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-rw-r--r--src/peds/Ped.h4
-rw-r--r--src/peds/PedFight.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 343e9b22..f8638c4b 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -271,7 +271,7 @@ enum PedOnGroundState {
PED_DEAD_ON_THE_FLOOR
};
-enum PointBlankNecessity : uint8 {
+enum PointBlankNecessity {
NO_POINT_BLANK_PED,
POINT_BLANK_FOR_WANTED_PED,
POINT_BLANK_FOR_SOMEONE_ELSE
@@ -729,7 +729,7 @@ public:
CPed *CheckForDeadPeds(void);
bool CheckForExplosions(CVector2D &area);
CPed *CheckForGunShots(void);
- PointBlankNecessity CheckForPointBlankPeds(CPed*);
+ uint8 CheckForPointBlankPeds(CPed*);
bool CheckIfInTheAir(void);
void ClearAll(void);
void SetPointGunAt(CEntity*);
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index 0367ef4c..855a0f1f 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -367,7 +367,7 @@ CPed::SetAttack(CEntity *victim)
if (IsPlayer())
CPad::GetPad(0)->ResetAverageWeapon();
- PointBlankNecessity pointBlankStatus;
+ uint8 pointBlankStatus;
if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
@@ -611,7 +611,7 @@ CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg)
}
// --MIAMI: Done
-PointBlankNecessity
+uint8
CPed::CheckForPointBlankPeds(CPed *pedToVerify)
{
float pbDistance = 1.1f;