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-rw-r--r--src/vehicles/Vehicle.cpp303
1 files changed, 301 insertions, 2 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 1a22e98a..13e02566 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -1,7 +1,9 @@
#include "common.h"
#include "main.h"
#include "patcher.h"
+#include "General.h"
#include "Timer.h"
+#include "Pad.h"
#include "Vehicle.h"
#include "Pools.h"
#include "HandlingMgr.h"
@@ -13,6 +15,7 @@
#include "PointLights.h"
#include "Renderer.h"
#include "DMAudio.h"
+#include "MusicManager.h"
#include "Radar.h"
bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78;
@@ -27,6 +30,79 @@ void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehicleP
void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
+CVehicle::CVehicle(uint8 CreatedBy)
+{
+ int i;
+
+ m_nCurrentGear = 0;
+ field_208 = 0;
+ m_fSteerRatio = 0.0f;
+ m_type = ENTITY_TYPE_VEHICLE;
+ VehicleCreatedBy = CreatedBy;
+ bIsLocked = false;
+ bIsLawEnforcer = false;
+ bIsAmbulanceOnDuty = false;
+ bIsFireTruckOnDuty = false;
+ CCarCtrl::UpdateCarCount(this, false);
+ m_fHealth = 1000.0f;
+ bEngineOn = true;
+ bFreebies = true;
+ pDriver = nil;
+ m_nNumPassengers = 0;
+ m_nNumGettingIn = 0;
+ m_nGettingInFlags = 0;
+ m_nGettingOutFlags = 0;
+ m_nNumMaxPassengers = 8;
+ for(i = 0; i < m_nNumMaxPassengers; i++)
+ pPassengers[i] = nil;
+ m_nBombTimer = 0;
+ m_pWhoSetMeOnFire = nil;
+ field_1FB = 0;
+ m_veh_flagB10 = false;
+ m_veh_flagB40 = false;
+ m_veh_flagB80 = false;
+ m_veh_flagC1 = false;
+ bIsDamaged = false;
+ m_veh_flagC8 = false;
+ m_veh_flagC10 = false;
+ m_veh_flagC4 = false;
+ m_veh_flagC20 = false;
+ bCanBeDamaged = true;
+ m_veh_flagC80 = false;
+ m_veh_flagD1 = false;
+ m_veh_flagD2 = false;
+ m_nGunFiringTime = 0;
+ field_214 = 0;
+ bLightsOn = false;
+ bVehicleColProcessed = false;
+ field_1F9 = 0;
+ bIsCarParkVehicle = false;
+ bHasAlreadyBeenRecorded = false;
+ m_bSirenOrAlarm = 0;
+ m_nCarHornTimer = 0;
+ field_22D = 0;
+ m_nAlarmState = 0;
+ m_nDoorLock = CARLOCK_UNLOCKED;
+ m_nLastWeaponDamage = -1;
+ field_220 = 0.0;
+ field_21C = field_220;
+ m_audioEntityId = DMAudio.CreateEntity(0, this);
+ if(m_audioEntityId)
+ DMAudio.SetEntityStatus(m_audioEntityId, true);
+ m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
+ m_pCurGroundEntity = nil;
+ field_22A = 0;
+ field_22B = 0;
+ field_22F = 0;
+ m_aCollPolys[0].valid = false;
+ m_aCollPolys[1].valid = false;
+ m_autoPilot.m_nCarMission = MISSION_NONE;
+ m_autoPilot.m_nAnimationId = TEMPACT_NONE;
+ m_autoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
+ m_autoPilot.m_flag4 = false;
+ m_autoPilot.m_flag10 = false;
+}
+
CVehicle::~CVehicle()
{
m_nAlarmState = 0;
@@ -92,9 +168,227 @@ CVehicle::RemoveLighting(bool reset)
float
CVehicle::GetHeightAboveRoad(void)
{
- return -1.0f * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min.z;
+ return -1.0f * GetColModel()->boundingBox.min.z;
+}
+
+void
+CVehicle::FlyingControl(eFlightModel flightModel)
+{
+ switch(flightModel){
+ case FLIGHT_MODEL_DODO:
+ {
+ // This seems pretty magic
+
+ // Move Left/Right
+ float moveSpeed = m_vecMoveSpeed.Magnitude();
+ float sideSpeed = DotProduct(m_vecMoveSpeed, GetRight());
+ float sideImpulse = -1.0f * sideSpeed / moveSpeed;
+ float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
+ float magic = m_vecMoveSpeed.MagnitudeSqr() * sq(fwdSpeed);
+ float turnImpulse = (sideImpulse*0.003f + m_fSteerAngle*0.001f) *
+ magic*m_fTurnMass*CTimer::GetTimeStep();
+ ApplyTurnForce(turnImpulse*GetRight(), -4.0f*GetForward());
+
+ float impulse = sideImpulse*0.2f *
+ magic*m_fMass*CTimer::GetTimeStep();
+ ApplyMoveForce(impulse*GetRight());
+ ApplyTurnForce(impulse*GetRight(), 2.0f*GetUp());
+
+
+ // Move Up/Down
+ moveSpeed = m_vecMoveSpeed.Magnitude();
+ float upSpeed = DotProduct(m_vecMoveSpeed, GetUp());
+ float upImpulse = -1.0f * upSpeed / moveSpeed;
+ turnImpulse = (upImpulse*0.002f + -CPad::GetPad(0)->GetSteeringUpDown()/128.0f*0.001f) *
+ magic*m_fTurnMass*CTimer::GetTimeStep();
+ ApplyTurnForce(turnImpulse*GetUp(), -4.0f*GetForward());
+
+ impulse = (upImpulse*3.5f + 0.5f)*0.05f *
+ magic*m_fMass*CTimer::GetTimeStep();
+ if(GRAVITY*m_fMass*CTimer::GetTimeStep() < impulse &&
+ GetPosition().z > 100.0f)
+ impulse = 0.9f*GRAVITY*m_fMass*CTimer::GetTimeStep();
+ CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
+ ApplyMoveForce(impulse*GetUp());
+ ApplyTurnForce(impulse*GetUp(), 2.0f*GetUp() + com);
+
+
+ m_vecTurnSpeed.y *= powf(0.9f, CTimer::GetTimeStep());
+ moveSpeed = m_vecMoveSpeed.MagnitudeSqr();
+ if(moveSpeed > 2.25f)
+ m_vecMoveSpeed *= 1.5f/sqrt(moveSpeed);
+
+ float turnSpeed = m_vecTurnSpeed.MagnitudeSqr();
+ if(turnSpeed > 0.04f)
+ m_vecTurnSpeed *= 0.2f/sqrt(turnSpeed);
+ }
+ break;
+
+ case FLIGHT_MODEL_RCPLANE:
+ case FLIGHT_MODEL_SEAPLANE:
+ assert(0 && "Plane flight model not implemented");
+ case FLIGHT_MODEL_HELI:
+ assert(0 && "Heli flight model not implemented");
+ }
+}
+
+void
+CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
+ int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus)
+{
+ // BUG: using statics here is probably a bad idea
+ static bool bAlreadySkidding = false; // this is never reset
+ static bool bBraking;
+ static bool bDriving;
+
+ // how much force we want to apply in these axes
+ float fwd = 0.0f;
+ float right = 0.0f;
+
+ bBraking = brake != 0.0f;
+ if(bBraking)
+ thrust = 0.0f;
+ bDriving = thrust != 0.0f;
+
+ float contactSpeedFwd = DotProduct(wheelContactSpeed, wheelFwd);
+ float contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight);
+
+ if(*wheelState != WHEEL_STATE_0)
+ bAlreadySkidding = true;
+ *wheelState = WHEEL_STATE_0;
+
+ adhesion *= CTimer::GetTimeStep();
+ if(bAlreadySkidding)
+ adhesion *= m_handling->fTractionLoss;
+
+ // moving sideways
+ if(contactSpeedRight != 0.0f){
+ // exert opposing force
+ right = -contactSpeedRight/wheelsOnGround;
+
+ if(wheelStatus == WHEEL_STATUS_BURST){
+ float fwdspeed = min(contactSpeedFwd, 0.3f);
+ right += fwdspeed * CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
+ }
+ }
+
+ if(bDriving){
+ fwd = thrust;
+
+ // limit sideways force (why?)
+ if(right > 0.0f){
+ if(right > adhesion)
+ right = adhesion;
+ }else{
+ if(right < -adhesion)
+ right = -adhesion;
+ }
+ }else if(contactSpeedFwd != 0.0f){
+ fwd = -contactSpeedFwd/wheelsOnGround;
+
+ if(!bBraking){
+ if(m_fGasPedal < 0.01f){
+ if(GetModelIndex() == MI_RCBANDIT)
+ brake = 0.2f * mod_HandlingManager.field_4 / m_fMass;
+ else
+ brake = mod_HandlingManager.field_4 / m_fMass;
+ }
+ }
+
+ if(brake > adhesion){
+ if(fabs(contactSpeedFwd) > 0.005f)
+ *wheelState = WHEEL_STATE_STATIC;
+ }else {
+ if(fwd > 0.0f){
+ if(fwd > brake)
+ fwd = brake;
+ }else{
+ if(fwd < -brake)
+ fwd = -brake;
+ }
+ }
+ }
+
+ if(sq(adhesion) < sq(right) + sq(fwd)){
+ if(*wheelState != WHEEL_STATE_STATIC){
+ if(bDriving && contactSpeedFwd < 0.2f)
+ *wheelState = WHEEL_STATE_1;
+ else
+ *wheelState = WHEEL_STATE_2;
+ }
+
+ float l = sqrt(sq(right) + sq(fwd));
+ float tractionLoss = bAlreadySkidding ? 1.0f : m_handling->fTractionLoss;
+ right *= adhesion * tractionLoss / l;
+ fwd *= adhesion * tractionLoss / l;
+ }
+
+ if(fwd != 0.0f || right != 0.0f){
+ CVector direction = fwd*wheelFwd + right*wheelRight;
+ float speed = direction.Magnitude();
+ direction.Normalise();
+
+ float impulse = speed*m_fMass;
+ float turnImpulse = speed*GetMass(wheelContactPoint, direction);
+
+ ApplyMoveForce(impulse * direction);
+ ApplyTurnForce(turnImpulse * direction, wheelContactPoint);
+ }
+}
+
+float
+CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius)
+{
+ float angularVelocity;
+ switch(state){
+ case WHEEL_STATE_1:
+ angularVelocity = -1.1f; // constant speed forward
+ break;
+ case WHEEL_STATE_STATIC:
+ angularVelocity = 0.0f; // not moving
+ break;
+ default:
+ angularVelocity = -DotProduct(fwd, speed) / radius; // forward speed
+ break;
+ }
+ return angularVelocity * CTimer::GetTimeStep();
}
+void
+CVehicle::ExtinguishCarFire(void)
+{
+ m_fHealth = max(m_fHealth, 300.0f);
+ if(m_pCarFire)
+ m_pCarFire->Extinguish();
+ if(IsCar()){
+ CAutomobile *car = (CAutomobile*)this;
+ if(car->Damage.GetEngineStatus() >= 225)
+ car->Damage.SetEngineStatus(215);
+ car->field_530 = 0.0f;
+ }
+}
+
+void
+CVehicle::ProcessDelayedExplosion(void)
+{
+ if(m_nBombTimer == 0)
+ return;
+
+ if(m_nBombTimer == 0){
+ int tick = CTimer::GetTimeStep()/60.0f*1000.0f;
+ if(tick > m_nBombTimer)
+ m_nBombTimer = 0;
+ else
+ m_nBombTimer -= tick;
+
+ if(IsCar() && ((CAutomobile*)this)->m_auto_flagA7 == 4 && (m_nBombTimer & 0xFE00) != 0xFE00)
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f);
+
+ if(FindPlayerVehicle() != this && m_pWhoSetMeOnFire == FindPlayerPed())
+ CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this);
+ BlowUpCar(m_pWhoSetMeOnFire);
+ }
+}
bool
CVehicle::IsLawEnforcementVehicle(void)
@@ -442,7 +736,7 @@ CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius)
float x, y, z;
// sphere relative to vehicle
CVector sph = CVector(sx, sy, sz) - GetPosition();
- CColModel *colmodel = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
+ CColModel *colmodel = GetColModel();
x = DotProduct(sph, GetRight());
if(colmodel->boundingBox.min.x - radius > x ||
@@ -477,6 +771,11 @@ STARTPATCHES
InjectHook(0x4A7E60, &CVehicle_::RemoveLighting_, PATCH_JUMP);
InjectHook(0x417E60, &CVehicle_::GetHeightAboveRoad_, PATCH_JUMP);
+ InjectHook(0x552BB0, &CVehicle::FlyingControl, PATCH_JUMP);
+ InjectHook(0x5512E0, &CVehicle::ProcessWheel, PATCH_JUMP);
+ InjectHook(0x551280, &CVehicle::ProcessWheelRotation, PATCH_JUMP);
+ InjectHook(0x552AF0, &CVehicle::ExtinguishCarFire, PATCH_JUMP);
+ InjectHook(0x551C90, &CVehicle::ProcessDelayedExplosion, PATCH_JUMP);
InjectHook(0x552880, &CVehicle::IsLawEnforcementVehicle, PATCH_JUMP);
InjectHook(0x552820, &CVehicle::ChangeLawEnforcerState, PATCH_JUMP);
InjectHook(0x552200, &CVehicle::UsesSiren, PATCH_JUMP);