() || ((CObject*)pEntity)->bHasBeenDamaged))
continue;
CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex());
for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) {
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index 5b91daad..24d9a6a1 100644
--- a/src/peds/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
@@ -9,6 +9,8 @@
#include "CarCtrl.h"
#include "Accident.h"
+// --MIAMI: file done
+
CEmergencyPed::CEmergencyPed(uint32 type) : CPed(type)
{
switch (type){
@@ -97,7 +99,7 @@ CEmergencyPed::FiremanAI(void)
case EMERGENCY_PED_READY:
nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist);
if (nearestFire) {
- m_nPedState = PED_NONE;
+ SetPedState(PED_NONE);
SetSeek(nearestFire->m_vecPos, 1.0f);
SetMoveState(PEDMOVE_RUN);
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
@@ -110,7 +112,7 @@ CEmergencyPed::FiremanAI(void)
case EMERGENCY_PED_DETERMINE_NEXT_STATE:
nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist);
if (nearestFire && nearestFire != m_pAttendedFire) {
- m_nPedState = PED_NONE;
+ SetPedState(PED_NONE);
SetSeek(nearestFire->m_vecPos, 1.0f);
SetMoveState(PEDMOVE_RUN);
#ifdef FIX_BUGS
@@ -149,7 +151,7 @@ CEmergencyPed::FiremanAI(void)
#ifdef FIX_BUGS
bIsRunning = false;
#endif
- m_nPedState = PED_NONE;
+ SetPedState(PED_NONE);
SetWanderPath(CGeneral::GetRandomNumber() & 7);
m_pAttendedFire = nil;
m_nEmergencyPedState = EMERGENCY_PED_READY;
@@ -164,15 +166,20 @@ CEmergencyPed::MedicAI(void)
{
float distToEmergency;
if (!bInVehicle && IsPedInControl()) {
- ScanForThreats();
- if (m_threatEntity && m_threatEntity->IsPed() && ((CPed*)m_threatEntity)->IsPlayer()) {
- if (((CPed*)m_threatEntity)->GetWeapon()->IsTypeMelee()) {
- SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
- } else {
- SetFlee(m_threatEntity, 6000);
- Say(SOUND_PED_FLEE_SPRINT);
+ ScanForDelayedResponseThreats();
+ if (m_threatFlags && CTimer::GetTimeInMilliseconds() > m_threatCheckTimer) {
+ CheckThreatValidity();
+ m_threatFlags = 0;
+ m_threatCheckTimer = 0;
+ if (m_threatEntity && m_threatEntity->IsPed() && ((CPed*)m_threatEntity)->IsPlayer()) {
+ if (((CPed*)m_threatEntity)->GetWeapon()->IsTypeMelee()) {
+ SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
+ } else {
+ SetFlee(m_threatEntity, 6000);
+ Say(SOUND_PED_FLEE_SPRINT);
+ }
+ return;
}
- return;
}
}
@@ -225,8 +232,7 @@ CEmergencyPed::MedicAI(void)
m_pRevivedPed->RegisterReference((CEntity**)&m_pRevivedPed);
m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID);
m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD);
- SetSeek((headPos + midPos) * 0.5f, 1.0f);
- SetObjective(OBJECTIVE_NONE);
+ SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector((headPos + midPos) * 0.5f));
bIsRunning = true;
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
m_pAttendedAccident = nearestAccident;
@@ -239,6 +245,7 @@ CEmergencyPed::MedicAI(void)
CPed* driver = m_pMyVehicle->pDriver;
if (driver && driver->m_nPedType != PEDTYPE_EMERGENCY && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, driver);
+
} else if (m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER
&& m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER
&& m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
@@ -265,8 +272,7 @@ CEmergencyPed::MedicAI(void)
}
m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID);
m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD);
- SetSeek((headPos + midPos) * 0.5f, nearestAccident->m_nMedicsPerformingCPR * 0.5f + 1.0f);
- SetObjective(OBJECTIVE_NONE);
+ SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector((headPos + midPos) * 0.5f));
bIsRunning = true;
--m_pAttendedAccident->m_nMedicsAttending;
++nearestAccident->m_nMedicsAttending;
@@ -296,11 +302,11 @@ CEmergencyPed::MedicAI(void)
} else {
m_pRevivedPed->m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds();
SetMoveState(PEDMOVE_STILL);
- m_nPedState = PED_CPR;
+ SetPedState(PED_CPR);
m_nLastPedState = PED_CPR;
SetLookFlag(m_pRevivedPed, 0);
SetLookTimer(500);
- //Say(SOUND_PED_HEALING);
+ Say(SOUND_PED_HEALING);
if (m_pAttendedAccident->m_nMedicsPerformingCPR) {
SetIdle();
m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL;
@@ -355,12 +361,12 @@ CEmergencyPed::MedicAI(void)
break;
}
m_nEmergencyPedState = EMERGENCY_PED_STOP_CPR;
- m_nPedState = PED_NONE;
+ SetPedState(PED_NONE);
SetMoveState(PEDMOVE_WALK);
m_pVehicleAnim = nil;
if (!m_pRevivedPed->bBodyPartJustCameOff) {
m_pRevivedPed->m_fHealth = 100.0f;
- m_pRevivedPed->m_nPedState = PED_NONE;
+ m_pRevivedPed->SetPedState(PED_NONE);
m_pRevivedPed->m_nLastPedState = PED_WANDER_PATH;
m_pRevivedPed->SetGetUp();
m_pRevivedPed->bUsesCollision = true;
@@ -369,6 +375,8 @@ CEmergencyPed::MedicAI(void)
m_pRevivedPed->bIsPedDieAnimPlaying = false;
m_pRevivedPed->bKnockedUpIntoAir = false;
m_pRevivedPed->m_pCollidingEntity = nil;
+ m_pRevivedPed->bKnockedOffBike = false;
+ m_pRevivedPed->Say(SOUND_PED_ACCIDENTREACTION1);
}
break;
case EMERGENCY_PED_STOP_CPR:
@@ -389,7 +397,7 @@ CEmergencyPed::MedicAI(void)
break;
case EMERGENCY_PED_STOP:
m_bStartedToCPR = false;
- m_nPedState = PED_NONE;
+ SetPedState(PED_NONE);
if (m_pAttendedAccident) {
m_pAttendedAccident->m_pVictim = nil;
--m_pAttendedAccident->m_nMedicsAttending;
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index c5b19241..82298e74 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -14,6 +14,7 @@
#include "AnimBlendClumpData.h"
#include "AnimBlendAssociation.h"
#include "Fire.h"
+#include "Glass.h"
#include "DMAudio.h"
#include "General.h"
#include "SurfaceTable.h"
@@ -5865,7 +5866,7 @@ CPed::FightStrike(CVector &touchedNodePos, bool fightWithWeapon)
if (m_fightState == FIGHTSTATE_JUST_ATTACKED)
return false;
- // TODO(Miami): BreakGlassPhysically
+ CGlass::BreakGlassPhysically(touchedNodePos, radius);
for (int i = 0; i < m_numNearPeds; i++) {
int8 pedFound = 0;
@@ -15403,17 +15404,17 @@ CPed::ProcessObjective(void)
CVector distance = m_nextRoutePointPos - GetPosition();
distance.z = 0.0f;
if (m_objective == OBJECTIVE_GOTO_SHELTER_ON_FOOT) {
- if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(2.0f)) {
+ if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(2.0f)) {
SetMoveState(PEDMOVE_WALK);
bIsRunning = false;
}
- else if (CWeather::Rain < 0.2f && m_attractor) {
+ if (CWeather::Rain < 0.2f && m_attractor) {
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
return;
}
}
else if (m_objective == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT) {
- if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(4.0f)) {
+ if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(4.0f)) {
SetMoveState(PEDMOVE_WALK);
bIsRunning = false;
}
@@ -15439,8 +15440,10 @@ CPed::ProcessObjective(void)
}
}
if (sq(m_distanceToCountSeekDone) < distance.MagnitudeSqr()) {
- if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS)
+ if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS) {
+ m_vecSeekPos = m_nextRoutePointPos;
SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
+ }
}
else {
if (!bReachedAttractorHeadingTarget) {
@@ -15510,6 +15513,10 @@ CPed::ProcessObjective(void)
SetObjective(OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN);
break;
}
+ } else {
+ m_prevObjective = OBJECTIVE_NONE;
+ SetObjective(OBJECTIVE_WAIT_ON_FOOT);
+ m_objectiveTimer = 0;
}
}
}
@@ -15693,11 +15700,11 @@ CPed::ProcessObjective(void)
}
if (!pVan->m_bSirenOrAlarm) {
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
- return; // ???
+ return; // Why?
}
if (pVan->GetStatus() == STATUS_WRECKED) {
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
- return; // ???
+ return; // Why?
}
break;
}
@@ -16422,11 +16429,11 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
if (!collidingEnt->IsBuilding())
((CPhysical*)collidingEnt)->AddCollisionRecord(this);
- if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->IsStatic())) {
+ if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic())) {
bHasHitWall = true;
}
}
- if (collidingEnt->IsBuilding() || collidingEnt->IsStatic()) {
+ if (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic()) {
if (bWasStanding) {
CVector sphereNormal;
float normalLength;
@@ -17003,72 +17010,69 @@ CPed::ProcessBuoyancy(void)
}
}
}
- float speedMult = 0.0f;
- if (buoyancyImpulse.z / m_fMass > GRAVITY * CTimer::GetTimeStep()
- || mod_Buoyancy.m_waterlevel > GetPosition().z) {
+ }
+ float speedMult = 0.0f;
+ if (buoyancyImpulse.z / m_fMass > GRAVITY * CTimer::GetTimeStep()
+ || mod_Buoyancy.m_waterlevel > GetPosition().z + 0.6f) {
+ speedMult = pow(0.9f, CTimer::GetTimeStep());
+ m_vecMoveSpeed.x *= speedMult;
+ m_vecMoveSpeed.y *= speedMult;
+ m_vecMoveSpeed.z *= speedMult;
+ bIsStanding = false;
+ bIsDrowning = true;
+ InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
+ }
+ if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.25f * CTimer::GetTimeStep()) {
+ if (speedMult == 0.0f) {
speedMult = pow(0.9f, CTimer::GetTimeStep());
- m_vecMoveSpeed.x *= speedMult;
- m_vecMoveSpeed.y *= speedMult;
- m_vecMoveSpeed.z *= speedMult;
- bIsStanding = false;
- bIsDrowning = true;
- InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
- }
- if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.25f * CTimer::GetTimeStep()) {
- if (speedMult == 0.0f) {
- speedMult = pow(0.9f, CTimer::GetTimeStep());
- }
- m_vecMoveSpeed.x *= speedMult;
- m_vecMoveSpeed.y *= speedMult;
- if (m_vecMoveSpeed.z >= -0.1f) {
- if (m_vecMoveSpeed.z < -0.04f)
- m_vecMoveSpeed.z = -0.02f;
- } else {
- m_vecMoveSpeed.z = -0.01f;
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f);
- CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition();
- float level = 0.0f;
- if (CWaterLevel::GetWaterLevel(aBitForward, &level, false))
- aBitForward.z = level;
-
- CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true);
- nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80;
- nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100;
- }
}
- } else
- return;
- } else
- bTouchingWater = false;
-
- if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) {
- CVector pos = GetPosition();
- float level = 0.0f;
- if (CWaterLevel::GetWaterLevel(pos, &level, false))
- pos.z = level;
+ m_vecMoveSpeed.x *= speedMult;
+ m_vecMoveSpeed.y *= speedMult;
+ if (m_vecMoveSpeed.z >= -0.1f) {
+ if (m_vecMoveSpeed.z < -0.04f)
+ m_vecMoveSpeed.z = -0.02f;
+ } else {
+ m_vecMoveSpeed.z = -0.01f;
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f);
+ CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition();
+ float level = 0.0f;
+ if (CWaterLevel::GetWaterLevel(aBitForward, &level, false))
+ aBitForward.z = level;
- if (pos.z != 0.0f) {
- nGenerateWaterCircles = 0;
- for(int i = 0; i < 4; i++) {
- pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
- pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
- CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0);
+ CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true);
+ nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80;
+ nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100;
}
}
- }
+ if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) {
+ CVector pos = GetPosition();
+ float level = 0.0f;
+ if (CWaterLevel::GetWaterLevel(pos, &level, false))
+ pos.z = level;
- if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) {
- CVector pos = GetPosition();
- float level = 0.0f;
- if (CWaterLevel::GetWaterLevel(pos, &level, false))
- pos.z = level;
+ if (pos.z != 0.0f) {
+ nGenerateWaterCircles = 0;
+ for(int i = 0; i < 4; i++) {
+ pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
+ pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
+ CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0);
+ }
+ }
+ }
+ if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) {
+ CVector pos = GetPosition();
+ float level = 0.0f;
+ if (CWaterLevel::GetWaterLevel(pos, &level, false))
+ pos.z = level;
- if (pos.z >= 0.0f) {
- pos.z += 0.25f;
- nGenerateRaindrops = 0;
- CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true);
+ if (pos.z >= 0.0f) {
+ pos.z += 0.25f;
+ nGenerateRaindrops = 0;
+ CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true);
+ }
}
- }
+ } else
+ bTouchingWater = false;
}
// --MIAMI: Done
@@ -18411,7 +18415,7 @@ CPed::SeekCar(void)
{
m_fRotationCur = m_fRotationDest;
if (!bVehEnterDoorIsBlocked) {
- vehToSeek->bIsStatic = false;
+ vehToSeek->SetIsStatic(false);
if (m_objective == OBJECTIVE_SOLICIT_VEHICLE) {
SetSolicit(1000);
} else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) {
@@ -20037,15 +20041,13 @@ CPed::Save(uint8*& buf)
CopyToBuf(buf, GetPosition().z);
SkipSaveBuf(buf, 288);
CopyToBuf(buf, CharCreatedBy);
- SkipSaveBuf(buf, 351);
+ SkipSaveBuf(buf, 499);
CopyToBuf(buf, m_fHealth);
CopyToBuf(buf, m_fArmour);
- SkipSaveBuf(buf, 148);
- for (int i = 0; i < 13; i++) // has to be hardcoded
+ SkipSaveBuf(buf, 172);
+ for (int i = 0; i < 10; i++) // has to be hardcoded
m_weapons[i].Save(buf);
- SkipSaveBuf(buf, 5);
- CopyToBuf(buf, m_maxWeaponTypeAllowed);
- SkipSaveBuf(buf, 162);
+ SkipSaveBuf(buf, 252);
}
void
@@ -20057,16 +20059,15 @@ CPed::Load(uint8*& buf)
CopyFromBuf(buf, GetMatrix().GetPosition().z);
SkipSaveBuf(buf, 288);
CopyFromBuf(buf, CharCreatedBy);
- SkipSaveBuf(buf, 351);
+ SkipSaveBuf(buf, 499);
CopyFromBuf(buf, m_fHealth);
CopyFromBuf(buf, m_fArmour);
- SkipSaveBuf(buf, 148);
+ SkipSaveBuf(buf, 172);
+ m_currentWeapon = WEAPONTYPE_UNARMED;
CWeapon bufWeapon;
- for (int i = 0; i < 13; i++) { // has to be hardcoded
+ for (int i = 0; i < 10; i++) { // has to be hardcoded
bufWeapon.Load(buf);
- if (i >= 10)
- continue; // tmp hack before we fix save/load
if (bufWeapon.m_eWeaponType != WEAPONTYPE_UNARMED) {
int modelId = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModelId;
@@ -20081,9 +20082,7 @@ CPed::Load(uint8*& buf)
GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal);
}
}
- SkipSaveBuf(buf, 5);
- CopyFromBuf(buf, m_maxWeaponTypeAllowed);
- SkipSaveBuf(buf, 162);
+ SkipSaveBuf(buf, 252);
}
#undef CopyFromBuf
#undef CopyToBuf
diff --git a/src/peds/PedAttractor.cpp b/src/peds/PedAttractor.cpp
index 9f77f2a4..45bed947 100644
--- a/src/peds/PedAttractor.cpp
+++ b/src/peds/PedAttractor.cpp
@@ -135,8 +135,10 @@ void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect)
if (vVehicleToEffect.empty())
return;
for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend();) {
- if (assoc->GetVehicle() != pVehicle)
- return;
+ if (assoc->GetVehicle() != pVehicle) {
+ assoc++;
+ continue;
+ }
uint32 total = 0;
for (uint32 j = 0; j < NUM_ATTRACTORS_FOR_ICECREAM_VAN; j++) {
if (FindAssociatedAttractor(assoc->GetEffect(j), vIceCreamAttractors))
@@ -377,12 +379,16 @@ bool CPedAttractor::BroadcastDeparture(CPed* pPed)
if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
}
- else if (qid == 0)
- pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y));
- else if (qid == vWaitingQueue.size() - 1)
- pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
- else
- pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.z));
+ else {
+ pPed->SetObjective(OBJECTIVE_NONE);
+ if (qid == 0)
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y));
+ else if (qid == vWaitingQueue.size() - 1)
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
+ else
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x));
+ UpdatePedStateOnDeparture(pPed);
+ }
vWaitingQueue.erase(vWaitingQueue.cbegin() + qid);
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
CPed* pPed = *pPedIt;
@@ -414,12 +420,16 @@ bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed)
if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
}
- else if (qid == 0)
- pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y));
- else if (qid == vWaitingQueue.size() - 1)
- pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
- else
- pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.z));
+ else {
+ pPed->SetObjective(OBJECTIVE_NONE);
+ if (qid == 0)
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y));
+ else if (qid == vWaitingQueue.size() - 1)
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
+ else
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x));
+ UpdatePedStateOnDeparture(pPed);
+ }
vWaitingQueue.erase(vWaitingQueue.cbegin() + qid);
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
CPed* pPed = *pPedIt;
diff --git a/src/peds/PedDebug.cpp b/src/peds/PedDebug.cpp
index 0809581b..aed11357 100644
--- a/src/peds/PedDebug.cpp
+++ b/src/peds/PedDebug.cpp
@@ -7,11 +7,10 @@
#include "Sprite.h"
#include "Text.h"
-// TODO(Miami)
static char ObjectiveText[][28] = {
"No Obj",
"Wait on Foot",
- "Wait on Foot For Cop",
+ "Wait on Foot for cop",
"Flee on Foot Till Safe",
"Guard Spot",
"Guard Area",
@@ -22,8 +21,8 @@ static char ObjectiveText[][28] = {
"Flee Char on Foot Till Safe",
"Flee Char on Foot Always",
"GoTo Char on Foot",
- "GoTo Char on Foot Walking",
- "Hassle Char",
+ "GoTo Char on Foot walking",
+ "Hassle char",
"Follow Char in Formation",
"Leave Car",
"Enter Car as Passenger",
@@ -40,14 +39,30 @@ static char ObjectiveText[][28] = {
"Guard Attack",
"Set Leader",
"Follow Route",
- "Solicit",
+ "Solicit vehicle",
"Take Taxi",
"Catch Train",
"Buy IceCream",
"Steal Any Car",
- "Steal Any Mission Car",
+ "Steal any mission car",
"Mug Char",
- "Leave Car and Die",
+ "Lv car die",
+ "Goto seat",
+ "Goto atm",
+ "Flee car",
+ "Sunbathe",
+ "Goto bus stop",
+ "Goto pizza",
+ "Goto shelter",
+ "Aim gun at",
+ "Wander",
+ "Wait on foot at shltr",
+ "Sprint to area",
+ "Kill char on boat",
+ "Solicit ped",
+ "Wait at bus stop",
+ "Goto ice cream van foot",
+ "Wait foot icecream van"
};
static char StateText[][18] = {
@@ -84,11 +99,11 @@ static char StateText[][18] = {
"Investigate",
"Step away",
"On Fire",
- "Sun Bathe",
+ "Bathe",
"Flash",
"Jog",
- "Answer Mobile",
- "Unknown",
+ "Answer mobile",
+ "Hang out",
"STATES_NO_AI",
"Abseil",
"Sit",
@@ -114,7 +129,7 @@ static char StateText[][18] = {
"Exit Car",
"Hands Up",
"Arrested",
- "Deploying Stinger"
+ "Deply stgr"
};
static char PersonalityTypeText[][18] = {
@@ -141,8 +156,7 @@ static char PersonalityTypeText[][18] = {
"Geek Girl",
"Old Girl",
"Tough Girl",
- "Tramp Male",
- "Tramp Female",
+ "Tramp",
"Tourist",
"Prostitute",
"Criminal",
@@ -151,8 +165,6 @@ static char PersonalityTypeText[][18] = {
"Psycho",
"Steward",
"Sports Fan",
- "Shopper",
- "Old Shopper"
};
static char WaitStateText[][16] = {
@@ -177,6 +189,21 @@ static char WaitStateText[][16] = {
"Play HandsCower",
"Play Chat",
"Finish Flee",
+ "Sit down",
+ "Sit down rvrs",
+ "Sit up",
+ "Sit idle",
+ "Use atm",
+ "Sunbth pre",
+ "Sunbth down",
+ "Sunbth idle",
+ "Riot",
+ "Fast fall",
+ "Bomber",
+ "Stripper",
+ "Ground attack",
+ "Lance sitting",
+ "Handsup simple"
};
void
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 041fb5e8..1f53853f 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -23,7 +23,7 @@
const uint32 CPlayerPed::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
- 1520;
+ 1752;
#else
sizeof(CPlayerPed);
#endif
@@ -1935,7 +1935,7 @@ CPlayerPed::Save(uint8*& buf)
CopyToBuf(buf, m_nTargettableObjects[1]);
CopyToBuf(buf, m_nTargettableObjects[2]);
CopyToBuf(buf, m_nTargettableObjects[3]);
- SkipSaveBuf(buf, 116);
+ SkipSaveBuf(buf, 164);
}
void
@@ -1949,7 +1949,7 @@ CPlayerPed::Load(uint8*& buf)
CopyFromBuf(buf, m_nTargettableObjects[1]);
CopyFromBuf(buf, m_nTargettableObjects[2]);
CopyFromBuf(buf, m_nTargettableObjects[3]);
- SkipSaveBuf(buf, 116);
+ SkipSaveBuf(buf, 164);
}
#undef CopyFromBuf
#undef CopyToBuf
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index 94533f4a..d52c8c7c 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -945,7 +945,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) {
obj->bIsVisible = false;
} else if (obj->GetModelIndex() == MI_BUOY) {
- obj->bIsStatic = false;
+ obj->SetIsStatic(false);
obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
obj->bTouchingWater = true;
obj->AddToMovingList();