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-rw-r--r--src/peds/CivilianPed.cpp4
-rw-r--r--src/peds/Ped.cpp11
-rw-r--r--src/peds/Ped.h7
-rw-r--r--src/peds/PedFight.cpp4
4 files changed, 11 insertions, 15 deletions
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index bb7cfe76..a024b77a 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -18,7 +18,7 @@
#include <float.h>
#endif
-// --MIAMI: file done except TODOs
+// --MIAMI: file done
CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
{
@@ -228,7 +228,7 @@ CCivilianPed::CivilianAI(void)
void
CCivilianPed::ProcessControl(void)
{
- if (CharCreatedBy == TODO_CHAR)
+ if (CharCreatedBy == UNK_CHAR)
return;
CPed::ProcessControl();
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 3df45145..b7623a33 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -39,8 +39,7 @@
#include "CutsceneShadow.h"
#include "Clock.h"
-// --MIAMI: file done except TODOs
-
+// --MIAMI: file done
CPed *gapTempPedList[50];
uint16 gnNumTempPedList;
@@ -4559,7 +4558,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bChangedSeat = true;
}
-// --MIAMI: Done, but what is TODO_CHAR??
+// --MIAMI: Done
bool
CPed::CanBeDeleted(void)
{
@@ -4571,7 +4570,7 @@ CPed::CanBeDeleted(void)
return true;
case MISSION_CHAR:
return false;
- case TODO_CHAR:
+ case UNK_CHAR:
return false;
default:
return true;
@@ -4587,7 +4586,7 @@ CPed::CanBeDeletedEvenInVehicle(void)
return true;
case MISSION_CHAR:
return false;
- case TODO_CHAR:
+ case UNK_CHAR:
return false;
default:
return true;
@@ -5522,7 +5521,7 @@ CPed::SetGetUp(void)
if (m_nWaitState == WAITSTATE_SUN_BATHE_IDLE) {
m_headingRate = 0.0f;
- // TODO(Miami): Looks like that should've been another getup anim but R* forgot it. Visit here later
+ // Seemingly they planned to use different getup anims for different conditions, but sadly in final game all getup anims(GETUP1, GETUP2, GETUP3) are same...
if (bFleeWhenStanding && m_threatEx)
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f);
else
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 2af6dccd..608bb710 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -254,7 +254,7 @@ enum eObjective : uint32 {
enum {
RANDOM_CHAR = 1,
MISSION_CHAR,
- TODO_CHAR, // TODO(Miami)
+ UNK_CHAR,
};
enum PedLineUpPhase {
@@ -1155,10 +1155,7 @@ void FinishTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg);
void StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg);
void PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount);
-// TODO(Miami): Change those when Ped struct is done
-#ifndef PED_SKIN
-VALIDATE_SIZE(CPed, 0x53C);
-#endif
+VALIDATE_SIZE(CPed, 0x5F4);
bool IsPedPointerValid(CPed*);
bool IsPedPointerValid_NotInWorld(CPed*);
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index f0f38b75..0367ef4c 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -26,7 +26,7 @@
#include "Glass.h"
#include "SpecialFX.h"
-//--MIAMI: file done except TODOs
+//--MIAMI: file done
uint16 nPlayerInComboMove;
RpClump* flyingClumpTemp;
@@ -4220,4 +4220,4 @@ CPed::RemoveWeaponAnims(int unused, float animDelta)
else
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, -animDelta);
}
-} \ No newline at end of file
+}