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-rw-r--r--src/renderer/ParticleType.h92
1 files changed, 92 insertions, 0 deletions
diff --git a/src/renderer/ParticleType.h b/src/renderer/ParticleType.h
new file mode 100644
index 00000000..9578083d
--- /dev/null
+++ b/src/renderer/ParticleType.h
@@ -0,0 +1,92 @@
+#pragma once
+
+enum tParticleType
+{
+ PARTICLE_SPARK = 0,
+ PARTICLE_SPARK_SMALL,
+ PARTICLE_WATER_SPARK,
+ PARTICLE_WHEEL_DIRT,
+ PARTICLE_SAND,
+ PARTICLE_WHEEL_WATER,
+ PARTICLE_BLOOD,
+ PARTICLE_BLOOD_SMALL,
+ PARTICLE_BLOOD_SPURT,
+ PARTICLE_DEBRIS,
+ PARTICLE_DEBRIS2,
+ PARTICLE_FLYERS,
+ PARTICLE_WATER,
+ PARTICLE_FLAME,
+ PARTICLE_FIREBALL,
+ PARTICLE_GUNFLASH,
+ PARTICLE_GUNFLASH_NOANIM,
+ PARTICLE_GUNSMOKE,
+ PARTICLE_GUNSMOKE2,
+ PARTICLE_CIGARETTE_SMOKE,
+ PARTICLE_SMOKE,
+ PARTICLE_SMOKE_SLOWMOTION,
+ PARTICLE_DRY_ICE,
+ PARTICLE_TEARGAS,
+ PARTICLE_GARAGEPAINT_SPRAY,
+ PARTICLE_SHARD,
+ PARTICLE_SPLASH,
+ PARTICLE_CARFLAME,
+ PARTICLE_STEAM,
+ PARTICLE_STEAM2,
+ PARTICLE_STEAM_NY,
+ PARTICLE_STEAM_NY_SLOWMOTION,
+ PARTICLE_GROUND_STEAM,
+ PARTICLE_ENGINE_STEAM,
+ PARTICLE_RAINDROP,
+ PARTICLE_RAINDROP_SMALL,
+ PARTICLE_RAIN_SPLASH,
+ PARTICLE_RAIN_SPLASH_BIGGROW,
+ PARTICLE_RAIN_SPLASHUP,
+ PARTICLE_WATERSPRAY,
+ PARTICLE_WATERDROP,
+ PARTICLE_BLOODDROP,
+ PARTICLE_EXPLOSION_MEDIUM,
+ PARTICLE_EXPLOSION_LARGE,
+ PARTICLE_EXPLOSION_MFAST,
+ PARTICLE_EXPLOSION_LFAST,
+ PARTICLE_CAR_SPLASH,
+ PARTICLE_BOAT_SPLASH,
+ PARTICLE_BOAT_THRUSTJET,
+ PARTICLE_WATER_HYDRANT,
+ PARTICLE_WATER_CANNON,
+ PARTICLE_EXTINGUISH_STEAM,
+ PARTICLE_PED_SPLASH,
+ PARTICLE_PEDFOOT_DUST,
+ PARTICLE_CAR_DUST,
+ PARTICLE_HELI_DUST,
+ PARTICLE_HELI_ATTACK,
+ PARTICLE_ENGINE_SMOKE,
+ PARTICLE_ENGINE_SMOKE2,
+ PARTICLE_CARFLAME_SMOKE,
+ PARTICLE_FIREBALL_SMOKE,
+ PARTICLE_PAINT_SMOKE,
+ PARTICLE_TREE_LEAVES,
+ PARTICLE_CARCOLLISION_DUST,
+ PARTICLE_CAR_DEBRIS,
+ PARTICLE_BIRD_DEBRIS,
+ PARTICLE_HELI_DEBRIS,
+ PARTICLE_EXHAUST_FUMES,
+ PARTICLE_RUBBER_SMOKE,
+ PARTICLE_BURNINGRUBBER_SMOKE,
+ PARTICLE_BULLETHIT_SMOKE,
+ PARTICLE_GUNSHELL_FIRST,
+ PARTICLE_GUNSHELL,
+ PARTICLE_GUNSHELL_BUMP1,
+ PARTICLE_GUNSHELL_BUMP2,
+ PARTICLE_ROCKET_SMOKE,
+ PARTICLE_TEST,
+ PARTICLE_BIRD_FRONT,
+ PARTICLE_SHIP_SIDE,
+ PARTICLE_BEASTIE,
+ PARTICLE_RAINDROP_2D,
+ PARTICLE_HEATHAZE,
+ PARTICLE_HEATHAZE_IN_DIST,
+
+ MAX_PARTICLES,
+ PARTICLE_FIRST = PARTICLE_SPARK,
+ PARTICLE_LAST = PARTICLE_HEATHAZE_IN_DIST
+}; \ No newline at end of file