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Diffstat (limited to 'src/weapons/BulletInfo.cpp')
-rw-r--r--src/weapons/BulletInfo.cpp30
1 files changed, 13 insertions, 17 deletions
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp
index 26fc459d..129e4b2b 100644
--- a/src/weapons/BulletInfo.cpp
+++ b/src/weapons/BulletInfo.cpp
@@ -76,7 +76,6 @@ bool CBulletInfo::AddBullet(CEntity* pSource, eWeaponType type, CVector vecPosit
void CBulletInfo::Update(void)
{
- bool bAddSound = true;
bPlayerSniperBullet = false;
for (int i = 0; i < NUM_BULLETS; i++) {
CBulletInfo* pBullet = &gaBulletInfo[i];
@@ -93,26 +92,23 @@ void CBulletInfo::Update(void)
CWorld::pIgnoreEntity = pBullet->m_pSource;
CColPoint point;
CEntity* pHitEntity;
- if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, true)) {
+ if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, false, false, true)) {
if (pBullet->m_pSource && (pHitEntity->IsPed() || pHitEntity->IsVehicle()))
CStats::InstantHitsHitByPlayer++;
+
+ CWeapon::CheckForShootingVehicleOccupant(&pHitEntity, &point, pBullet->m_eWeaponType, vecOldPos, vecNewPos);
if (pHitEntity->IsPed()) {
CPed* pPed = (CPed*)pHitEntity;
if (!pPed->DyingOrDead() && pPed != pBullet->m_pSource) {
- if (pPed->DoesLOSBulletHitPed(point)) {
- if (pPed->IsPedInControl() && !pPed->bIsDucking) {
- pPed->ClearAttackByRemovingAnim();
- CAnimBlendAssociation* pAnim = CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_SHOT_FRONT_PARTIAL);
- pAnim->SetBlend(0.0f, 8.0f);
- }
- pPed->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage, (ePedPieceTypes)point.pieceB, pPed->GetLocalDirection(pPed->GetPosition() - point.point));
- CEventList::RegisterEvent(pPed->m_nPedType == PEDTYPE_COP ? EVENT_SHOOT_COP : EVENT_SHOOT_PED, EVENT_ENTITY_PED, pPed, (CPed*)pBullet->m_pSource, 1000);
- pBullet->m_bInUse = false;
- vecNewPos = point.point;
- }
- else {
- bAddSound = false;
+ if (pPed->IsPedInControl() && !pPed->bIsDucking) {
+ pPed->ClearAttackByRemovingAnim();
+ CAnimBlendAssociation* pAnim = CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_SHOT_FRONT_PARTIAL);
+ pAnim->SetBlend(0.0f, 8.0f);
}
+ pPed->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage, (ePedPieceTypes)point.pieceB, pPed->GetLocalDirection(pPed->GetPosition() - point.point));
+ CEventList::RegisterEvent(pPed->m_nPedType == PEDTYPE_COP ? EVENT_SHOOT_COP : EVENT_SHOOT_PED, EVENT_ENTITY_PED, pPed, (CPed*)pBullet->m_pSource, 1000);
+ pBullet->m_bInUse = false;
+ vecNewPos = point.point;
}
if (CGame::nastyGame) {
CVector vecParticleDirection = (point.point - pPed->GetPosition()) * 0.01f;
@@ -170,7 +166,7 @@ void CBulletInfo::Update(void)
vecNewPos = point.point;
#endif
}
- if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE && bAddSound) {
+ if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
cAudioScriptObject* pAudio;
switch (pHitEntity->GetType()) {
case ENTITY_TYPE_BUILDING:
@@ -210,7 +206,7 @@ void CBulletInfo::Update(void)
CWorld::pIgnoreEntity = nil;
CWorld::bIncludeDeadPeds = false;
CWorld::bIncludeCarTyres = false;
- if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE) {
+ if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
bPlayerSniperBullet = true;
PlayerSniperBulletStart = pBullet->m_vecPosition;
PlayerSniperBulletEnd = vecNewPos;